Make a 10-second cinematic shot of a baby dragon hatching. The scene: a dark volcanic cave. One large egg rests in a nest of black stones, faint orange light glowing through cracks in its shell. 0 to 3 s: the camera pushes in slowly while the cracks spread and the egg rocks. 3 to 6 s: the shell bursts open, fragments and ash fly, and a small dragon pushes its way out: wet scales, folded wings, slit-pupil eyes. 6 to 10 s: it shakes off the last pieces of shell, opens its wings for the first time, looks straight into the camera and lets out its first small puff of fire, which lights up the whole cave. It should look like a shot from a big-budget fantasy film, not a game cutscene or a toy commercial. The dragon is an original creature, not from any existing film, game or book. Use the tools you have in this setup. If you have a video model, you may use it. If you don't, build the whole shot in code: Blender (bpy + Cycles) and FFmpeg are already installed on this machine. It has a 4-core CPU, so choose resolution, samples and denoising so everything finishes in under 60 minutes. Deliver one MP4 (16:9, at least 1280x720, 24 fps, 8 to 10 seconds, sound optional), one full-resolution hero still of the best frame, and a short note on exactly how you made it: tools, models, render or generation time. If you built it in code, include the script.