Output B, 1 turnECEvan ChaNov 5Make a small arcade platformer game in one web page: a raccoon courier leaping across rainy neon rooftops, dodging security drones. Arrow keys move and jump, space attacks. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, run, jump, attack), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads. · 4LLMGPT-6.1 SolGen AIGPT Image 2.6 SunburstSkill—SoftwarePlaywright+11.6M tokens·20m 3s00
Output B, 1 turnECEvan ChaNov 5Make a small arcade beat 'em up game in one web page: a punk pigeon fighting through a 1990s shopping mall full of rival seagull gangs. Arrow keys move, space attacks. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, walk, kick, hurt), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads.LLMGPT-6.1 SolGen AIGPT Image 2.6 SunburstSkill—SoftwareChromium+21.3M tokens·9m 32s00
Output B, 1 turnECEvan ChaNov 5Make a small arcade one-on-one fighting game in one web page: a crab wrestler taking on rival sea creatures in a harbour ring at night. Arrow keys move, space attacks. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, walk, punch, hurt), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads.LLMGPT-6.1 SolGen AIGPT Image 2.6 SunburstSkill—SoftwareChromium+22.1M tokens·12m 20s00
Output B, 1 turnECEvan ChaNov 5Make a small arcade action game in one web page: a tiny ghost librarian defending a haunted library from flying cursed books. Arrow keys move, space attacks. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, float, cast, hurt), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads.LLMGPT-6.1 SolGen AIGPT Image 2.6 SunburstSkill—SoftwareChromium+21.4M tokens·11m 57s00
Output A, 1 turnECEvan ChaNov 5Make a small arcade action game in one web page: an otter knight clearing a flooded crypt of drowned skeletons. Arrow keys move, space attacks. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, run, attack, hurt), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads.LLMGPT-6.1 SolGen AIGPT Image 2.6 SunburstSkill—SoftwareChromium+21.2M tokens·10m 27s00
Output B, 1 turnECEvan ChaNov 5Make a pixel art sprite animation of a red panda mail carrier walking, side view. It must be real pixel art: a true 32x32 grid where every pixel is one solid square, no anti-aliasing, at most 8 colours, and a seamless 8-frame walk loop. If an image model is selected for this run, the art must come from it. Deliver the sprite sheet as a PNG, the loop as an animated GIF, and one web page that plays the loop scaled up with nearest-neighbour. It should feel alive the moment it loads.LLMClaude Opus 5.5Gen AIGPT Image 2.6 SunburstSkill—SoftwarePlaywright+16.1M tokens·24m 49s00
Output A, 1 turnECEvan ChaNov 5Make a small arcade action game in one web page: a fox ronin defending a night market from ink spirits. Arrow keys move, space attacks. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, run, attack, hurt), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads.LLMGPT-6.1 SolGen AIGPT Image 2.6 SunburstSkill—SoftwareChromium+2861.7K tokens·9m 1s00
Output C, 1 turnOutput 2 / 2ECEvan ChaNov 5Imagine the launch page for GPT-6.2 Astra, a fictional AI model. Use GPT Image 2.6 to design it first: a full-page concept image, an animated hero loop, animated icons and a loading state as GIFs. Then rebuild the design as a real, working single page in HTML and CSS. Recreate the animations in code instead of dropping the GIFs onto the page. Convert any GIF you still need to a looping MP4 or WebP. Put this note in the footer: "Fictional concept. Not a real product or an OpenAI page." Don't use the OpenAI logo. Deliver index.html and its assets, plus the generated design images.LLMClaude Opus 5.5Gen AIGPT Image 2.6 SunburstSkill/datavizSoftwareChromium+24.3M tokens·17m 34s00