Output C, 1 turnECEvan ChaNov 4Use Blender (bpy + Cycles, already installed) to model and animate a magic throwing axe, then render a 12-second cinematic shot of it being thrown twice. The axe: dark forged steel with a thin edge and heavy cheeks, an ash haft bent like a bow, two leather wraps, an iron cap and a bronze ring. A rune is cut deep into the blade and burns with a warm amber light. In flight it leaves ribbons of amber light behind it. Throw 1, straight: the axe spins two times per second, time slows down right before impact, and the blade bites into a tree in a burst of sparks. Throw 2, boomerang: the axe flies a wide loop through the air, seen from above in slow motion, then comes straight back to the hand. The spin, arc, speed, impact and return all have to line up, or it looks like a stick flying through the air. Moody forest clearing at dusk, depth of field, motion blur. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, and the .blend file and Python script you used. This machine renders on a 4-core CPU, so choose samples, resolution and denoising so the whole render finishes in under 60 minutes. It should look like a real game trailer the moment it plays. · 4LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareBlender+114.7M tokens·1h 57m 52s00
Output D, 1 turnECEvan ChaNov 4Use Blender (bpy + Cycles, already installed) to make an 8-second cinematic shot of a Rube Goldberg chain reaction on a wooden workshop table. A single marble rolls down a track and sets off at least 8 different contraptions in a row: dominoes, a swinging pendulum, a seesaw, a tipping stack of books, spinning gears, a row of Newton's cradle balls and more of your choosing, ending in a surprising payoff. Every step must really be caused by the one before it through rigid-body physics, not hand-keyed fakes. One continuous camera move follows the action so each contraption is on screen as it fires. Warm studio lighting, depth of field, motion blur. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, and the .blend file and Python script you used. This machine renders on a 4-core CPU, so choose samples, resolution and denoising so the whole render finishes in under 60 minutes. It should make people want to rewatch it the moment it ends.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareBlender+17.5M tokens·51m 57s10
Output C, 1 turnECEvan ChaNov 3Use Blender (bpy + Cycles, already installed) to make a 5-second cinematic slow-motion VFX shot: a heavy chrome wrecking ball swings in and smashes through a wall of hundreds of glass and gold bricks. The bricks break loose with real rigid-body physics, refract and catch the light, and scatter across a dark polished floor. Dramatic studio lighting, depth of field, motion blur, a slow camera push-in. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, and the .blend file and Python script you used. This machine renders on a 4-core CPU, so choose samples, resolution and denoising so the whole render finishes in under 45 minutes. It should look like a real VFX shot the moment it plays.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareBlender+112.5M tokens·1h 51m 46s00