Use Blender (bpy + Cycles, already installed) to model and animate a magic throwing axe, then render a 12-second cinematic shot of it being thrown twice.
The axe: dark forged steel with a thin edge and heavy cheeks, an ash haft bent like a bow, two leather wraps, an iron cap and a bronze ring. A rune is cut deep into the blade and burns with a warm amber light. In flight it leaves ribbons of amber light behind it.
Throw 1, straight: the axe spins two times per second, time slows down right before impact, and the blade bites into a tree in a burst of sparks.
Throw 2, boomerang: the axe flies a wide loop through the air, seen from above in slow motion, then comes straight back to the hand.
The spin, arc, speed, impact and return all have to line up, or it looks like a stick flying through the air. Moody forest clearing at dusk, depth of field, motion blur.
Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, and the .blend file and Python script you used. This machine renders on a 4-core CPU, so choose samples, resolution and denoising so the whole render finishes in under 60 minutes. It should look like a real game trailer the moment it plays.