Build a transparent glass head in 3D from a 360° video. First make one reference image: a sculpted human head and neck bust made entirely of clear glass with a faint blue tint, thick refracting edges and a polished surface, on a dark plinth in a dark studio with soft rim light, front three-quarter view, the whole bust in frame. Then turn that image into a 12-second video of the bust turning a full 360 degrees on a turntable, camera locked, with the video model selected for this run. One image cannot show the back, sides and depth, so use frames from that video as your reference for them. Build the head in Blender, rig it (at least neck, head and jaw bones with the mesh weighted to them) and animate it: the head turns, tilts and the jaw opens a little. Render a 10-second 1280x720 film in Blender: dark studio, the glass head big in frame from frame 0, the camera orbiting a full turn while the head moves, with real refraction and bright glass highlights. Save film.mp4, the reference image and video, a contact sheet of the video frames you used, and the .blend. Make index.html that plays film.mp4 muted, autoplay and looped, full width, with the reference image and video below it. It should look like a finished product film the moment it loads.
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