Build a real-time 3D scene in one web page with Blender and Three.js: a weathered steel fishing trawler pushing through a narrow sea canyon between towering dark cliffs, in thick fog, with a low sun breaking through the gap and glittering on the swells. Model the trawler (hull, wheelhouse, masts, rigging, deck crane, deck gear) and the cliffs yourself in Blender, export them as GLB and load them in Three.js. In the page the sea moves with real swells and foam, the boat pitches and rolls and leaves a wake, the fog drifts, and the camera slowly circles the boat on its own from the first frame. Dragging orbits the camera and scrolling zooms. No text or UI on screen. No image or video models and no downloaded assets. Save the .blend and the .glb files next to index.html. It should look like a cinematic shot from a big-budget game the moment it loads.
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