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Open full answerMake a ~60s 16:9 product demo video for Evals (evals.ag): battle AI setups on your own task and vote blind. ## Story 1. Hook (first 3s must be instantly clear): real AI-made game/video outputs of the SAME prompt slam in side by side, moving, full-bleed → big type "Which one is better?" → rapid A/B/C/D flips on the beats → "Same prompt. Different setups." → "You can't tell by guessing." 2. A real game task is typed into the Evals composer: "Build a polished playable Sonic-style 3D platform game for the browser." → Battle → up to 4 setups (Model · Skill · Environment), each landing with real values and moving UI. 3. Send → velocity-matched zoom-through into the big hit → the 4 results play side by side. 4. Blind compare: two moving outputs, "Which would you choose?" → "I prefer A". 5. Run record of that same output: LLM, skill, environment, turn time, tokens. 6. Setup leaderboard: "Setups, not just models." 7. Community wall of real game / video / shorts outputs. 8. End card: Evals mark + wordmark, "Stop guessing. Battle it.", evals.ag. ## Content - Show only games, videos, 3D scenes, motion pieces and shorts. No websites, no landing pages. - Real Evals UI only, never mocked up. Every name and number on screen is real; only model names that exist in Evals (e.g. Claude Opus 5.5, GPT-6 Astra). - No real-person likeness. ## Voice - One energetic, confident English male narrator: excited on the hook, curious on the question, emphatic on the tagline, quick through the UI steps. - ~170 words in one continuous take that fills the whole film. No pause longer than ~0.35s, no clipped words. Say "Evals" clearly as "E-vals". - The edit follows the voice: each shot change lands on the beat nearest the start of the phrase it illustrates. ## Music & sound - Modern minimal tech-launch track, 120 BPM: punchy kick, deep 808, crisp hats, glassy synth plucks. Apple / Linear keynote feel. No cheesy EDM risers, no corporate stock vibe. - Voice always leads. Music dips ~6dB only while the voice speaks, on a smooth envelope. - SFX sit just under the music and rise above it only on hits. - 4–6 big hits get a layered reverse swell + sub boom + transient + glitch. Light ticks and whooshes elsewhere, never on every cut. ## Look - One sans font, one accent colour. - Real UI as rounded cards (16–22px radius) with soft shadows. - Sections alternate dark and light. - Never: outlines or hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI. ## Motion: this is the feel - Premium, fast, confident: an Apple / Linear keynote cut at shorts speed. - One continuous camera with velocity-continuous easing. Two easing personalities only: snappy (~25% of remaining distance per frame) and floaty (~12%). - Nothing ever stops dead. Every hold keeps drifting 1–3%. Fast moves decelerate over at least 6 frames. The end card keeps pushing until the last frame. - Exits accelerate into the cut; the next shot carries that velocity through it. - Real whip-pans: both shots travel together over 0.3–0.45s, motion blur peaking mid-move. One whip direction throughout. - Overlapping action: the next element starts while the previous one is ~60% done. No start-stop chains. - Text is screen-locked and arrives together with its container. Words reveal one by one, 2–4 frames apart, and the newest word flashes the accent. In ≤0.35s, readable ≥0.7s, out ≤0.25s. - On busy footage the camera stays calm (slow push ≤3%); the energy comes from cutting on the beat. - Every cut lands on the beat (±1 frame), with the visual hit and the SFX on the same frame. No double cuts. - Big hits (4–6 only): +8.5% zoom punch, ~16px shake at ~22Hz settling in 0.1s, RGB split 16px → 7px over 4 frames, 1–2 frames of white flash. A lighter version on secondary cuts. ## Quality bar Before calling it done, watch it like a motion director who didn't build it: - no dead stops, frozen frames or stutters - every cut on the beat - every word audible - every name and number real Fix the 5 worst moments first.
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