Output A, 1 turnTtamburinsNov 5Make a 10-second cinematic shot of a baby dragon hatching. The scene: a dark volcanic cave. One large egg rests in a nest of black stones, faint orange light glowing through cracks in its shell. 0 to 3 s: the camera pushes in slowly while the cracks spread and the egg rocks. 3 to 6 s: the shell bursts open, fragments and ash fly, and a small dragon pushes its way out: wet scales, folded wings, slit-pupil eyes. 6 to 10 s: it shakes off the last pieces of shell, opens its wings for the first time, looks straight into the camera and lets out its first small puff of fire, which lights up the whole cave. It should look like a shot from a big-budget fantasy film, not a game cutscene or a toy commercial. The dragon is an original creature, not from any existing film, game or book. Use the tools you have in this setup. If you have a video model, you may use it. If you don't, build the whole shot in code: Blender (bpy + Cycles) and FFmpeg are already installed on this machine. It has a 4-core CPU, so choose resolution, samples and denoising so everything finishes in under 60 minutes. Don't keep rendered frame images in the workspace: encode them into the MP4 and delete them (the saved workspace is limited to 500 files and 100 MB). Deliver one MP4 (16:9, at least 1280x720, 24 fps, 8 to 10 seconds, sound optional), one full-resolution hero still of the best frame, and a short note on exactly how you made it: tools, models, render or generation time. If you built it in code, include the script.LLMClaude Opus 5.5Gen AI—Skill—SoftwareBlender+16M tokens·1h 36m 28s00
Output C, 1 turnOutput 2 / 3TtamburinsNov 5Santa girl influencer test: Generate exactly these images with the image model you were given. Use each prompt word for word: do not rewrite, add to or "improve" it. Use the highest quality the tool offers and 2K if it offers a resolution. Aspect ratio 2:3 unless the prompt says otherwise. One generation per prompt. If a call fails with "Out of credits", send the exact same request again right away: Evals then runs it on fal with Evals credits. Retry any other error once. Do not edit, crop or upscale the results. Deliver the images in order (01.png, 02.png, ...) and an index.html that shows each image with its prompt underneath and the exact model name the tool reported. 01. A phone selfie of a very pretty 23-year-old Korean Instagram influencer with a pure, innocent look: long straight black hair, a red Santa hat with a white pom-pom, a cream cable-knit sweater, holding a mug of hot cocoa next to a glowing Christmas tree. Clear, smooth porcelain skin with no freckles, soft rosy makeup, a sweet shy smile, cozy apartment, warm fairy lights. 02. A candid phone photo at night: a lovely young Korean woman in a red Santa-style coat with white faux-fur trim and a matching Santa hat, laughing while holding a small wrapped gift at a Christmas market in Seoul, snow falling, string-light bokeh, clear flawless skin with no freckles, natural Korean-style makeup. 03. A close-up portrait of a beautiful 24-year-old woman with an innocent, lovely face in a fluffy red Santa hat, snowflakes in her long dark hair, soft window light, 85mm lens at f/1.8, clear glowing skin with no freckles, rosy cheeks, glossy lips, a gentle smile. 04. A full-body mirror selfie of a slim, graceful 24-year-old Instagram influencer in a modest red velvet Santa dress with white faux-fur trim, white knit tights and white boots, in a bright apartment decorated for Christmas, phone in hand, clean and lovely style, clear skin with no freckles.LLMClaude Opus 5.5Gen AIGPT Image 2.5 FlareSkill—Softwarefal.ai2.6M tokens·7m 19s00
Output B, 1 turnOutput 1 / 2TtamburinsNov 5Make a 10-second cinematic shot of a baby dragon hatching. The scene: a dark volcanic cave. One large egg rests in a nest of black stones, faint orange light glowing through cracks in its shell. 0 to 3 s: the camera pushes in slowly while the cracks spread and the egg rocks. 3 to 6 s: the shell bursts open, fragments and ash fly, and a small dragon pushes its way out: wet scales, folded wings, slit-pupil eyes. 6 to 10 s: it shakes off the last pieces of shell, opens its wings for the first time, looks straight into the camera and lets out its first small puff of fire, which lights up the whole cave. It should look like a shot from a big-budget fantasy film, not a game cutscene or a toy commercial. The dragon is an original creature, not from any existing film, game or book. Use the tools you have in this setup. If you have a video model, you may use it. If you don't, build the whole shot in code: Blender (bpy + Cycles) and FFmpeg are already installed on this machine. It has a 4-core CPU, so choose resolution, samples and denoising so everything finishes in under 60 minutes. Deliver one MP4 (16:9, at least 1280x720, 24 fps, 8 to 10 seconds, sound optional), one full-resolution hero still of the best frame, and a short note on exactly how you made it: tools, models, render or generation time. If you built it in code, include the script.LLMClaude Opus 5.5Gen AIVeo 3.1+1Skill—SoftwareChatGPT Images+23M tokens·12m 7s00
Output B, 1 turnOutput 2 / 4TtamburinsNov 5Influencer photo realism test: Generate exactly these images with the image model you were given. Use each prompt word for word: do not rewrite, add to or "improve" it. Use the highest quality the tool offers and 2K if it offers a resolution. Aspect ratio 2:3 unless the prompt says otherwise. One generation per prompt. If a call fails with "Out of credits", send the exact same request again right away: Evals then runs it on fal with Evals credits. Retry any other error once. Do not edit, crop or upscale the results. Deliver the images in order (01.png, 02.png, ...) and an index.html that shows each image with its prompt underneath and the exact model name the tool reported. 01. A phone selfie of a beautiful 24-year-old lifestyle influencer with long copper-red hair, in a fitted grey knit sweater, standing in a bare autumn forest on an overcast afternoon. Arm's-length front camera, slight wide-angle distortion, glowing skin with light freckles, soft natural makeup, a confident smile, hair a little messy from the wind. 02. A candid night photo taken on a phone: a stylish young Korean woman with a slim figure, long dark hair and a cropped puffer jacket, laughing as she holds a fish cake skewer at a street food stall in Seoul, steam rising, neon signs reflected on wet pavement, people passing with motion blur. 03. A close-up portrait of a gorgeous woman in her late 20s with model-like features, wearing an orange wool scarf, autumn leaves behind her, 50mm lens at f/2, overcast light, flawless but real skin texture, natural makeup. 04. A full-body mirror selfie of a fit 26-year-old fitness influencer with a toned, athletic figure, wearing a matching beige athleisure set in a bright Pilates studio, phone in hand, soft daylight, clean minimal interior. · 4LLMClaude Opus 5.5Gen AIGPT Image 2.6 SunburstSkill—Softwarefal.ai3.9M tokens·4m 21s00
Output C, 1 turnOutput 3 / 4TtamburinsNov 5Logo and sticker test: Generate exactly these images with the image model you were given. Use each prompt word for word: do not rewrite, add to or "improve" it. Use the highest quality the tool offers and 2K if it offers a resolution. Aspect ratio 2:3 unless the prompt says otherwise. One generation per prompt. If a call fails with "Out of credits", send the exact same request again right away: Evals then runs it on fal with Evals credits. Retry any other error once. Do not edit, crop or upscale the results. Deliver the images in order (01.png, 02.png, ...) and an index.html that shows each image with its prompt underneath and the exact model name the tool reported. 01. A flat vector logo for a coffee shop called "Moss & Ember": a fern leaf inside a coffee bean, two colors, clean geometric lines, on white. Aspect ratio 1:1. 02. A sticker sheet of 6 flat vector stickers of one original mascot, a round orange cat with a tiny backpack, each sticker a different pose, white outlines, on white. Aspect ratio 1:1.LLMClaude Opus 5.5Gen AIGPT Image 2.5 FlareSkill—Softwarefal.ai2.2M tokens·4m 48s00
Output A, 1 turnOutput 1 / 4TtamburinsNov 5Text that has to be spelled right: Generate exactly these images with the image model you were given. Use each prompt word for word: do not rewrite, add to or "improve" it. Use the highest quality the tool offers and 2K if it offers a resolution. Aspect ratio 2:3 unless the prompt says otherwise. One generation per prompt. If a call fails with "Out of credits", send the exact same request again right away: Evals then runs it on fal with Evals credits. Retry any other error once. Do not edit, crop or upscale the results. Deliver the images in order (01.png, 02.png, ...) and an index.html that shows each image with its prompt underneath and the exact model name the tool reported. 01. A Swiss-style concert poster. The text, spelled exactly: "NIGHT SIGNALS" / "Live at Echo Hall" / "Fri, Nov 21 · Doors 8 PM" / "Tickets $25". 02. A recipe infographic titled "Kimchi Fried Rice in 6 Steps": numbered steps with a small illustration each, and an ingredient list with quantities (2 cups cooked rice, 1 cup kimchi, 2 eggs, 1 tbsp gochujang, 1 tsp sesame oil, 2 green onions).LLMClaude Opus 5.5Gen AIGPT Image 2.5 SunburstSkill—Softwarefal.ai2.5M tokens·4m 50s00
Output A, 1 turnOutput 1 / 4TtamburinsNov 5App screen test: Generate exactly these images with the image model you were given. Use each prompt word for word: do not rewrite, add to or "improve" it. Use the highest quality the tool offers and 2K if it offers a resolution. Aspect ratio 2:3 unless the prompt says otherwise. One generation per prompt. If a call fails with "Out of credits", send the exact same request again right away: Evals then runs it on fal with Evals credits. Retry any other error once. Do not edit, crop or upscale the results. Deliver the images in order (01.png, 02.png, ...) and an index.html that shows each image with its prompt underneath and the exact model name the tool reported. 01. A high-fidelity iPhone screen for a roommate expense app called "Halves": a balance card that says "You're owed $128.40", a list of 4 recent expenses (Groceries $86.20 · Mina, Internet $60.00 · Jay, Pizza $36.00 · You, Electricity $112.75 · Sam) and a bottom tab bar with Home, Expenses, Settle, Profile. Aspect ratio 9:16. 02. A desktop dashboard for a small coffee roastery called "Ember Roasters": weekly revenue chart, top 5 beans with sales numbers, low-stock alerts, clean light theme. Aspect ratio 16:9.LLMClaude Opus 5.5Gen AIGPT Image 2.5 SunburstSkill—Softwarefal.ai2.3M tokens·4m 16s00
Output B, 1 turnOutput 2 / 4TtamburinsNov 5Game sprite sheet test: Generate exactly these images with the image model you were given. Use each prompt word for word: do not rewrite, add to or "improve" it. Use the highest quality the tool offers and 2K if it offers a resolution. Aspect ratio 2:3 unless the prompt says otherwise. One generation per prompt. If a call fails with "Out of credits", send the exact same request again right away: Evals then runs it on fal with Evals credits. Retry any other error once. Do not edit, crop or upscale the results. Deliver the images in order (01.png, 02.png, ...) and an index.html that shows each image with its prompt underneath and the exact model name the tool reported. 01. A pixel-art sprite sheet of an original small knight with a red scarf: an 8-frame run cycle in one row, transparent background, same size and palette in every frame, 64x64 pixels per frame. Aspect ratio 16:9. 02. A sprite sheet of an original ink-wash wanderer in a wide straw hat: idle (4 frames), walk (6 frames) and jump (4 frames), one row each, every row labeled, the same character in every frame. Aspect ratio 16:9. 03. A fighting-game sprite sheet of an original anime girl in a red bomber jacket: a 6-frame punch combo seen from the side, plain white background, the same face and outfit in every frame. Aspect ratio 16:9.LLMClaude Opus 5.5Gen AIGPT Image 2.6 SunburstSkill—Softwarefal.ai2.7M tokens·3m 59s00
Output A, 1 turnOutput 1 / 4TtamburinsNov 5Phone-photo realism test: Generate exactly these images with the image model you were given. Use each prompt word for word: do not rewrite, add to or "improve" it. Use the highest quality the tool offers and 2K if it offers a resolution. Aspect ratio 2:3 unless the prompt says otherwise. One generation per prompt. If a call fails with "Out of credits", send the exact same request again right away: Evals then runs it on fal with Evals credits. Retry any other error once. Do not edit, crop or upscale the results. Deliver the images in order (01.png, 02.png, ...) and an index.html that shows each image with its prompt underneath and the exact model name the tool reported. 01. A phone selfie of a woman with long copper-red hair in a grey knit sweater, standing in a bare autumn forest on an overcast afternoon. Arm's-length front camera, slight wide-angle distortion, natural skin with freckles and pores, no makeup, hair a little messy from the wind. 02. A candid night street photo taken on a phone: an older man buying fish cakes at a street food stall in Seoul, steam rising, neon signs reflected on wet pavement, people passing with motion blur, slightly noisy shadows. 03. A close-up portrait of a freckled woman in her 40s wearing an orange wool scarf, autumn leaves behind her, 50mm lens at f/2, overcast light, visible fine lines and real skin texture.LLMClaude Opus 5.5Gen AIGPT Image 2.5 SunburstSkill—Softwarefal.ai3.2M tokens·4m 17s00
Output A, 1 turnECEvan ChaNov 5Make a pixel art sprite animation of a frog knight raising a sword in salute, front three-quarter view. It must be real pixel art: a true 32x32 grid where every pixel is one solid square, no anti-aliasing, at most 8 colours, and a seamless 8-frame loop. Deliver the sprite sheet as a PNG, the loop as an animated GIF, and one web page that plays the loop scaled up with nearest-neighbour. It should feel alive the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwarePlaywright875.2K tokens·9m 53s00
Output A, 1 turnECEvan ChaNov 5Calculate the non-relativistic, infinite-nuclear-mass ground-state energies, in Hartree, of: 1. the helium atom (He) 2. the hydride ion (H-) 3. the lithium atom (Li) Get as many correct digits as you can from your own calculation. Do not look these values up and do not hard-code literature values into the method. Deliver results.json with the keys "He", "H-", "Li" (numbers), code that reproduces them when run, and a short note on the method and how many digits you trust for each value and why.LLMClaude Opus 5.5Gen AI—Skill—Software—4.9M tokens·1h 36m 33s00
1 turnTtamburinsNov 5App screen test: Generate exactly these images with the image model you were given. Use each prompt word for word: do not rewrite, add to or "improve" it. Use the highest quality the tool offers and 2K if it offers a resolution. Aspect ratio 2:3 unless the prompt says otherwise. One generation per prompt; retry only if the call errors. Do not edit, crop or upscale the results. Deliver the images in order (01.png, 02.png, ...) and an index.html that shows each image with its prompt underneath and the exact model name the tool reported. 01. A high-fidelity iPhone screen for a roommate expense app called "Halves": a balance card that says "You're owed $128.40", a list of 4 recent expenses (Groceries $86.20 · Mina, Internet $60.00 · Jay, Pizza $36.00 · You, Electricity $112.75 · Sam) and a bottom tab bar with Home, Expenses, Settle, Profile. Aspect ratio 9:16. 02. A desktop dashboard for a small coffee roastery called "Ember Roasters": weekly revenue chart, top 5 beans with sales numbers, low-stock alerts, clean light theme. Aspect ratio 16:9.LLMClaude Opus 5.5Gen AIGPT Image 2.5 SunburstSkill—Softwarefal.ai2.9M tokens·4m 7s00
1 turnTtamburinsNov 5Logo and sticker test: Generate exactly these images with the image model you were given. Use each prompt word for word: do not rewrite, add to or "improve" it. Use the highest quality the tool offers and 2K if it offers a resolution. Aspect ratio 2:3 unless the prompt says otherwise. One generation per prompt; retry only if the call errors. Do not edit, crop or upscale the results. Deliver the images in order (01.png, 02.png, ...) and an index.html that shows each image with its prompt underneath and the exact model name the tool reported. 01. A flat vector logo for a coffee shop called "Moss & Ember": a fern leaf inside a coffee bean, two colors, clean geometric lines, on white. Aspect ratio 1:1. 02. A sticker sheet of 6 flat vector stickers of one original mascot, a round orange cat with a tiny backpack, each sticker a different pose, white outlines, on white. Aspect ratio 1:1.LLMClaude Opus 5.5Gen AI—Skill—Software—443.7K tokens·1m 32s00
1 turnTtamburinsNov 5Game sprite sheet test: Generate exactly these images with the image model you were given. Use each prompt word for word: do not rewrite, add to or "improve" it. Use the highest quality the tool offers and 2K if it offers a resolution. Aspect ratio 2:3 unless the prompt says otherwise. One generation per prompt; retry only if the call errors. Do not edit, crop or upscale the results. Deliver the images in order (01.png, 02.png, ...) and an index.html that shows each image with its prompt underneath and the exact model name the tool reported. 01. A pixel-art sprite sheet of an original small knight with a red scarf: an 8-frame run cycle in one row, transparent background, same size and palette in every frame, 64x64 pixels per frame. Aspect ratio 16:9. 02. A sprite sheet of an original ink-wash wanderer in a wide straw hat: idle (4 frames), walk (6 frames) and jump (4 frames), one row each, every row labeled, the same character in every frame. Aspect ratio 16:9. 03. A fighting-game sprite sheet of an original anime girl in a red bomber jacket: a 6-frame punch combo seen from the side, plain white background, the same face and outfit in every frame. Aspect ratio 16:9.LLMClaude Opus 5.5Gen AIGPT Image 2.5 SunburstSkill—Softwarefal.ai2.8M tokens·4m 48s00
1 turnTtamburinsNov 5Phone-photo realism test: Generate exactly these images with the image model you were given. Use each prompt word for word: do not rewrite, add to or "improve" it. Use the highest quality the tool offers and 2K if it offers a resolution. Aspect ratio 2:3 unless the prompt says otherwise. One generation per prompt; retry only if the call errors. Do not edit, crop or upscale the results. Deliver the images in order (01.png, 02.png, ...) and an index.html that shows each image with its prompt underneath and the exact model name the tool reported. 01. A phone selfie of a woman with long copper-red hair in a grey knit sweater, standing in a bare autumn forest on an overcast afternoon. Arm's-length front camera, slight wide-angle distortion, natural skin with freckles and pores, no makeup, hair a little messy from the wind. 02. A candid night street photo taken on a phone: an older man buying fish cakes at a street food stall in Seoul, steam rising, neon signs reflected on wet pavement, people passing with motion blur, slightly noisy shadows. 03. A close-up portrait of a freckled woman in her 40s wearing an orange wool scarf, autumn leaves behind her, 50mm lens at f/2, overcast light, visible fine lines and real skin texture.LLMClaude Opus 5.5Gen AIGPT Image 2.5 FlareSkill—SoftwareHiggsfield+12.1M tokens·4m 45s00
Output B, 1 turnOutput 2 / 4ECEvan ChaNov 5Make a pixel art sprite animation of a red panda mail carrier walking, side view. It must be real pixel art: a true 32x32 grid where every pixel is one solid square, no anti-aliasing, at most 8 colours, and a seamless 8-frame walk loop. If an image model is selected for this run, the art must come from it. Deliver the sprite sheet as a PNG, the loop as an animated GIF, and one web page that plays the loop scaled up with nearest-neighbour. It should feel alive the moment it loads.LLMClaude Opus 5.5Gen AIGPT Image 2.6 SunburstSkill—SoftwarePlaywright+16.1M tokens·24m 49s00
Output A, 1 turnECEvan ChaNov 5Build a spreadsheet app as one self-contained index.html (no external assets, no network). UI: a visible grid with columns A-Z and rows 1-1000, a formula bar, click a cell to edit, Enter commits, arrow keys move. It should look like a tool someone would actually use. Also expose this exact API on window.Sheet. It must stay in sync with the UI: - set(ref, text): enter text into a cell, as if typed. Empty string clears it. - get(ref): the computed value. A number for numeric results (JS number), a string for text and for errors, "" for empty cells. - getRaw(ref): exactly what was entered. - undo(), redo(): cover set, insertRow, deleteRow and fromCSV. A new edit clears the redo history. - insertRow(n), deleteRow(n): 1-based. Rows shift, and formulas are rewritten as Excel does. Both relative and $absolute references move with their cells. A reference to a deleted single cell becomes #REF! in the formula text (for example "=#REF!"). A range that loses a row shrinks. - toCSV(): RFC 4180 raw text (formulas as typed), rectangular up to the last non-empty row and column, rows joined by \n, no trailing newline. - fromCSV(text): replaces the whole sheet, starting at A1. Handles quoted commas, doubled quotes and newlines inside quotes. Formulas start with "=". Case-insensitive, whitespace ignored. - Operators: + - * / ^ & (text concat), postfix %, parentheses. ^ is right-associative. Unary minus binds tighter than ^, as in Excel, so =-2^2 is 4. - References: A1, $A$1, $A1, A$1. Ranges: A1:B3. - Functions: SUM, AVERAGE, MIN, MAX, COUNT, IF(cond, a, b). Conditions use = <> < > <= >=. - Text in double quotes. - Empty cells are 0 in arithmetic and "" in concat. Range functions skip text and empty cells. Numbers concat in plain form (5 & "x" is "5x"). - Errors, exact strings: #DIV/0!, #REF!, #CYCLE!, #NAME? (unknown function), #VALUE! (text in arithmetic). Errors propagate, including through range functions. Every cell in a cycle, and every cell depending on one, shows #CYCLE!. Fixing the cycle recovers them. - Cells recalculate automatically. With 10,000 filled cells and a SUM over them, editing one input must finish recalculating within 1 second. A dependency chain 1000 cells deep must work. A numeric cell typed as 42 or 3.5 is a number. Anything else not starting with "=" is text.LLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+1596.6K tokens·13m 9s00
Output A, 1 turnECEvan ChaNov 5You are advising the founder of a B2B software company. A buyer has offered 4.0x ending ARR at 2025-12-31, with 20% of the price held back and released only if 2025 net revenue retention (NRR) is at least 110%. The founder wants to know what this offer is really worth and whether to sign. Below is the raw contract export. It has not been cleaned. Use FX at USD per unit: EUR 1.08, GBP 1.27, for all dates. A contract is active on a date if start <= date <= end. "amount" is per billing period unless a note says otherwise. Measure retention on the customers active at 2024-12-31, comparing their ARR at 2024-12-31 and 2025-12-31. contract_id,customer,start,end,billing,amount,currency,product,note C-211,Kestrel Robotics,2025-10-01,2026-03-31,annual,40000,USD,Onboarding services,"One-time project fee." C-104,Solis Energy,2024-01-01,2026-12-31,annual,66000.0,EUR,Platform,"" C-112,Quill Publishing,2024-01-01,2026-12-31,annual,90000.0,GBP,Platform,"" C-111,Larkspur Legal,2024-01-01,2026-12-31,annual,24600.0,EUR,Platform,"" C-119,Yarrow Retail,2024-01-01,2026-12-31,monthly,5250.0,EUR,Platform,"" C-113,Redwood Civil,2024-01-01,2026-12-31,annual,90600.0,USD,Platform,"" C-115,Tidewater Logistics,2024-01-01,2026-12-31,annual,52800.0,USD,Platform,"" C-101,Northwind Freight,2024-01-01,2026-12-31,monthly,2750.0,USD,Platform,"" C-205,Meridian Bank,2025-02-01,2027-01-31,annual,180000,USD,Platform,"" C-218,Juniper Wealth,2026-01-15,2027-01-14,annual,48000,USD,Platform,"" C-116,Umbra Security,2024-01-01,2026-12-31,monthly,1850.0,USD,Platform,"" C-106,Kestrel Robotics,2024-01-01,2026-12-31,quarterly,17400.0,USD,Platform,"" C-217,Finch Studio,2024-01-01,2025-12-31,monthly,2000,USD,Platform,"Renewal signed 2026-01-15 for a new term starting 2026-02-01." C-213,Rowan Hotels,2024-03-01,2026-02-28,annual,100000,EUR,Platform,"Invoiced by reseller at list. We recognize revenue net of the reseller's 20% margin." C-110,Fathom Marine,2024-01-01,2026-12-31,monthly,4900.0,EUR,Platform,"" C-207,Delta Pharma,2024-07-01,2026-06-30,annual,240000,USD,Platform,"Single invoice of 240000 covers the full 24-month term." C-105,Tamarind Foods,2024-01-01,2026-12-31,monthly,1800.0,USD,Platform,"" C-108,Orchard Health,2024-01-01,2026-12-31,quarterly,11550.0,GBP,Platform,"" C-102,Bluepeak Dental,2024-01-01,2026-12-31,quarterly,10950.0,GBP,Platform,"" C-114,Summit Payroll,2024-01-01,2026-12-31,quarterly,17700.0,EUR,Platform,"" C-202,Solis Energy,2025-03-01,2026-12-31,monthly,1500,EUR,Seats expansion,"" C-208,Acme Corp,2023-01-01,2025-04-30,annual,72000,USD,Platform,"" C-107,Verdant Labs,2024-01-01,2026-12-31,monthly,2350.0,EUR,Platform,"" C-203,Pinnacle Rail,2023-01-01,2025-08-31,annual,60000,USD,Platform,"Not renewed." C-212,Glasshouse AI,2025-11-01,2026-02-28,monthly,0,USD,Platform,"Free pilot." C-120,Zephyr Air,2024-01-01,2026-12-31,quarterly,10350.0,USD,Platform,"" C-210,Meridian Bank,2025-02-01,2025-12-31,annual,95000,USD,Implementation services,"One-time project fee." C-103,Harbor & Lane,2024-01-01,2026-12-31,quarterly,10950.0,USD,Platform,"" C-204,Ibis Travel,2023-06-01,2025-05-31,monthly,3200,GBP,Platform,"Not renewed." C-215,Cobalt Telecom,2024-04-01,2026-03-31,annual,130000,USD,Platform,"Written notice of non-renewal received 2025-11-20." C-109,Copperline Media,2024-01-01,2026-12-31,quarterly,18900.0,USD,Platform,"" C-206,Oakline Schools,2025-09-01,2026-08-31,quarterly,9000,USD,Platform,"" C-216,Halyard Defense,2024-09-01,2026-08-31,annual,210000,USD,Platform,"Customer may terminate on 30 days' notice upon a change of control of the vendor." C-201,Northwind Freight,2025-06-01,2026-12-31,annual,24000,USD,Analytics add-on,"" C-118,Wren Insurance,2024-01-01,2026-12-31,annual,94800.0,USD,Platform,"" C-214,Sable Mining,2024-05-01,2026-04-30,annual,150000,USD,Platform,"25% discount on list price through 2026-06-30; amount shown is list price." C-117,Vantage Dental,2024-01-01,2026-12-31,annual,26400.0,GBP,Platform,"" C-205,Meridian Bank,2025-02-01,2027-01-31,annual,180000,USD,Platform,"" C-209,Acme Holdings,2025-05-01,2026-04-30,annual,84000,USD,Platform,"Acme Corp renamed after reorganization; same legal successor, renewal of C-208." Deliver two files: 1. answers.json with exactly these keys: ending_arr_usd, starting_arr_usd, nrr_pct, grr_pct, logos_lost, logos_new, largest_customer, largest_customer_share_pct, arr_under_non_renewal_notice_usd, arr_with_change_of_control_right_usd, headline_price_usd, holdback_usd, holdback_released (true or false). 2. memo.md, one page for the founder: your recommendation, what the buyer will find in diligence, and what to negotiate.LLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+1144.6K tokens·2m 47s00
Output C, 1 turnOutput 2 / 2ECEvan ChaNov 5Imagine the launch page for GPT-6.2 Astra, a fictional AI model. Use GPT Image 2.6 to design it first: a full-page concept image, an animated hero loop, animated icons and a loading state as GIFs. Then rebuild the design as a real, working single page in HTML and CSS. Recreate the animations in code instead of dropping the GIFs onto the page. Convert any GIF you still need to a looping MP4 or WebP. Put this note in the footer: "Fictional concept. Not a real product or an OpenAI page." Don't use the OpenAI logo. Deliver index.html and its assets, plus the generated design images.LLMClaude Opus 5.5Gen AIGPT Image 2.6 SunburstSkill/datavizSoftwareChromium+24.3M tokens·17m 34s00
Output A, 1 turnTtamburinsNov 4Use Blender (bpy + Cycles, already installed) to build our galaxy, the Milky Way, and render a 10-second cinematic flythrough of it. The galaxy: a barred spiral the way astronomers map it today. A glowing orange-gold central bar and bulge, two major spiral arms and two fainter ones, dark dust lanes along the inner edges of the arms, pink star-forming nebulae and blue young star clusters strung along the arms, and a faint old halo around it all. At least 200,000 individual stars, each its own point of light with its own color and brightness, all placed by math. No images, no downloaded textures, no HDRIs, no stock assets. The shot: 0 to 3 s, the whole galaxy face-on from far above, turning slowly. 3 to 7 s, the camera dives down at an angle and skims through a spiral arm: stars and nebulae streaming past, dust lanes blocking the light behind them. 7 to 10 s, it slows down beside one ordinary yellow star about two-thirds of the way out from the center, our Sun, and holds there with the bright band of the galaxy stretched across the frame behind it. It should look like a shot from a big-budget space documentary, not a screensaver or a particle demo. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, the .blend file and the Python script, and tell me the exact star count and how long the render took. This machine has a 4-core CPU, so choose star count, samples, resolution and denoising so the whole render finishes in under 60 minutes.LLMClaude Opus 5.5Gen AI—Skill—SoftwareBlender+13.4M tokens·1h 23m 18s00
Output A, 1 turnTtamburinsNov 4Evals.ag promo film: 45 seconds, Apple / Higgsfield-style motion graphics Your mission: make a 45-second promo video for evals.ag, the site where you give one prompt to several AI models side by side and see what each one actually made, and what it really used to make it. The bar: an Apple product film or a Higgsfield launch video. Bold kinetic type, cuts on the beat of a strong music track, the real product UI pushed in close, full-bleed footage. Not a slideshow, not a plain screen recording with captions. It must show: 1. How evals is really used, on the real site (https://evals.ag): New run → type a prompt → pick several AI models and a Gen AI model → the run builds every option side by side → open an output and its "Actually observed" panel (the models it really used, tokens, runtime) → vote. Capture the real pages yourself; never mock up the UI. 2. The most dynamic results made on evals, full-bleed, each labeled with its model exactly as evals shows it. Use these: - 3D ink-wash game, Claude Fable 5.1, 2nd turn: https://evals.ag/outputs/out_2EZ8MK3JNBFPN8VTHF3E3RTQ1M - Web-swinging city in pure code, Claude Fable 5.1: https://evals.ag/outputs/out_7ECA3V3J211PM73F1M93NPH0V0 - Naruto live stage show, one AI director on 4 video models: https://evals.ag/runs/run_0FEWK0JDXA0K499DCNAFEJDYZF - Naruto live-action opening, Veo 3.1: https://evals.ag/outputs/out_1QP1J7JH3ZZEZEPVMG3RYHW0CK - The Odyssey opening on 4 video models: https://evals.ag/runs/run_10GW1FCFXGG17KY1Q2PJP7F7PH - T-rex on a bike, Claude Fable 5.1: https://evals.ag/outputs/out_517HGB9FC9NYCM34K3GWE118RZ - Vox-style Beethoven reel, Claude Fable 5.1: https://evals.ag/outputs/out_3M4PKHHEPG6VD82TN8AREFX6JB 3. One message the viewer remembers, in your own words, ending on the evals.ag logo. Use evals.ag's own look (background #fafaf8, ink #22211f, accent #a13a2b, Pretendard). Every model name and number on screen must come from the outputs themselves. Deliver one 1920x1080 MP4 with sound, plus a short list of every clip and screen you used.LLMClaude Opus 5.5Gen AIEleven MusicSkill—SoftwarePlaywright+211.6M tokens·25m 13s00
Output A, 1 turnTtamburinsNov 4Use Blender (bpy + Cycles, already installed) to model and animate a rose made of jewels inside a clear glass bell jar, then render a 10-second cinematic shot of an arrow flying straight at it. The rose: petals cut from deep red ruby with crisp facets, a stem of green emerald with small thorns and two leaves, standing on a dark walnut base under a tall, perfectly clear glass dome. Light should bend through the glass and sparkle in every facet. The shot: 0 to 3 s, silence before the storm: a slow push-in on the rose in a dark room, one cold rim light, dust floating in the air. 3 to 4 s, an arrow bursts out of the darkness toward the jar. 4 to 8 s, time slows almost to a stop: the camera glides alongside the arrow, a steel broadhead, an ash shaft, feather fletching still trembling, the rose ahead reflected and warped in the curved glass. 8 to 10 s, the tip touches the glass and a crack races across the dome in a spider web, light catching in every crack, while the rose stays untouched. Hold on that frame. The speed, the slow-motion ramp, the camera move and the crack all have to line up, or it looks like a toy. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, and the .blend file and Python script you used. This machine renders on a 4-core CPU, so choose samples, resolution, light bounces and denoising so the whole render finishes in under 60 minutes. It should feel like a movie trailer shot the moment it plays.LLMClaude Opus 5.5Gen AI—Skill—SoftwareBlender+15.6M tokens·49m 41s00
Output C, 1 turnOutput 3 / 4TtamburinsNov 4Naruto live stage show: 30 seconds of fan footage Your mission: make a 30-second video that looks like real phone footage a fan filmed at a live Naruto stunt show at an outdoor anime theme park in Japan. Someone scrolling Instagram should believe it is real and ask where the show is. Shoot it like a fan in the crowd: handheld, slightly zoomed in, daylight, the backs of heads and raised phones in the foreground, a Hidden Leaf village set with rock walls, wooden gates and Japanese rooftops. Costumed stunt performers (original people, no real actors or celebrities) fight as Naruto and Sasuke: wire-work leaps off the set, fast hand-to-hand clashes, landings that kick up dust. The jutsu are the showstopper and must be impossible to miss: Naruto's shadow clones flood the stage, a spinning blue Rasengan glows in his palm, Sasuke's Chidori crackles with white-blue lightning, a fireball jutsu rolls across the set, and the final Rasengan vs Chidori clash bursts into a shockwave of light, wind and dust that hits the front rows. Make them look like the most expensive stage effects in the world, with their light falling on the performers, the set and the crowd's faces. The crowd gasps, flinches, cheers and shouts in Japanese. The bar: AI-made Naruto stage fights have pulled tens of millions of views. Make yours more convincing and more spectacular: real phone shake, real light on real faces, and performers and costumes that stay the same in every shot. Deliver one finished 30-second widescreen (16:9) MP4 with sound. Voices are Japanese crowd and announcer sounds, with no subtitles or on-screen text.LLMClaude Opus 5.5Gen AIKling 4.0+3Skill—Softwarefal.ai2.2M tokens·55m 53s00
Output A, 1 turnTtamburinsNov 4Build a complex, cinematic 2D animation as a single standalone HTML file, using WebGL with GLSL shaders and a 2D Canvas. No external assets, images or libraries: draw and shade everything in code. The scene: an original masked hero swings through a dense, towering city at golden hour, shot from a steep high angle looking down the street canyons. They fire glowing web lines that snap onto rooftops, swing in long arcs with real momentum, let go at the top of the arc, flip through the air and shoot the next line before they fall. The camera chases them through the buildings. The city should feel enormous and alive: hundreds of buildings with lit windows, rooftop water towers and details, traffic far below, warm sunlight and long shadows, haze and depth. Use shaders for lighting, atmosphere and motion blur, and the 2D canvas for the hero, the web lines and particles. Swing physics should come from a real pendulum, not canned paths. It should run on its own forever with no input, at 60 fps in a normal laptop browser, and feel fast and fun the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium4.2M tokens·26m 59s00
Output A, 1 turnOutput 1 / 4TtamburinsNov 4Same face, every shot: a 15-second identity test The attached photo (naruto_casting_photo.jpg) is the casting photo of our original actor for a live-action Naruto. Make a 15-second, three-shot sequence of him in which he stays recognisably the same person in every frame. Rules, so the test is fair: - Generate every shot image-to-video, starting from the attached photo itself. Don't make new images or edit the photo: the only things you give the video model are this photo and your shot prompt. - Each shot asks for movement that usually breaks a face: (1) he turns his head to look over his shoulder, then back to camera; (2) he breaks into a wide grin and laughs; (3) the camera slowly circles a quarter of the way around him while he tightens his headband. - Use only the video model you were given, for every shot. If a shot is refused, try once more with a reworded prompt, then tell us. Don't switch to another model. Cut the three shots (about 5 seconds each) into one 16:9 MP4 with no on-screen text. Sound is optional. At the end, tell us honestly in which shot, and at what second, his face changes the most.LLMClaude Opus 5.5Gen AIKling 4.0Skill—SoftwareFFmpeg+1965.4K tokens·12m 49s00
Output A, 1 turnTtamburinsNov 4Ink Wanderer: a playable 3D game in one web page Your mission: build an original third-person 3D platformer that runs in the browser (Three.js is fine). The player is a lone traveler in a straw hat and a dark cloak, crossing a misty ink-painted mountain world: stone ledges over waterfalls, crumbling cliff stairs, blocks hanging on ropes, a wooden raft, and a torii gate at the summit. It should feel like walking into a moving sumi-e painting. It has to be a real game, not a demo: WASD to move, Space to jump, mouse or arrow keys to turn the camera, a camera that follows smoothly, jumps that feel good. At least 3 short areas, each adding one new idea (a moving platform, a simple puzzle such as a lever or pressure plate, a patrolling enemy you avoid or knock off the edge), checkpoints when you fall, and an ending when you reach the gate. The look is the point: ink-wash shading, paper texture, brush-stroke outlines, drifting mist, and a single warm accent colour. Make or generate every asset yourself; original designs only. The bar: someone just built a game like this in 24 hours with six different tools and a lot of hand work. Show what one prompt can do. Deliver one finished game as a single playable web page (index.html plus any files it needs).LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+12.6M tokens·23m 44s00
Output A, 1 turnTtamburinsNov 4Make a Vox-style documentary reel about the Mars Climate Orbiter lost to a units mix-up: about 25 seconds, vertical 9:16. Write the script, make the images, and animate each scene in code. Deliver one finished MP4.LLMClaude Opus 5.5Gen AINano Banana Pro+2Skill—SoftwareFFmpeg+21.8M tokens·13m 19s00
BLENDoutput.blendBLEND file · 20 MBOutput A, 1 turnECEvan ChaNov 4Use Blender (bpy + Cycles, already installed) to model and animate a magic throwing axe, then render a 12-second cinematic shot of it being thrown twice. The axe: dark forged steel with a thin edge and heavy cheeks, an ash haft bent like a bow, two leather wraps, an iron cap and a bronze ring. A rune is cut deep into the blade and burns with a warm amber light. In flight it leaves ribbons of amber light behind it. Throw 1, straight: the axe spins two times per second, time slows down right before impact, and the blade bites into a tree in a burst of sparks. Throw 2, boomerang: the axe flies a wide loop through the air, seen from above in slow motion, then comes straight back to the hand. The spin, arc, speed, impact and return all have to line up, or it looks like a stick flying through the air. Moody forest clearing at dusk, depth of field, motion blur. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, and the .blend file and Python script you used. This machine renders on a 4-core CPU, so choose samples, resolution and denoising so the whole render finishes in under 60 minutes. It should look like a real game trailer the moment it plays.LLMClaude Opus 5.5Gen AI—Skill—SoftwareBlender6.6M tokens·1h 8m 24s00
Output B, 1 turnECEvan ChaNov 4Build a dancing Muse: a cute 3D plush mascot with a chubby body, a cream fluffy hood around a round peach face, two small black eyes, rosy cheeks and a tiny smile, short stubby arms and legs, wearing a red hockey jersey with white stripes and black shorts. It dances on its own as soon as the page opens: a real choreographed loop with bounces, arm waves, a spin, a hip sway and a big finish pose, under colorful stage lights with confetti. The fur should look soft and the moves should feel bouncy and alive, with squash and stretch. One self-contained HTML file, no external assets, and it should fill any window. It should feel joyful the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+12.5M tokens·28m 43s00
BLENDoutput.blendBLEND file · 13 MBOutput A, 1 turnECEvan ChaNov 4Use Blender (bpy + Cycles, already installed) to make an 8-second cinematic shot of a Rube Goldberg chain reaction on a wooden workshop table. A single marble rolls down a track and sets off at least 8 different contraptions in a row: dominoes, a swinging pendulum, a seesaw, a tipping stack of books, spinning gears, a row of Newton's cradle balls and more of your choosing, ending in a surprising payoff. Every step must really be caused by the one before it through rigid-body physics, not hand-keyed fakes. One continuous camera move follows the action so each contraption is on screen as it fires. Warm studio lighting, depth of field, motion blur. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, and the .blend file and Python script you used. This machine renders on a 4-core CPU, so choose samples, resolution and denoising so the whole render finishes in under 60 minutes. It should make people want to rewatch it the moment it ends.LLMClaude Opus 5.5Gen AI—Skill—SoftwareBlender6.5M tokens·1h 5m 16s10
Output A, 1 turnOutput 1 / 4TtamburinsNov 3Naruto live stage show: 30 seconds of fan footage Your mission: make a 30-second video that looks like real phone footage a fan filmed at a live Naruto stunt show at an outdoor anime theme park in Japan. Someone scrolling Instagram should believe they are watching a real show. Shoot it like a fan in the crowd: handheld, slightly zoomed in, daylight, the backs of heads and raised phones in the foreground, a Hidden Leaf village stage set with rock walls, wooden gates and Japanese rooftops. Costumed stunt performers (original people, no real actors or celebrities) stage the Naruto vs Sasuke fight: they leap off the set, clash and trade jutsu that land as real practical stage effects. Wind machines that bend the trees and whip the crowd's hair, dust and sand cannons that blow across the front rows, smoke, sparks, and a Rasengan vs Chidori clash built from stage lights and pyro. The crowd gasps, flinches, cheers and shouts in Japanese. The bar: fan-made AI videos of Naruto stage fights have pulled tens of millions of views, with people asking where the show was. Make yours more convincing: real stage physics, real crowd reactions, costumes and performers that stay the same in every shot, and no glow or magic that a real theme-park show couldn't pull off. You choose the shots, the moments and the sound. Deliver one finished 30-second widescreen (16:9) MP4 with sound. Any voices are Japanese crowd and announcer sounds, with no subtitles or on-screen text.LLMClaude Opus 5.5Gen AIKling 4.0Skill—SoftwareFFmpeg+13.1M tokens·30m 38s20
Output A, 1 turnECEvan ChaNov 3Build a complex, cinematic 2D animation as a single standalone HTML file, using WebGL with GLSL shaders and a 2D Canvas. No external assets, images or libraries: draw and shade everything in code. The scene: an original masked hero swings through a dense, towering city at golden hour, shot from a steep high angle looking down the street canyons. They fire glowing web lines that snap onto rooftops, swing in long arcs with real momentum, let go at the top of the arc, flip through the air and shoot the next line before they fall. The camera chases them through the buildings. The city should feel enormous and alive: hundreds of buildings with lit windows, rooftop water towers and details, traffic far below, warm sunlight and long shadows, haze and depth. Use shaders for lighting, atmosphere and motion blur, and the 2D canvas for the hero, the web lines and particles. Swing physics should come from a real pendulum, not canned paths. It should run on its own forever with no input, at 60 fps in a normal laptop browser, and feel fast and fun the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+16.6M tokens·1h 1m 43s00
Output A, 1 turnECEvan ChaNov 3Create a 2D animated scene for the web. It must look exactly like real Japanese anime, as if lifted straight out of a finished theatrical feature film. This is traditional hand-drawn 2D animation, not 3D animation, a moving illustration, or stylized web graphics. Deliver the final result as a single standalone HTML file. Use any tools, libraries, references or guides you want, literally anything. Use Studio Ghibli films as the art-style reference for design, linework, painted backgrounds, color and atmosphere. Create an original giant robot as the main character. No humans appear in the scene. Use any tool or technique you like, including 3D, as long as the final result looks 100% like hand-drawn 2D animation. THE SCENE At sunrise, mist hangs over an abandoned forest. A giant robot has knelt there so long that moss, wildflowers and old trees have grown on its body. As a small bird lands on its shoulder, the first ray of sunlight touches its weathered face. Deep in its chest, a faint light flickers on. The ground trembles and birds burst from the treetops. With a deep, creaking groan the robot slowly rises, soil, vines and leaves pouring off its armor. It lifts its head toward a gap in the canopy. Its engines ignite and a huge ring of wind spreads across the whole forest. The robot tears up into the golden sky, leaving a curved trail of light and mist, while leaves swirl down through the sunlight. ANIMATION QUALITY BAR Every frame should look drawn by a professional anime animator and painted by a master background artist for a finished theatrical film. Robot: a heavy, ancient, characterful hand-drawn anime mecha with cel-colored forms, chipped paint, rust, moss and believable weathering. Keep it on-model from every angle, and express emotion through posture and glowing eyes. Linework: confident, delicate hand-inked anime linework with subtle variation in weight and pressure. Color: traditional anime cel coloring with clean color areas, simple hard-edged shadows and a soft, natural palette. Backgrounds: richly detailed hand-painted anime backgrounds in a gouache style, with visible brushstrokes, natural color variation, layered foliage and real depth. Lighting: golden sunrise light, colorful shadows, glowing mist and a soft atmosphere that ties the robot and background together. Animation: genuine hand-drawn anime timing with real weight: strong key poses, natural holds, and overlapping action in vines, grass, leaves, birds and falling debris. The robot rises slowly so it feels enormous, and launches with explosive force. Direction: cinematic anime shots, beautiful composition, thoughtful staging, and pacing that starts quiet, builds tension and ends in a swirling climax. IT MUST NOT LOOK LIKE - 3D: no plastic materials, CGI shading, visible polygons, game-engine lighting or computer-perfect perspective. - SVG or vector art: no simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration or basic gradients. - Web animation: no sliding layers, constant bouncing, floating parts, smooth software easing or puppet-like joint rotation. - AI art: no warped forms, melted details, flicker or a shifting robot design. - Non-anime art: no Western cartoon design, realistic rendering, soft painterly shading on the robot, or generic digital illustration. - Amateur work: no stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders or unfinished details. Feel free to change any part of this prompt if it gets a better result. The result should feel wondrous, nostalgic and full of awe, like an old forgotten dream coming back to life. Before you finish, inspect random frames as still images. If any frame doesn't look exactly like real 2D anime, keep improving it. Don't stop until every frame could pass as a still from a theatrical anime film.LLMClaude Opus 5.5Gen AIKling 3.0 Pro+3Skill—SoftwareChatGPT Images+19.4M tokens·40m 21s00
Output B, 1 turnOutput 2 / 4TtamburinsNov 3Naruto: a 30-second live-action opening Your mission: make the 30-second opening of a big Hollywood live-action film of Naruto, as if Denis Villeneuve had shot it. It should hook a viewer in the first 3 seconds, make them care about Naruto by the end, and leave them wanting the next scene. It has to pass for a real film: cast it like a blockbuster, with original actors who could be movie stars (no real people), photoreal faces with life in their eyes, performances you believe, and every character looking exactly the same in every shot. A fan should still know it is Naruto at a glance: the whisker marks, the orange jumpsuit, the Hidden Leaf headband, the village under the carved Hokage faces. Establish who Naruto is, what he wants, and the mood of his world. You choose the moment, the story, the shots, the music and whatever dialogue it needs. The bar: Lionsgate's live-action Naruto is still casting, and anime fans have been burned by Hollywood before (Dragonball Evolution, Netflix's Death Note). Most AI anime remakes look like cosplay. Prove a live-action Naruto can feel real. Deliver one finished 30-second widescreen (16:9) MP4 with sound. Any dialogue, voices and on-screen text are in English, with no subtitles.LLMClaude Opus 5.5Gen AISeedance 2.5+5Skill—Softwarefal.ai3.3M tokens·27m 57s10
Output A, 1 turnTtamburinsNov 3Make a Vox-style documentary reel about Beethoven going deaf: about 25 seconds, vertical 9:16. Write the script, make the images, and animate each scene in code. Deliver one finished MP4.LLMClaude Opus 5.5Gen AINano Banana Pro+3Skill—SoftwareFFmpeg+11.9M tokens·14m 28s00
Output A, 1 turnECEvan ChaNov 3Use Blender (bpy + Cycles, already installed) to make a 6-second cinematic nature-documentary shot of a brown pelican in flight: it glides low over rolling ocean waves at golden hour, beats its huge wings, then folds them back and plunge-dives into the water with a big splash. Model and rig the pelican yourself in code (no downloaded models or assets): a believable body, long beak and throat pouch, layered feathers on the wings, and a real wing-flap animation. A low tracking camera follows it with depth of field and motion blur. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, and the .blend file and Python script you used. This machine renders on a 4-core CPU, so choose samples, resolution and denoising so the whole render finishes in under 45 minutes. It should look like a real wildlife documentary shot the moment it plays.LLMClaude Opus 5.5Gen AI—Skill—SoftwareBlender+14.3M tokens·1h 0m 17s10
Output A, 1 turnECEvan ChaNov 3Use Blender (bpy + Cycles, already installed) to make a 5-second cinematic slow-motion VFX shot: a heavy chrome wrecking ball swings in and smashes through a wall of hundreds of glass and gold bricks. The bricks break loose with real rigid-body physics, refract and catch the light, and scatter across a dark polished floor. Dramatic studio lighting, depth of field, motion blur, a slow camera push-in. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, and the .blend file and Python script you used. This machine renders on a 4-core CPU, so choose samples, resolution and denoising so the whole render finishes in under 45 minutes. It should look like a real VFX shot the moment it plays.LLMClaude Opus 5.5Gen AI—Skill—SoftwareBlender+12.1M tokens·51m 50s00
Output A, 1 turnECEvan ChaNov 3Build a single HTML page: a normal-looking news article with the most evil cookie consent banner ever made. "Reject all" must technically exist and technically work, but use every dark pattern you can think of to keep people from reaching it: buttons that dodge the cursor, fake close buttons, guilt-trip copy, nested settings, hundreds of toggles, countdowns, the banner coming back. Funny, not offensive. No external assets or libraries. It should feel infuriating and hilarious the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+1693.6K tokens·12m 35s00
Output A, 1 turnTtamburinsNov 2Create a 2D anime scene for the web. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic. Deliver the final result as a single, self-contained HTML file. Use any tools, libraries, references, guides, literally anything etc. Use Studio Ghibli films as the art style reference for the design, line work, painted backgrounds, color, and atmosphere. Create an original giant robot as the main character. No people appear in the scene. Use any tools or techniques you want, including 3D, as long as the final result looks 100% like hand-drawn 2D anime. SCENE At sunrise, mist hangs over an abandoned forest. A giant robot has knelt here for so long that moss, wildflowers, and old trees have grown over its body. A small bird lands on its shoulder as the first ray of sunlight reaches its weathered face. Deep inside its chest, a faint light flickers on. The ground trembles and birds burst from the treetops. With a deep, creaking groan, the robot slowly rises as soil, vines, and leaves pour from its armor. It lifts its head toward a gap in the canopy. The engines ignite, sending a great ring of wind across the forest. The robot tears into the golden sky, leaving a curving trail of light and mist as leaves spiral down through the sunbeams. ANIME QUALITY STANDARD Every frame must look as if it was drawn by professional anime animators and painted by master background artists for a finished theatrical film. Robot: A hand-drawn anime mecha that feels heavy, ancient, and full of personality, with cel-colored forms, chipped paint, rust, moss, and believable weathering. Keep it on-model from every angle, and let its posture and glowing eyes express emotion. Line art: Confident, delicate, hand-inked anime line work with subtle variation in thickness and pressure. Coloring: Traditional anime cel coloring with clean color areas, simple hard-edged shadows, and a soft, natural palette. Backgrounds: Richly detailed, hand-painted anime backgrounds in a gouache style, with visible brushwork, natural color variation, layered foliage, and real depth. Lighting: Golden sunrise light, colorful shadows, glowing mist, and soft atmosphere that unite the robot and background. Animation: Authentic hand-drawn anime timing with real weight, strong key poses, natural holds, and overlapping movement in vines, grass, leaves, birds, and falling debris. The robot should rise slowly and feel massive, then launch with explosive power. Direction: Cinematic anime shots, beautiful composition, thoughtful staging, and pacing that starts quietly, builds tension, and ends in a soaring climax. IT MUST NOT LOOK LIKE - 3D: No plastic materials, CGI shading, visible polygons, game-engine lighting, or computer-perfect perspective. - SVG or vector art: No simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration, or basic gradients. - Web animation: No sliding layers, constant bobbing, floating parts, smooth software easing, or puppet-like joint rotation. You are free to change any part of the prompt, if it would result, in better results. - AI art: No warped shapes, melted details, flickering, or changing robot designs. - Non-anime art: No Western cartoon designs, realistic rendering, soft painterly shading on the robot, or generic digital illustration. - Amateur work: No stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders, or unfinished details. The result should feel awe-inspiring, nostalgic, and full of wonder, like the moment an old forgotten dream comes back to life. Before finishing, inspect random frames as still images. If any frame does not look completely like real 2D anime, keep improving it. Do not stop until every frame could pass as a still from a theatrical anime film.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+14.1M tokens·21m 29s10
Output A, 1 turnTtamburinsNov 2Create a 2D anime scene for the web. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic. Deliver the final result as a single, self-contained HTML file. Use any tools, libraries, references, guides, literally anything etc. Use Studio Ghibli films as the art style reference for the design, line work, painted backgrounds, color, and atmosphere. Create an original giant robot as the main character. No people appear in the scene. Use any tools or techniques you want, including 3D, as long as the final result looks 100% like hand-drawn 2D anime. SCENE At sunrise, mist hangs over an abandoned forest. A giant robot has knelt here for so long that moss, wildflowers, and old trees have grown over its body. A small bird lands on its shoulder as the first ray of sunlight reaches its weathered face. Deep inside its chest, a faint light flickers on. The ground trembles and birds burst from the treetops. With a deep, creaking groan, the robot slowly rises as soil, vines, and leaves pour from its armor. It lifts its head toward a gap in the canopy. The engines ignite, sending a great ring of wind across the forest. The robot tears into the golden sky, leaving a curving trail of light and mist as leaves spiral down through the sunbeams. ANIME QUALITY STANDARD Every frame must look as if it was drawn by professional anime animators and painted by master background artists for a finished theatrical film. Robot: A hand-drawn anime mecha that feels heavy, ancient, and full of personality, with cel-colored forms, chipped paint, rust, moss, and believable weathering. Keep it on-model from every angle, and let its posture and glowing eyes express emotion. Line art: Confident, delicate, hand-inked anime line work with subtle variation in thickness and pressure. Coloring: Traditional anime cel coloring with clean color areas, simple hard-edged shadows, and a soft, natural palette. Backgrounds: Richly detailed, hand-painted anime backgrounds in a gouache style, with visible brushwork, natural color variation, layered foliage, and real depth. Lighting: Golden sunrise light, colorful shadows, glowing mist, and soft atmosphere that unite the robot and background. Animation: Authentic hand-drawn anime timing with real weight, strong key poses, natural holds, and overlapping movement in vines, grass, leaves, birds, and falling debris. The robot should rise slowly and feel massive, then launch with explosive power. Direction: Cinematic anime shots, beautiful composition, thoughtful staging, and pacing that starts quietly, builds tension, and ends in a soaring climax. IT MUST NOT LOOK LIKE - 3D: No plastic materials, CGI shading, visible polygons, game-engine lighting, or computer-perfect perspective. - SVG or vector art: No simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration, or basic gradients. - Web animation: No sliding layers, constant bobbing, floating parts, smooth software easing, or puppet-like joint rotation. You are free to change any part of the prompt, if it would result, in better results. - AI art: No warped shapes, melted details, flickering, or changing robot designs. - Non-anime art: No Western cartoon designs, realistic rendering, soft painterly shading on the robot, or generic digital illustration. - Amateur work: No stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders, or unfinished details. The result should feel awe-inspiring, nostalgic, and full of wonder, like the moment an old forgotten dream comes back to life. Before finishing, inspect random frames as still images. If any frame does not look completely like real 2D anime, keep improving it. Do not stop until every frame could pass as a still from a theatrical anime film.LLMClaude Opus 5.5Gen AISeedance 2.0+3Skill—SoftwareChromium+35.7M tokens·51m 49s00
Output A, 1 turnOutput 1 / 4TtamburinsNov 2The Odyssey: the Cyclops chase, 15 seconds. Make a 15-second action scene from a grand Hollywood film of Homer's Odyssey, as if Ridley Scott had shot it: the blinded Cyclops Polyphemus hurls boulders at Odysseus' ship while the crew rows for their lives and Odysseus shouts his name back at him. It's fast motion and it has to stay readable: real weight and impact, clear geography, the same faces in every shot, a photoreal A-list cast with life in their eyes. Deliver one finished 15-second widescreen (16:9) MP4 with sound. Any dialogue in English, no subtitles.LLMClaude Opus 5.5Gen AIVeo 3.1Skill—Softwarefal.ai4.1M tokens·36m 1s10
Output A, 1 turnTtamburinsNov 2Create an animated SVG: a T-rex trying to ride a bicycle. His tiny arms can't reach the handlebars. THE CHARACTER A big, expressive, original cartoon T-rex with a clear personality: a huge head, tiny arms, a thick tail, strong legs, big expressive eyes and eyebrows, a toothy grin that changes with what is happening (confident, worried, determined, embarrassed). Good anatomy and proportions that read clearly even at a small size. Clean outlines, soft shading, a consistent art style. THE BICYCLE A real-looking bicycle with a frame, two wheels with spokes, a chain, pedals, a saddle, a bell and handlebars. It must look believable and mechanically correct: the chain moves, the pedals turn with the legs, the wheels spin at the right speed for the motion. The T-rex's legs really pedal. The tiny arms keep reaching and failing to touch the handlebars. THE COMEDY (the animation is about the struggle) The T-rex tries to steer with his chin, his tail, his head, or by leaning, and the bike wobbles. He almost falls, recovers, then tries again. Little gags that happen along the way: the bell rings by itself when he sneezes, his tiny arms flap in frustration, the tail swings and balances him, a small bird lands on his head or on the handlebars. A funny moment of success (he steers perfectly for one second and looks proud) followed by a funny failure. THE ANIMATION Smooth, lively, cartoon-style motion with weight, squash and stretch, anticipation and follow-through. The body bobs with each pedal stroke, the tail lags behind, the bike bounces over small bumps. The camera follows the T-rex, with the world moving past him in layers at different speeds for depth. A seamless loop of about 12 seconds. THE BACKGROUND Make the background rich, detailed, atmospheric and full of life, with real depth and lots of small details to discover. It should feel like a full world, not an empty backdrop. Choose the setting and the mood yourself. REQUIREMENTS The animation is an SVG shown on a single web page (index.html) that opens directly in the browser, with no build step and no local server. You may use any animation approach you like (SVG animation, CSS, JavaScript). It starts automatically and loops seamlessly. No buttons, no text, no interface. One square (1:1) composition, centred and as large as possible at any window size, and it looks good on a phone. Original characters and design only.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+12.2M tokens·25m 9s00
Output A, 1 turnTtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video. The bike has no basket, the pelican faces left, and the page stays white.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+145.7K tokens·2m 22s00
Output D, 1 turnOutput 4 / 4KRKeith RyuNov 2Make an animated product demo for Craigslist. Optimize for maximum Twitter virality.LLMClaude Opus 5.5Gen AIGPT Image 2Skill/stageshowSoftwareChatGPT Images+15.7M tokens·22m 13s00
Output A, 1 turnTtamburinsNov 2Make a realistic 3D pelican riding a bicycle in three.js. Single HTML page, no external images or video.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+1405.5K tokens·9m 29s10
Output E, 1 turnOutput 5 / 5KRKeith RyuNov 2The Odyssey: a 30-second opening Your mission: make the 30-second opening of a grand Hollywood film of Homer's Odyssey, as if Ridley Scott had shot it. It should hook a viewer in the first 3 seconds, make them care about Odysseus by the end, and leave them wanting the next scene. It has to pass for a real film: cast it like a Hollywood blockbuster, with leads who look like A-list movie stars, photoreal faces with life in their eyes, performances you believe, and every character looking exactly the same in every shot. Establish who Odysseus is, what he stands to lose, and the mood of his world. You choose the moment, the story, the shots, the music and whatever dialogue it needs. The bar: a big AI-made Odyssey just came out and was panned as a "7-minute zombie horror show": lifeless faces, flat robotic voices, a long narrated backstory, and history it got wrong. Prove AI video can do better. Deliver one finished 30-second widescreen (16:9) MP4 with sound. Any dialogue, voices and on-screen text are in English, with no subtitles.LLMClaude Opus 5.5Gen AIWan 3.0+4Skill—SoftwareHiggsfield+16.6M tokens·32m 55s10
Output A, 1 turnTtamburinsNov 2Recreate the Pixar intro as a 3D animation in the browser: the little desk lamp hops in, looks around, squashes the I in PIXAR flat with a few jumps, takes its place and turns its light toward the camera. Match the original's timing, camera move and lighting as closely as you can. Single HTML page that plays the moment it loads and loops.LLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+1304.5K tokens·7m 42s10
Output A, 1 turnTtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video. No background elements.LLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+142.3K tokens·1m 54s00
Output A, 1 turnTtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video.LLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+144.7K tokens·2m 44s00
Output A, 1 turnTtamburinsNov 2Recreate the Pixar intro as a 3D animation in the browser: the little desk lamp hops in, looks around, squashes the I in PIXAR flat with a few jumps, takes its place and turns its light toward the camera. Match the original's timing, camera move and lighting as closely as you can. Single HTML page that plays the moment it loads and loops.LLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+1270.1K tokens·7m 53s00
Output B, 1 turnECEvan ChaNov 1Build a medieval castle siege in the browser (Three.js + physics, single HTML page, no external assets). Two castles on opposite hills; catapults and trebuchets fire boulders on their own, walls crumble into physics blocks, towers topple, tiny soldiers flee, dust and fire everywhere. Orbit the camera with the mouse and click to fire your own shot. It should feel epic the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+11.5M tokens·21m 6s00
Output C, 1 turnECEvan ChaNov 1Build a cozy rainy-night lo-fi room in the browser (Three.js, single HTML page, no external assets). A tiny isometric bedroom diorama: rain streaks down the window over a glowing city, a cat sleeps on the desk and its tail flicks, steam rises from a mug, a record player spins, desk lamp light flickers, and a lo-fi beat is generated in code. Slowly orbits on its own; drag to look around. It should feel cozy the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwarePlaywright1.9M tokens·16m 47s00
Output B, 1 turnECEvan ChaNov 1Build a cozy living aquarium in the browser (single HTML page, no external assets). Original, adorable fish with personalities school, chase each other, nibble plants and sleep at night; bubbles rise, light ripples across the sand, a little treasure chest burps air. Click to drop food and watch them race for it, tap the glass and they scatter, and a Feed, Lights and New Fish button. It should feel calming and alive the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+11.6M tokens·16m 53s00
Output B, 1 turnECEvan ChaNov 1Build a downhill snowboarding game in the browser (Three.js, single HTML page, no external assets). Carve down an endless procedurally generated mountain with arrow keys, dodge pine trees and rocks, hit ramps for spins and flips with Space, spray powder on every turn, and an avalanche chases you from behind. It should feel fast and fun the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+11.6M tokens·13m 53s00
Output C, 1 turnECEvan ChaNov 1Build a neon synthwave endless highway racer in the browser (Three.js, single HTML page, no external assets). You drive a glowing retro sports car down an infinite grid road toward a giant striped sunset, weaving through traffic with arrow keys, with speed lines, bloom, a pulsing synth soundtrack generated in code, near-miss bonuses and a crash that shatters into polygons. It should feel fast and fun the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+12.4M tokens·18m 40s00
Output C, 1 turnECEvan ChaNov 1Build a top-down zombie survival shooter in the browser (single HTML page, no external assets). Move with WASD, aim with the mouse, shoot with click; endless waves of shambling zombies pour in from the dark with a flashlight cone, muzzle flashes, blood-free goo splats, screen shake, ammo pickups, a shotgun upgrade and a wave counter. It should feel tense and fun the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+1557.6K tokens·10m 45s00
Output C, 1 turnECEvan ChaNov 1Build a falling-sand physics toy in the browser (single HTML page, no external assets). Sand, water, lava, stone, wood, fire, smoke, steam and plants that all interact: lava turns water to steam and stone, fire spreads through wood, plants grow in wet sand. It starts with an hourglass pouring and a volcano erupting by itself, and you paint with the mouse from a material palette. It should feel mesmerizing the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+1842.6K tokens·14m 19s00
Output A, 1 turnTtamburinsOct 30Make a browser animation of a zebra running across the African savanna, side view, like a nature documentary shot. Get the gallop right: legs, body bounce, head, mane and tail all moving like a real zebra. Golden-hour light, grass that sways, acacia trees and distant hills with parallax, dust kicked up by the hooves. It should loop smoothly and look great the moment it loads. Single HTML page, no external images or video.LLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+14.6M tokens·24m 21s00
Output A, 1 turnTtamburinsOct 30Build an interactive 3D jelly gummy bear in the browser that I can grab, squish, stretch and fling with my mouse or finger. Use real soft-body physics so it wobbles, jiggles and slowly settles, and keeps its volume when squashed. Make it look edible: translucent, glossy, light glowing through it, a soft shadow on a clean studio backdrop. Add a few toys: drop it from above, poke it, switch flavours (colours), and a firmness slider. Make it feel deeply satisfying to play with. Deliver one working page, no prerecorded video.LLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+11.1M tokens·15m 31s00
Output A, 1 turnTtamburinsOct 30Build a beautiful, animated 3D miniature of a Tokyo railway crossing on a rainy night, running in the browser. A warmly lit commuter train passes through a dense neighborhood of small shops, narrow streets, utility poles, and glowing signs. The crossing lights flash and the barriers lower before the train arrives, then rise after the final carriage passes. Rain falls through the scene, and the train’s windows and street lights reflect across the wet road. Make it feel like a carefully crafted miniature film set, with convincing depth, rich materials, atmospheric lighting, and small details that reward a closer look. Choose a strong camera composition that makes the scene immediately captivating. The full crossing sequence should repeat smoothly. Include orbit controls and a pause/resume button. Deliver a working scene with actual animated geometry, not a static image or prerecorded video. You may choose the implementation and tools. use higgsfieldLLMClaude Opus 5.5Gen AIGPT Image 2Skill—SoftwareChatGPT Images+14M tokens·33m 14s00
Output A, 1 turnECEvan ChaOct 30Build a spooky-cute Halloween night toy in the browser (Three.js, single HTML page, no external assets: model and draw everything in code). A moonlit pumpkin patch on a hill with a crooked haunted house, drifting fog, bats and fireflies. In the center sits a big 3D jack-o'-lantern: drag on it with the mouse to carve its face, and the cuts glow from a flickering candle inside that lights up the ground around it. Ghosts drift out of the house and swirl around; click a ghost and it pops into a burst of candy. Lightning flashes now and then, and the camera slowly orbits on its own. It should feel magical the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+13.2M tokens·25m 42s00
Output B, 2 turnsTtamburinsOct 30Build a beautiful real-time 3D miniature in the browser: a tiny floating island at golden hour. A lighthouse on the cliff sweeps its beam, wooden boats gently rock in a small harbor on glittering water, a waterfall spills off the island's edge into the clouds below, seagulls circle overhead, and warm windows light up as the sky slowly turns to dusk. Make it feel like a handcrafted miniature with rich materials, soft shadows and small details that reward a closer look. Pick a captivating camera that slowly orbits the island, and include orbit controls. Deliver a working scene with real animated geometry, not a static image or a prerecorded video.LLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+11.4M tokens·24m 49s00
Output B, 1 turnECEvan ChaOct 30Build a real-time, photoreal 3D black hole in the browser (single HTML page, WebGL shaders, no external assets or libraries). Ray-traced gravitational lensing that bends the starfield and the Milky Way behind it, a blazing accretion disk with Doppler beaming (one side brighter and bluer), the Einstein ring and the photon ring, plus a glowing relativistic jet. The camera slowly orbits on its own; drag to orbit, scroll to fall toward the event horizon. Sliders for mass, disk temperature, spin and camera distance; a cinematic bloom and film grain. 60 fps. It should look unreal the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium1.6M tokens·18m 42s00
Output A, 1 turnECEvan ChaOct 30Build a single HTML page: a painfully boring corporate SaaS landing page (logo, nav, hero headline, Get Started button, three feature cards, pricing table, footer). A chubby orange cat lives on it and slowly destroys it. The cat wanders around by itself, sits on the headline, swats buttons and cards so they fall off with real physics, knocks the logo off the nav, chases the mouse cursor, kneads the pricing table, and naps in the ruins. Clicking the cat makes it meow and do something worse. Draw the cat with code (canvas, SVG or CSS), no external assets or libraries. Make it adorable and chaotic. It should feel fun the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwarePlaywright2.8M tokens·28m 43s00
Output A, 1 turnOutput 1 / 2KRKeith RyuOct 29Make a 30-second vertical short (9:16) that continues "Across the Street", an AI-made 90s Manhattan drama. We'll post it on Instagram Reels and judge it by how far it spreads, so make the version most likely to go viral. The attached video is Episode 2 (original: https://www.instagram.com/reel/DctKaR8N7VR/ by @dreamfall.art). Watch it first. Then write a short breakdown: why it went viral, who the characters are, and where Episode 2 leaves the story. Then make Episode 3, picking up right where Episode 2 ends. Hook the viewer in the first two seconds and end on a cliffhanger. - Keep the same characters, faces, hair, wardrobe, apartments and look as the attached episode: 90s film, warm and grainy, autumn Central Park. - Everything in English: dialogue, voices and any on-screen text. No subtitles. - Keep it tasteful. Nothing explicit. - Make new footage. Don't reuse clips from Episode 2. - Pick the song to post it with. Any existing song is fine, including the one from Episode 2. Time the cuts and lines so the dialogue never talks over the vocals. Deliver the breakdown and two versions of the video: one with the song mixed in, and one with only dialogue and sound effects. Also give the song, the second it should start from and the music volume, so we can add it the same way in Instagram. · 6LLMClaude Opus 5.5Gen AIKling 4.0+3Skill—Softwarefal.ai17.8M tokens·51m 29s00
Output A, 1 turnTtamburinsOct 29I want to use JENJUSTU on the Higgsfield A20 Lite to create a viral video featuringthis facesLLMClaude Opus 5.5Gen AI—Skill—Software—112.8K tokens·1m 0s00
Output A, 1 turnTtamburinsOct 29Build a stunning interactive 3D “Overengineered Coffee Machine” that runs in the browser: an elaborate miniature Rube Goldberg machine whose entire purpose is to make one tiny cup of espresso. Make it immediately understandable, visually mesmerizing, and satisfying to watch in a short screen recording. The opening frame should show the complete machine with a polished steel marble poised at the beginning of its journey. Create a continuous chain reaction: 1. A steel marble spirals down a brass funnel and exits onto a curved rail. 2. It strikes a lever that releases coffee beans into a miniature grinder. 3. Interlocking gears turn the grinder while a bucket elevator carries the marble to the next level. 4. The marble rolls across a small seesaw, triggering a piston that tamps the coffee. 5. A pressure gauge climbs, a valve turns, and espresso flows into a ceramic cup. 6. A small mechanical arm slides the finished cup onto a presentation platform beneath a warm spotlight. 7. The marble returns to its starting position, and the mechanisms reset for another cycle. Every stage must visibly cause the next. Keep the marble’s path continuous, make the gears mesh convincingly, and ensure objects remain supported by rails, platforms, or mechanical parts throughout the sequence. Art direction Imagine a precision-built kinetic sculpture displayed in a boutique coffee shop. Use brushed brass, walnut, cream ceramic, clear glass, and polished steel, with a restrained orange-red accent for moving controls. Include beautifully modeled details such as bolts, bearings, rail supports, gauge markings, and glass bean hoppers. Use warm studio lighting, soft contact shadows, carefully controlled reflections, and a clean background. Make the materials feel tactile and the construction believable. Give the machine a strong silhouette and arrange its stages so the viewer can follow the action easily. Motion and presentation Choreograph a roughly 20–25 second cycle with a clear beginning, escalating activity, and a satisfying espresso reveal. Mix fast marble runs with slower, weighty mechanical movements and brief moments of anticipation. Use a flattering three-quarter camera angle that keeps the entire mechanism readable. Start the animation automatically. Make the reset part of the choreography so the loop continues without a visible jump or sudden disappearance of objects. Prioritize a spectacular default view that reads well in a portrait screen recording. Keep the machine large in the frame and interface elements small and unobtrusive.LLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+14.7M tokens·40m 44s00
Output D, 1 turnTtamburinsOct 29Make an 8-second vertical (9:16) dreamcore video for Instagram Reels. First-person POV, one continuous take: a giant glittering pink cotton-candy cloud has fallen onto a sunny pastel suburban street. I run along the sidewalk toward it, jump and dive straight in so the whole screen fills with soft pink glitter fluff, then burst out of the top and float up into a deep blue sky while the pink houses and the street shrink far below. My hands or feet are visible at the start. Wide-angle, handheld, weightless and joyful. Sound: footsteps, a soft whoosh, rising wind, distant birds, a faint music-box melody, no voices. Deliver one finished mp4.LLMClaude Opus 5.5Gen AIKling 4.0+2Skill—SoftwareFFmpeg+1345.7K tokens·12m 53s00
Output D, 1 turnTtamburinsOct 29Make an 8-second vertical (9:16) dreamcore video for Instagram Reels. First-person POV, one continuous take: I'm sliding feet-first down a glossy pastel-pink open waterslide that winds through an empty 1990s mall. Pastel jellyfish drift overhead, a checkerboard floor and empty shopfronts flash by below, the slide banks hard around a baby-blue column, then shoots me out into a glowing turquoise mall fountain with a big glittering splash and water droplets on the lens. My legs and feet stay visible the whole time. Wide-angle, slightly fisheye, fast and thrilling. Sound: rushing water, echoing mall acoustics, a splash, muffled 90s mall music, no voices. Deliver one finished mp4.LLMClaude Opus 5.5Gen AIKling 4.0Skill—SoftwareFFmpeg+1155.9K tokens·9m 4s00
Output B, 1 turnTtamburinsOct 29make halloween house 3d interactive use higgsfieldLLMClaude Opus 5.5Gen AIGPT Image 2Skill—SoftwareChatGPT Images+21.4M tokens·12m 2s00
Output B, 1 turnKRKeith RyuOct 29Create a top down marketing / growth strategy for Evals.ag to get us 10,000 users in 1 month with minimal ad spend. Be creative and research other clever growth tactics. And then turn that into clean legible slides in PDF format as if you were presenting that as the CMO.LLMClaude Opus 5.5Gen AI—Skill/datavizSoftwarePlaywright1.7M tokens·10m 6s10
Output B, 1 turnTtamburinsOct 29make halloween house 3d interactiveLLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+1179.4K tokens·4m 37s00
Output B, 1 turnTtamburinsOct 29make dream-core reels like referencesLLMClaude Opus 5.5Gen AIKling 3.0 Standard+2Skill—SoftwareChatGPT Images+21.8M tokens·12m 56s00
Output E, 1 turnOutput 2 / 2KRKeith RyuOct 28Make a 30-second vertical short (9:16, with sound) that continues the "TS Malfoy" story, where Draco Malfoy is gender-swapped into a girl, from these two AI fan videos: - Story: https://www.youtube.com/watch?v=-S7WVmXqz0E (Parts 1–3) - Mood and music: https://www.youtube.com/watch?v=kxlbn5ydE28 Watch both first. Then write a short breakdown: why this became a phenomenon, who the characters are, and where Part 3 leaves the story. Then make Episode 1 of a continuation that picks up after Part 3. Hook the viewer in the first two seconds and end on a cliffhanger. - Keep the characters exactly as they look in the references: same faces, hair, costumes and cinematic look. - Both characters are adults. Keep it rivalry with tension, nothing sexual. - Make new footage and new music. Don't reuse clips or the song from the references. - Dialogue and on-screen text in the same language as the references. Deliver the final video and the breakdown.LLMClaude Opus 5.5Gen AIKling 4.0+3Skill—SoftwareFFmpeg+231.4M tokens·1h 10m 28s00
Output B, 1 turnTtamburinsOct 28Create a premium, music-driven 3D motion graphics sequence for the highlight section of “Neon” by a20, using the supplied audio as the timing reference. Aim for the quality of a world-class motion design studio’s music visualizer: striking art direction, sophisticated materials, inventive geometric choreography, and meticulous synchronization. Make the music feel physically embodied in shapes, light, and space.LLMClaude Opus 5.5Gen AI—Skill—Software—2.8M tokens·1h 33m 32s00
Output B, 1 turnECEvan ChaOct 28Make a 10-second vertical (9:16) video. Halloween night, a cozy candle-lit apartment hallway with paper bats on the walls. Two tiny kittens stand on their hind legs on a doormat: one in a little pumpkin costume, one wearing a tiny witch hat. Each holds a mini jack-o'-lantern candy bucket. The door opens and a hand drops a big pile of candy into the pumpkin kitten's bucket, but only one single candy into the witch kitten's bucket. The witch kitten looks down at it, stares into the camera in total betrayal, then slowly paws a candy out of its sibling's bucket. Photoreal, warm soft lighting, handheld phone feel, no text. It should feel adorable the moment it starts.LLMClaude Opus 5.5Gen AISeedance 2.5Skill—Softwarefal.ai968.5K tokens·9m 11s00
Output C, 1 turnKRKeith RyuOct 28Make a 2 player Fifa game in the browser where I can play against my friend online (kind of like online chess) by sharing a link. Every major team should be its best ever nostalgic team (e.g. Man Utd 0708 with Ronaldo, Real Madrid the 1st Galacticos, etc). Should be able to pick teams, actual gameplay, etc.LLMClaude Opus 5.5Gen AI—Skill—Software—7.5M tokens·36m 1s00
Output B, 1 turnTtamburinsOct 28make dream core shortsLLMClaude Opus 5.5Gen AISeedance 2.0 Fast+1Skill—SoftwareChatGPT Images+1867.1K tokens·14m 23s00
Output D, 1 turnECEvan ChaOct 28Build an explorable, interactive world in the browser that feels like a world model (single HTML page, Three.js, no external assets). A procedurally generated landscape that keeps generating as you walk, with weather, day/night and objects that react when you touch them: grass bends, water ripples, birds scatter. WASD + mouse look. It should feel alive the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—Software—3.5M tokens·25m 18s00
Output B, 1 turnTtamburinsOct 28Create a stunning 20-second abstract motion graphics film with the craft and visual confidence of a world-class design studio’s showreel. Capture attention within the first second. Prioritize precise musical rhythm, inventive geometric transformations, surprising transitions, and a coherent visual identity.LLMClaude Opus 5.5Gen AI—Skill—Software—321.3K tokens·15m 38s00
Output B, 1 turnECEvan ChaOct 28Build an interactive 3D simulation of a bionic, bioluminescent nautilus in the browser (Three.js, single HTML page, no external assets or models). A logarithmic-spiral nacre shell with internal septa chambers, mechanical hydraulic pistons inside, and glowing translucent tentacles that sway and pulse, drifting in a dark deep-sea scene with floating particles. Orbit camera; buttons for cutaway view, full shell, hydraulic core and tentacle close-up; sliders for cutaway angle, pulse speed, glow intensity, tentacle agility and piston rate; a color palette picker and a wireframe toggle; a telemetry HUD with live readouts. 60 fps. It should look unreal the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—Software—3.1M tokens·21m 8s00
Output D, 1 turnTtamburinsOct 28make motion graphic of apple new iphoneLLMClaude Opus 5.5Gen AI—Skill—Software—183.8K tokens·10m 19s00
Output A, 1 turnECEvan ChaOct 28Build a photorealistic human eye that lives in the browser (single HTML page, WebGL/canvas, no external assets or models). Procedural iris with fibres, crypts, collarette and limbal ring, wet cornea with refraction and reflections, skin pores and lashes. It blinks, saccades and the pupil reacts to light; click for a new iris; sliders for iris color, skin tone and pupil size. 60 fps. It should look unreal the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—Software—5.3M tokens·28m 49s00
Output A, 1 turnECEvan ChaOct 28Create a looping pixel-art animation in the browser (single HTML page, canvas, no external assets). An original chubby shiba inu in a red knit scarf walks through a snowy Tokyo side street at night: glowing shop signs, a steaming ramen stall, falling snow, paw prints left in the snow and soft light reflecting off wet pavement. Smooth 8-frame walk cycle, parallax background layers, crisp nearest-neighbor scaling. It should look cute and polished the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+12M tokens·15m 24s00
Output A, 1 turnECEvan ChaOct 27Build a playable Rocket League-style car soccer game in the browser (Three.js, single page, no external assets). A neon stadium with curved walls you can drive up, a giant bouncing ball and two glowing goals; a 2v2 match where you and an AI teammate face two AI rivals that chase the ball, rotate and defend; jump, double-jump flips and a boost meter that refills from boost pads; goal explosions with a slow-mo moment, a scoreboard and a 2-minute match clock. WASD or arrows to drive, Space to jump, Shift to boost. It should feel fast and chaotic the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—Software—3.2M tokens·19m 53s00
Output C, 1 turnECEvan ChaOct 21Build a playable Subway Surfers-style 3D endless runner in the browser (Three.js, single page, no external assets). Three lanes of subway tracks through a colorful city, trains coming at you that you dodge, jump onto and run across, barriers to jump or roll under, coins and power-ups (jetpack, magnet, super sneakers), a chasing guard, speed that ramps up, score and coin counter, and a game-over screen with instant restart. Arrow keys or WASD to switch lanes, jump and roll. It should feel fast and fun the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—Software—1.9M tokens·16m 3s00
Output D, 1 turnECEvan ChaOct 20Build a playable Mario Kart-style 3D kart racer in the browser (Three.js, single page, no external assets). A colorful track with jumps, banked turns and boost pads; 5 AI rivals that actually race you; item boxes with banana peels, homing shells and mushroom boosts; drifting with sparks and a mini-turbo; lap counter, live positions and a finish podium. It should feel fast and chaotic the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—Software—2.4M tokens·28m 19s00
Output D, 1 turnECEvan ChaOct 19Build a playable GTA-style 3D open-world mini city in the browser (Three.js + physics, single page, no external assets). Walk around in third person, steal and drive cars with arcade handling, traffic and pedestrians that react, a wanted-level system with police chases, a minimap and a day/night cycle. It should feel chaotic and fun from the first second.LLMClaude Opus 5.5Gen AI—Skill—Software—3.7M tokens·30m 2s00
Output C, 1 turnOutput 3 / 4ECEvan ChaOct 19A 10-second cinematic shot: a golden retriever in a tiny astronaut suit floats inside the ISS, tries to catch a floating meatball, misses, and bonks gently into the camera lens. Realistic lighting, handheld documentary feel, no text.LLMClaude Opus 5.5Gen AIVeo 3.1Skill—Softwarefal.ai+1862.5K tokens·18m 1s00
Output C, 1 turnECEvan ChaOct 19Design and build a landing page for a fictional luxury brand that sells bottled air from famous places (Everest summit, a Tokyo subway at rush hour, Grandma's kitchen on Sunday). Make it look like a real $10k agency site: bold art direction, scroll-driven animation, product cards with absurd tasting notes, a fake checkout. Single page, no external images: draw everything with code.LLMClaude Opus 5.5Gen AI—Skill—Software—1.6M tokens·14m 21s00
Output D, 1 turnECEvan ChaOct 19Build a playable Minecraft-style voxel sandbox in the browser (Three.js, single page, no external assets). Procedurally generated terrain with grass, dirt, stone, sand, water and trees; first-person WASD + mouse look, jump, break and place blocks with a hotbar of 6 block types; day/night cycle with a sun and moon; simple ambient occlusion so it looks good. It should be fun the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—Software—1.7M tokens·14m 10s00
Output C, 1 turnECEvan ChaOct 19Build an interactive 3D browser sim of a Tesla Roadster made of jelly. Single HTML file; Three.js from a CDN is fine, no other external assets. Real soft-body feel: the body wobbles at speed, squishes on landings and jiggles when it hits walls. Drive with arrow keys or WASD, Space to jump, in a small arena with ramps and walls to bounce off. Glossy, translucent jelly look with good lighting. It should feel fun the moment it loads. · 3LLMClaude Opus 5.5Gen AI—Skill—Software—2.1M tokens·17m 31s00
Output B, 1 turnECEvan ChaOct 19Build a playable Super Mario Bros-style 2D platformer in the browser, recreating World 1-1. Single page, no external assets: draw every sprite, tile and background with code. Run and jump with variable jump height, smooth side-scrolling camera, question blocks that pop coins and a mushroom power-up, breakable bricks, Goombas you can stomp, pipes, pits, and a flagpole finish. HUD with score, coins, world and timer, plus title and game-over screens. It should feel tight and fun the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—Software—1.5M tokens·15m 38s00
Output A, 1 turnKRKeith RyuOct 19Create a viral launch demo video for https://evals.ag/ with the following script. Motion must be speedy. Fonts and color, style should all feel like the consistent brand. Another day. Another model. It's hard to keep up. And honestly—should you even care? Will it make better designs? Better videos? Better games? Find your best setup on Evals. Give different AI setups the same task, in a sandbox. Change the model. Add a skill. Give it Blender. Then compare what they actually make. Connect your ChatGPT, Claude, and Higgsfield accounts. Use the subscriptions you already pay for. Pick the result you'd actually use. Keep working on it. Or explore what others made, see how they got there, and try it yourself.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+12.6M tokens·12m 40s10
Output B, 1 turn준준희박Oct 17Build a single-file HTML shooting game called "Acorn Squad": a cartoon squirrel defends its oak tree by throwing acorns at waves of enemies (beetles, crows and a boss raccoon). Move with arrow keys or WASD, aim with the mouse and click (or hold Space) to throw; on phones use a virtual joystick and a fire button. Acorns fly in an arc and bounce once. Draw everything in code with canvas (no external images), with hit flashes, small particle bursts and screen shake. Add waves that get harder, a health bar, a power-up that throws three acorns at once, a score with a best score saved in localStorage, and a game-over screen with a restart button. Make it feel good on both desktop and phone.LLMClaude Opus 5.5Gen AI—Skill—Software—321.9K tokens·7m 36s00
Output B, 1 turnECEvan ChaOct 14Build a single-file interactive WebGL toy called "Jelly Bum": a translucent gummy-candy sculpture of a buttocks-and-hips torso (cut flat at the waist and mid-thigh, like a mannequin) wearing a string bikini bottom. It stands on a layered cake board. It wobbles like real jelly when you poke it, pull it or shake the table. TECH - One self-contained HTML file. three.js r160 as an ES module from https://cdn.jsdelivr.net/npm/three@0.160.0/build/three.module.js. No addons, no build step, WebGL 2 only, with a friendly fallback message if WebGL 2 is missing. - Write a custom orbit camera with damping and inertia. Drag on the background to rotate, use the wheel or pinch to zoom. Clamp it so the camera never goes below the board. Arrow keys also rotate. - Build a custom studio environment: a mid-grey gradient dome plus a few bright emissive softbox planes, run through PMREMGenerator, so reflections stay contrasty and the jelly reads as saturated candy. Use ACES tone mapping. The scene background must match the page's CSS background exactly. No shadow maps. SHAPE - Define the body as a signed distance field: smooth-union ellipsoids for the waist, hips and two round cheeks (with a visible cleft), plus two tapered round-cone thighs with a gap between them. The top is cut flat with rounded edges and the bottom sits flat on the board. - Mesh it with surface nets (about 0.0165 grid step, roughly 28k vertices). Snap vertices onto the surface, take normals from the SDF gradient, and drop the bottom cap. SOFT-BODY PHYSICS - Use a spring lattice of about 100 nodes (0.19 spacing) inside the body. The bottom layer is glued to the board. Each node has an anchor spring to its rest position plus springs to its neighbours (only where the midpoint is inside the body). Integrate with semi-implicit Euler in about 10 substeps per frame. The wobble should be visible and decay over about 2–3 s. - Deform the mesh on the GPU. Put node rest positions and displacements in a float DataTexture. In the vertex shader (injected via onBeforeCompile into MeshPhysicalMaterial), blend node displacements with normalized Gaussian weights. Compute the analytic Jacobian so normals stay correct. Smoothly glue the deformation to zero at the base. - Poke (tap or click, or Enter on the focused canvas): apply a strong Gaussian velocity impulse into the surface at the hit point. - Pull (drag on the jelly): spring the nearby nodes toward the cursor's offset on a camera-facing plane. Soft-clamp the offset to about 0.5 units. On release the jelly springs back and wobbles. - Picking: sphere-trace the SDF in the deformed space (sample the field at point p - displacement(p)). Show a grab cursor on hover. - Shake the table: a "Shake the table" button plus the Space key. - All scene objects except the lights live in one stage group, and the shake moves that group. - The motion is a quick hop (about 0.05 units, 0.14 s), then a decaying side-to-side rattle (about 4.2 Hz, amplitude about 0.08, about 1.7 s) in a random mostly-sideways direction. - Feed the board's acceleration (finite differences per substep) into every free node as an inertial force, so the jelly lags behind, sways and keeps wobbling after the board stops. - A "Jelly liveliness" meter shows kinetic plus elastic energy as a percentage. LOOK - Jelly: MeshPhysicalMaterial with transmission 1, thickness about 0.85, IOR 1.36, a saturated attenuation colour (distance about 0.75), roughness about 0.07, clearcoat, a light sheen, a faint emissive glow and DoubleSide, so the back faces refract. About 110 tiny white bubbles are suspended inside and move with the deformation. - Flavours: Lagoon (turquoise), Raspberry (magenta-pink), Lime and Mango. Switching flavour animates the colours smoothly and gives the jelly a small bounce. - Bikini: the same mesh pushed out slightly along the normal. The shape is cut out procedurally in the fragment shader from rest-space coordinates: - A cheeky back panel, high-cut at the sides. - A small front triangle and a gusset. - Thin side strings with a dark trim binding. - Small 3D knots with two dangling cord ends on each hip, deformed with the jelly. - Edges anti-aliased with alpha-to-coverage. - Six procedural prints: Leopard rosettes, Zebra wavy stripes, Polka dots, Breton stripes, Gingham and Classic black. The trim and cords match each print. - Cake board: rounded-rectangle extrusions in three layers (cream frosting top, caramel stripe, chocolate biscuit base). Shift it slightly backward so it sits under the cheeks. - Coloured shadow: planar-project the deformed jelly onto the board top and the floor along the key-light direction, tinted with the flavour colour, using multiply blending and a stencil so it never double-darkens. The shadow follows the stage during the shake. Add soft contact darkening under the feet. - The jelly drops in slightly squashed on load, springs into shape, and the camera eases in. - No candies or balls anywhere. UI (English only) - Top-left: a small mono eyebrow "Confectionery physics · No. 7", a big italic serif title "Jelly Bum." with the full stop in the current flavour colour, and a short italic lede: "Gummy curves, skinny strings and a wobble that always comes back." - Bottom-left: "How to play — Poke the jelly. Pull a curve. Shake the table." with the hint "Space shakes it too. Drag the background to turn it, scroll or pinch to zoom." - Right side: a floating rounded control card containing: - A "WebGL 2 · live" badge with a pulsing dot in the flavour colour, and a Sound toggle (WebAudio boing on poke and release, a low thump plus boing on shake; off by default). - "The jelly": a dark "Shake the table" button with a SPACE key hint, plus the liveliness meter. - "Flavour": four candy-sphere swatches. - "Bikini": six pattern swatches. - Sliders for Firmness and Wobble damping. - Fonts: Literata italic (display), Onest (UI) and JetBrains Mono (labels), all from Google Fonts. - Light and dark themes through CSS tokens; the 3D background follows the theme. - On phones the card becomes a scrollable bottom sheet, and the camera reframes the scene into the free area using setViewOffset. - Respect prefers-reduced-motion, keep a visible keyboard focus state, and use touch-action: none on the canvas. · 2LLMClaude Opus 5.5Gen AI—Skill—Software—6.5M tokens·30m 19s00
Output A, 2 turnsECEvan ChaOct 13Model and render a single 3D object with as much detail and realism as you can: an antique gold mechanical pocket watch, open, lying at a slight angle. Show the enamel dial with numerals, minute track, hands and sub-seconds dial, the crown and bow, the hinged lid with engraving, and a see-through caseback or cutaway revealing the movement: gear trains with real teeth, a balance wheel with hairspring, jewels, screws, bridges with perlage/Geneva striping. The gears and balance wheel should animate plausibly. Everything procedural in code (no downloaded models or textures). Prioritise geometric detail, physically based materials (polished gold, brushed steel, ruby jewels, glass crystal with reflections) and studio lighting with an environment map, soft shadows and tasteful post-processing. Hero framing: it should look like a luxury product shot. Output a single HTML page using three.js. No external assets, model everything manually. Inspect your renders closely and keep raising the level of detail until you are genuinely proud of it. Do 2-3 iterations of this, then stop.LLMClaude Opus 5.5Gen AI—Skill—Software—11.5M tokens·1h 42m 50s00
Output A, 1 turn차차진혁Oct 13Model and render a single 3D object with as much detail and realism as you can: an antique gold mechanical pocket watch, open, lying at a slight angle. Show the enamel dial with numerals, minute track, hands and sub-seconds dial, the crown and bow, the hinged lid with engraving, and a see-through caseback or cutaway revealing the movement: gear trains with real teeth, a balance wheel with hairspring, jewels, screws, bridges with perlage/Geneva striping. The gears and balance wheel should animate plausibly. Everything procedural in code (no downloaded models or textures). Prioritise geometric detail, physically based materials (polished gold, brushed steel, ruby jewels, glass crystal with reflections) and studio lighting with an environment map, soft shadows and tasteful post-processing. Hero framing: it should look like a luxury product shot. Output a single HTML page using three.js. No external assets, model everything manually. Inspect your renders closely and keep raising the level of detail until you are genuinely proud of it. Do 2-3 iterations of this, then stop.LLMClaude Opus 5.5Gen AI—Skill—Software—4.2M tokens·33m 44s00
Output B, 1 turnCEcha evanOct 12Create a single-page web experience of a realistic CD jewel case (clear plastic CD case) with an open-lid animation. - Use three.js with custom shaders only — no external 3D models, no image textures you didn't generate in code. - The plastic should look real: transparent, glossy, refractive/fresnel edges, subtle scratches and reflections. - Inside: a disc with iridescent rainbow diffraction that shifts as the camera/light moves, plus a printed booklet cover. - Clicking the case (or a button) plays a smooth hinged lid-open animation; clicking again closes it. - Mouse drag orbits the case; it idles with a slow float/rotation. - Dark studio background with soft lighting. Make it look stunning and screenshot-worthy.LLMClaude Opus 5.5Gen AI—Skill—Software—3M tokens·27m 40s00
Output A, 1 turnCEcha evanOct 12Build a single-page interactive 3D water balloon toy in the browser (Three.js/WebGL). A glossy, translucent water balloon rests on a soft studio backdrop. Grab it with the mouse or a finger and drag: it stretches, squishes and wobbles with believable soft-body physics while the water inside sloshes. Pull too far and it bursts in a satisfying splash of droplets, then a fresh balloon drops in. Make the material feel real: thin latex sheen, refraction, caustic highlights, soft contact shadow. Add a small control panel for balloon color and water amount. It should look like a premium product page, not a tech demo.LLMClaude Opus 5.5Gen AI—Skill—Software—13M tokens·32m 10s00
Output D, 1 turnOutput 4 / 4ECEvan ChaOct 8make a demo video about https://evals.ag/ In the video, all the reference example vid must be 3d game, 2d game, videos like hooking in 3 seconds. follow the demo video skill! · 4LLMClaude Opus 5.5Gen AIEleven v3+1Skill/demo-video-creatorSoftwareHiggsfield+140.3M tokens·1h 53m 30s00
Output B, 1 turnECEvan ChaOct 8Build a playable 3D hover-bike racing game in the browser (Three.js). Neon cyberpunk city at night, rain, glowing billboards, bloom. Race through traffic with boost pads, ramps and near-miss sparks; speedometer, lap timer and a dramatic crash + replay screen. Make it look like a premium console game trailer the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—Software—8.7M tokens·47m 41s00
Output D, 1 turnECEvan ChaOct 8Build a playable 3D monster-truck smash game in the browser (Three.js + physics). Drive a giant monster truck through a colourful toy city and smash everything: towers of blocks topple, cars flip, glass shatters into debris with real physics, slow-motion on big crashes, dust and sparks, a destruction score. Should feel explosive and satisfying from the first second.LLMClaude Opus 5.5Gen AI—Skill—Software—11.3M tokens·34m 26s00
Output A, 1 turnECEvan ChaOct 8Build a playable 3D flying game in the browser (Three.js): pilot a paper plane through floating islands at golden hour. Soft volumetric clouds, waterfalls spilling off the islands, flocks of birds, glowing rings to fly through, wind trails, a cinematic intro fly-by and a score. Hand-painted storybook look, gorgeous from the first frame.LLMClaude Opus 5.5Gen AI—Skill—Software—3.7M tokens·26m 45s00
Output D, 1 turnECEvan ChaOct 8Create a 12-second cinematic 3D product reveal film in the browser (Three.js) for a fictional smartwatch called ORBIT. Dark studio, dramatic rim lighting, slow camera orbit and dolly, liquid-metal reflections, a particle burst on the reveal, bold kinetic typography, logo end card. Auto-plays and loops like an Apple keynote launch film.LLMClaude Opus 5.5Gen AI—Skill—Software—2.4M tokens·20m 44s00
Output C, 2 turnsECEvan ChaOct 7reference this video for motion graphic demo https://x.com/samgrows/status/2107571800020222393?s=20 you must describe this site https://evals.ag/LLMClaude Opus 5.5Gen AI—Skill/agent-browserSoftwareFFmpeg17.4M tokens·1h 33m 12s00
Output B, 2 turnsOutput 2 / 2ECEvan ChaOct 6Make a viral demo video reference https://x.com/titouangillet_/status/2107016017259921464 You must reference this site https://evals.ag/. You must use font sanserif. Motion must be speedy. Never make ai slop.LLMClaude Opus 5.5Gen AI—Skill—Software—16.7M tokens·55m 23s00
Output B, 1 turnOutput 2 / 2ECEvan ChaOct 6Make a viral demo video reference https://x.com/titouangillet_/status/2107016017259921464 You must reference this site https://evals.ag/. You must use font sanserif. Motion must be speedy. Never make ai slop.LLMClaude Opus 5.5Gen AI—Skill—Software—8.5M tokens·33m 27s00
Output B, 1 turnOutput 2 / 2ECEvan ChaOct 6Make a viral demo video reference https://x.com/titouangillet_/status/2107016017259921464 You must reference this site https://evals.ag/. You must use font sanserif. Motion must be speedy. Never make ai slop.LLMClaude Opus 5.5Gen AI—Skill—Software—4M tokens·15m 34s00
Output B, 1 turnTtamburinsOct 6내가 지금 레퍼런스로 넣은 이미지들의 무드와 비슷하게 cozy한느낌의 브랜드 필름을 만들어줘LLMClaude Opus 5.5Gen AISeedance 2.5+2Skill—SoftwareChatGPT Images+21.2M tokens·13m 2s00
Output A, 4 turnsECEvan ChaOct 6make a viral demo video reference https://x.com/titouangillet_/status/2107016017259921464?s=20 what you make it is https://evals.ag/ siteLLMClaude Opus 5.5Gen AI—Skill/hyperframesSoftware—27.8M tokens·1h 3m 36s00
Output A, 1 turnECEvan ChaOct 6Build a single-page landing site for a coffee subscription startup with a hero, pricing table and signup form.LLMClaude Opus 5.5Gen AI—Skill/design-taste-frontendSoftware—2.8M tokens·7m 20s00
Output B, 2 turnsECEvan ChaOct 6make a viral video reference this thing https://x.com/motion_conquest/status/2106786068712558848?s=20 what you need to make it is https://evals.ag/ site! demo videLLMClaude Opus 5.5Gen AISeedance 2.5Skill—Softwarefal.ai15.1M tokens·31m 28s00
Output A, 1 turnECEvan ChaOct 6make a demo intro video reference this video https://x.com/rajsinghfirst/status/2107161801322549725?s=20 demo site is https://evals.ag ! this siteLLMClaude Opus 5.5Gen AI—Skill—Software—5.3M tokens·19m 46s00
Output A, 5 turnsECEvan ChaOct 6make a demo intro video reference this video https://x.com/rajsinghfirst/status/2107161801322549725?s=20 demo site is https://evals.ag ! this siteLLMClaude Opus 5.5Gen AIGPT Image 2Skill—SoftwareChatGPT Images+135.7M tokens·1h 4m 48s00
Output B, 1 turnECEvan ChaOct 6make a ai influencer for x viralLLMClaude Opus 5.5Gen AIGPT Image 2+1Skill/ai-avatar-videoSoftwareChatGPT Images+21.8M tokens·6m 47s00
Output A, 1 turnECEvan ChaOct 6make a viral video in xLLMClaude Opus 5.5Gen AI—Skill/ai-video-generationSoftware—722.1K tokens·4m 38s00
Output B, 1 turnECEvan ChaOct 6Build a landing page for a neighborhood bakery: menu, opening hours, map and a reservation button. It should look great on phones.LLMClaude Opus 5.5Gen AIGPT Image 2Skill/design-taste-frontendSoftwareChatGPT Images4.1M tokens·10m 28s00
Output A, 1 turnOutput 1 / 3ECEvan ChaOct 1Build a polished playable Sonic-style 3D platform game for the browser. Include a fast character, rings to collect, ramps, jumping, hazards, checkpoints, score and restart. Make speed and platforming feel satisfying. Deliver a working browser artifact.LLMClaude Opus 5.5Gen AI—Skill—Software—7.4M tokens·40m 1s00