Output C, 1 turnECEvan ChaNov 5Imagine the launch page for GPT-6.2 Astra, a fictional AI model. Use GPT Image 2.6 to design it first: a full-page concept image, an animated hero loop, animated icons and a loading state as GIFs. Then rebuild the design as a real, working single page in HTML and CSS. Recreate the animations in code instead of dropping the GIFs onto the page. Convert any GIF you still need to a looping MP4 or WebP. Put this note in the footer: "Fictional concept. Not a real product or an OpenAI page." Don't use the OpenAI logo. Deliver index.html and its assets, plus the generated design images.LLMClaude Opus 5.5Gen AIGPT Image 2.6 SunburstSkill/datavizSoftwareChromium+24.3M tokens·17m 34s00
Output A, 1 turnTtamburinsNov 4Build a complex, cinematic 2D animation as a single standalone HTML file, using WebGL with GLSL shaders and a 2D Canvas. No external assets, images or libraries: draw and shade everything in code. The scene: an original masked hero swings through a dense, towering city at golden hour, shot from a steep high angle looking down the street canyons. They fire glowing web lines that snap onto rooftops, swing in long arcs with real momentum, let go at the top of the arc, flip through the air and shoot the next line before they fall. The camera chases them through the buildings. The city should feel enormous and alive: hundreds of buildings with lit windows, rooftop water towers and details, traffic far below, warm sunlight and long shadows, haze and depth. Use shaders for lighting, atmosphere and motion blur, and the 2D canvas for the hero, the web lines and particles. Swing physics should come from a real pendulum, not canned paths. It should run on its own forever with no input, at 60 fps in a normal laptop browser, and feel fast and fun the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium4.2M tokens·26m 59s00
Output A, 1 turnTtamburinsNov 4Ink Wanderer: a playable 3D game in one web page Your mission: build an original third-person 3D platformer that runs in the browser (Three.js is fine). The player is a lone traveler in a straw hat and a dark cloak, crossing a misty ink-painted mountain world: stone ledges over waterfalls, crumbling cliff stairs, blocks hanging on ropes, a wooden raft, and a torii gate at the summit. It should feel like walking into a moving sumi-e painting. It has to be a real game, not a demo: WASD to move, Space to jump, mouse or arrow keys to turn the camera, a camera that follows smoothly, jumps that feel good. At least 3 short areas, each adding one new idea (a moving platform, a simple puzzle such as a lever or pressure plate, a patrolling enemy you avoid or knock off the edge), checkpoints when you fall, and an ending when you reach the gate. The look is the point: ink-wash shading, paper texture, brush-stroke outlines, drifting mist, and a single warm accent colour. Make or generate every asset yourself; original designs only. The bar: someone just built a game like this in 24 hours with six different tools and a lot of hand work. Show what one prompt can do. Deliver one finished game as a single playable web page (index.html plus any files it needs).LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+12.6M tokens·23m 44s00
Output A, 1 turnECEvan ChaNov 3Build a complex, cinematic 2D animation as a single standalone HTML file, using WebGL with GLSL shaders and a 2D Canvas. No external assets, images or libraries: draw and shade everything in code. The scene: an original masked hero swings through a dense, towering city at golden hour, shot from a steep high angle looking down the street canyons. They fire glowing web lines that snap onto rooftops, swing in long arcs with real momentum, let go at the top of the arc, flip through the air and shoot the next line before they fall. The camera chases them through the buildings. The city should feel enormous and alive: hundreds of buildings with lit windows, rooftop water towers and details, traffic far below, warm sunlight and long shadows, haze and depth. Use shaders for lighting, atmosphere and motion blur, and the 2D canvas for the hero, the web lines and particles. Swing physics should come from a real pendulum, not canned paths. It should run on its own forever with no input, at 60 fps in a normal laptop browser, and feel fast and fun the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+16.6M tokens·1h 1m 43s00
Output A, 1 turnECEvan ChaNov 3Build a single HTML page: a normal-looking news article with the most evil cookie consent banner ever made. "Reject all" must technically exist and technically work, but use every dark pattern you can think of to keep people from reaching it: buttons that dodge the cursor, fake close buttons, guilt-trip copy, nested settings, hundreds of toggles, countdowns, the banner coming back. Funny, not offensive. No external assets or libraries. It should feel infuriating and hilarious the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+1693.6K tokens·12m 35s00
Output A, 1 turnTtamburinsNov 2Create a 2D anime scene for the web. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic. Deliver the final result as a single, self-contained HTML file. Use any tools, libraries, references, guides, literally anything etc. Use Studio Ghibli films as the art style reference for the design, line work, painted backgrounds, color, and atmosphere. Create an original giant robot as the main character. No people appear in the scene. Use any tools or techniques you want, including 3D, as long as the final result looks 100% like hand-drawn 2D anime. SCENE At sunrise, mist hangs over an abandoned forest. A giant robot has knelt here for so long that moss, wildflowers, and old trees have grown over its body. A small bird lands on its shoulder as the first ray of sunlight reaches its weathered face. Deep inside its chest, a faint light flickers on. The ground trembles and birds burst from the treetops. With a deep, creaking groan, the robot slowly rises as soil, vines, and leaves pour from its armor. It lifts its head toward a gap in the canopy. The engines ignite, sending a great ring of wind across the forest. The robot tears into the golden sky, leaving a curving trail of light and mist as leaves spiral down through the sunbeams. ANIME QUALITY STANDARD Every frame must look as if it was drawn by professional anime animators and painted by master background artists for a finished theatrical film. Robot: A hand-drawn anime mecha that feels heavy, ancient, and full of personality, with cel-colored forms, chipped paint, rust, moss, and believable weathering. Keep it on-model from every angle, and let its posture and glowing eyes express emotion. Line art: Confident, delicate, hand-inked anime line work with subtle variation in thickness and pressure. Coloring: Traditional anime cel coloring with clean color areas, simple hard-edged shadows, and a soft, natural palette. Backgrounds: Richly detailed, hand-painted anime backgrounds in a gouache style, with visible brushwork, natural color variation, layered foliage, and real depth. Lighting: Golden sunrise light, colorful shadows, glowing mist, and soft atmosphere that unite the robot and background. Animation: Authentic hand-drawn anime timing with real weight, strong key poses, natural holds, and overlapping movement in vines, grass, leaves, birds, and falling debris. The robot should rise slowly and feel massive, then launch with explosive power. Direction: Cinematic anime shots, beautiful composition, thoughtful staging, and pacing that starts quietly, builds tension, and ends in a soaring climax. IT MUST NOT LOOK LIKE - 3D: No plastic materials, CGI shading, visible polygons, game-engine lighting, or computer-perfect perspective. - SVG or vector art: No simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration, or basic gradients. - Web animation: No sliding layers, constant bobbing, floating parts, smooth software easing, or puppet-like joint rotation. You are free to change any part of the prompt, if it would result, in better results. - AI art: No warped shapes, melted details, flickering, or changing robot designs. - Non-anime art: No Western cartoon designs, realistic rendering, soft painterly shading on the robot, or generic digital illustration. - Amateur work: No stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders, or unfinished details. The result should feel awe-inspiring, nostalgic, and full of wonder, like the moment an old forgotten dream comes back to life. Before finishing, inspect random frames as still images. If any frame does not look completely like real 2D anime, keep improving it. Do not stop until every frame could pass as a still from a theatrical anime film.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+14.1M tokens·21m 29s10
Output A, 1 turnTtamburinsNov 2Create a 2D anime scene for the web. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic. Deliver the final result as a single, self-contained HTML file. Use any tools, libraries, references, guides, literally anything etc. Use Studio Ghibli films as the art style reference for the design, line work, painted backgrounds, color, and atmosphere. Create an original giant robot as the main character. No people appear in the scene. Use any tools or techniques you want, including 3D, as long as the final result looks 100% like hand-drawn 2D anime. SCENE At sunrise, mist hangs over an abandoned forest. A giant robot has knelt here for so long that moss, wildflowers, and old trees have grown over its body. A small bird lands on its shoulder as the first ray of sunlight reaches its weathered face. Deep inside its chest, a faint light flickers on. The ground trembles and birds burst from the treetops. With a deep, creaking groan, the robot slowly rises as soil, vines, and leaves pour from its armor. It lifts its head toward a gap in the canopy. The engines ignite, sending a great ring of wind across the forest. The robot tears into the golden sky, leaving a curving trail of light and mist as leaves spiral down through the sunbeams. ANIME QUALITY STANDARD Every frame must look as if it was drawn by professional anime animators and painted by master background artists for a finished theatrical film. Robot: A hand-drawn anime mecha that feels heavy, ancient, and full of personality, with cel-colored forms, chipped paint, rust, moss, and believable weathering. Keep it on-model from every angle, and let its posture and glowing eyes express emotion. Line art: Confident, delicate, hand-inked anime line work with subtle variation in thickness and pressure. Coloring: Traditional anime cel coloring with clean color areas, simple hard-edged shadows, and a soft, natural palette. Backgrounds: Richly detailed, hand-painted anime backgrounds in a gouache style, with visible brushwork, natural color variation, layered foliage, and real depth. Lighting: Golden sunrise light, colorful shadows, glowing mist, and soft atmosphere that unite the robot and background. Animation: Authentic hand-drawn anime timing with real weight, strong key poses, natural holds, and overlapping movement in vines, grass, leaves, birds, and falling debris. The robot should rise slowly and feel massive, then launch with explosive power. Direction: Cinematic anime shots, beautiful composition, thoughtful staging, and pacing that starts quietly, builds tension, and ends in a soaring climax. IT MUST NOT LOOK LIKE - 3D: No plastic materials, CGI shading, visible polygons, game-engine lighting, or computer-perfect perspective. - SVG or vector art: No simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration, or basic gradients. - Web animation: No sliding layers, constant bobbing, floating parts, smooth software easing, or puppet-like joint rotation. You are free to change any part of the prompt, if it would result, in better results. - AI art: No warped shapes, melted details, flickering, or changing robot designs. - Non-anime art: No Western cartoon designs, realistic rendering, soft painterly shading on the robot, or generic digital illustration. - Amateur work: No stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders, or unfinished details. The result should feel awe-inspiring, nostalgic, and full of wonder, like the moment an old forgotten dream comes back to life. Before finishing, inspect random frames as still images. If any frame does not look completely like real 2D anime, keep improving it. Do not stop until every frame could pass as a still from a theatrical anime film.LLMClaude Opus 5.5Gen AISeedance 2.0+3Skill—SoftwareChromium+35.7M tokens·51m 49s00
Output A, 1 turnTtamburinsNov 2Create an animated SVG: a T-rex trying to ride a bicycle. His tiny arms can't reach the handlebars. THE CHARACTER A big, expressive, original cartoon T-rex with a clear personality: a huge head, tiny arms, a thick tail, strong legs, big expressive eyes and eyebrows, a toothy grin that changes with what is happening (confident, worried, determined, embarrassed). Good anatomy and proportions that read clearly even at a small size. Clean outlines, soft shading, a consistent art style. THE BICYCLE A real-looking bicycle with a frame, two wheels with spokes, a chain, pedals, a saddle, a bell and handlebars. It must look believable and mechanically correct: the chain moves, the pedals turn with the legs, the wheels spin at the right speed for the motion. The T-rex's legs really pedal. The tiny arms keep reaching and failing to touch the handlebars. THE COMEDY (the animation is about the struggle) The T-rex tries to steer with his chin, his tail, his head, or by leaning, and the bike wobbles. He almost falls, recovers, then tries again. Little gags that happen along the way: the bell rings by itself when he sneezes, his tiny arms flap in frustration, the tail swings and balances him, a small bird lands on his head or on the handlebars. A funny moment of success (he steers perfectly for one second and looks proud) followed by a funny failure. THE ANIMATION Smooth, lively, cartoon-style motion with weight, squash and stretch, anticipation and follow-through. The body bobs with each pedal stroke, the tail lags behind, the bike bounces over small bumps. The camera follows the T-rex, with the world moving past him in layers at different speeds for depth. A seamless loop of about 12 seconds. THE BACKGROUND Make the background rich, detailed, atmospheric and full of life, with real depth and lots of small details to discover. It should feel like a full world, not an empty backdrop. Choose the setting and the mood yourself. REQUIREMENTS The animation is an SVG shown on a single web page (index.html) that opens directly in the browser, with no build step and no local server. You may use any animation approach you like (SVG animation, CSS, JavaScript). It starts automatically and loops seamlessly. No buttons, no text, no interface. One square (1:1) composition, centred and as large as possible at any window size, and it looks good on a phone. Original characters and design only.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+12.2M tokens·25m 9s00
Output A, 1 turnTtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video. The bike has no basket, the pelican faces left, and the page stays white.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+145.7K tokens·2m 22s00
Output D, 1 turnOutput 3 / 3KRKeith RyuNov 2Make an animated product demo for Craigslist. Optimize for maximum Twitter virality.LLMClaude Opus 5.5Gen AIGPT Image 2Skill/stageshowSoftwareChatGPT Images+15.7M tokens·22m 13s00
Output A, 1 turnTtamburinsNov 2Make a realistic 3D pelican riding a bicycle in three.js. Single HTML page, no external images or video.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+1405.5K tokens·9m 29s10
Output B, 1 turnECEvan ChaNov 1Build a medieval castle siege in the browser (Three.js + physics, single HTML page, no external assets). Two castles on opposite hills; catapults and trebuchets fire boulders on their own, walls crumble into physics blocks, towers topple, tiny soldiers flee, dust and fire everywhere. Orbit the camera with the mouse and click to fire your own shot. It should feel epic the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+11.5M tokens·21m 6s00
Output B, 1 turnECEvan ChaNov 1Build a cozy living aquarium in the browser (single HTML page, no external assets). Original, adorable fish with personalities school, chase each other, nibble plants and sleep at night; bubbles rise, light ripples across the sand, a little treasure chest burps air. Click to drop food and watch them race for it, tap the glass and they scatter, and a Feed, Lights and New Fish button. It should feel calming and alive the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+11.6M tokens·16m 53s00
Output B, 1 turnECEvan ChaNov 1Build a downhill snowboarding game in the browser (Three.js, single HTML page, no external assets). Carve down an endless procedurally generated mountain with arrow keys, dodge pine trees and rocks, hit ramps for spins and flips with Space, spray powder on every turn, and an avalanche chases you from behind. It should feel fast and fun the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+11.6M tokens·13m 53s00
Output C, 1 turnECEvan ChaNov 1Build a neon synthwave endless highway racer in the browser (Three.js, single HTML page, no external assets). You drive a glowing retro sports car down an infinite grid road toward a giant striped sunset, weaving through traffic with arrow keys, with speed lines, bloom, a pulsing synth soundtrack generated in code, near-miss bonuses and a crash that shatters into polygons. It should feel fast and fun the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+12.4M tokens·18m 40s00
Output C, 1 turnECEvan ChaNov 1Build a top-down zombie survival shooter in the browser (single HTML page, no external assets). Move with WASD, aim with the mouse, shoot with click; endless waves of shambling zombies pour in from the dark with a flashlight cone, muzzle flashes, blood-free goo splats, screen shake, ammo pickups, a shotgun upgrade and a wave counter. It should feel tense and fun the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+1557.6K tokens·10m 45s00
Output C, 1 turnECEvan ChaNov 1Build a falling-sand physics toy in the browser (single HTML page, no external assets). Sand, water, lava, stone, wood, fire, smoke, steam and plants that all interact: lava turns water to steam and stone, fire spreads through wood, plants grow in wet sand. It starts with an hourglass pouring and a volcano erupting by itself, and you paint with the mouse from a material palette. It should feel mesmerizing the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+1842.6K tokens·14m 19s00
Output A, 1 turnECEvan ChaOct 30Build a spooky-cute Halloween night toy in the browser (Three.js, single HTML page, no external assets: model and draw everything in code). A moonlit pumpkin patch on a hill with a crooked haunted house, drifting fog, bats and fireflies. In the center sits a big 3D jack-o'-lantern: drag on it with the mouse to carve its face, and the cuts glow from a flickering candle inside that lights up the ground around it. Ghosts drift out of the house and swirl around; click a ghost and it pops into a burst of candy. Lightning flashes now and then, and the camera slowly orbits on its own. It should feel magical the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+13.2M tokens·25m 42s00
Output B, 1 turnECEvan ChaOct 30Build a real-time, photoreal 3D black hole in the browser (single HTML page, WebGL shaders, no external assets or libraries). Ray-traced gravitational lensing that bends the starfield and the Milky Way behind it, a blazing accretion disk with Doppler beaming (one side brighter and bluer), the Einstein ring and the photon ring, plus a glowing relativistic jet. The camera slowly orbits on its own; drag to orbit, scroll to fall toward the event horizon. Sliders for mass, disk temperature, spin and camera distance; a cinematic bloom and film grain. 60 fps. It should look unreal the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium1.6M tokens·18m 42s00
Output A, 1 turnECEvan ChaOct 28Create a looping pixel-art animation in the browser (single HTML page, canvas, no external assets). An original chubby shiba inu in a red knit scarf walks through a snowy Tokyo side street at night: glowing shop signs, a steaming ramen stall, falling snow, paw prints left in the snow and soft light reflecting off wet pavement. Smooth 8-frame walk cycle, parallax background layers, crisp nearest-neighbor scaling. It should look cute and polished the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+12M tokens·15m 24s00
Output A, 1 turnKRKeith RyuOct 19Create a viral launch demo video for https://evals.ag/ with the following script. Motion must be speedy. Fonts and color, style should all feel like the consistent brand. Another day. Another model. It's hard to keep up. And honestly—should you even care? Will it make better designs? Better videos? Better games? Find your best setup on Evals. Give different AI setups the same task, in a sandbox. Change the model. Add a skill. Give it Blender. Then compare what they actually make. Connect your ChatGPT, Claude, and Higgsfield accounts. Use the subscriptions you already pay for. Pick the result you'd actually use. Keep working on it. Or explore what others made, see how they got there, and try it yourself.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+12.6M tokens·12m 40s10
Output A, 1 turnECEvan ChaOct 1Create an interactive detailed 3D sci-fi armory bay in the browser. Include fictional weapon racks, ammunition crates, industrial panels, cables, textured materials, accent lights, atmospheric shadows and an orbit camera or walk-through. Focus on a cohesive richly detailed visual scene. Deliver a working browser artifact. Source: https://x.com/Bhavani_00007/status/2077798166729208223 (479K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+1980.6K tokens·12m 42s00
Output A, 1 turnECEvan ChaOct 1Make a dynamic 15-second motion graphics video demonstrating exceptional motion design, as a resume showreel. Go all out with art direction, typography, composition, rhythm and transitions. Deliver a playable finished animation and an MP4 if available, not just a plan. Source: https://x.com/shneural/status/2103151003272962130 (1.8M views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+1738.4K tokens·8m 3s00