Output C, 1 turnECEvan ChaNov 4Use Blender (bpy + Cycles, already installed) to model and animate a magic throwing axe, then render a 12-second cinematic shot of it being thrown twice. The axe: dark forged steel with a thin edge and heavy cheeks, an ash haft bent like a bow, two leather wraps, an iron cap and a bronze ring. A rune is cut deep into the blade and burns with a warm amber light. In flight it leaves ribbons of amber light behind it. Throw 1, straight: the axe spins two times per second, time slows down right before impact, and the blade bites into a tree in a burst of sparks. Throw 2, boomerang: the axe flies a wide loop through the air, seen from above in slow motion, then comes straight back to the hand. The spin, arc, speed, impact and return all have to line up, or it looks like a stick flying through the air. Moody forest clearing at dusk, depth of field, motion blur. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, and the .blend file and Python script you used. This machine renders on a 4-core CPU, so choose samples, resolution and denoising so the whole render finishes in under 60 minutes. It should look like a real game trailer the moment it plays. · 4LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareBlender+114.7M tokens·1h 57m 52s00
Output D, 1 turnECEvan ChaNov 4Use Blender (bpy + Cycles, already installed) to make an 8-second cinematic shot of a Rube Goldberg chain reaction on a wooden workshop table. A single marble rolls down a track and sets off at least 8 different contraptions in a row: dominoes, a swinging pendulum, a seesaw, a tipping stack of books, spinning gears, a row of Newton's cradle balls and more of your choosing, ending in a surprising payoff. Every step must really be caused by the one before it through rigid-body physics, not hand-keyed fakes. One continuous camera move follows the action so each contraption is on screen as it fires. Warm studio lighting, depth of field, motion blur. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, and the .blend file and Python script you used. This machine renders on a 4-core CPU, so choose samples, resolution and denoising so the whole render finishes in under 60 minutes. It should make people want to rewatch it the moment it ends.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareBlender+17.5M tokens·51m 57s10
Output C, 1 turnECEvan ChaNov 3Create a 2D animated scene for the web. It must look exactly like real Japanese anime, as if lifted straight out of a finished theatrical feature film. This is traditional hand-drawn 2D animation, not 3D animation, a moving illustration, or stylized web graphics. Deliver the final result as a single standalone HTML file. Use any tools, libraries, references or guides you want, literally anything. Use Studio Ghibli films as the art-style reference for design, linework, painted backgrounds, color and atmosphere. Create an original giant robot as the main character. No humans appear in the scene. Use any tool or technique you like, including 3D, as long as the final result looks 100% like hand-drawn 2D animation. THE SCENE At sunrise, mist hangs over an abandoned forest. A giant robot has knelt there so long that moss, wildflowers and old trees have grown on its body. As a small bird lands on its shoulder, the first ray of sunlight touches its weathered face. Deep in its chest, a faint light flickers on. The ground trembles and birds burst from the treetops. With a deep, creaking groan the robot slowly rises, soil, vines and leaves pouring off its armor. It lifts its head toward a gap in the canopy. Its engines ignite and a huge ring of wind spreads across the whole forest. The robot tears up into the golden sky, leaving a curved trail of light and mist, while leaves swirl down through the sunlight. ANIMATION QUALITY BAR Every frame should look drawn by a professional anime animator and painted by a master background artist for a finished theatrical film. Robot: a heavy, ancient, characterful hand-drawn anime mecha with cel-colored forms, chipped paint, rust, moss and believable weathering. Keep it on-model from every angle, and express emotion through posture and glowing eyes. Linework: confident, delicate hand-inked anime linework with subtle variation in weight and pressure. Color: traditional anime cel coloring with clean color areas, simple hard-edged shadows and a soft, natural palette. Backgrounds: richly detailed hand-painted anime backgrounds in a gouache style, with visible brushstrokes, natural color variation, layered foliage and real depth. Lighting: golden sunrise light, colorful shadows, glowing mist and a soft atmosphere that ties the robot and background together. Animation: genuine hand-drawn anime timing with real weight: strong key poses, natural holds, and overlapping action in vines, grass, leaves, birds and falling debris. The robot rises slowly so it feels enormous, and launches with explosive force. Direction: cinematic anime shots, beautiful composition, thoughtful staging, and pacing that starts quiet, builds tension and ends in a swirling climax. IT MUST NOT LOOK LIKE - 3D: no plastic materials, CGI shading, visible polygons, game-engine lighting or computer-perfect perspective. - SVG or vector art: no simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration or basic gradients. - Web animation: no sliding layers, constant bouncing, floating parts, smooth software easing or puppet-like joint rotation. - AI art: no warped forms, melted details, flicker or a shifting robot design. - Non-anime art: no Western cartoon design, realistic rendering, soft painterly shading on the robot, or generic digital illustration. - Amateur work: no stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders or unfinished details. Feel free to change any part of this prompt if it gets a better result. The result should feel wondrous, nostalgic and full of awe, like an old forgotten dream coming back to life. Before you finish, inspect random frames as still images. If any frame doesn't look exactly like real 2D anime, keep improving it. Don't stop until every frame could pass as a still from a theatrical anime film.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwarePlaywright18.4M tokens·1h 9m 17s00
Output C, 1 turnECEvan ChaNov 3Use Blender (bpy + Cycles, already installed) to make a 5-second cinematic slow-motion VFX shot: a heavy chrome wrecking ball swings in and smashes through a wall of hundreds of glass and gold bricks. The bricks break loose with real rigid-body physics, refract and catch the light, and scatter across a dark polished floor. Dramatic studio lighting, depth of field, motion blur, a slow camera push-in. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, and the .blend file and Python script you used. This machine renders on a 4-core CPU, so choose samples, resolution and denoising so the whole render finishes in under 45 minutes. It should look like a real VFX shot the moment it plays.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareBlender+112.5M tokens·1h 51m 46s00
Output C, 1 turnECEvan ChaNov 3Build a single HTML page: a normal-looking news article with the most evil cookie consent banner ever made. "Reject all" must technically exist and technically work, but use every dark pattern you can think of to keep people from reaching it: buttons that dodge the cursor, fake close buttons, guilt-trip copy, nested settings, hundreds of toggles, countdowns, the banner coming back. Funny, not offensive. No external assets or libraries. It should feel infuriating and hilarious the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareChromium+14.9M tokens·25m 54s00
Output A, 1 turnECEvan ChaNov 1Build a medieval castle siege in the browser (Three.js + physics, single HTML page, no external assets). Two castles on opposite hills; catapults and trebuchets fire boulders on their own, walls crumble into physics blocks, towers topple, tiny soldiers flee, dust and fire everywhere. Orbit the camera with the mouse and click to fire your own shot. It should feel epic the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareChromium+116.8M tokens·56m 7s00
Output A, 1 turnECEvan ChaNov 1Build a top-down zombie survival shooter in the browser (single HTML page, no external assets). Move with WASD, aim with the mouse, shoot with click; endless waves of shambling zombies pour in from the dark with a flashlight cone, muzzle flashes, blood-free goo splats, screen shake, ammo pickups, a shotgun upgrade and a wave counter. It should feel tense and fun the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareChromium+113.7M tokens·48m 22s00
Output A, 1 turnECEvan ChaNov 1Build a cozy living aquarium in the browser (single HTML page, no external assets). Original, adorable fish with personalities school, chase each other, nibble plants and sleep at night; bubbles rise, light ripples across the sand, a little treasure chest burps air. Click to drop food and watch them race for it, tap the glass and they scatter, and a Feed, Lights and New Fish button. It should feel calming and alive the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareChromium+213.3M tokens·39m 27s00
Output A, 1 turnECEvan ChaNov 1Build a neon synthwave endless highway racer in the browser (Three.js, single HTML page, no external assets). You drive a glowing retro sports car down an infinite grid road toward a giant striped sunset, weaving through traffic with arrow keys, with speed lines, bloom, a pulsing synth soundtrack generated in code, near-miss bonuses and a crash that shatters into polygons. It should feel fast and fun the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareChromium+111.6M tokens·35m 38s00
Output A, 1 turnECEvan ChaNov 1Build a downhill snowboarding game in the browser (Three.js, single HTML page, no external assets). Carve down an endless procedurally generated mountain with arrow keys, dodge pine trees and rocks, hit ramps for spins and flips with Space, spray powder on every turn, and an avalanche chases you from behind. It should feel fast and fun the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareGoogle Chrome+16M tokens·30m 41s00
Output B, 1 turnECEvan ChaOct 30Build a spooky-cute Halloween night toy in the browser (Three.js, single HTML page, no external assets: model and draw everything in code). A moonlit pumpkin patch on a hill with a crooked haunted house, drifting fog, bats and fireflies. In the center sits a big 3D jack-o'-lantern: drag on it with the mouse to carve its face, and the cuts glow from a flickering candle inside that lights up the ground around it. Ghosts drift out of the house and swirl around; click a ghost and it pops into a burst of candy. Lightning flashes now and then, and the camera slowly orbits on its own. It should feel magical the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareGoogle Chrome+116.4M tokens·54m 28s00
Output C, 1 turnECEvan ChaOct 30Build a real-time, photoreal 3D black hole in the browser (single HTML page, WebGL shaders, no external assets or libraries). Ray-traced gravitational lensing that bends the starfield and the Milky Way behind it, a blazing accretion disk with Doppler beaming (one side brighter and bluer), the Einstein ring and the photon ring, plus a glowing relativistic jet. The camera slowly orbits on its own; drag to orbit, scroll to fall toward the event horizon. Sliders for mass, disk temperature, spin and camera distance; a cinematic bloom and film grain. 60 fps. It should look unreal the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareChromium+14.8M tokens·53m 47s00
Output C, 1 turnECEvan ChaOct 30Build a single HTML page: a painfully boring corporate SaaS landing page (logo, nav, hero headline, Get Started button, three feature cards, pricing table, footer). A chubby orange cat lives on it and slowly destroys it. The cat wanders around by itself, sits on the headline, swats buttons and cards so they fall off with real physics, knocks the logo off the nav, chases the mouse cursor, kneads the pricing table, and naps in the ruins. Clicking the cat makes it meow and do something worse. Draw the cat with code (canvas, SVG or CSS), no external assets or libraries. Make it adorable and chaotic. It should feel fun the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareGoogle Chrome+111.7M tokens·1h 1m 25s00
Output C, 1 turnECEvan ChaOct 28Build a Tamagotchi-style virtual pet in the browser (single HTML page, no external assets). An original, impossibly cute round blob creature with big sparkly eyes and rosy cheeks lives inside a pastel egg-shaped toy. It idles, blinks, bounces and wobbles on its own, and reacts to everything: feed it and it munches while hearts pop out, play with it and it does a happy spin, pet it on click and it giggles and blushes, turn the lights off and it curls up asleep with little Zzz. Hunger, happiness and energy meters, tiny sound effects, and it grows into a new form after a few minutes. It should feel adorable the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—Software—15.3M tokens·39m 35s00
Output A, 1 turnKRKeith RyuOct 28Make a 2 player Fifa game in the browser where I can play against my friend online (kind of like online chess) by sharing a link. Every major team should be its best ever nostalgic team (e.g. Man Utd 0708 with Ronaldo, Real Madrid the 1st Galacticos, etc). Should be able to pick teams, actual gameplay, etc.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—Software—18.5M tokens·42m 19s00
Output C, 1 turnECEvan ChaOct 28Build an explorable, interactive world in the browser that feels like a world model (single HTML page, Three.js, no external assets). A procedurally generated landscape that keeps generating as you walk, with weather, day/night and objects that react when you touch them: grass bends, water ripples, birds scatter. WASD + mouse look. It should feel alive the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—Software—16.2M tokens·40m 39s00
Output D, 1 turnECEvan ChaOct 28Build an interactive 3D simulation of a bionic, bioluminescent nautilus in the browser (Three.js, single HTML page, no external assets or models). A logarithmic-spiral nacre shell with internal septa chambers, mechanical hydraulic pistons inside, and glowing translucent tentacles that sway and pulse, drifting in a dark deep-sea scene with floating particles. Orbit camera; buttons for cutaway view, full shell, hydraulic core and tentacle close-up; sliders for cutaway angle, pulse speed, glow intensity, tentacle agility and piston rate; a color palette picker and a wireframe toggle; a telemetry HUD with live readouts. 60 fps. It should look unreal the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—Software—15.4M tokens·49m 24s00
Output B, 1 turnECEvan ChaOct 28Build a photorealistic human eye that lives in the browser (single HTML page, WebGL/canvas, no external assets or models). Procedural iris with fibres, crypts, collarette and limbal ring, wet cornea with refraction and reflections, skin pores and lashes. It blinks, saccades and the pupil reacts to light; click for a new iris; sliders for iris color, skin tone and pupil size. 60 fps. It should look unreal the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—Software—22.8M tokens·40m 21s00
Output B, 1 turnECEvan ChaOct 28Create a looping pixel-art animation in the browser (single HTML page, canvas, no external assets). An original chubby shiba inu in a red knit scarf walks through a snowy Tokyo side street at night: glowing shop signs, a steaming ramen stall, falling snow, paw prints left in the snow and soft light reflecting off wet pavement. Smooth 8-frame walk cycle, parallax background layers, crisp nearest-neighbor scaling. It should look cute and polished the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—Software—14.7M tokens·32m 7s00
Output B, 1 turnECEvan ChaOct 21Build a playable Subway Surfers-style 3D endless runner in the browser (Three.js, single page, no external assets). Three lanes of subway tracks through a colorful city, trains coming at you that you dodge, jump onto and run across, barriers to jump or roll under, coins and power-ups (jetpack, magnet, super sneakers), a chasing guard, speed that ramps up, score and coin counter, and a game-over screen with instant restart. Arrow keys or WASD to switch lanes, jump and roll. It should feel fast and fun the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—Software—6M tokens·21m 9s00
Output B, 1 turnECEvan ChaOct 20Build a playable Mario Kart-style 3D kart racer in the browser (Three.js, single page, no external assets). A colorful track with jumps, banked turns and boost pads; 5 AI rivals that actually race you; item boxes with banana peels, homing shells and mushroom boosts; drifting with sparks and a mini-turbo; lap counter, live positions and a finish podium. It should feel fast and chaotic the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—Software—14.4M tokens·47m 15s00
Output A, 1 turnECEvan ChaOct 19Build a playable GTA-style 3D open-world mini city in the browser (Three.js + physics, single page, no external assets). Walk around in third person, steal and drive cars with arcade handling, traffic and pedestrians that react, a wanted-level system with police chases, a minimap and a day/night cycle. It should feel chaotic and fun from the first second.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—Software—22.1M tokens·49m 51s00
Output A, 1 turnECEvan ChaOct 19Design and build a landing page for a fictional luxury brand that sells bottled air from famous places (Everest summit, a Tokyo subway at rush hour, Grandma's kitchen on Sunday). Make it look like a real $10k agency site: bold art direction, scroll-driven animation, product cards with absurd tasting notes, a fake checkout. Single page, no external images: draw everything with code.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—Software—18.1M tokens·33m 49s00