Output D, 1 turnTtamburinsNov 4Use Blender (bpy + Cycles, already installed) to build our galaxy, the Milky Way, and render a 10-second cinematic flythrough of it. The galaxy: a barred spiral the way astronomers map it today. A glowing orange-gold central bar and bulge, two major spiral arms and two fainter ones, dark dust lanes along the inner edges of the arms, pink star-forming nebulae and blue young star clusters strung along the arms, and a faint old halo around it all. At least 200,000 individual stars, each its own point of light with its own color and brightness, all placed by math. No images, no downloaded textures, no HDRIs, no stock assets. The shot: 0 to 3 s, the whole galaxy face-on from far above, turning slowly. 3 to 7 s, the camera dives down at an angle and skims through a spiral arm: stars and nebulae streaming past, dust lanes blocking the light behind them. 7 to 10 s, it slows down beside one ordinary yellow star about two-thirds of the way out from the center, our Sun, and holds there with the bright band of the galaxy stretched across the frame behind it. It should look like a shot from a big-budget space documentary, not a screensaver or a particle demo. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, the .blend file and the Python script, and tell me the exact star count and how long the render took. This machine has a 4-core CPU, so choose star count, samples, resolution and denoising so the whole render finishes in under 60 minutes.LLMGPT-6.1 TerraGen AI—Skill—SoftwareFFmpeg+1194.5K tokens·12m 49s00
Output B, 1 turnTtamburinsNov 4Evals.ag promo film: 45 seconds, Apple / Higgsfield-style motion graphics Your mission: make a 45-second promo video for evals.ag, the site where you give one prompt to several AI models side by side and see what each one actually made, and what it really used to make it. The bar: an Apple product film or a Higgsfield launch video. Bold kinetic type, cuts on the beat of a strong music track, the real product UI pushed in close, full-bleed footage. Not a slideshow, not a plain screen recording with captions. It must show: 1. How evals is really used, on the real site (https://evals.ag): New run → type a prompt → pick several AI models and a Gen AI model → the run builds every option side by side → open an output and its "Actually observed" panel (the models it really used, tokens, runtime) → vote. Capture the real pages yourself; never mock up the UI. 2. The most dynamic results made on evals, full-bleed, each labeled with its model exactly as evals shows it. Use these: - 3D ink-wash game, Claude Fable 5.1, 2nd turn: https://evals.ag/outputs/out_2EZ8MK3JNBFPN8VTHF3E3RTQ1M - Web-swinging city in pure code, Claude Fable 5.1: https://evals.ag/outputs/out_7ECA3V3J211PM73F1M93NPH0V0 - Naruto live stage show, one AI director on 4 video models: https://evals.ag/runs/run_0FEWK0JDXA0K499DCNAFEJDYZF - Naruto live-action opening, Veo 3.1: https://evals.ag/outputs/out_1QP1J7JH3ZZEZEPVMG3RYHW0CK - The Odyssey opening on 4 video models: https://evals.ag/runs/run_10GW1FCFXGG17KY1Q2PJP7F7PH - T-rex on a bike, Claude Fable 5.1: https://evals.ag/outputs/out_517HGB9FC9NYCM34K3GWE118RZ - Vox-style Beethoven reel, Claude Fable 5.1: https://evals.ag/outputs/out_3M4PKHHEPG6VD82TN8AREFX6JB 3. One message the viewer remembers, in your own words, ending on the evals.ag logo. Use evals.ag's own look (background #fafaf8, ink #22211f, accent #a13a2b, Pretendard). Every model name and number on screen must come from the outputs themselves. Deliver one 1920x1080 MP4 with sound, plus a short list of every clip and screen you used.LLMGPT-6.1 TerraGen AI—Skill—SoftwareChromium+21M tokens·15m 55s00
Output D, 1 turnTtamburinsNov 4Use Blender (bpy + Cycles, already installed) to model and animate a rose made of jewels inside a clear glass bell jar, then render a 10-second cinematic shot of an arrow flying straight at it. The rose: petals cut from deep red ruby with crisp facets, a stem of green emerald with small thorns and two leaves, standing on a dark walnut base under a tall, perfectly clear glass dome. Light should bend through the glass and sparkle in every facet. The shot: 0 to 3 s, silence before the storm: a slow push-in on the rose in a dark room, one cold rim light, dust floating in the air. 3 to 4 s, an arrow bursts out of the darkness toward the jar. 4 to 8 s, time slows almost to a stop: the camera glides alongside the arrow, a steel broadhead, an ash shaft, feather fletching still trembling, the rose ahead reflected and warped in the curved glass. 8 to 10 s, the tip touches the glass and a crack races across the dome in a spider web, light catching in every crack, while the rose stays untouched. Hold on that frame. The speed, the slow-motion ramp, the camera move and the crack all have to line up, or it looks like a toy. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, and the .blend file and Python script you used. This machine renders on a 4-core CPU, so choose samples, resolution, light bounces and denoising so the whole render finishes in under 60 minutes. It should feel like a movie trailer shot the moment it plays.LLMGPT-6.1 TerraGen AI—Skill—SoftwareBlender+1107.2K tokens·29m 20s00
Output B, 1 turnTtamburinsNov 4Build a complex, cinematic 2D animation as a single standalone HTML file, using WebGL with GLSL shaders and a 2D Canvas. No external assets, images or libraries: draw and shade everything in code. The scene: an original masked hero swings through a dense, towering city at golden hour, shot from a steep high angle looking down the street canyons. They fire glowing web lines that snap onto rooftops, swing in long arcs with real momentum, let go at the top of the arc, flip through the air and shoot the next line before they fall. The camera chases them through the buildings. The city should feel enormous and alive: hundreds of buildings with lit windows, rooftop water towers and details, traffic far below, warm sunlight and long shadows, haze and depth. Use shaders for lighting, atmosphere and motion blur, and the 2D canvas for the hero, the web lines and particles. Swing physics should come from a real pendulum, not canned paths. It should run on its own forever with no input, at 60 fps in a normal laptop browser, and feel fast and fun the moment it loads.LLMGPT-6.1 TerraGen AI—Skill—SoftwareChromium+1145.4K tokens·9m 10s00
Output B, 1 turnTtamburinsNov 4Ink Wanderer: a playable 3D game in one web page Your mission: build an original third-person 3D platformer that runs in the browser (Three.js is fine). The player is a lone traveler in a straw hat and a dark cloak, crossing a misty ink-painted mountain world: stone ledges over waterfalls, crumbling cliff stairs, blocks hanging on ropes, a wooden raft, and a torii gate at the summit. It should feel like walking into a moving sumi-e painting. It has to be a real game, not a demo: WASD to move, Space to jump, mouse or arrow keys to turn the camera, a camera that follows smoothly, jumps that feel good. At least 3 short areas, each adding one new idea (a moving platform, a simple puzzle such as a lever or pressure plate, a patrolling enemy you avoid or knock off the edge), checkpoints when you fall, and an ending when you reach the gate. The look is the point: ink-wash shading, paper texture, brush-stroke outlines, drifting mist, and a single warm accent colour. Make or generate every asset yourself; original designs only. The bar: someone just built a game like this in 24 hours with six different tools and a lot of hand work. Show what one prompt can do. Deliver one finished game as a single playable web page (index.html plus any files it needs).LLMGPT-6.1 TerraGen AI—Skill—SoftwareChromium+1272.1K tokens·13m 22s00
Output B, 1 turnECEvan ChaNov 4Use Blender (bpy + Cycles, already installed) to model and animate a magic throwing axe, then render a 12-second cinematic shot of it being thrown twice. The axe: dark forged steel with a thin edge and heavy cheeks, an ash haft bent like a bow, two leather wraps, an iron cap and a bronze ring. A rune is cut deep into the blade and burns with a warm amber light. In flight it leaves ribbons of amber light behind it. Throw 1, straight: the axe spins two times per second, time slows down right before impact, and the blade bites into a tree in a burst of sparks. Throw 2, boomerang: the axe flies a wide loop through the air, seen from above in slow motion, then comes straight back to the hand. The spin, arc, speed, impact and return all have to line up, or it looks like a stick flying through the air. Moody forest clearing at dusk, depth of field, motion blur. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, and the .blend file and Python script you used. This machine renders on a 4-core CPU, so choose samples, resolution and denoising so the whole render finishes in under 60 minutes. It should look like a real game trailer the moment it plays.LLMGPT-6.1 TerraGen AI—Skill—SoftwareBlender+1100.4K tokens·23m 24s00
Output C, 1 turnECEvan ChaNov 4Build a dancing Muse: a cute 3D plush mascot with a chubby body, a cream fluffy hood around a round peach face, two small black eyes, rosy cheeks and a tiny smile, short stubby arms and legs, wearing a red hockey jersey with white stripes and black shorts. It dances on its own as soon as the page opens: a real choreographed loop with bounces, arm waves, a spin, a hip sway and a big finish pose, under colorful stage lights with confetti. The fur should look soft and the moves should feel bouncy and alive, with squash and stretch. One self-contained HTML file, no external assets, and it should fill any window. It should feel joyful the moment it loads.LLMGPT-6.1 TerraGen AI—Skill—SoftwareChromium+127K tokens·1m 58s00
Output B, 1 turnECEvan ChaNov 4Use Blender (bpy + Cycles, already installed) to make an 8-second cinematic shot of a Rube Goldberg chain reaction on a wooden workshop table. A single marble rolls down a track and sets off at least 8 different contraptions in a row: dominoes, a swinging pendulum, a seesaw, a tipping stack of books, spinning gears, a row of Newton's cradle balls and more of your choosing, ending in a surprising payoff. Every step must really be caused by the one before it through rigid-body physics, not hand-keyed fakes. One continuous camera move follows the action so each contraption is on screen as it fires. Warm studio lighting, depth of field, motion blur. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, and the .blend file and Python script you used. This machine renders on a 4-core CPU, so choose samples, resolution and denoising so the whole render finishes in under 60 minutes. It should make people want to rewatch it the moment it ends.LLMGPT-6.1 TerraGen AI—Skill—SoftwareBlender+152.9K tokens·13m 3s10
Output B, 1 turnECEvan ChaNov 3Create a 2D animated scene for the web. It must look exactly like real Japanese anime, as if lifted straight out of a finished theatrical feature film. This is traditional hand-drawn 2D animation, not 3D animation, a moving illustration, or stylized web graphics. Deliver the final result as a single standalone HTML file. Use any tools, libraries, references or guides you want, literally anything. Use Studio Ghibli films as the art-style reference for design, linework, painted backgrounds, color and atmosphere. Create an original giant robot as the main character. No humans appear in the scene. Use any tool or technique you like, including 3D, as long as the final result looks 100% like hand-drawn 2D animation. THE SCENE At sunrise, mist hangs over an abandoned forest. A giant robot has knelt there so long that moss, wildflowers and old trees have grown on its body. As a small bird lands on its shoulder, the first ray of sunlight touches its weathered face. Deep in its chest, a faint light flickers on. The ground trembles and birds burst from the treetops. With a deep, creaking groan the robot slowly rises, soil, vines and leaves pouring off its armor. It lifts its head toward a gap in the canopy. Its engines ignite and a huge ring of wind spreads across the whole forest. The robot tears up into the golden sky, leaving a curved trail of light and mist, while leaves swirl down through the sunlight. ANIMATION QUALITY BAR Every frame should look drawn by a professional anime animator and painted by a master background artist for a finished theatrical film. Robot: a heavy, ancient, characterful hand-drawn anime mecha with cel-colored forms, chipped paint, rust, moss and believable weathering. Keep it on-model from every angle, and express emotion through posture and glowing eyes. Linework: confident, delicate hand-inked anime linework with subtle variation in weight and pressure. Color: traditional anime cel coloring with clean color areas, simple hard-edged shadows and a soft, natural palette. Backgrounds: richly detailed hand-painted anime backgrounds in a gouache style, with visible brushstrokes, natural color variation, layered foliage and real depth. Lighting: golden sunrise light, colorful shadows, glowing mist and a soft atmosphere that ties the robot and background together. Animation: genuine hand-drawn anime timing with real weight: strong key poses, natural holds, and overlapping action in vines, grass, leaves, birds and falling debris. The robot rises slowly so it feels enormous, and launches with explosive force. Direction: cinematic anime shots, beautiful composition, thoughtful staging, and pacing that starts quiet, builds tension and ends in a swirling climax. IT MUST NOT LOOK LIKE - 3D: no plastic materials, CGI shading, visible polygons, game-engine lighting or computer-perfect perspective. - SVG or vector art: no simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration or basic gradients. - Web animation: no sliding layers, constant bouncing, floating parts, smooth software easing or puppet-like joint rotation. - AI art: no warped forms, melted details, flicker or a shifting robot design. - Non-anime art: no Western cartoon design, realistic rendering, soft painterly shading on the robot, or generic digital illustration. - Amateur work: no stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders or unfinished details. Feel free to change any part of this prompt if it gets a better result. The result should feel wondrous, nostalgic and full of awe, like an old forgotten dream coming back to life. Before you finish, inspect random frames as still images. If any frame doesn't look exactly like real 2D anime, keep improving it. Don't stop until every frame could pass as a still from a theatrical anime film.LLMGPT-6.1 TerraGen AI—Skill—SoftwareChromium+177.2K tokens·3m 2s00
Output B, 1 turnECEvan ChaNov 3Use Blender (bpy + Cycles, already installed) to make a 6-second cinematic nature-documentary shot of a brown pelican in flight: it glides low over rolling ocean waves at golden hour, beats its huge wings, then folds them back and plunge-dives into the water with a big splash. Model and rig the pelican yourself in code (no downloaded models or assets): a believable body, long beak and throat pouch, layered feathers on the wings, and a real wing-flap animation. A low tracking camera follows it with depth of field and motion blur. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, and the .blend file and Python script you used. This machine renders on a 4-core CPU, so choose samples, resolution and denoising so the whole render finishes in under 45 minutes. It should look like a real wildlife documentary shot the moment it plays.LLMGPT-6.1 TerraGen AI—Skill—SoftwareBlender+193.2K tokens·44m 4s10
Output B, 1 turnECEvan ChaNov 3Use Blender (bpy + Cycles, already installed) to make a 5-second cinematic slow-motion VFX shot: a heavy chrome wrecking ball swings in and smashes through a wall of hundreds of glass and gold bricks. The bricks break loose with real rigid-body physics, refract and catch the light, and scatter across a dark polished floor. Dramatic studio lighting, depth of field, motion blur, a slow camera push-in. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, and the .blend file and Python script you used. This machine renders on a 4-core CPU, so choose samples, resolution and denoising so the whole render finishes in under 45 minutes. It should look like a real VFX shot the moment it plays.LLMGPT-6.1 TerraGen AI—Skill—SoftwareBlender+1124.1K tokens·41m 8s00
Output B, 1 turnECEvan ChaNov 3Build a single HTML page: a normal-looking news article with the most evil cookie consent banner ever made. "Reject all" must technically exist and technically work, but use every dark pattern you can think of to keep people from reaching it: buttons that dodge the cursor, fake close buttons, guilt-trip copy, nested settings, hundreds of toggles, countdowns, the banner coming back. Funny, not offensive. No external assets or libraries. It should feel infuriating and hilarious the moment it loads.LLMGPT-6.1 TerraGen AI—Skill—Software—12.1K tokens·1m 9s00
Output B, 1 turnTtamburinsNov 2Create a 2D anime scene for the web. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic. Deliver the final result as a single, self-contained HTML file. Use any tools, libraries, references, guides, literally anything etc. Use Studio Ghibli films as the art style reference for the design, line work, painted backgrounds, color, and atmosphere. Create an original giant robot as the main character. No people appear in the scene. Use any tools or techniques you want, including 3D, as long as the final result looks 100% like hand-drawn 2D anime. SCENE At sunrise, mist hangs over an abandoned forest. A giant robot has knelt here for so long that moss, wildflowers, and old trees have grown over its body. A small bird lands on its shoulder as the first ray of sunlight reaches its weathered face. Deep inside its chest, a faint light flickers on. The ground trembles and birds burst from the treetops. With a deep, creaking groan, the robot slowly rises as soil, vines, and leaves pour from its armor. It lifts its head toward a gap in the canopy. The engines ignite, sending a great ring of wind across the forest. The robot tears into the golden sky, leaving a curving trail of light and mist as leaves spiral down through the sunbeams. ANIME QUALITY STANDARD Every frame must look as if it was drawn by professional anime animators and painted by master background artists for a finished theatrical film. Robot: A hand-drawn anime mecha that feels heavy, ancient, and full of personality, with cel-colored forms, chipped paint, rust, moss, and believable weathering. Keep it on-model from every angle, and let its posture and glowing eyes express emotion. Line art: Confident, delicate, hand-inked anime line work with subtle variation in thickness and pressure. Coloring: Traditional anime cel coloring with clean color areas, simple hard-edged shadows, and a soft, natural palette. Backgrounds: Richly detailed, hand-painted anime backgrounds in a gouache style, with visible brushwork, natural color variation, layered foliage, and real depth. Lighting: Golden sunrise light, colorful shadows, glowing mist, and soft atmosphere that unite the robot and background. Animation: Authentic hand-drawn anime timing with real weight, strong key poses, natural holds, and overlapping movement in vines, grass, leaves, birds, and falling debris. The robot should rise slowly and feel massive, then launch with explosive power. Direction: Cinematic anime shots, beautiful composition, thoughtful staging, and pacing that starts quietly, builds tension, and ends in a soaring climax. IT MUST NOT LOOK LIKE - 3D: No plastic materials, CGI shading, visible polygons, game-engine lighting, or computer-perfect perspective. - SVG or vector art: No simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration, or basic gradients. - Web animation: No sliding layers, constant bobbing, floating parts, smooth software easing, or puppet-like joint rotation. You are free to change any part of the prompt, if it would result, in better results. - AI art: No warped shapes, melted details, flickering, or changing robot designs. - Non-anime art: No Western cartoon designs, realistic rendering, soft painterly shading on the robot, or generic digital illustration. - Amateur work: No stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders, or unfinished details. The result should feel awe-inspiring, nostalgic, and full of wonder, like the moment an old forgotten dream comes back to life. Before finishing, inspect random frames as still images. If any frame does not look completely like real 2D anime, keep improving it. Do not stop until every frame could pass as a still from a theatrical anime film.LLMGPT-6.1 TerraGen AI—Skill—SoftwareChromium+1308.8K tokens·19m 46s10
Output B, 1 turnTtamburinsNov 2Create a 2D anime scene for the web. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic. Deliver the final result as a single, self-contained HTML file. Use any tools, libraries, references, guides, literally anything etc. Use Studio Ghibli films as the art style reference for the design, line work, painted backgrounds, color, and atmosphere. Create an original giant robot as the main character. No people appear in the scene. Use any tools or techniques you want, including 3D, as long as the final result looks 100% like hand-drawn 2D anime. SCENE At sunrise, mist hangs over an abandoned forest. A giant robot has knelt here for so long that moss, wildflowers, and old trees have grown over its body. A small bird lands on its shoulder as the first ray of sunlight reaches its weathered face. Deep inside its chest, a faint light flickers on. The ground trembles and birds burst from the treetops. With a deep, creaking groan, the robot slowly rises as soil, vines, and leaves pour from its armor. It lifts its head toward a gap in the canopy. The engines ignite, sending a great ring of wind across the forest. The robot tears into the golden sky, leaving a curving trail of light and mist as leaves spiral down through the sunbeams. ANIME QUALITY STANDARD Every frame must look as if it was drawn by professional anime animators and painted by master background artists for a finished theatrical film. Robot: A hand-drawn anime mecha that feels heavy, ancient, and full of personality, with cel-colored forms, chipped paint, rust, moss, and believable weathering. Keep it on-model from every angle, and let its posture and glowing eyes express emotion. Line art: Confident, delicate, hand-inked anime line work with subtle variation in thickness and pressure. Coloring: Traditional anime cel coloring with clean color areas, simple hard-edged shadows, and a soft, natural palette. Backgrounds: Richly detailed, hand-painted anime backgrounds in a gouache style, with visible brushwork, natural color variation, layered foliage, and real depth. Lighting: Golden sunrise light, colorful shadows, glowing mist, and soft atmosphere that unite the robot and background. Animation: Authentic hand-drawn anime timing with real weight, strong key poses, natural holds, and overlapping movement in vines, grass, leaves, birds, and falling debris. The robot should rise slowly and feel massive, then launch with explosive power. Direction: Cinematic anime shots, beautiful composition, thoughtful staging, and pacing that starts quietly, builds tension, and ends in a soaring climax. IT MUST NOT LOOK LIKE - 3D: No plastic materials, CGI shading, visible polygons, game-engine lighting, or computer-perfect perspective. - SVG or vector art: No simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration, or basic gradients. - Web animation: No sliding layers, constant bobbing, floating parts, smooth software easing, or puppet-like joint rotation. You are free to change any part of the prompt, if it would result, in better results. - AI art: No warped shapes, melted details, flickering, or changing robot designs. - Non-anime art: No Western cartoon designs, realistic rendering, soft painterly shading on the robot, or generic digital illustration. - Amateur work: No stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders, or unfinished details. The result should feel awe-inspiring, nostalgic, and full of wonder, like the moment an old forgotten dream comes back to life. Before finishing, inspect random frames as still images. If any frame does not look completely like real 2D anime, keep improving it. Do not stop until every frame could pass as a still from a theatrical anime film.LLMGPT-6.1 TerraGen AISeedance 2.0Skill—SoftwareChromium+2697.8K tokens·12m 28s00
Output B, 1 turnTtamburinsNov 2Create an animated SVG: a T-rex trying to ride a bicycle. His tiny arms can't reach the handlebars. THE CHARACTER A big, expressive, original cartoon T-rex with a clear personality: a huge head, tiny arms, a thick tail, strong legs, big expressive eyes and eyebrows, a toothy grin that changes with what is happening (confident, worried, determined, embarrassed). Good anatomy and proportions that read clearly even at a small size. Clean outlines, soft shading, a consistent art style. THE BICYCLE A real-looking bicycle with a frame, two wheels with spokes, a chain, pedals, a saddle, a bell and handlebars. It must look believable and mechanically correct: the chain moves, the pedals turn with the legs, the wheels spin at the right speed for the motion. The T-rex's legs really pedal. The tiny arms keep reaching and failing to touch the handlebars. THE COMEDY (the animation is about the struggle) The T-rex tries to steer with his chin, his tail, his head, or by leaning, and the bike wobbles. He almost falls, recovers, then tries again. Little gags that happen along the way: the bell rings by itself when he sneezes, his tiny arms flap in frustration, the tail swings and balances him, a small bird lands on his head or on the handlebars. A funny moment of success (he steers perfectly for one second and looks proud) followed by a funny failure. THE ANIMATION Smooth, lively, cartoon-style motion with weight, squash and stretch, anticipation and follow-through. The body bobs with each pedal stroke, the tail lags behind, the bike bounces over small bumps. The camera follows the T-rex, with the world moving past him in layers at different speeds for depth. A seamless loop of about 12 seconds. THE BACKGROUND Make the background rich, detailed, atmospheric and full of life, with real depth and lots of small details to discover. It should feel like a full world, not an empty backdrop. Choose the setting and the mood yourself. REQUIREMENTS The animation is an SVG shown on a single web page (index.html) that opens directly in the browser, with no build step and no local server. You may use any animation approach you like (SVG animation, CSS, JavaScript). It starts automatically and loops seamlessly. No buttons, no text, no interface. One square (1:1) composition, centred and as large as possible at any window size, and it looks good on a phone. Original characters and design only.LLMGPT-6.1 TerraGen AI—Skill—SoftwareChromium+1183.8K tokens·13m 13s00
Output B, 1 turnTtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video. The bike has no basket, the pelican faces left, and the page stays white.LLMGPT-6.1 TerraGen AI—Skill—SoftwareChromium+118.7K tokens·4m 17s00
Output B, 1 turnTtamburinsNov 2Make a realistic 3D pelican riding a bicycle in three.js. Single HTML page, no external images or video.LLMGPT-6.1 TerraGen AI—Skill—SoftwareChromium+1121.9K tokens·6m 24s10
Output B, 1 turnTtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video. No background elements.LLMGPT-6.1 TerraGen AI—Skill—SoftwareChromium+121.4K tokens·3m 25s00
Output A, 1 turnTtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video.LLMGPT-6.1 TerraGen AI—Skill—SoftwareGoogle Chrome+127.9K tokens·3m 25s00
Output C, 1 turnECEvan ChaNov 1Build a medieval castle siege in the browser (Three.js + physics, single HTML page, no external assets). Two castles on opposite hills; catapults and trebuchets fire boulders on their own, walls crumble into physics blocks, towers topple, tiny soldiers flee, dust and fire everywhere. Orbit the camera with the mouse and click to fire your own shot. It should feel epic the moment it loads.LLMGPT-6.1 TerraGen AI—Skill—SoftwareGoogle Chrome+141.3K tokens·4m 9s00
Output D, 1 turnECEvan ChaNov 1Build a cozy rainy-night lo-fi room in the browser (Three.js, single HTML page, no external assets). A tiny isometric bedroom diorama: rain streaks down the window over a glowing city, a cat sleeps on the desk and its tail flicks, steam rises from a mug, a record player spins, desk lamp light flickers, and a lo-fi beat is generated in code. Slowly orbits on its own; drag to look around. It should feel cozy the moment it loads.LLMGPT-6.1 TerraGen AI—Skill—Software—12.4K tokens·2m 41s00
Output C, 1 turnECEvan ChaNov 1Build a downhill snowboarding game in the browser (Three.js, single HTML page, no external assets). Carve down an endless procedurally generated mountain with arrow keys, dodge pine trees and rocks, hit ramps for spins and flips with Space, spray powder on every turn, and an avalanche chases you from behind. It should feel fast and fun the moment it loads.LLMGPT-6.1 TerraGen AI—Skill—SoftwareGoogle Chrome+124.5K tokens·2m 19s00
Output D, 1 turnECEvan ChaNov 1Build a falling-sand physics toy in the browser (single HTML page, no external assets). Sand, water, lava, stone, wood, fire, smoke, steam and plants that all interact: lava turns water to steam and stone, fire spreads through wood, plants grow in wet sand. It starts with an hourglass pouring and a volcano erupting by itself, and you paint with the mouse from a material palette. It should feel mesmerizing the moment it loads.LLMGPT-6.1 TerraGen AI—Skill—Software—21.1K tokens·2m 54s00
Output C, 1 turnECEvan ChaNov 1Build a cozy living aquarium in the browser (single HTML page, no external assets). Original, adorable fish with personalities school, chase each other, nibble plants and sleep at night; bubbles rise, light ripples across the sand, a little treasure chest burps air. Click to drop food and watch them race for it, tap the glass and they scatter, and a Feed, Lights and New Fish button. It should feel calming and alive the moment it loads.LLMGPT-6.1 TerraGen AI—Skill—Software—20.4K tokens·1m 5s00
Output B, 1 turnTtamburinsOct 30Make a browser animation of a zebra running across the African savanna, side view, like a nature documentary shot. Get the gallop right: legs, body bounce, head, mane and tail all moving like a real zebra. Golden-hour light, grass that sways, acacia trees and distant hills with parallax, dust kicked up by the hooves. It should loop smoothly and look great the moment it loads. Single HTML page, no external images or video. · 3LLMGPT-6.1 TerraGen AI—Skill—Software—9.9K tokens·1m 13s00
Output B, 1 turnTtamburinsOct 30Build an interactive 3D jelly gummy bear in the browser that I can grab, squish, stretch and fling with my mouse or finger. Use real soft-body physics so it wobbles, jiggles and slowly settles, and keeps its volume when squashed. Make it look edible: translucent, glossy, light glowing through it, a soft shadow on a clean studio backdrop. Add a few toys: drop it from above, poke it, switch flavours (colours), and a firmness slider. Make it feel deeply satisfying to play with. Deliver one working page, no prerecorded video.LLMGPT-6.1 TerraGen AI—Skill—SoftwareGoogle Chrome+136.4K tokens·1m 50s00
Output B, 1 turnTtamburinsOct 30Build a beautiful, animated 3D miniature of a Tokyo railway crossing on a rainy night, running in the browser. A warmly lit commuter train passes through a dense neighborhood of small shops, narrow streets, utility poles, and glowing signs. The crossing lights flash and the barriers lower before the train arrives, then rise after the final carriage passes. Rain falls through the scene, and the train’s windows and street lights reflect across the wet road. Make it feel like a carefully crafted miniature film set, with convincing depth, rich materials, atmospheric lighting, and small details that reward a closer look. Choose a strong camera composition that makes the scene immediately captivating. The full crossing sequence should repeat smoothly. Include orbit controls and a pause/resume button. Deliver a working scene with actual animated geometry, not a static image or prerecorded video. You may choose the implementation and tools. use higgsfieldLLMGPT-6.1 TerraGen AI—Skill—SoftwareGoogle Chrome+1146.4K tokens·1m 44s00
Output D, 1 turnECEvan ChaOct 30Build a spooky-cute Halloween night toy in the browser (Three.js, single HTML page, no external assets: model and draw everything in code). A moonlit pumpkin patch on a hill with a crooked haunted house, drifting fog, bats and fireflies. In the center sits a big 3D jack-o'-lantern: drag on it with the mouse to carve its face, and the cuts glow from a flickering candle inside that lights up the ground around it. Ghosts drift out of the house and swirl around; click a ghost and it pops into a burst of candy. Lightning flashes now and then, and the camera slowly orbits on its own. It should feel magical the moment it loads.LLMGPT-6.1 TerraGen AI—Skill—Software—12.4K tokens·1m 25s00
Output A, 1 turnTtamburinsOct 30Build a beautiful real-time 3D miniature in the browser: a tiny floating island at golden hour. A lighthouse on the cliff sweeps its beam, wooden boats gently rock in a small harbor on glittering water, a waterfall spills off the island's edge into the clouds below, seagulls circle overhead, and warm windows light up as the sky slowly turns to dusk. Make it feel like a handcrafted miniature with rich materials, soft shadows and small details that reward a closer look. Pick a captivating camera that slowly orbits the island, and include orbit controls. Deliver a working scene with real animated geometry, not a static image or a prerecorded video.LLMGPT-6.1 TerraGen AI—Skill—SoftwareGoogle Chrome+124.2K tokens·1m 35s00
Output A, 1 turnECEvan ChaOct 30Build a real-time, photoreal 3D black hole in the browser (single HTML page, WebGL shaders, no external assets or libraries). Ray-traced gravitational lensing that bends the starfield and the Milky Way behind it, a blazing accretion disk with Doppler beaming (one side brighter and bluer), the Einstein ring and the photon ring, plus a glowing relativistic jet. The camera slowly orbits on its own; drag to orbit, scroll to fall toward the event horizon. Sliders for mass, disk temperature, spin and camera distance; a cinematic bloom and film grain. 60 fps. It should look unreal the moment it loads.LLMGPT-6.1 TerraGen AI—Skill—SoftwareGoogle Chrome+139.9K tokens·2m 6s00
Output B, 1 turnECEvan ChaOct 30Build a single HTML page: a painfully boring corporate SaaS landing page (logo, nav, hero headline, Get Started button, three feature cards, pricing table, footer). A chubby orange cat lives on it and slowly destroys it. The cat wanders around by itself, sits on the headline, swats buttons and cards so they fall off with real physics, knocks the logo off the nav, chases the mouse cursor, kneads the pricing table, and naps in the ruins. Clicking the cat makes it meow and do something worse. Draw the cat with code (canvas, SVG or CSS), no external assets or libraries. Make it adorable and chaotic. It should feel fun the moment it loads.LLMGPT-6.1 TerraGen AI—Skill—Software—13.2K tokens·1m 17s00
Output B, 1 turnECEvan ChaOct 28Build a Tamagotchi-style virtual pet in the browser (single HTML page, no external assets). An original, impossibly cute round blob creature with big sparkly eyes and rosy cheeks lives inside a pastel egg-shaped toy. It idles, blinks, bounces and wobbles on its own, and reacts to everything: feed it and it munches while hearts pop out, play with it and it does a happy spin, pet it on click and it giggles and blushes, turn the lights off and it curls up asleep with little Zzz. Hunger, happiness and energy meters, tiny sound effects, and it grows into a new form after a few minutes. It should feel adorable the moment it loads.LLMGPT-6.1 TerraGen AI—Skill—Software—13.6K tokens·1m 18s00
Output B, 1 turnKRKeith RyuOct 28Make a 2 player Fifa game in the browser where I can play against my friend online (kind of like online chess) by sharing a link. Every major team should be its best ever nostalgic team (e.g. Man Utd 0708 with Ronaldo, Real Madrid the 1st Galacticos, etc). Should be able to pick teams, actual gameplay, etc.LLMGPT-6.1 TerraGen AI—Skill—Software—44.8K tokens·2m 5s00
Output B, 1 turnECEvan ChaOct 28Build an explorable, interactive world in the browser that feels like a world model (single HTML page, Three.js, no external assets). A procedurally generated landscape that keeps generating as you walk, with weather, day/night and objects that react when you touch them: grass bends, water ripples, birds scatter. WASD + mouse look. It should feel alive the moment it loads.LLMGPT-6.1 TerraGen AI—Skill—Software—12.2K tokens·1m 15s00
Output C, 1 turnECEvan ChaOct 28Build an interactive 3D simulation of a bionic, bioluminescent nautilus in the browser (Three.js, single HTML page, no external assets or models). A logarithmic-spiral nacre shell with internal septa chambers, mechanical hydraulic pistons inside, and glowing translucent tentacles that sway and pulse, drifting in a dark deep-sea scene with floating particles. Orbit camera; buttons for cutaway view, full shell, hydraulic core and tentacle close-up; sliders for cutaway angle, pulse speed, glow intensity, tentacle agility and piston rate; a color palette picker and a wireframe toggle; a telemetry HUD with live readouts. 60 fps. It should look unreal the moment it loads.LLMGPT-6.1 TerraGen AI—Skill—Software—40.7K tokens·1m 55s00
Output C, 1 turnECEvan ChaOct 28Build a photorealistic human eye that lives in the browser (single HTML page, WebGL/canvas, no external assets or models). Procedural iris with fibres, crypts, collarette and limbal ring, wet cornea with refraction and reflections, skin pores and lashes. It blinks, saccades and the pupil reacts to light; click for a new iris; sliders for iris color, skin tone and pupil size. 60 fps. It should look unreal the moment it loads.LLMGPT-6.1 TerraGen AI—Skill—Software—11.7K tokens·58.1s00
Output C, 1 turnECEvan ChaOct 28Create a looping pixel-art animation in the browser (single HTML page, canvas, no external assets). An original chubby shiba inu in a red knit scarf walks through a snowy Tokyo side street at night: glowing shop signs, a steaming ramen stall, falling snow, paw prints left in the snow and soft light reflecting off wet pavement. Smooth 8-frame walk cycle, parallax background layers, crisp nearest-neighbor scaling. It should look cute and polished the moment it loads.LLMGPT-6.1 TerraGen AI—Skill—Software—10.2K tokens·1m 8s00
Output B, 1 turnECEvan ChaOct 27Build a playable Rocket League-style car soccer game in the browser (Three.js, single page, no external assets). A neon stadium with curved walls you can drive up, a giant bouncing ball and two glowing goals; a 2v2 match where you and an AI teammate face two AI rivals that chase the ball, rotate and defend; jump, double-jump flips and a boost meter that refills from boost pads; goal explosions with a slow-mo moment, a scoreboard and a 2-minute match clock. WASD or arrows to drive, Space to jump, Shift to boost. It should feel fast and chaotic the moment it loads.LLMGPT-6.1 TerraGen AI—Skill—Software—13.1K tokens·1m 12s00