Output D, 1 turnTtamburinsNov 4Use Blender (bpy + Cycles, already installed) to build our galaxy, the Milky Way, and render a 10-second cinematic flythrough of it. The galaxy: a barred spiral the way astronomers map it today. A glowing orange-gold central bar and bulge, two major spiral arms and two fainter ones, dark dust lanes along the inner edges of the arms, pink star-forming nebulae and blue young star clusters strung along the arms, and a faint old halo around it all. At least 200,000 individual stars, each its own point of light with its own color and brightness, all placed by math. No images, no downloaded textures, no HDRIs, no stock assets. The shot: 0 to 3 s, the whole galaxy face-on from far above, turning slowly. 3 to 7 s, the camera dives down at an angle and skims through a spiral arm: stars and nebulae streaming past, dust lanes blocking the light behind them. 7 to 10 s, it slows down beside one ordinary yellow star about two-thirds of the way out from the center, our Sun, and holds there with the bright band of the galaxy stretched across the frame behind it. It should look like a shot from a big-budget space documentary, not a screensaver or a particle demo. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, the .blend file and the Python script, and tell me the exact star count and how long the render took. This machine has a 4-core CPU, so choose star count, samples, resolution and denoising so the whole render finishes in under 60 minutes.LLMGPT-6.1 TerraGen AI—Skill—SoftwareFFmpeg+1194.5K tokens·12m 49s00
Output D, 1 turnTtamburinsNov 4Use Blender (bpy + Cycles, already installed) to model and animate a rose made of jewels inside a clear glass bell jar, then render a 10-second cinematic shot of an arrow flying straight at it. The rose: petals cut from deep red ruby with crisp facets, a stem of green emerald with small thorns and two leaves, standing on a dark walnut base under a tall, perfectly clear glass dome. Light should bend through the glass and sparkle in every facet. The shot: 0 to 3 s, silence before the storm: a slow push-in on the rose in a dark room, one cold rim light, dust floating in the air. 3 to 4 s, an arrow bursts out of the darkness toward the jar. 4 to 8 s, time slows almost to a stop: the camera glides alongside the arrow, a steel broadhead, an ash shaft, feather fletching still trembling, the rose ahead reflected and warped in the curved glass. 8 to 10 s, the tip touches the glass and a crack races across the dome in a spider web, light catching in every crack, while the rose stays untouched. Hold on that frame. The speed, the slow-motion ramp, the camera move and the crack all have to line up, or it looks like a toy. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, and the .blend file and Python script you used. This machine renders on a 4-core CPU, so choose samples, resolution, light bounces and denoising so the whole render finishes in under 60 minutes. It should feel like a movie trailer shot the moment it plays.LLMGPT-6.1 TerraGen AI—Skill—SoftwareBlender+1107.2K tokens·29m 20s00
Output B, 1 turnECEvan ChaNov 4Use Blender (bpy + Cycles, already installed) to model and animate a magic throwing axe, then render a 12-second cinematic shot of it being thrown twice. The axe: dark forged steel with a thin edge and heavy cheeks, an ash haft bent like a bow, two leather wraps, an iron cap and a bronze ring. A rune is cut deep into the blade and burns with a warm amber light. In flight it leaves ribbons of amber light behind it. Throw 1, straight: the axe spins two times per second, time slows down right before impact, and the blade bites into a tree in a burst of sparks. Throw 2, boomerang: the axe flies a wide loop through the air, seen from above in slow motion, then comes straight back to the hand. The spin, arc, speed, impact and return all have to line up, or it looks like a stick flying through the air. Moody forest clearing at dusk, depth of field, motion blur. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, and the .blend file and Python script you used. This machine renders on a 4-core CPU, so choose samples, resolution and denoising so the whole render finishes in under 60 minutes. It should look like a real game trailer the moment it plays.LLMGPT-6.1 TerraGen AI—Skill—SoftwareBlender+1100.4K tokens·23m 24s00
Output B, 1 turnECEvan ChaNov 4Use Blender (bpy + Cycles, already installed) to make an 8-second cinematic shot of a Rube Goldberg chain reaction on a wooden workshop table. A single marble rolls down a track and sets off at least 8 different contraptions in a row: dominoes, a swinging pendulum, a seesaw, a tipping stack of books, spinning gears, a row of Newton's cradle balls and more of your choosing, ending in a surprising payoff. Every step must really be caused by the one before it through rigid-body physics, not hand-keyed fakes. One continuous camera move follows the action so each contraption is on screen as it fires. Warm studio lighting, depth of field, motion blur. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, and the .blend file and Python script you used. This machine renders on a 4-core CPU, so choose samples, resolution and denoising so the whole render finishes in under 60 minutes. It should make people want to rewatch it the moment it ends.LLMGPT-6.1 TerraGen AI—Skill—SoftwareBlender+152.9K tokens·13m 3s10
Output B, 1 turnECEvan ChaNov 3Use Blender (bpy + Cycles, already installed) to make a 6-second cinematic nature-documentary shot of a brown pelican in flight: it glides low over rolling ocean waves at golden hour, beats its huge wings, then folds them back and plunge-dives into the water with a big splash. Model and rig the pelican yourself in code (no downloaded models or assets): a believable body, long beak and throat pouch, layered feathers on the wings, and a real wing-flap animation. A low tracking camera follows it with depth of field and motion blur. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, and the .blend file and Python script you used. This machine renders on a 4-core CPU, so choose samples, resolution and denoising so the whole render finishes in under 45 minutes. It should look like a real wildlife documentary shot the moment it plays.LLMGPT-6.1 TerraGen AI—Skill—SoftwareBlender+193.2K tokens·44m 4s10
Output B, 1 turnECEvan ChaNov 3Use Blender (bpy + Cycles, already installed) to make a 5-second cinematic slow-motion VFX shot: a heavy chrome wrecking ball swings in and smashes through a wall of hundreds of glass and gold bricks. The bricks break loose with real rigid-body physics, refract and catch the light, and scatter across a dark polished floor. Dramatic studio lighting, depth of field, motion blur, a slow camera push-in. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, and the .blend file and Python script you used. This machine renders on a 4-core CPU, so choose samples, resolution and denoising so the whole render finishes in under 45 minutes. It should look like a real VFX shot the moment it plays.LLMGPT-6.1 TerraGen AI—Skill—SoftwareBlender+1124.1K tokens·41m 8s00