Use Blender (bpy + Cycles, already installed) to model and animate a rose made of jewels inside a clear glass bell jar, then render a 10-second cinematic shot of an arrow flying straight at it.
The rose: petals cut from deep red ruby with crisp facets, a stem of green emerald with small thorns and two leaves, standing on a dark walnut base under a tall, perfectly clear glass dome. Light should bend through the glass and sparkle in every facet.
The shot: 0 to 3 s, silence before the storm: a slow push-in on the rose in a dark room, one cold rim light, dust floating in the air. 3 to 4 s, an arrow bursts out of the darkness toward the jar. 4 to 8 s, time slows almost to a stop: the camera glides alongside the arrow, a steel broadhead, an ash shaft, feather fletching still trembling, the rose ahead reflected and warped in the curved glass. 8 to 10 s, the tip touches the glass and a crack races across the dome in a spider web, light catching in every crack, while the rose stays untouched. Hold on that frame.
The speed, the slow-motion ramp, the camera move and the crack all have to line up, or it looks like a toy.
Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, and the .blend file and Python script you used. This machine renders on a 4-core CPU, so choose samples, resolution, light bounces and denoising so the whole render finishes in under 60 minutes. It should feel like a movie trailer shot the moment it plays.