Game sprite sheet test: Generate exactly these images with the image model you were given. Use each prompt word for word: do not rewrite, add to or "improve" it. Use the highest quality the tool offers and 2K if it offers a resolution. Aspect ratio 2:3 unless the prompt says otherwise. One generation per prompt; retry only if the call errors. Do not edit, crop or upscale the results. Deliver the images in order (01.png, 02.png, ...) and an index.html that shows each image with its prompt underneath and the exact model name the tool reported.
01. A pixel-art sprite sheet of an original small knight with a red scarf: an 8-frame run cycle in one row, transparent background, same size and palette in every frame, 64x64 pixels per frame. Aspect ratio 16:9.
02. A sprite sheet of an original ink-wash wanderer in a wide straw hat: idle (4 frames), walk (6 frames) and jump (4 frames), one row each, every row labeled, the same character in every frame. Aspect ratio 16:9.
03. A fighting-game sprite sheet of an original anime girl in a red bomber jacket: a 6-frame punch combo seen from the side, plain white background, the same face and outfit in every frame. Aspect ratio 16:9.