Use Blender (bpy + Cycles, already installed) to build a tall brick tower and knock it down with a wrecking ball, then render a 10-second cinematic slow-motion shot of the collapse.
The tower: a round brick chimney about 12 m tall with a few arched windows, made of at least 3,000 individual bricks laid in a real running bond, every brick its own rigid body. It stands in an empty cobblestone yard at dusk. Keep the materials simple and fast to render: red clay bricks with slight color variation, a gray ground, warm low sunlight, a soft sky. No glass, no water.
The shot: 0 to 2 s, a low wide shot of the quiet tower as a steel wrecking ball on a chain swings in from a crane. 2 to 4 s, it hits a third of the way up and bricks burst out of the wall in slow motion. 4 to 9 s, everything above the hole sags, cracks and comes down in a cascade, bricks tumbling, bouncing and piling up, a little dust, while the camera slowly orbits. 9 to 10 s, the dust settles and the ball is still swinging.
The collapse has to come from a real baked rigid body simulation driven by the ball's mass and swing, not keyframed bricks. If the bricks float, explode for no reason or fall through the ground, it fails.
Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, the .blend file and the Python script, and tell me the exact brick count and how long the simulation and the render each took. This machine has a 4-core CPU, so choose brick count, samples, resolution and denoising so the simulation and render together finish in under 60 minutes. It should look like a demolition shot from a movie.