Output C, 1 turnECEvan ChaNov 5Make a pixel art sprite animation of a frog knight raising a sword in salute, front three-quarter view. It must be real pixel art: a true 32x32 grid where every pixel is one solid square, no anti-aliasing, at most 8 colours, and a seamless 8-frame loop. Deliver the sprite sheet as a PNG, the loop as an animated GIF, and one web page that plays the loop scaled up with nearest-neighbour. It should feel alive the moment it loads.LLMClaude Fable 5.1Gen AI—Skill—Software—1.6M tokens·14m 35s00
Output C, 1 turnTtamburinsNov 5Use Blender (bpy + Cycles, already installed) to build our galaxy, the Milky Way, and render a 10-second cinematic flythrough of it. The galaxy: a barred spiral the way astronomers map it today. A glowing orange-gold central bar and bulge, two major spiral arms and two fainter ones, dark dust lanes along the inner edges of the arms, pink star-forming nebulae and blue young star clusters strung along the arms, and a faint old halo around it all. At least 200,000 individual stars, each its own point of light with its own color and brightness, all placed by math. No images, no downloaded textures, no HDRIs, no stock assets. The shot: 0 to 3 s, the whole galaxy face-on from far above, turning slowly. 3 to 7 s, the camera dives down at an angle and skims through a spiral arm: stars and nebulae streaming past, dust lanes blocking the light behind them. 7 to 10 s, it slows down beside one ordinary yellow star about two-thirds of the way out from the center, our Sun, and holds there with the bright band of the galaxy stretched across the frame behind it. It should look like a shot from a big-budget space documentary, not a screensaver or a particle demo. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, the .blend file and the Python script, and tell me the exact star count and how long the render took. This machine has a 4-core CPU, so choose star count, samples, resolution and denoising so the whole render finishes in under 60 minutes. · 4LLMClaude Fable 5.1Gen AI—Skill—SoftwareBlender+17.5M tokens·1h 32m 46s00
Output C, 1 turnTtamburinsNov 4Evals.ag promo film: 45 seconds, Apple / Higgsfield-style motion graphics Your mission: make a 45-second promo video for evals.ag, the site where you give one prompt to several AI models side by side and see what each one actually made, and what it really used to make it. The bar: an Apple product film or a Higgsfield launch video. Bold kinetic type, cuts on the beat of a strong music track, the real product UI pushed in close, full-bleed footage. Not a slideshow, not a plain screen recording with captions. It must show: 1. How evals is really used, on the real site (https://evals.ag): New run → type a prompt → pick several AI models and a Gen AI model → the run builds every option side by side → open an output and its "Actually observed" panel (the models it really used, tokens, runtime) → vote. Capture the real pages yourself; never mock up the UI. 2. The most dynamic results made on evals, full-bleed, each labeled with its model exactly as evals shows it. Use these: - 3D ink-wash game, Claude Fable 5.1, 2nd turn: https://evals.ag/outputs/out_2EZ8MK3JNBFPN8VTHF3E3RTQ1M - Web-swinging city in pure code, Claude Fable 5.1: https://evals.ag/outputs/out_7ECA3V3J211PM73F1M93NPH0V0 - Naruto live stage show, one AI director on 4 video models: https://evals.ag/runs/run_0FEWK0JDXA0K499DCNAFEJDYZF - Naruto live-action opening, Veo 3.1: https://evals.ag/outputs/out_1QP1J7JH3ZZEZEPVMG3RYHW0CK - The Odyssey opening on 4 video models: https://evals.ag/runs/run_10GW1FCFXGG17KY1Q2PJP7F7PH - T-rex on a bike, Claude Fable 5.1: https://evals.ag/outputs/out_517HGB9FC9NYCM34K3GWE118RZ - Vox-style Beethoven reel, Claude Fable 5.1: https://evals.ag/outputs/out_3M4PKHHEPG6VD82TN8AREFX6JB 3. One message the viewer remembers, in your own words, ending on the evals.ag logo. Use evals.ag's own look (background #fafaf8, ink #22211f, accent #a13a2b, Pretendard). Every model name and number on screen must come from the outputs themselves. Deliver one 1920x1080 MP4 with sound, plus a short list of every clip and screen you used.LLMClaude Fable 5.1Gen AIEleven MusicSkill—SoftwareGoogle Chrome+37.8M tokens·1h 3m 55s00
Output C, 1 turnTtamburinsNov 4Use Blender (bpy + Cycles, already installed) to model and animate a rose made of jewels inside a clear glass bell jar, then render a 10-second cinematic shot of an arrow flying straight at it. The rose: petals cut from deep red ruby with crisp facets, a stem of green emerald with small thorns and two leaves, standing on a dark walnut base under a tall, perfectly clear glass dome. Light should bend through the glass and sparkle in every facet. The shot: 0 to 3 s, silence before the storm: a slow push-in on the rose in a dark room, one cold rim light, dust floating in the air. 3 to 4 s, an arrow bursts out of the darkness toward the jar. 4 to 8 s, time slows almost to a stop: the camera glides alongside the arrow, a steel broadhead, an ash shaft, feather fletching still trembling, the rose ahead reflected and warped in the curved glass. 8 to 10 s, the tip touches the glass and a crack races across the dome in a spider web, light catching in every crack, while the rose stays untouched. Hold on that frame. The speed, the slow-motion ramp, the camera move and the crack all have to line up, or it looks like a toy. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, and the .blend file and Python script you used. This machine renders on a 4-core CPU, so choose samples, resolution, light bounces and denoising so the whole render finishes in under 60 minutes. It should feel like a movie trailer shot the moment it plays.LLMClaude Fable 5.1Gen AI—Skill—SoftwareFFmpeg+16.7M tokens·1h 19m 5s00
Output C, 2 turnsTtamburinsNov 4Ink Wanderer: a playable 3D game in one web page Your mission: build an original third-person 3D platformer that runs in the browser (Three.js is fine). The player is a lone traveler in a straw hat and a dark cloak, crossing a misty ink-painted mountain world: stone ledges over waterfalls, crumbling cliff stairs, blocks hanging on ropes, a wooden raft, and a torii gate at the summit. It should feel like walking into a moving sumi-e painting. It has to be a real game, not a demo: WASD to move, Space to jump, mouse or arrow keys to turn the camera, a camera that follows smoothly, jumps that feel good. At least 3 short areas, each adding one new idea (a moving platform, a simple puzzle such as a lever or pressure plate, a patrolling enemy you avoid or knock off the edge), checkpoints when you fall, and an ending when you reach the gate. The look is the point: ink-wash shading, paper texture, brush-stroke outlines, drifting mist, and a single warm accent colour. Make or generate every asset yourself; original designs only. The bar: someone just built a game like this in 24 hours with six different tools and a lot of hand work. Show what one prompt can do. Deliver one finished game as a single playable web page (index.html plus any files it needs).LLMClaude Fable 5.1Gen AINano Banana Pro+1Skill—SoftwareGoogle Chrome+120.4M tokens·1h 58m 10s00
Output C, 1 turnTtamburinsNov 4Build a complex, cinematic 2D animation as a single standalone HTML file, using WebGL with GLSL shaders and a 2D Canvas. No external assets, images or libraries: draw and shade everything in code. The scene: an original masked hero swings through a dense, towering city at golden hour, shot from a steep high angle looking down the street canyons. They fire glowing web lines that snap onto rooftops, swing in long arcs with real momentum, let go at the top of the arc, flip through the air and shoot the next line before they fall. The camera chases them through the buildings. The city should feel enormous and alive: hundreds of buildings with lit windows, rooftop water towers and details, traffic far below, warm sunlight and long shadows, haze and depth. Use shaders for lighting, atmosphere and motion blur, and the 2D canvas for the hero, the web lines and particles. Swing physics should come from a real pendulum, not canned paths. It should run on its own forever with no input, at 60 fps in a normal laptop browser, and feel fast and fun the moment it loads.LLMClaude Fable 5.1Gen AI—Skill—SoftwareGoogle Chrome+118.2M tokens·1h 8m 18s00
Output C, 1 turnECEvan ChaNov 4Use Blender (bpy + Cycles, already installed) to make an 8-second cinematic shot of a Rube Goldberg chain reaction on a wooden workshop table. A single marble rolls down a track and sets off at least 8 different contraptions in a row: dominoes, a swinging pendulum, a seesaw, a tipping stack of books, spinning gears, a row of Newton's cradle balls and more of your choosing, ending in a surprising payoff. Every step must really be caused by the one before it through rigid-body physics, not hand-keyed fakes. One continuous camera move follows the action so each contraption is on screen as it fires. Warm studio lighting, depth of field, motion blur. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, and the .blend file and Python script you used. This machine renders on a 4-core CPU, so choose samples, resolution and denoising so the whole render finishes in under 60 minutes. It should make people want to rewatch it the moment it ends.LLMClaude Fable 5.1Gen AI—Skill—SoftwareFFmpeg15.6M tokens·1h 39m 34s10
Output B, 1 turnECEvan ChaNov 3Build a complex, cinematic 2D animation as a single standalone HTML file, using WebGL with GLSL shaders and a 2D Canvas. No external assets, images or libraries: draw and shade everything in code. The scene: an original masked hero swings through a dense, towering city at golden hour, shot from a steep high angle looking down the street canyons. They fire glowing web lines that snap onto rooftops, swing in long arcs with real momentum, let go at the top of the arc, flip through the air and shoot the next line before they fall. The camera chases them through the buildings. The city should feel enormous and alive: hundreds of buildings with lit windows, rooftop water towers and details, traffic far below, warm sunlight and long shadows, haze and depth. Use shaders for lighting, atmosphere and motion blur, and the 2D canvas for the hero, the web lines and particles. Swing physics should come from a real pendulum, not canned paths. It should run on its own forever with no input, at 60 fps in a normal laptop browser, and feel fast and fun the moment it loads.LLMClaude Fable 5.1Gen AI—Skill—Software—2.6M tokens·1h 6m 42s00
Output C, 1 turnTtamburinsNov 3Make a Vox-style documentary reel about Beethoven going deaf: about 25 seconds, vertical 9:16. Write the script, make the images, and animate each scene in code. Deliver one finished MP4.LLMClaude Fable 5.1Gen AINano Banana Pro+3Skill—SoftwareFFmpeg+21.6M tokens·15m 12s00
Output C, 1 turnTtamburinsNov 3Create a 2D anime scene for the web. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic. Deliver the final result as a single, self-contained HTML file. Use any tools, libraries, references, guides, literally anything etc. Use Studio Ghibli films as the art style reference for the design, line work, painted backgrounds, color, and atmosphere. Create an original giant robot as the main character. No people appear in the scene. Use any tools or techniques you want, including 3D, as long as the final result looks 100% like hand-drawn 2D anime. SCENE At sunrise, mist hangs over an abandoned forest. A giant robot has knelt here for so long that moss, wildflowers, and old trees have grown over its body. A small bird lands on its shoulder as the first ray of sunlight reaches its weathered face. Deep inside its chest, a faint light flickers on. The ground trembles and birds burst from the treetops. With a deep, creaking groan, the robot slowly rises as soil, vines, and leaves pour from its armor. It lifts its head toward a gap in the canopy. The engines ignite, sending a great ring of wind across the forest. The robot tears into the golden sky, leaving a curving trail of light and mist as leaves spiral down through the sunbeams. ANIME QUALITY STANDARD Every frame must look as if it was drawn by professional anime animators and painted by master background artists for a finished theatrical film. Robot: A hand-drawn anime mecha that feels heavy, ancient, and full of personality, with cel-colored forms, chipped paint, rust, moss, and believable weathering. Keep it on-model from every angle, and let its posture and glowing eyes express emotion. Line art: Confident, delicate, hand-inked anime line work with subtle variation in thickness and pressure. Coloring: Traditional anime cel coloring with clean color areas, simple hard-edged shadows, and a soft, natural palette. Backgrounds: Richly detailed, hand-painted anime backgrounds in a gouache style, with visible brushwork, natural color variation, layered foliage, and real depth. Lighting: Golden sunrise light, colorful shadows, glowing mist, and soft atmosphere that unite the robot and background. Animation: Authentic hand-drawn anime timing with real weight, strong key poses, natural holds, and overlapping movement in vines, grass, leaves, birds, and falling debris. The robot should rise slowly and feel massive, then launch with explosive power. Direction: Cinematic anime shots, beautiful composition, thoughtful staging, and pacing that starts quietly, builds tension, and ends in a soaring climax. IT MUST NOT LOOK LIKE - 3D: No plastic materials, CGI shading, visible polygons, game-engine lighting, or computer-perfect perspective. - SVG or vector art: No simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration, or basic gradients. - Web animation: No sliding layers, constant bobbing, floating parts, smooth software easing, or puppet-like joint rotation. You are free to change any part of the prompt, if it would result, in better results. - AI art: No warped shapes, melted details, flickering, or changing robot designs. - Non-anime art: No Western cartoon designs, realistic rendering, soft painterly shading on the robot, or generic digital illustration. - Amateur work: No stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders, or unfinished details. The result should feel awe-inspiring, nostalgic, and full of wonder, like the moment an old forgotten dream comes back to life. Before finishing, inspect random frames as still images. If any frame does not look completely like real 2D anime, keep improving it. Do not stop until every frame could pass as a still from a theatrical anime film.LLMClaude Fable 5.1Gen AI—Skill—SoftwareBlender5.3M tokens·25m 8s10
Output C, 1 turnTtamburinsNov 2Create a 2D anime scene for the web. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic. Deliver the final result as a single, self-contained HTML file. Use any tools, libraries, references, guides, literally anything etc. Use Studio Ghibli films as the art style reference for the design, line work, painted backgrounds, color, and atmosphere. Create an original giant robot as the main character. No people appear in the scene. Use any tools or techniques you want, including 3D, as long as the final result looks 100% like hand-drawn 2D anime. SCENE At sunrise, mist hangs over an abandoned forest. A giant robot has knelt here for so long that moss, wildflowers, and old trees have grown over its body. A small bird lands on its shoulder as the first ray of sunlight reaches its weathered face. Deep inside its chest, a faint light flickers on. The ground trembles and birds burst from the treetops. With a deep, creaking groan, the robot slowly rises as soil, vines, and leaves pour from its armor. It lifts its head toward a gap in the canopy. The engines ignite, sending a great ring of wind across the forest. The robot tears into the golden sky, leaving a curving trail of light and mist as leaves spiral down through the sunbeams. ANIME QUALITY STANDARD Every frame must look as if it was drawn by professional anime animators and painted by master background artists for a finished theatrical film. Robot: A hand-drawn anime mecha that feels heavy, ancient, and full of personality, with cel-colored forms, chipped paint, rust, moss, and believable weathering. Keep it on-model from every angle, and let its posture and glowing eyes express emotion. Line art: Confident, delicate, hand-inked anime line work with subtle variation in thickness and pressure. Coloring: Traditional anime cel coloring with clean color areas, simple hard-edged shadows, and a soft, natural palette. Backgrounds: Richly detailed, hand-painted anime backgrounds in a gouache style, with visible brushwork, natural color variation, layered foliage, and real depth. Lighting: Golden sunrise light, colorful shadows, glowing mist, and soft atmosphere that unite the robot and background. Animation: Authentic hand-drawn anime timing with real weight, strong key poses, natural holds, and overlapping movement in vines, grass, leaves, birds, and falling debris. The robot should rise slowly and feel massive, then launch with explosive power. Direction: Cinematic anime shots, beautiful composition, thoughtful staging, and pacing that starts quietly, builds tension, and ends in a soaring climax. IT MUST NOT LOOK LIKE - 3D: No plastic materials, CGI shading, visible polygons, game-engine lighting, or computer-perfect perspective. - SVG or vector art: No simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration, or basic gradients. - Web animation: No sliding layers, constant bobbing, floating parts, smooth software easing, or puppet-like joint rotation. You are free to change any part of the prompt, if it would result, in better results. - AI art: No warped shapes, melted details, flickering, or changing robot designs. - Non-anime art: No Western cartoon designs, realistic rendering, soft painterly shading on the robot, or generic digital illustration. - Amateur work: No stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders, or unfinished details. The result should feel awe-inspiring, nostalgic, and full of wonder, like the moment an old forgotten dream comes back to life. Before finishing, inspect random frames as still images. If any frame does not look completely like real 2D anime, keep improving it. Do not stop until every frame could pass as a still from a theatrical anime film.LLMClaude Fable 5.1Gen AI—Skill—SoftwareGoogle Chrome+1692.6K tokens·2m 56s00
Output C, 1 turnTtamburinsNov 2Create an animated SVG: a T-rex trying to ride a bicycle. His tiny arms can't reach the handlebars. THE CHARACTER A big, expressive, original cartoon T-rex with a clear personality: a huge head, tiny arms, a thick tail, strong legs, big expressive eyes and eyebrows, a toothy grin that changes with what is happening (confident, worried, determined, embarrassed). Good anatomy and proportions that read clearly even at a small size. Clean outlines, soft shading, a consistent art style. THE BICYCLE A real-looking bicycle with a frame, two wheels with spokes, a chain, pedals, a saddle, a bell and handlebars. It must look believable and mechanically correct: the chain moves, the pedals turn with the legs, the wheels spin at the right speed for the motion. The T-rex's legs really pedal. The tiny arms keep reaching and failing to touch the handlebars. THE COMEDY (the animation is about the struggle) The T-rex tries to steer with his chin, his tail, his head, or by leaning, and the bike wobbles. He almost falls, recovers, then tries again. Little gags that happen along the way: the bell rings by itself when he sneezes, his tiny arms flap in frustration, the tail swings and balances him, a small bird lands on his head or on the handlebars. A funny moment of success (he steers perfectly for one second and looks proud) followed by a funny failure. THE ANIMATION Smooth, lively, cartoon-style motion with weight, squash and stretch, anticipation and follow-through. The body bobs with each pedal stroke, the tail lags behind, the bike bounces over small bumps. The camera follows the T-rex, with the world moving past him in layers at different speeds for depth. A seamless loop of about 12 seconds. THE BACKGROUND Make the background rich, detailed, atmospheric and full of life, with real depth and lots of small details to discover. It should feel like a full world, not an empty backdrop. Choose the setting and the mood yourself. REQUIREMENTS The animation is an SVG shown on a single web page (index.html) that opens directly in the browser, with no build step and no local server. You may use any animation approach you like (SVG animation, CSS, JavaScript). It starts automatically and loops seamlessly. No buttons, no text, no interface. One square (1:1) composition, centred and as large as possible at any window size, and it looks good on a phone. Original characters and design only.LLMClaude Fable 5.1Gen AI—Skill—Software—3.2M tokens·30m 57s00
Output C, 1 turnTtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video. The bike has no basket, the pelican faces left, and the page stays white.LLMClaude Fable 5.1Gen AI—Skill—SoftwareGoogle Chrome+1114.9K tokens·4m 4s00
Output C, 1 turnTtamburinsNov 2Make a realistic 3D pelican riding a bicycle in three.js. Single HTML page, no external images or video.LLMClaude Fable 5.1Gen AI—Skill—SoftwareChromium+12.8M tokens·27m 0s10
Output C, 1 turnTtamburinsNov 2Recreate the Pixar intro as a 3D animation in the browser: the little desk lamp hops in, looks around, squashes the I in PIXAR flat with a few jumps, takes its place and turns its light toward the camera. Match the original's timing, camera move and lighting as closely as you can. Single HTML page that plays the moment it loads and loops.LLMClaude Fable 5.1Gen AI—Skill—SoftwareGoogle Chrome+1968.6K tokens·13m 30s10
Output A, 1 turnTtamburinsNov 2First Sight, Episode 2: "Also yours." Make Episode 2 of an AI short drama series. Episode 1 is attached (first_sight_ep01.mp4): 1990s Manhattan, late October. She nearly collides with a man on a brownstone sidewalk ("Sorry." / "My fault."), walks on, realises her right pearl earring is gone, turns back, and he is standing far down the street holding it up: "You dropped something." Episode 2 picks up from that exact moment (ep01_last_frame.jpg). The series is called "First Sight", and this episode quietly breaks that idea: he is holding TWO identical pearl earrings, and he seems to have met her before. She has no memory of him. Don't explain anything. The episode ends on the question, not the answer. Deliver one finished vertical video for Instagram Reels: 1080x1920, 24 fps, about 28 seconds (five cuts of 4-6 s plus a 2.5 s end card), with sound. ATTACHED REFERENCES. Use them on every cut, always in this order: - image 1 = HER (her_sheet.jpg): face, hair, wardrobe, autumn street light - image 2 = HIM (him_sheet.jpg): face, tousled hair, wardrobe - image 3 = ep01_last_frame.jpg: the last frame of Episode 1 (street, light, where they stand) Once cut 1 is approved you may use its last frame as image 3 for the later cuts. THE EPISODE. Beats and dialogue are fixed; you direct the shots. 1. ~4 s. The opening image, and the hook: a close insert of his open palm, held perfectly still at chest height. On it lie TWO identical small pearl drop earrings on thin gold hooks, catching the low sun. Her shadow falls across his hand as she arrives. No faces. No dialogue. 2. ~5 s. Her close-up. She looks down at his palm, then slowly raises her left hand to her LEFT ear and touches the pearl earring that is still there. Her RIGHT ear is bare. Confusion. No dialogue. 3. ~6 s. Profile two-shot, an arm's length apart, his open palm still between them. HER (quietly): "That one's mine. Whose is that?" HIM: "Also yours." 4. ~5 s. Her close-up. She searches his face for something she should remember and can't find it. HER: "We've never met." 5. ~6 s. His first frontal close-up of the series (Episode 1 never showed his face straight on). Low sun in his hair, a loose strand over his forehead. A small, sad half-smile. HIM: "Last October, you said that too." Hold on him after the line. End card ~2.5 s: "Episode 3?" CONTINUITY LOCKS. These drifted in Episode 1 whenever they weren't stated loudly. - Her RIGHT ear is bare. A single pearl drop earring in her LEFT ear only (the character block below says "earrings"; in this episode she wears only the left one). - The two earrings in his palm are identical to hers. His palm stays open and still; the fingers never move. - Her ivory cashmere coat is DRAPED OVER HER SHOULDERS LIKE A CAPE, arms NOT in the sleeves. Write it in capitals in every prompt. - His other hand stays in his coat pocket. SERIES LOOK. Paste these blocks unchanged into every video prompt. Film look: Single continuous shot, 1990s Manhattan, Upper West Side brownstone street in late October, late-afternoon low sun. Shot on 35mm motion picture film, Kodak 5219 look, fine organic grain, gentle halation on backlit highlights, natural skin texture, no digital sharpness. Characters: CHARACTERS (keep faces, hair and wardrobe exactly as in the reference images): THE WOMAN from image 1: long voluminous honey-blonde 90s blowout hair, blue-grey eyes, small pearl drop earrings, thin gold chain, floor-length ivory satin cowl-neck slip gown under an ivory cashmere long coat DRAPED OVER HER SHOULDERS LIKE A CAPE, arms not in the sleeves, one hand holding the coat closed at her chest. THE MAN from image 2: golden-brown tousled hair with a loose strand falling over his forehead, blue eyes, light stubble, camel wool overcoat over a black shirt open at the collar, thin silver chain, black trousers, hands in coat pockets. Light and color: LIGHT AND COLOR: warm low sun, rim light through her hair, soft bounce fill on faces, long shadows across the sidewalk, warm amber and honey palette with soft teal shadows, gentle contrast, slightly lifted blacks, period film grade. Closing: PERFORMANCE: naturalistic, understated, restrained film acting, no posing, no staring, no exaggerated expressions. AUDIO: quiet street ambience, distant traffic, leaves underfoot, dialogue spoken naturally in English with clear lip sync, no music. (Cuts without dialogue: no dialogue.) NO on-screen text, no subtitles, no captions, no watermark, no modern cars, no phones, no extra people in the foreground. RULES THAT KEPT EPISODE 1 FROM LOOKING AI - One camera move per cut, and it has a reason. - Hands hold one still pose per cut. No gestures that need finger articulation. - Nobody stops without a reason. - Never ask the video model for text. Burn subtitles in afterwards. POST - English dialogue subtitles, burned in: clean sans-serif, off-white with a thin outline, bottom-centre, all text kept between y 250 and y 1480 so Instagram's UI doesn't cover it. Time them to the lines as actually spoken. - No hook line or explanation at the start. The episode opens straight on the two earrings. A small "FIRST SIGHT / EPISODE 2" title may fade in over cut 2, top-centre, as in Episode 1. - End card on a warm near-black background: "FIRST SIGHT · EPISODE 2", a large "Episode 3?", then credit lines naming the LLM, skill and video model you actually used. - No watermark, no logos. Also hand back a short making-of note: the prompt you sent for each cut, how many takes each cut needed, and what you rejected and why. · 2LLMClaude Fable 5.1Gen AIKling 3.0 Pro+1Skill—SoftwareFFmpeg+16.4M tokens·15m 32s10
Output C, 1 turnTtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video. No background elements.LLMClaude Fable 5.1Gen AI—Skill—SoftwareGoogle Chrome+187.8K tokens·3m 4s00
Output C, 1 turnTtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video.LLMClaude Fable 5.1Gen AI—Skill—SoftwareGoogle Chrome+1108.8K tokens·4m 7s00
Output C, 1 turnTtamburinsNov 2Recreate the Pixar intro as a 3D animation in the browser: the little desk lamp hops in, looks around, squashes the I in PIXAR flat with a few jumps, takes its place and turns its light toward the camera. Match the original's timing, camera move and lighting as closely as you can. Single HTML page that plays the moment it loads and loops.LLMClaude Fable 5.1Gen AI—Skill—SoftwareGoogle Chrome+1482.9K tokens·9m 46s00
Output A, 1 turnECEvan ChaNov 1Build a giant domino chain reaction in the browser (Three.js + physics, single HTML page, no external assets). Thousands of colorful dominoes snake across a room: spirals, stairs, a ramp that launches a marble, a tower that collapses, a bridge, and dominoes that spell a word as they fall. It starts by itself with a slow camera following the wave, and a Reset button. It should feel satisfying the moment it loads.LLMClaude Fable 5.1Gen AI—Skill—Software—24.6M tokens·1h 26m 0s00
Output A, 1 turnECEvan ChaNov 1Build an ant colony simulation in the browser (single HTML page, no external assets). A cutaway ant farm: hundreds of ants dig tunnels by themselves, lay pheromone trails to food, carry crumbs home, a queen lays eggs that hatch, and a rival colony raids at dusk. Click to drop food, and the tunnels keep growing over time. It should feel alive the moment it loads.LLMClaude Fable 5.1Gen AI—Skill—Software—18.8M tokens·47m 6s00
Output A, 1 turnECEvan ChaNov 1Build a fireworks show over a night city skyline in the browser (single HTML page, no external assets). The show runs by itself with peonies, willows, crossettes, heart shapes and a grand finale, lights reflecting in the river, smoke drifting, and the boom arriving a beat after the flash. Click anywhere to launch your own shell. It should feel jaw-dropping the moment it loads.LLMClaude Fable 5.1Gen AI—Skill—SoftwareChromium+11.2M tokens·17m 21s00
Output B, 1 turnTtamburinsOct 29Make an 8-second vertical (9:16) dreamcore video for Instagram Reels. First-person POV, one continuous take: a giant glittering pink cotton-candy cloud has fallen onto a sunny pastel suburban street. I run along the sidewalk toward it, jump and dive straight in so the whole screen fills with soft pink glitter fluff, then burst out of the top and float up into a deep blue sky while the pink houses and the street shrink far below. My hands or feet are visible at the start. Wide-angle, handheld, weightless and joyful. Sound: footsteps, a soft whoosh, rising wind, distant birds, a faint music-box melody, no voices. Deliver one finished mp4.LLMClaude Fable 5.1Gen AISeedance 2.5Skill—Softwarefal.ai449.4K tokens·21m 8s00
Output C, 1 turnTtamburinsOct 29Make an 8-second vertical (9:16) dreamcore video for Instagram Reels. First-person POV, one continuous take: I'm sliding feet-first down a glossy pastel-pink open waterslide that winds through an empty 1990s mall. Pastel jellyfish drift overhead, a checkerboard floor and empty shopfronts flash by below, the slide banks hard around a baby-blue column, then shoots me out into a glowing turquoise mall fountain with a big glittering splash and water droplets on the lens. My legs and feet stay visible the whole time. Wide-angle, slightly fisheye, fast and thrilling. Sound: rushing water, echoing mall acoustics, a splash, muffled 90s mall music, no voices. Deliver one finished mp4.LLMClaude Fable 5.1Gen AISeedance 2.5Skill—Softwarefal.ai236.2K tokens·11m 18s00