Output D, 1 turnECEvan ChaNov 4Use Blender (bpy + Cycles, already installed) to model and animate a magic throwing axe, then render a 12-second cinematic shot of it being thrown twice. The axe: dark forged steel with a thin edge and heavy cheeks, an ash haft bent like a bow, two leather wraps, an iron cap and a bronze ring. A rune is cut deep into the blade and burns with a warm amber light. In flight it leaves ribbons of amber light behind it. Throw 1, straight: the axe spins two times per second, time slows down right before impact, and the blade bites into a tree in a burst of sparks. Throw 2, boomerang: the axe flies a wide loop through the air, seen from above in slow motion, then comes straight back to the hand. The spin, arc, speed, impact and return all have to line up, or it looks like a stick flying through the air. Moody forest clearing at dusk, depth of field, motion blur. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, and the .blend file and Python script you used. This machine renders on a 4-core CPU, so choose samples, resolution and denoising so the whole render finishes in under 60 minutes. It should look like a real game trailer the moment it plays. · 3LLMKimi K3Gen AI—Skill—SoftwareBlender+15M tokens·1h 10m 8s00
Output D, 1 turnECEvan ChaNov 3Create a 2D animated scene for the web. It must look exactly like real Japanese anime, as if lifted straight out of a finished theatrical feature film. This is traditional hand-drawn 2D animation, not 3D animation, a moving illustration, or stylized web graphics. Deliver the final result as a single standalone HTML file. Use any tools, libraries, references or guides you want, literally anything. Use Studio Ghibli films as the art-style reference for design, linework, painted backgrounds, color and atmosphere. Create an original giant robot as the main character. No humans appear in the scene. Use any tool or technique you like, including 3D, as long as the final result looks 100% like hand-drawn 2D animation. THE SCENE At sunrise, mist hangs over an abandoned forest. A giant robot has knelt there so long that moss, wildflowers and old trees have grown on its body. As a small bird lands on its shoulder, the first ray of sunlight touches its weathered face. Deep in its chest, a faint light flickers on. The ground trembles and birds burst from the treetops. With a deep, creaking groan the robot slowly rises, soil, vines and leaves pouring off its armor. It lifts its head toward a gap in the canopy. Its engines ignite and a huge ring of wind spreads across the whole forest. The robot tears up into the golden sky, leaving a curved trail of light and mist, while leaves swirl down through the sunlight. ANIMATION QUALITY BAR Every frame should look drawn by a professional anime animator and painted by a master background artist for a finished theatrical film. Robot: a heavy, ancient, characterful hand-drawn anime mecha with cel-colored forms, chipped paint, rust, moss and believable weathering. Keep it on-model from every angle, and express emotion through posture and glowing eyes. Linework: confident, delicate hand-inked anime linework with subtle variation in weight and pressure. Color: traditional anime cel coloring with clean color areas, simple hard-edged shadows and a soft, natural palette. Backgrounds: richly detailed hand-painted anime backgrounds in a gouache style, with visible brushstrokes, natural color variation, layered foliage and real depth. Lighting: golden sunrise light, colorful shadows, glowing mist and a soft atmosphere that ties the robot and background together. Animation: genuine hand-drawn anime timing with real weight: strong key poses, natural holds, and overlapping action in vines, grass, leaves, birds and falling debris. The robot rises slowly so it feels enormous, and launches with explosive force. Direction: cinematic anime shots, beautiful composition, thoughtful staging, and pacing that starts quiet, builds tension and ends in a swirling climax. IT MUST NOT LOOK LIKE - 3D: no plastic materials, CGI shading, visible polygons, game-engine lighting or computer-perfect perspective. - SVG or vector art: no simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration or basic gradients. - Web animation: no sliding layers, constant bouncing, floating parts, smooth software easing or puppet-like joint rotation. - AI art: no warped forms, melted details, flicker or a shifting robot design. - Non-anime art: no Western cartoon design, realistic rendering, soft painterly shading on the robot, or generic digital illustration. - Amateur work: no stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders or unfinished details. Feel free to change any part of this prompt if it gets a better result. The result should feel wondrous, nostalgic and full of awe, like an old forgotten dream coming back to life. Before you finish, inspect random frames as still images. If any frame doesn't look exactly like real 2D anime, keep improving it. Don't stop until every frame could pass as a still from a theatrical anime film.LLMKimi K3Gen AIKling 3.0 Pro+2Skill—SoftwareChatGPT Images+12.7M tokens·26m 31s00
Output D, 1 turnECEvan ChaNov 3Use Blender (bpy + Cycles, already installed) to make a 5-second cinematic slow-motion VFX shot: a heavy chrome wrecking ball swings in and smashes through a wall of hundreds of glass and gold bricks. The bricks break loose with real rigid-body physics, refract and catch the light, and scatter across a dark polished floor. Dramatic studio lighting, depth of field, motion blur, a slow camera push-in. Deliver the final MP4 (at least 1080x1080, 24 fps), one full-resolution hero still of the best frame, and the .blend file and Python script you used. This machine renders on a 4-core CPU, so choose samples, resolution and denoising so the whole render finishes in under 45 minutes. It should look like a real VFX shot the moment it plays.LLMKimi K3Gen AI—Skill—SoftwareBlender+16M tokens·1h 24m 42s00
Output D, 1 turnECEvan ChaNov 3Build a single HTML page: a normal-looking news article with the most evil cookie consent banner ever made. "Reject all" must technically exist and technically work, but use every dark pattern you can think of to keep people from reaching it: buttons that dodge the cursor, fake close buttons, guilt-trip copy, nested settings, hundreds of toggles, countdowns, the banner coming back. Funny, not offensive. No external assets or libraries. It should feel infuriating and hilarious the moment it loads.LLMKimi K3Gen AI—Skill—SoftwareChromium+1523.5K tokens·10m 32s00
Output D, 1 turnECEvan ChaNov 1Build a giant domino chain reaction in the browser (Three.js + physics, single HTML page, no external assets). Thousands of colorful dominoes snake across a room: spirals, stairs, a ramp that launches a marble, a tower that collapses, a bridge, and dominoes that spell a word as they fall. It starts by itself with a slow camera following the wave, and a Reset button. It should feel satisfying the moment it loads.LLMKimi K3Gen AI—Skill—SoftwareGoogle Chrome+15.1M tokens·1h 2m 45s00
Output B, 1 turnECEvan ChaNov 1Build a neon synthwave endless highway racer in the browser (Three.js, single HTML page, no external assets). You drive a glowing retro sports car down an infinite grid road toward a giant striped sunset, weaving through traffic with arrow keys, with speed lines, bloom, a pulsing synth soundtrack generated in code, near-miss bonuses and a crash that shatters into polygons. It should feel fast and fun the moment it loads.LLMKimi K3Gen AI—Skill—SoftwareGoogle Chrome+115M tokens·1h 2m 14s00
Output D, 1 turnECEvan ChaNov 1Build a fireworks show over a night city skyline in the browser (single HTML page, no external assets). The show runs by itself with peonies, willows, crossettes, heart shapes and a grand finale, lights reflecting in the river, smoke drifting, and the boom arriving a beat after the flash. Click anywhere to launch your own shell. It should feel jaw-dropping the moment it loads.LLMKimi K3Gen AI—Skill—SoftwareGoogle Chrome+11.9M tokens·24m 29s00
Output B, 1 turnECEvan ChaNov 1Build a top-down zombie survival shooter in the browser (single HTML page, no external assets). Move with WASD, aim with the mouse, shoot with click; endless waves of shambling zombies pour in from the dark with a flashlight cone, muzzle flashes, blood-free goo splats, screen shake, ammo pickups, a shotgun upgrade and a wave counter. It should feel tense and fun the moment it loads.LLMKimi K3Gen AI—Skill—SoftwarePlaywright1.2M tokens·21m 50s00
Output D, 1 turnECEvan ChaNov 1Build an ant colony simulation in the browser (single HTML page, no external assets). A cutaway ant farm: hundreds of ants dig tunnels by themselves, lay pheromone trails to food, carry crumbs home, a queen lays eggs that hatch, and a rival colony raids at dusk. Click to drop food, and the tunnels keep growing over time. It should feel alive the moment it loads.LLMKimi K3Gen AI—Skill—SoftwareChromium+11.9M tokens·20m 36s00
Output D, 1 turnECEvan ChaOct 23Build a single-page web toy: a glossy black 3D pill button that says "let's collaborate" sits in the middle of a clean white studio page. The cursor is a cartoon white-glove hand. When the cursor touches the button and moves away, thick sticky black goo strands stretch from the button to the hand like melted tar or spider web, sag and wobble with real physics, thin out the further you pull, then snap and drip back into the button. Pressing and dragging should pull even more strands. Soft studio shadows, realistic glossy highlights on the button. One HTML file, no external assets. It should feel satisfying the moment it loads.LLMKimi K3Gen AI—Skill—Software—3M tokens·18m 35s00
Output A, 1 turnECEvan ChaOct 21Build a playable Subway Surfers-style 3D endless runner in the browser (Three.js, single page, no external assets). Three lanes of subway tracks through a colorful city, trains coming at you that you dodge, jump onto and run across, barriers to jump or roll under, coins and power-ups (jetpack, magnet, super sneakers), a chasing guard, speed that ramps up, score and coin counter, and a game-over screen with instant restart. Arrow keys or WASD to switch lanes, jump and roll. It should feel fast and fun the moment it loads.LLMKimi K3Gen AI—Skill—Software—5.8M tokens·54m 45s00
Output C, 1 turnECEvan ChaOct 20Build a playable Mario Kart-style 3D kart racer in the browser (Three.js, single page, no external assets). A colorful track with jumps, banked turns and boost pads; 5 AI rivals that actually race you; item boxes with banana peels, homing shells and mushroom boosts; drifting with sparks and a mini-turbo; lap counter, live positions and a finish podium. It should feel fast and chaotic the moment it loads.LLMKimi K3Gen AI—Skill—Software—4.2M tokens·32m 30s00
Output B, 1 turnCEcha evanOct 10Build a playable Super Mario Bros-style 2D platformer in the browser, recreating World 1-1. Single page, no external assets: draw every sprite, tile and background with code. Run and jump with variable jump height, smooth side-scrolling camera, question blocks that pop coins and a mushroom power-up, breakable bricks, Goombas you can stomp, pipes, pits, and a flagpole finish. HUD with score, coins, world and timer, plus title and game-over screens. It should feel tight and fun the moment it loads.LLMKimi K3Gen AI—Skill—Software—8.1M tokens·34m 50s00