Output D, 1 turnOutput 2 / 2ECEvan ChaNov 5Make a pixel art sprite animation of a frog knight raising a sword in salute, front three-quarter view. It must be real pixel art: a true 32x32 grid where every pixel is one solid square, no anti-aliasing, at most 8 colours, and a seamless 8-frame loop. Deliver the sprite sheet as a PNG, the loop as an animated GIF, and one web page that plays the loop scaled up with nearest-neighbour. It should feel alive the moment it loads.LLMGPT-6 AstraGen AI—Skill—SoftwareChromium+1118.2K tokens·4m 45s00
Output B, 1 turnOutput 2 / 2SLSeoul LocalNov 5Build a 10-second vertical (1080x1920) motion piece titled 'A morning working with AI assistants' as ONE self-contained index.html (no external assets, no network) that autoplays a looping animation. Dark navy UI windows glow on screen: an assistant collects event posts (counter 1 to 50 reviewed, 17 shortlisted), tracks app points (counter 1,051 to 1,563), runs a pre-publish checklist where green check marks light up one by one, then a cursor clicks an Approve button. Smooth transitions between scenes. No brand names, no people.LLMGPT-6 AstraGen AI—Skill—SoftwareChromium+130.4K tokens·3m 22s00
Output A, 1 turnECEvan ChaNov 5Build a spreadsheet app as one self-contained index.html (no external assets, no network). UI: a visible grid with columns A-Z and rows 1-1000, a formula bar, click a cell to edit, Enter commits, arrow keys move. It should look like a tool someone would actually use. Also expose this exact API on window.Sheet. It must stay in sync with the UI: - set(ref, text): enter text into a cell, as if typed. Empty string clears it. - get(ref): the computed value. A number for numeric results (JS number), a string for text and for errors, "" for empty cells. - getRaw(ref): exactly what was entered. - undo(), redo(): cover set, insertRow, deleteRow and fromCSV. A new edit clears the redo history. - insertRow(n), deleteRow(n): 1-based. Rows shift, and formulas are rewritten as Excel does. Both relative and $absolute references move with their cells. A reference to a deleted single cell becomes #REF! in the formula text (for example "=#REF!"). A range that loses a row shrinks. - toCSV(): RFC 4180 raw text (formulas as typed), rectangular up to the last non-empty row and column, rows joined by \n, no trailing newline. - fromCSV(text): replaces the whole sheet, starting at A1. Handles quoted commas, doubled quotes and newlines inside quotes. Formulas start with "=". Case-insensitive, whitespace ignored. - Operators: + - * / ^ & (text concat), postfix %, parentheses. ^ is right-associative. Unary minus binds tighter than ^, as in Excel, so =-2^2 is 4. - References: A1, $A$1, $A1, A$1. Ranges: A1:B3. - Functions: SUM, AVERAGE, MIN, MAX, COUNT, IF(cond, a, b). Conditions use = <> < > <= >=. - Text in double quotes. - Empty cells are 0 in arithmetic and "" in concat. Range functions skip text and empty cells. Numbers concat in plain form (5 & "x" is "5x"). - Errors, exact strings: #DIV/0!, #REF!, #CYCLE!, #NAME? (unknown function), #VALUE! (text in arithmetic). Errors propagate, including through range functions. Every cell in a cycle, and every cell depending on one, shows #CYCLE!. Fixing the cycle recovers them. - Cells recalculate automatically. With 10,000 filled cells and a SUM over them, editing one input must finish recalculating within 1 second. A dependency chain 1000 cells deep must work. A numeric cell typed as 42 or 3.5 is a number. Anything else not starting with "=" is text.LLMclaude-haiku-5-5Gen AI—Skill—SoftwareChromium+11.5M tokens·11m 36s00
Output D, 1 turnOutput 3 / 3ECEvan ChaNov 5Build a spreadsheet app as one self-contained index.html (no external assets, no network). UI: a visible grid with columns A-Z and rows 1-1000, a formula bar, click a cell to edit, Enter commits, arrow keys move. It should look like a tool someone would actually use. Also expose this exact API on window.Sheet. It must stay in sync with the UI: - set(ref, text): enter text into a cell, as if typed. Empty string clears it. - get(ref): the computed value. A number for numeric results (JS number), a string for text and for errors, "" for empty cells. - getRaw(ref): exactly what was entered. - undo(), redo(): cover set, insertRow, deleteRow and fromCSV. A new edit clears the redo history. - insertRow(n), deleteRow(n): 1-based. Rows shift, and formulas are rewritten as Excel does. Both relative and $absolute references move with their cells. A reference to a deleted single cell becomes #REF! in the formula text (for example "=#REF!"). A range that loses a row shrinks. - toCSV(): RFC 4180 raw text (formulas as typed), rectangular up to the last non-empty row and column, rows joined by \n, no trailing newline. - fromCSV(text): replaces the whole sheet, starting at A1. Handles quoted commas, doubled quotes and newlines inside quotes. Formulas start with "=". Case-insensitive, whitespace ignored. - Operators: + - * / ^ & (text concat), postfix %, parentheses. ^ is right-associative. Unary minus binds tighter than ^, as in Excel, so =-2^2 is 4. - References: A1, $A$1, $A1, A$1. Ranges: A1:B3. - Functions: SUM, AVERAGE, MIN, MAX, COUNT, IF(cond, a, b). Conditions use = <> < > <= >=. - Text in double quotes. - Empty cells are 0 in arithmetic and "" in concat. Range functions skip text and empty cells. Numbers concat in plain form (5 & "x" is "5x"). - Errors, exact strings: #DIV/0!, #REF!, #CYCLE!, #NAME? (unknown function), #VALUE! (text in arithmetic). Errors propagate, including through range functions. Every cell in a cycle, and every cell depending on one, shows #CYCLE!. Fixing the cycle recovers them. - Cells recalculate automatically. With 10,000 filled cells and a SUM over them, editing one input must finish recalculating within 1 second. A dependency chain 1000 cells deep must work. A numeric cell typed as 42 or 3.5 is a number. Anything else not starting with "=" is text.LLMGPT-6.1 SolGen AI—Skill—SoftwareChromium+1177.2K tokens·8m 52s00
Output A, 1 turnOutput 1 / 4ECEvan ChaNov 5Make a small arcade action game in one web page: a fox ronin defending a night market from ink spirits. Arrow keys move, space attacks. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, run, attack, hurt), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads.LLMGPT-6.1 SolGen AIGPT Image 2.6 SunburstSkill—SoftwareChromium+2861.7K tokens·9m 1s00
Output C, 1 turnECEvan ChaNov 5Imagine the launch page for GPT-6.2 Astra, a fictional AI model. Use GPT Image 2.6 to design it first: a full-page concept image, an animated hero loop, animated icons and a loading state as GIFs. Then rebuild the design as a real, working single page in HTML and CSS. Recreate the animations in code instead of dropping the GIFs onto the page. Convert any GIF you still need to a looping MP4 or WebP. Put this note in the footer: "Fictional concept. Not a real product or an OpenAI page." Don't use the OpenAI logo. Deliver index.html and its assets, plus the generated design images.LLMClaude Opus 5.5Gen AIGPT Image 2.6 SunburstSkill/datavizSoftwareChromium+24.3M tokens·17m 34s00
Output B, 2 turnsOutput 2 / 2ECEvan ChaNov 5Create a cinematic stickman fight as a single self-contained HTML file with no external assets. Two stick figures, one glowing cyan and one red, fight in a dim abandoned warehouse with tall broken factory windows, light shafts, dust and a wet concrete floor with reflections. It plays automatically for 30 seconds at 16:9, then loops: a stare-down, punches, blocks, kicks, throws, a slam into a window that shatters, a comeback and a knockout finish with a slow-motion final hit. The movement should feel weighty and hand-animated, like real fight choreography, with anticipation, follow-through, hit-stop, camera shake, camera cuts and impact sparks. It should feel like a movie fight scene the moment it loads.LLMGPT-6.1 SolGen AI—Skill—SoftwareChromium+1318.4K tokens·10m 50s00
Output D, 1 turnOutput 2 / 2TtamburinsNov 4Evals.ag promo film: 45 seconds, Apple / Higgsfield-style motion graphics Your mission: make a 45-second promo video for evals.ag, the site where you give one prompt to several AI models side by side and see what each one actually made, and what it really used to make it. The bar: an Apple product film or a Higgsfield launch video. Bold kinetic type, cuts on the beat of a strong music track, the real product UI pushed in close, full-bleed footage. Not a slideshow, not a plain screen recording with captions. It must show: 1. How evals is really used, on the real site (https://evals.ag): New run → type a prompt → pick several AI models and a Gen AI model → the run builds every option side by side → open an output and its "Actually observed" panel (the models it really used, tokens, runtime) → vote. Capture the real pages yourself; never mock up the UI. 2. The most dynamic results made on evals, full-bleed, each labeled with its model exactly as evals shows it. Use these: - 3D ink-wash game, Claude Fable 5.1, 2nd turn: https://evals.ag/outputs/out_2EZ8MK3JNBFPN8VTHF3E3RTQ1M - Web-swinging city in pure code, Claude Fable 5.1: https://evals.ag/outputs/out_7ECA3V3J211PM73F1M93NPH0V0 - Naruto live stage show, one AI director on 4 video models: https://evals.ag/runs/run_0FEWK0JDXA0K499DCNAFEJDYZF - Naruto live-action opening, Veo 3.1: https://evals.ag/outputs/out_1QP1J7JH3ZZEZEPVMG3RYHW0CK - The Odyssey opening on 4 video models: https://evals.ag/runs/run_10GW1FCFXGG17KY1Q2PJP7F7PH - T-rex on a bike, Claude Fable 5.1: https://evals.ag/outputs/out_517HGB9FC9NYCM34K3GWE118RZ - Vox-style Beethoven reel, Claude Fable 5.1: https://evals.ag/outputs/out_3M4PKHHEPG6VD82TN8AREFX6JB 3. One message the viewer remembers, in your own words, ending on the evals.ag logo. Use evals.ag's own look (background #fafaf8, ink #22211f, accent #a13a2b, Pretendard). Every model name and number on screen must come from the outputs themselves. Deliver one 1920x1080 MP4 with sound, plus a short list of every clip and screen you used.LLMGemini 4 ArgonGen AIEleven MusicSkill—SoftwareChromium+218.2M tokens·1h 25m 59s00
Output A, 1 turnOutput 1 / 3TtamburinsNov 4Build a complex, cinematic 2D animation as a single standalone HTML file, using WebGL with GLSL shaders and a 2D Canvas. No external assets, images or libraries: draw and shade everything in code. The scene: an original masked hero swings through a dense, towering city at golden hour, shot from a steep high angle looking down the street canyons. They fire glowing web lines that snap onto rooftops, swing in long arcs with real momentum, let go at the top of the arc, flip through the air and shoot the next line before they fall. The camera chases them through the buildings. The city should feel enormous and alive: hundreds of buildings with lit windows, rooftop water towers and details, traffic far below, warm sunlight and long shadows, haze and depth. Use shaders for lighting, atmosphere and motion blur, and the 2D canvas for the hero, the web lines and particles. Swing physics should come from a real pendulum, not canned paths. It should run on its own forever with no input, at 60 fps in a normal laptop browser, and feel fast and fun the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium4.2M tokens·26m 59s00
Output A, 1 turnOutput 1 / 2TtamburinsNov 4Ink Wanderer: a playable 3D game in one web page Your mission: build an original third-person 3D platformer that runs in the browser (Three.js is fine). The player is a lone traveler in a straw hat and a dark cloak, crossing a misty ink-painted mountain world: stone ledges over waterfalls, crumbling cliff stairs, blocks hanging on ropes, a wooden raft, and a torii gate at the summit. It should feel like walking into a moving sumi-e painting. It has to be a real game, not a demo: WASD to move, Space to jump, mouse or arrow keys to turn the camera, a camera that follows smoothly, jumps that feel good. At least 3 short areas, each adding one new idea (a moving platform, a simple puzzle such as a lever or pressure plate, a patrolling enemy you avoid or knock off the edge), checkpoints when you fall, and an ending when you reach the gate. The look is the point: ink-wash shading, paper texture, brush-stroke outlines, drifting mist, and a single warm accent colour. Make or generate every asset yourself; original designs only. The bar: someone just built a game like this in 24 hours with six different tools and a lot of hand work. Show what one prompt can do. Deliver one finished game as a single playable web page (index.html plus any files it needs).LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+12.6M tokens·23m 44s00
Output D, 1 turnOutput 3 / 3ECEvan ChaNov 4Build a dancing Muse: a cute 3D plush mascot with a chubby body, a cream fluffy hood around a round peach face, two small black eyes, rosy cheeks and a tiny smile, short stubby arms and legs, wearing a red hockey jersey with white stripes and black shorts. It dances on its own as soon as the page opens: a real choreographed loop with bounces, arm waves, a spin, a hip sway and a big finish pose, under colorful stage lights with confetti. The fur should look soft and the moves should feel bouncy and alive, with squash and stretch. One self-contained HTML file, no external assets, and it should fill any window. It should feel joyful the moment it loads.LLMGrok 4.7Gen AI—Skill—SoftwareChromium+12.7M tokens·26m 7s00
Output A, 1 turnECEvan ChaNov 3Build a complex, cinematic 2D animation as a single standalone HTML file, using WebGL with GLSL shaders and a 2D Canvas. No external assets, images or libraries: draw and shade everything in code. The scene: an original masked hero swings through a dense, towering city at golden hour, shot from a steep high angle looking down the street canyons. They fire glowing web lines that snap onto rooftops, swing in long arcs with real momentum, let go at the top of the arc, flip through the air and shoot the next line before they fall. The camera chases them through the buildings. The city should feel enormous and alive: hundreds of buildings with lit windows, rooftop water towers and details, traffic far below, warm sunlight and long shadows, haze and depth. Use shaders for lighting, atmosphere and motion blur, and the 2D canvas for the hero, the web lines and particles. Swing physics should come from a real pendulum, not canned paths. It should run on its own forever with no input, at 60 fps in a normal laptop browser, and feel fast and fun the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+16.6M tokens·1h 1m 43s00
Output B, 1 turnECEvan ChaNov 3Create a 2D animated scene for the web. It must look exactly like real Japanese anime, as if lifted straight out of a finished theatrical feature film. This is traditional hand-drawn 2D animation, not 3D animation, a moving illustration, or stylized web graphics. Deliver the final result as a single standalone HTML file. Use any tools, libraries, references or guides you want, literally anything. Use Studio Ghibli films as the art-style reference for design, linework, painted backgrounds, color and atmosphere. Create an original giant robot as the main character. No humans appear in the scene. Use any tool or technique you like, including 3D, as long as the final result looks 100% like hand-drawn 2D animation. THE SCENE At sunrise, mist hangs over an abandoned forest. A giant robot has knelt there so long that moss, wildflowers and old trees have grown on its body. As a small bird lands on its shoulder, the first ray of sunlight touches its weathered face. Deep in its chest, a faint light flickers on. The ground trembles and birds burst from the treetops. With a deep, creaking groan the robot slowly rises, soil, vines and leaves pouring off its armor. It lifts its head toward a gap in the canopy. Its engines ignite and a huge ring of wind spreads across the whole forest. The robot tears up into the golden sky, leaving a curved trail of light and mist, while leaves swirl down through the sunlight. ANIMATION QUALITY BAR Every frame should look drawn by a professional anime animator and painted by a master background artist for a finished theatrical film. Robot: a heavy, ancient, characterful hand-drawn anime mecha with cel-colored forms, chipped paint, rust, moss and believable weathering. Keep it on-model from every angle, and express emotion through posture and glowing eyes. Linework: confident, delicate hand-inked anime linework with subtle variation in weight and pressure. Color: traditional anime cel coloring with clean color areas, simple hard-edged shadows and a soft, natural palette. Backgrounds: richly detailed hand-painted anime backgrounds in a gouache style, with visible brushstrokes, natural color variation, layered foliage and real depth. Lighting: golden sunrise light, colorful shadows, glowing mist and a soft atmosphere that ties the robot and background together. Animation: genuine hand-drawn anime timing with real weight: strong key poses, natural holds, and overlapping action in vines, grass, leaves, birds and falling debris. The robot rises slowly so it feels enormous, and launches with explosive force. Direction: cinematic anime shots, beautiful composition, thoughtful staging, and pacing that starts quiet, builds tension and ends in a swirling climax. IT MUST NOT LOOK LIKE - 3D: no plastic materials, CGI shading, visible polygons, game-engine lighting or computer-perfect perspective. - SVG or vector art: no simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration or basic gradients. - Web animation: no sliding layers, constant bouncing, floating parts, smooth software easing or puppet-like joint rotation. - AI art: no warped forms, melted details, flicker or a shifting robot design. - Non-anime art: no Western cartoon design, realistic rendering, soft painterly shading on the robot, or generic digital illustration. - Amateur work: no stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders or unfinished details. Feel free to change any part of this prompt if it gets a better result. The result should feel wondrous, nostalgic and full of awe, like an old forgotten dream coming back to life. Before you finish, inspect random frames as still images. If any frame doesn't look exactly like real 2D anime, keep improving it. Don't stop until every frame could pass as a still from a theatrical anime film.LLMGPT-6.1 TerraGen AI—Skill—SoftwareChromium+177.2K tokens·3m 2s00
Output C, 1 turnOutput 2 / 3ECEvan ChaNov 3Build a single HTML page: a normal-looking news article with the most evil cookie consent banner ever made. "Reject all" must technically exist and technically work, but use every dark pattern you can think of to keep people from reaching it: buttons that dodge the cursor, fake close buttons, guilt-trip copy, nested settings, hundreds of toggles, countdowns, the banner coming back. Funny, not offensive. No external assets or libraries. It should feel infuriating and hilarious the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareChromium+14.9M tokens·25m 54s00
Output A, 1 turnOutput 1 / 2TtamburinsNov 2Create a 2D anime scene for the web. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic. Deliver the final result as a single, self-contained HTML file. Use any tools, libraries, references, guides, literally anything etc. Use Studio Ghibli films as the art style reference for the design, line work, painted backgrounds, color, and atmosphere. Create an original giant robot as the main character. No people appear in the scene. Use any tools or techniques you want, including 3D, as long as the final result looks 100% like hand-drawn 2D anime. SCENE At sunrise, mist hangs over an abandoned forest. A giant robot has knelt here for so long that moss, wildflowers, and old trees have grown over its body. A small bird lands on its shoulder as the first ray of sunlight reaches its weathered face. Deep inside its chest, a faint light flickers on. The ground trembles and birds burst from the treetops. With a deep, creaking groan, the robot slowly rises as soil, vines, and leaves pour from its armor. It lifts its head toward a gap in the canopy. The engines ignite, sending a great ring of wind across the forest. The robot tears into the golden sky, leaving a curving trail of light and mist as leaves spiral down through the sunbeams. ANIME QUALITY STANDARD Every frame must look as if it was drawn by professional anime animators and painted by master background artists for a finished theatrical film. Robot: A hand-drawn anime mecha that feels heavy, ancient, and full of personality, with cel-colored forms, chipped paint, rust, moss, and believable weathering. Keep it on-model from every angle, and let its posture and glowing eyes express emotion. Line art: Confident, delicate, hand-inked anime line work with subtle variation in thickness and pressure. Coloring: Traditional anime cel coloring with clean color areas, simple hard-edged shadows, and a soft, natural palette. Backgrounds: Richly detailed, hand-painted anime backgrounds in a gouache style, with visible brushwork, natural color variation, layered foliage, and real depth. Lighting: Golden sunrise light, colorful shadows, glowing mist, and soft atmosphere that unite the robot and background. Animation: Authentic hand-drawn anime timing with real weight, strong key poses, natural holds, and overlapping movement in vines, grass, leaves, birds, and falling debris. The robot should rise slowly and feel massive, then launch with explosive power. Direction: Cinematic anime shots, beautiful composition, thoughtful staging, and pacing that starts quietly, builds tension, and ends in a soaring climax. IT MUST NOT LOOK LIKE - 3D: No plastic materials, CGI shading, visible polygons, game-engine lighting, or computer-perfect perspective. - SVG or vector art: No simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration, or basic gradients. - Web animation: No sliding layers, constant bobbing, floating parts, smooth software easing, or puppet-like joint rotation. You are free to change any part of the prompt, if it would result, in better results. - AI art: No warped shapes, melted details, flickering, or changing robot designs. - Non-anime art: No Western cartoon designs, realistic rendering, soft painterly shading on the robot, or generic digital illustration. - Amateur work: No stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders, or unfinished details. The result should feel awe-inspiring, nostalgic, and full of wonder, like the moment an old forgotten dream comes back to life. Before finishing, inspect random frames as still images. If any frame does not look completely like real 2D anime, keep improving it. Do not stop until every frame could pass as a still from a theatrical anime film.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+14.1M tokens·21m 29s10
Output A, 1 turnOutput 1 / 3TtamburinsNov 2Create a 2D anime scene for the web. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic. Deliver the final result as a single, self-contained HTML file. Use any tools, libraries, references, guides, literally anything etc. Use Studio Ghibli films as the art style reference for the design, line work, painted backgrounds, color, and atmosphere. Create an original giant robot as the main character. No people appear in the scene. Use any tools or techniques you want, including 3D, as long as the final result looks 100% like hand-drawn 2D anime. SCENE At sunrise, mist hangs over an abandoned forest. A giant robot has knelt here for so long that moss, wildflowers, and old trees have grown over its body. A small bird lands on its shoulder as the first ray of sunlight reaches its weathered face. Deep inside its chest, a faint light flickers on. The ground trembles and birds burst from the treetops. With a deep, creaking groan, the robot slowly rises as soil, vines, and leaves pour from its armor. It lifts its head toward a gap in the canopy. The engines ignite, sending a great ring of wind across the forest. The robot tears into the golden sky, leaving a curving trail of light and mist as leaves spiral down through the sunbeams. ANIME QUALITY STANDARD Every frame must look as if it was drawn by professional anime animators and painted by master background artists for a finished theatrical film. Robot: A hand-drawn anime mecha that feels heavy, ancient, and full of personality, with cel-colored forms, chipped paint, rust, moss, and believable weathering. Keep it on-model from every angle, and let its posture and glowing eyes express emotion. Line art: Confident, delicate, hand-inked anime line work with subtle variation in thickness and pressure. Coloring: Traditional anime cel coloring with clean color areas, simple hard-edged shadows, and a soft, natural palette. Backgrounds: Richly detailed, hand-painted anime backgrounds in a gouache style, with visible brushwork, natural color variation, layered foliage, and real depth. Lighting: Golden sunrise light, colorful shadows, glowing mist, and soft atmosphere that unite the robot and background. Animation: Authentic hand-drawn anime timing with real weight, strong key poses, natural holds, and overlapping movement in vines, grass, leaves, birds, and falling debris. The robot should rise slowly and feel massive, then launch with explosive power. Direction: Cinematic anime shots, beautiful composition, thoughtful staging, and pacing that starts quietly, builds tension, and ends in a soaring climax. IT MUST NOT LOOK LIKE - 3D: No plastic materials, CGI shading, visible polygons, game-engine lighting, or computer-perfect perspective. - SVG or vector art: No simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration, or basic gradients. - Web animation: No sliding layers, constant bobbing, floating parts, smooth software easing, or puppet-like joint rotation. You are free to change any part of the prompt, if it would result, in better results. - AI art: No warped shapes, melted details, flickering, or changing robot designs. - Non-anime art: No Western cartoon designs, realistic rendering, soft painterly shading on the robot, or generic digital illustration. - Amateur work: No stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders, or unfinished details. The result should feel awe-inspiring, nostalgic, and full of wonder, like the moment an old forgotten dream comes back to life. Before finishing, inspect random frames as still images. If any frame does not look completely like real 2D anime, keep improving it. Do not stop until every frame could pass as a still from a theatrical anime film.LLMClaude Opus 5.5Gen AISeedance 2.0+3Skill—SoftwareChromium+35.7M tokens·51m 49s00
Output D, 1 turnOutput 3 / 3TtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video. The bike has no basket, the pelican faces left, and the page stays white. · 4LLMGemini 4 ArgonGen AI—Skill—SoftwareChromium+1159K tokens·4m 58s00
Output A, 1 turnOutput 1 / 3TtamburinsNov 2Create an animated SVG: a T-rex trying to ride a bicycle. His tiny arms can't reach the handlebars. THE CHARACTER A big, expressive, original cartoon T-rex with a clear personality: a huge head, tiny arms, a thick tail, strong legs, big expressive eyes and eyebrows, a toothy grin that changes with what is happening (confident, worried, determined, embarrassed). Good anatomy and proportions that read clearly even at a small size. Clean outlines, soft shading, a consistent art style. THE BICYCLE A real-looking bicycle with a frame, two wheels with spokes, a chain, pedals, a saddle, a bell and handlebars. It must look believable and mechanically correct: the chain moves, the pedals turn with the legs, the wheels spin at the right speed for the motion. The T-rex's legs really pedal. The tiny arms keep reaching and failing to touch the handlebars. THE COMEDY (the animation is about the struggle) The T-rex tries to steer with his chin, his tail, his head, or by leaning, and the bike wobbles. He almost falls, recovers, then tries again. Little gags that happen along the way: the bell rings by itself when he sneezes, his tiny arms flap in frustration, the tail swings and balances him, a small bird lands on his head or on the handlebars. A funny moment of success (he steers perfectly for one second and looks proud) followed by a funny failure. THE ANIMATION Smooth, lively, cartoon-style motion with weight, squash and stretch, anticipation and follow-through. The body bobs with each pedal stroke, the tail lags behind, the bike bounces over small bumps. The camera follows the T-rex, with the world moving past him in layers at different speeds for depth. A seamless loop of about 12 seconds. THE BACKGROUND Make the background rich, detailed, atmospheric and full of life, with real depth and lots of small details to discover. It should feel like a full world, not an empty backdrop. Choose the setting and the mood yourself. REQUIREMENTS The animation is an SVG shown on a single web page (index.html) that opens directly in the browser, with no build step and no local server. You may use any animation approach you like (SVG animation, CSS, JavaScript). It starts automatically and loops seamlessly. No buttons, no text, no interface. One square (1:1) composition, centred and as large as possible at any window size, and it looks good on a phone. Original characters and design only.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+12.2M tokens·25m 9s00
Output C, 1 turnOutput 3 / 4TtamburinsNov 2Make a realistic 3D pelican riding a bicycle in three.js. Single HTML page, no external images or video.LLMClaude Fable 5.1Gen AI—Skill—SoftwareChromium+12.8M tokens·27m 0s10
Output D, 1 turnOutput 3 / 3KRKeith RyuNov 2Make an animated product demo for Craigslist. Optimize for maximum Twitter virality.LLMClaude Opus 5.5Gen AIGPT Image 2Skill/stageshowSoftwareChatGPT Images+15.7M tokens·22m 13s00
Output D, 1 turnOutput 2 / 2TtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video. No background elements.LLMGemini 4 ArgonGen AI—Skill—SoftwareChromium+1414.3K tokens·13m 2s00
Output B, 1 turnTtamburinsNov 2Recreate the Pixar intro as a 3D animation in the browser: the little desk lamp hops in, looks around, squashes the I in PIXAR flat with a few jumps, takes its place and turns its light toward the camera. Match the original's timing, camera move and lighting as closely as you can. Single HTML page that plays the moment it loads and loops.LLMGemini 4 ArgonGen AI—Skill—SoftwareChromium+1685.7K tokens·15m 40s00
Output A, 1 turnOutput 1 / 2ECEvan ChaNov 1Build a medieval castle siege in the browser (Three.js + physics, single HTML page, no external assets). Two castles on opposite hills; catapults and trebuchets fire boulders on their own, walls crumble into physics blocks, towers topple, tiny soldiers flee, dust and fire everywhere. Orbit the camera with the mouse and click to fire your own shot. It should feel epic the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareChromium+116.8M tokens·56m 7s00
Output A, 1 turnOutput 1 / 3ECEvan ChaNov 1Build a top-down zombie survival shooter in the browser (single HTML page, no external assets). Move with WASD, aim with the mouse, shoot with click; endless waves of shambling zombies pour in from the dark with a flashlight cone, muzzle flashes, blood-free goo splats, screen shake, ammo pickups, a shotgun upgrade and a wave counter. It should feel tense and fun the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareChromium+113.7M tokens·48m 22s00
Output C, 1 turnOutput 2 / 2ECEvan ChaNov 1Build a giant domino chain reaction in the browser (Three.js + physics, single HTML page, no external assets). Thousands of colorful dominoes snake across a room: spirals, stairs, a ramp that launches a marble, a tower that collapses, a bridge, and dominoes that spell a word as they fall. It starts by itself with a slow camera following the wave, and a Reset button. It should feel satisfying the moment it loads.LLMGrok 4.7Gen AI—Skill—SoftwareChromium+18M tokens·44m 25s00
Output A, 1 turnOutput 1 / 2ECEvan ChaNov 1Build a cozy living aquarium in the browser (single HTML page, no external assets). Original, adorable fish with personalities school, chase each other, nibble plants and sleep at night; bubbles rise, light ripples across the sand, a little treasure chest burps air. Click to drop food and watch them race for it, tap the glass and they scatter, and a Feed, Lights and New Fish button. It should feel calming and alive the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareChromium+213.3M tokens·39m 27s00
Output C, 1 turnOutput 2 / 3ECEvan ChaNov 1Build an ant colony simulation in the browser (single HTML page, no external assets). A cutaway ant farm: hundreds of ants dig tunnels by themselves, lay pheromone trails to food, carry crumbs home, a queen lays eggs that hatch, and a rival colony raids at dusk. Click to drop food, and the tunnels keep growing over time. It should feel alive the moment it loads.LLMGrok 4.7Gen AI—Skill—SoftwareChromium+12.6M tokens·32m 15s00
Output A, 1 turnOutput 1 / 2ECEvan ChaNov 1Build a neon synthwave endless highway racer in the browser (Three.js, single HTML page, no external assets). You drive a glowing retro sports car down an infinite grid road toward a giant striped sunset, weaving through traffic with arrow keys, with speed lines, bloom, a pulsing synth soundtrack generated in code, near-miss bonuses and a crash that shatters into polygons. It should feel fast and fun the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareChromium+111.6M tokens·35m 38s00
Output B, 1 turnOutput 1 / 2ECEvan ChaNov 1Build a downhill snowboarding game in the browser (Three.js, single HTML page, no external assets). Carve down an endless procedurally generated mountain with arrow keys, dodge pine trees and rocks, hit ramps for spins and flips with Space, spray powder on every turn, and an avalanche chases you from behind. It should feel fast and fun the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+11.6M tokens·13m 53s00
Output A, 1 turnOutput 1 / 2ECEvan ChaNov 1Build a fireworks show over a night city skyline in the browser (single HTML page, no external assets). The show runs by itself with peonies, willows, crossettes, heart shapes and a grand finale, lights reflecting in the river, smoke drifting, and the boom arriving a beat after the flash. Click anywhere to launch your own shell. It should feel jaw-dropping the moment it loads.LLMClaude Fable 5.1Gen AI—Skill—SoftwareChromium+11.2M tokens·17m 21s00
Output C, 1 turnECEvan ChaNov 1Build a falling-sand physics toy in the browser (single HTML page, no external assets). Sand, water, lava, stone, wood, fire, smoke, steam and plants that all interact: lava turns water to steam and stone, fire spreads through wood, plants grow in wet sand. It starts with an hourglass pouring and a volcano erupting by itself, and you paint with the mouse from a material palette. It should feel mesmerizing the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+1842.6K tokens·14m 19s00
Output B, 1 turnECEvan ChaNov 1Build a cozy rainy-night lo-fi room in the browser (Three.js, single HTML page, no external assets). A tiny isometric bedroom diorama: rain streaks down the window over a glowing city, a cat sleeps on the desk and its tail flicks, steam rises from a mug, a record player spins, desk lamp light flickers, and a lo-fi beat is generated in code. Slowly orbits on its own; drag to look around. It should feel cozy the moment it loads.LLMGLM 5.3Gen AI—Skill—SoftwareChromium+1330.2K tokens·12m 17s00
Output A, 1 turnECEvan ChaOct 30Build a spooky-cute Halloween night toy in the browser (Three.js, single HTML page, no external assets: model and draw everything in code). A moonlit pumpkin patch on a hill with a crooked haunted house, drifting fog, bats and fireflies. In the center sits a big 3D jack-o'-lantern: drag on it with the mouse to carve its face, and the cuts glow from a flickering candle inside that lights up the ground around it. Ghosts drift out of the house and swirl around; click a ghost and it pops into a burst of candy. Lightning flashes now and then, and the camera slowly orbits on its own. It should feel magical the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+13.2M tokens·25m 42s00
Output C, 1 turnOutput 2 / 2ECEvan ChaOct 30Build a real-time, photoreal 3D black hole in the browser (single HTML page, WebGL shaders, no external assets or libraries). Ray-traced gravitational lensing that bends the starfield and the Milky Way behind it, a blazing accretion disk with Doppler beaming (one side brighter and bluer), the Einstein ring and the photon ring, plus a glowing relativistic jet. The camera slowly orbits on its own; drag to orbit, scroll to fall toward the event horizon. Sliders for mass, disk temperature, spin and camera distance; a cinematic bloom and film grain. 60 fps. It should look unreal the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareChromium+14.8M tokens·53m 47s00
Output F, 1 turnKRKeith RyuOct 29Make a 30-second vertical short (9:16) that continues "Across the Street", an AI-made 90s Manhattan drama. We'll post it on Instagram Reels and judge it by how far it spreads, so make the version most likely to go viral. The attached video is Episode 2 (original: https://www.instagram.com/reel/DctKaR8N7VR/ by @dreamfall.art). Watch it first. Then write a short breakdown: why it went viral, who the characters are, and where Episode 2 leaves the story. Then make Episode 3, picking up right where Episode 2 ends. Hook the viewer in the first two seconds and end on a cliffhanger. - Keep the same characters, faces, hair, wardrobe, apartments and look as the attached episode: 90s film, warm and grainy, autumn Central Park. - Everything in English: dialogue, voices and any on-screen text. No subtitles. - Keep it tasteful. Nothing explicit. - Make new footage. Don't reuse clips from Episode 2. - Pick the song to post it with. Any existing song is fine, including the one from Episode 2. Time the cuts and lines so the dialogue never talks over the vocals. Deliver the breakdown and two versions of the video: one with the song mixed in, and one with only dialogue and sound effects. Also give the song, the second it should start from and the music volume, so we can add it the same way in Instagram. · 3LLMMuse WonderGen AISeedance 2.5+1Skill—SoftwareChromium+53M tokens·25m 52s00
Output B, 1 turnOutput 1 / 2TtamburinsOct 29Build a stunning interactive 3D “Overengineered Coffee Machine” that runs in the browser: an elaborate miniature Rube Goldberg machine whose entire purpose is to make one tiny cup of espresso. Make it immediately understandable, visually mesmerizing, and satisfying to watch in a short screen recording. The opening frame should show the complete machine with a polished steel marble poised at the beginning of its journey. Create a continuous chain reaction: 1. A steel marble spirals down a brass funnel and exits onto a curved rail. 2. It strikes a lever that releases coffee beans into a miniature grinder. 3. Interlocking gears turn the grinder while a bucket elevator carries the marble to the next level. 4. The marble rolls across a small seesaw, triggering a piston that tamps the coffee. 5. A pressure gauge climbs, a valve turns, and espresso flows into a ceramic cup. 6. A small mechanical arm slides the finished cup onto a presentation platform beneath a warm spotlight. 7. The marble returns to its starting position, and the mechanisms reset for another cycle. Every stage must visibly cause the next. Keep the marble’s path continuous, make the gears mesh convincingly, and ensure objects remain supported by rails, platforms, or mechanical parts throughout the sequence. Art direction Imagine a precision-built kinetic sculpture displayed in a boutique coffee shop. Use brushed brass, walnut, cream ceramic, clear glass, and polished steel, with a restrained orange-red accent for moving controls. Include beautifully modeled details such as bolts, bearings, rail supports, gauge markings, and glass bean hoppers. Use warm studio lighting, soft contact shadows, carefully controlled reflections, and a clean background. Make the materials feel tactile and the construction believable. Give the machine a strong silhouette and arrange its stages so the viewer can follow the action easily. Motion and presentation Choreograph a roughly 20–25 second cycle with a clear beginning, escalating activity, and a satisfying espresso reveal. Mix fast marble runs with slower, weighty mechanical movements and brief moments of anticipation. Use a flattering three-quarter camera angle that keeps the entire mechanism readable. Start the animation automatically. Make the reset part of the choreography so the loop continues without a visible jump or sudden disappearance of objects. Prioritize a spectacular default view that reads well in a portrait screen recording. Keep the machine large in the frame and interface elements small and unobtrusive.LLMGPT-6 AstraGen AI—Skill—SoftwareChromium+2682.7K tokens·42m 25s00
Output B, 1 turnOutput 2 / 2TtamburinsOct 29Build a beautiful, animated 3D miniature of a Tokyo railway crossing on a rainy night, running in the browser. A warmly lit commuter train passes through a dense neighborhood of small shops, narrow streets, utility poles, and glowing signs. The crossing lights flash and the barriers lower before the train arrives, then rise after the final carriage passes. Rain falls through the scene, and the train’s windows and street lights reflect across the wet road. Make it feel like a carefully crafted miniature film set, with convincing depth, rich materials, atmospheric lighting, and small details that reward a closer look. Choose a strong camera composition that makes the scene immediately captivating. The full crossing sequence should repeat smoothly. Include orbit controls and a pause/resume button. Deliver a working scene with actual animated geometry, not a static image or prerecorded video. You may choose the implementation and tools. use higgsfieldLLMClaude Fable 5.1Gen AI—Skill—SoftwareChromium12.1M tokens·1h 6m 19s00
Output A, 1 turnTtamburinsOct 29make halloween house 3d interactive use higgsfieldLLMGPT-6 AstraGen AI—Skill—SoftwareChromium+1180.4K tokens·3m 24s00
Output A, 1 turnKRKeith RyuOct 29Create a top down marketing / growth strategy for Evals.ag to get us 10,000 users in 1 month with minimal ad spend. Be creative and research other clever growth tactics. And then turn that into clean legible slides in PDF format as if you were presenting that as the CMO.LLMClaude Fable 5.1Gen AI—Skill/datavizSoftwareChromium+12.2M tokens·11m 28s10
Output A, 1 turnTtamburinsOct 29make halloween house 3d interactiveLLMGPT-6 AstraGen AI—Skill—SoftwareChromium+140.8K tokens·3m 29s00
Output A, 1 turnECEvan ChaOct 28Create a looping pixel-art animation in the browser (single HTML page, canvas, no external assets). An original chubby shiba inu in a red knit scarf walks through a snowy Tokyo side street at night: glowing shop signs, a steaming ramen stall, falling snow, paw prints left in the snow and soft light reflecting off wet pavement. Smooth 8-frame walk cycle, parallax background layers, crisp nearest-neighbor scaling. It should look cute and polished the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+12M tokens·15m 24s00
Output A, 1 turnKRKeith RyuOct 19Create a viral launch demo video for https://evals.ag/ with the following script. Motion must be speedy. Fonts and color, style should all feel like the consistent brand. Another day. Another model. It's hard to keep up. And honestly—should you even care? Will it make better designs? Better videos? Better games? Find your best setup on Evals. Give different AI setups the same task, in a sandbox. Change the model. Add a skill. Give it Blender. Then compare what they actually make. Connect your ChatGPT, Claude, and Higgsfield accounts. Use the subscriptions you already pay for. Pick the result you'd actually use. Keep working on it. Or explore what others made, see how they got there, and try it yourself.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+12.6M tokens·12m 40s10
Output B, 1 turn준준희박Oct 17Build a single-file HTML shooting game called "Acorn Squad": a cartoon squirrel defends its oak tree by throwing acorns at waves of enemies (beetles, crows and a boss raccoon). Move with arrow keys or WASD, aim with the mouse and click (or hold Space) to throw; on phones use a virtual joystick and a fire button. Acorns fly in an arc and bounce once. Draw everything in code with canvas (no external images), with hit flashes, small particle bursts and screen shake. Add waves that get harder, a health bar, a power-up that throws three acorns at once, a score with a best score saved in localStorage, and a game-over screen with a restart button. Make it feel good on both desktop and phone.LLMGPT-6 AstraGen AI—Skill—SoftwareChromium+1193.5K tokens·6m 28s00
Output A, 1 turnOutput 1 / 2ECEvan ChaOct 1Create an interactive detailed 3D sci-fi armory bay in the browser. Include fictional weapon racks, ammunition crates, industrial panels, cables, textured materials, accent lights, atmospheric shadows and an orbit camera or walk-through. Focus on a cohesive richly detailed visual scene. Deliver a working browser artifact. Source: https://x.com/Bhavani_00007/status/2077798166729208223 (479K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+1980.6K tokens·12m 42s00
Output A, 1 turnOutput 1 / 2ECEvan ChaOct 1Make a dynamic 15-second motion graphics video demonstrating exceptional motion design, as a resume showreel. Go all out with art direction, typography, composition, rhythm and transitions. Deliver a playable finished animation and an MP4 if available, not just a plan. Source: https://x.com/shneural/status/2103151003272962130 (1.8M views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+1738.4K tokens·8m 3s00