Output D, 1 turnOutput 2 / 2ECEvan ChaNov 5Make a pixel art sprite animation of a frog knight raising a sword in salute, front three-quarter view. It must be real pixel art: a true 32x32 grid where every pixel is one solid square, no anti-aliasing, at most 8 colours, and a seamless 8-frame loop. Deliver the sprite sheet as a PNG, the loop as an animated GIF, and one web page that plays the loop scaled up with nearest-neighbour. It should feel alive the moment it loads.LLMGPT-6 AstraGen AI—Skill—SoftwareChromium+1118.2K tokens·4m 45s00
Output B, 1 turnOutput 2 / 2SLSeoul LocalNov 5Build a 10-second vertical (1080x1920) motion piece titled 'A morning working with AI assistants' as ONE self-contained index.html (no external assets, no network) that autoplays a looping animation. Dark navy UI windows glow on screen: an assistant collects event posts (counter 1 to 50 reviewed, 17 shortlisted), tracks app points (counter 1,051 to 1,563), runs a pre-publish checklist where green check marks light up one by one, then a cursor clicks an Approve button. Smooth transitions between scenes. No brand names, no people.LLMGPT-6 AstraGen AI—Skill—SoftwareChromium+130.4K tokens·3m 22s00
Output A, 1 turnECEvan ChaNov 5Build a spreadsheet app as one self-contained index.html (no external assets, no network). UI: a visible grid with columns A-Z and rows 1-1000, a formula bar, click a cell to edit, Enter commits, arrow keys move. It should look like a tool someone would actually use. Also expose this exact API on window.Sheet. It must stay in sync with the UI: - set(ref, text): enter text into a cell, as if typed. Empty string clears it. - get(ref): the computed value. A number for numeric results (JS number), a string for text and for errors, "" for empty cells. - getRaw(ref): exactly what was entered. - undo(), redo(): cover set, insertRow, deleteRow and fromCSV. A new edit clears the redo history. - insertRow(n), deleteRow(n): 1-based. Rows shift, and formulas are rewritten as Excel does. Both relative and $absolute references move with their cells. A reference to a deleted single cell becomes #REF! in the formula text (for example "=#REF!"). A range that loses a row shrinks. - toCSV(): RFC 4180 raw text (formulas as typed), rectangular up to the last non-empty row and column, rows joined by \n, no trailing newline. - fromCSV(text): replaces the whole sheet, starting at A1. Handles quoted commas, doubled quotes and newlines inside quotes. Formulas start with "=". Case-insensitive, whitespace ignored. - Operators: + - * / ^ & (text concat), postfix %, parentheses. ^ is right-associative. Unary minus binds tighter than ^, as in Excel, so =-2^2 is 4. - References: A1, $A$1, $A1, A$1. Ranges: A1:B3. - Functions: SUM, AVERAGE, MIN, MAX, COUNT, IF(cond, a, b). Conditions use = <> < > <= >=. - Text in double quotes. - Empty cells are 0 in arithmetic and "" in concat. Range functions skip text and empty cells. Numbers concat in plain form (5 & "x" is "5x"). - Errors, exact strings: #DIV/0!, #REF!, #CYCLE!, #NAME? (unknown function), #VALUE! (text in arithmetic). Errors propagate, including through range functions. Every cell in a cycle, and every cell depending on one, shows #CYCLE!. Fixing the cycle recovers them. - Cells recalculate automatically. With 10,000 filled cells and a SUM over them, editing one input must finish recalculating within 1 second. A dependency chain 1000 cells deep must work. A numeric cell typed as 42 or 3.5 is a number. Anything else not starting with "=" is text.LLMclaude-haiku-5-5Gen AI—Skill—SoftwareChromium+11.5M tokens·11m 36s00
Output D, 1 turnOutput 3 / 3ECEvan ChaNov 5Build a spreadsheet app as one self-contained index.html (no external assets, no network). UI: a visible grid with columns A-Z and rows 1-1000, a formula bar, click a cell to edit, Enter commits, arrow keys move. It should look like a tool someone would actually use. Also expose this exact API on window.Sheet. It must stay in sync with the UI: - set(ref, text): enter text into a cell, as if typed. Empty string clears it. - get(ref): the computed value. A number for numeric results (JS number), a string for text and for errors, "" for empty cells. - getRaw(ref): exactly what was entered. - undo(), redo(): cover set, insertRow, deleteRow and fromCSV. A new edit clears the redo history. - insertRow(n), deleteRow(n): 1-based. Rows shift, and formulas are rewritten as Excel does. Both relative and $absolute references move with their cells. A reference to a deleted single cell becomes #REF! in the formula text (for example "=#REF!"). A range that loses a row shrinks. - toCSV(): RFC 4180 raw text (formulas as typed), rectangular up to the last non-empty row and column, rows joined by \n, no trailing newline. - fromCSV(text): replaces the whole sheet, starting at A1. Handles quoted commas, doubled quotes and newlines inside quotes. Formulas start with "=". Case-insensitive, whitespace ignored. - Operators: + - * / ^ & (text concat), postfix %, parentheses. ^ is right-associative. Unary minus binds tighter than ^, as in Excel, so =-2^2 is 4. - References: A1, $A$1, $A1, A$1. Ranges: A1:B3. - Functions: SUM, AVERAGE, MIN, MAX, COUNT, IF(cond, a, b). Conditions use = <> < > <= >=. - Text in double quotes. - Empty cells are 0 in arithmetic and "" in concat. Range functions skip text and empty cells. Numbers concat in plain form (5 & "x" is "5x"). - Errors, exact strings: #DIV/0!, #REF!, #CYCLE!, #NAME? (unknown function), #VALUE! (text in arithmetic). Errors propagate, including through range functions. Every cell in a cycle, and every cell depending on one, shows #CYCLE!. Fixing the cycle recovers them. - Cells recalculate automatically. With 10,000 filled cells and a SUM over them, editing one input must finish recalculating within 1 second. A dependency chain 1000 cells deep must work. A numeric cell typed as 42 or 3.5 is a number. Anything else not starting with "=" is text.LLMGPT-6.1 SolGen AI—Skill—SoftwareChromium+1177.2K tokens·8m 52s00
Output A, 1 turnOutput 1 / 4ECEvan ChaNov 5Make a small arcade action game in one web page: a fox ronin defending a night market from ink spirits. Arrow keys move, space attacks. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, run, attack, hurt), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads.LLMGPT-6.1 SolGen AIGPT Image 2.6 SunburstSkill—SoftwareChromium+2861.7K tokens·9m 1s00
Output C, 1 turnECEvan ChaNov 5Imagine the launch page for GPT-6.2 Astra, a fictional AI model. Use GPT Image 2.6 to design it first: a full-page concept image, an animated hero loop, animated icons and a loading state as GIFs. Then rebuild the design as a real, working single page in HTML and CSS. Recreate the animations in code instead of dropping the GIFs onto the page. Convert any GIF you still need to a looping MP4 or WebP. Put this note in the footer: "Fictional concept. Not a real product or an OpenAI page." Don't use the OpenAI logo. Deliver index.html and its assets, plus the generated design images.LLMClaude Opus 5.5Gen AIGPT Image 2.6 SunburstSkill/datavizSoftwareChromium+24.3M tokens·17m 34s00
Output B, 2 turnsOutput 2 / 2ECEvan ChaNov 5Create a cinematic stickman fight as a single self-contained HTML file with no external assets. Two stick figures, one glowing cyan and one red, fight in a dim abandoned warehouse with tall broken factory windows, light shafts, dust and a wet concrete floor with reflections. It plays automatically for 30 seconds at 16:9, then loops: a stare-down, punches, blocks, kicks, throws, a slam into a window that shatters, a comeback and a knockout finish with a slow-motion final hit. The movement should feel weighty and hand-animated, like real fight choreography, with anticipation, follow-through, hit-stop, camera shake, camera cuts and impact sparks. It should feel like a movie fight scene the moment it loads.LLMGPT-6.1 SolGen AI—Skill—SoftwareChromium+1318.4K tokens·10m 50s00
Output D, 1 turnOutput 2 / 2TtamburinsNov 4Evals.ag promo film: 45 seconds, Apple / Higgsfield-style motion graphics Your mission: make a 45-second promo video for evals.ag, the site where you give one prompt to several AI models side by side and see what each one actually made, and what it really used to make it. The bar: an Apple product film or a Higgsfield launch video. Bold kinetic type, cuts on the beat of a strong music track, the real product UI pushed in close, full-bleed footage. Not a slideshow, not a plain screen recording with captions. It must show: 1. How evals is really used, on the real site (https://evals.ag): New run → type a prompt → pick several AI models and a Gen AI model → the run builds every option side by side → open an output and its "Actually observed" panel (the models it really used, tokens, runtime) → vote. Capture the real pages yourself; never mock up the UI. 2. The most dynamic results made on evals, full-bleed, each labeled with its model exactly as evals shows it. Use these: - 3D ink-wash game, Claude Fable 5.1, 2nd turn: https://evals.ag/outputs/out_2EZ8MK3JNBFPN8VTHF3E3RTQ1M - Web-swinging city in pure code, Claude Fable 5.1: https://evals.ag/outputs/out_7ECA3V3J211PM73F1M93NPH0V0 - Naruto live stage show, one AI director on 4 video models: https://evals.ag/runs/run_0FEWK0JDXA0K499DCNAFEJDYZF - Naruto live-action opening, Veo 3.1: https://evals.ag/outputs/out_1QP1J7JH3ZZEZEPVMG3RYHW0CK - The Odyssey opening on 4 video models: https://evals.ag/runs/run_10GW1FCFXGG17KY1Q2PJP7F7PH - T-rex on a bike, Claude Fable 5.1: https://evals.ag/outputs/out_517HGB9FC9NYCM34K3GWE118RZ - Vox-style Beethoven reel, Claude Fable 5.1: https://evals.ag/outputs/out_3M4PKHHEPG6VD82TN8AREFX6JB 3. One message the viewer remembers, in your own words, ending on the evals.ag logo. Use evals.ag's own look (background #fafaf8, ink #22211f, accent #a13a2b, Pretendard). Every model name and number on screen must come from the outputs themselves. Deliver one 1920x1080 MP4 with sound, plus a short list of every clip and screen you used.LLMGemini 4 ArgonGen AIEleven MusicSkill—SoftwareChromium+218.2M tokens·1h 25m 59s00
Output A, 1 turnOutput 1 / 3TtamburinsNov 4Build a complex, cinematic 2D animation as a single standalone HTML file, using WebGL with GLSL shaders and a 2D Canvas. No external assets, images or libraries: draw and shade everything in code. The scene: an original masked hero swings through a dense, towering city at golden hour, shot from a steep high angle looking down the street canyons. They fire glowing web lines that snap onto rooftops, swing in long arcs with real momentum, let go at the top of the arc, flip through the air and shoot the next line before they fall. The camera chases them through the buildings. The city should feel enormous and alive: hundreds of buildings with lit windows, rooftop water towers and details, traffic far below, warm sunlight and long shadows, haze and depth. Use shaders for lighting, atmosphere and motion blur, and the 2D canvas for the hero, the web lines and particles. Swing physics should come from a real pendulum, not canned paths. It should run on its own forever with no input, at 60 fps in a normal laptop browser, and feel fast and fun the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium4.2M tokens·26m 59s00
Output A, 1 turnOutput 1 / 2TtamburinsNov 4Ink Wanderer: a playable 3D game in one web page Your mission: build an original third-person 3D platformer that runs in the browser (Three.js is fine). The player is a lone traveler in a straw hat and a dark cloak, crossing a misty ink-painted mountain world: stone ledges over waterfalls, crumbling cliff stairs, blocks hanging on ropes, a wooden raft, and a torii gate at the summit. It should feel like walking into a moving sumi-e painting. It has to be a real game, not a demo: WASD to move, Space to jump, mouse or arrow keys to turn the camera, a camera that follows smoothly, jumps that feel good. At least 3 short areas, each adding one new idea (a moving platform, a simple puzzle such as a lever or pressure plate, a patrolling enemy you avoid or knock off the edge), checkpoints when you fall, and an ending when you reach the gate. The look is the point: ink-wash shading, paper texture, brush-stroke outlines, drifting mist, and a single warm accent colour. Make or generate every asset yourself; original designs only. The bar: someone just built a game like this in 24 hours with six different tools and a lot of hand work. Show what one prompt can do. Deliver one finished game as a single playable web page (index.html plus any files it needs).LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+12.6M tokens·23m 44s00
Output D, 1 turnOutput 3 / 3ECEvan ChaNov 4Build a dancing Muse: a cute 3D plush mascot with a chubby body, a cream fluffy hood around a round peach face, two small black eyes, rosy cheeks and a tiny smile, short stubby arms and legs, wearing a red hockey jersey with white stripes and black shorts. It dances on its own as soon as the page opens: a real choreographed loop with bounces, arm waves, a spin, a hip sway and a big finish pose, under colorful stage lights with confetti. The fur should look soft and the moves should feel bouncy and alive, with squash and stretch. One self-contained HTML file, no external assets, and it should fill any window. It should feel joyful the moment it loads.LLMGrok 4.7Gen AI—Skill—SoftwareChromium+12.7M tokens·26m 7s00
Output A, 1 turnECEvan ChaNov 3Build a complex, cinematic 2D animation as a single standalone HTML file, using WebGL with GLSL shaders and a 2D Canvas. No external assets, images or libraries: draw and shade everything in code. The scene: an original masked hero swings through a dense, towering city at golden hour, shot from a steep high angle looking down the street canyons. They fire glowing web lines that snap onto rooftops, swing in long arcs with real momentum, let go at the top of the arc, flip through the air and shoot the next line before they fall. The camera chases them through the buildings. The city should feel enormous and alive: hundreds of buildings with lit windows, rooftop water towers and details, traffic far below, warm sunlight and long shadows, haze and depth. Use shaders for lighting, atmosphere and motion blur, and the 2D canvas for the hero, the web lines and particles. Swing physics should come from a real pendulum, not canned paths. It should run on its own forever with no input, at 60 fps in a normal laptop browser, and feel fast and fun the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+16.6M tokens·1h 1m 43s00
Output B, 1 turnECEvan ChaNov 3Create a 2D animated scene for the web. It must look exactly like real Japanese anime, as if lifted straight out of a finished theatrical feature film. This is traditional hand-drawn 2D animation, not 3D animation, a moving illustration, or stylized web graphics. Deliver the final result as a single standalone HTML file. Use any tools, libraries, references or guides you want, literally anything. Use Studio Ghibli films as the art-style reference for design, linework, painted backgrounds, color and atmosphere. Create an original giant robot as the main character. No humans appear in the scene. Use any tool or technique you like, including 3D, as long as the final result looks 100% like hand-drawn 2D animation. THE SCENE At sunrise, mist hangs over an abandoned forest. A giant robot has knelt there so long that moss, wildflowers and old trees have grown on its body. As a small bird lands on its shoulder, the first ray of sunlight touches its weathered face. Deep in its chest, a faint light flickers on. The ground trembles and birds burst from the treetops. With a deep, creaking groan the robot slowly rises, soil, vines and leaves pouring off its armor. It lifts its head toward a gap in the canopy. Its engines ignite and a huge ring of wind spreads across the whole forest. The robot tears up into the golden sky, leaving a curved trail of light and mist, while leaves swirl down through the sunlight. ANIMATION QUALITY BAR Every frame should look drawn by a professional anime animator and painted by a master background artist for a finished theatrical film. Robot: a heavy, ancient, characterful hand-drawn anime mecha with cel-colored forms, chipped paint, rust, moss and believable weathering. Keep it on-model from every angle, and express emotion through posture and glowing eyes. Linework: confident, delicate hand-inked anime linework with subtle variation in weight and pressure. Color: traditional anime cel coloring with clean color areas, simple hard-edged shadows and a soft, natural palette. Backgrounds: richly detailed hand-painted anime backgrounds in a gouache style, with visible brushstrokes, natural color variation, layered foliage and real depth. Lighting: golden sunrise light, colorful shadows, glowing mist and a soft atmosphere that ties the robot and background together. Animation: genuine hand-drawn anime timing with real weight: strong key poses, natural holds, and overlapping action in vines, grass, leaves, birds and falling debris. The robot rises slowly so it feels enormous, and launches with explosive force. Direction: cinematic anime shots, beautiful composition, thoughtful staging, and pacing that starts quiet, builds tension and ends in a swirling climax. IT MUST NOT LOOK LIKE - 3D: no plastic materials, CGI shading, visible polygons, game-engine lighting or computer-perfect perspective. - SVG or vector art: no simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration or basic gradients. - Web animation: no sliding layers, constant bouncing, floating parts, smooth software easing or puppet-like joint rotation. - AI art: no warped forms, melted details, flicker or a shifting robot design. - Non-anime art: no Western cartoon design, realistic rendering, soft painterly shading on the robot, or generic digital illustration. - Amateur work: no stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders or unfinished details. Feel free to change any part of this prompt if it gets a better result. The result should feel wondrous, nostalgic and full of awe, like an old forgotten dream coming back to life. Before you finish, inspect random frames as still images. If any frame doesn't look exactly like real 2D anime, keep improving it. Don't stop until every frame could pass as a still from a theatrical anime film.LLMGPT-6.1 TerraGen AI—Skill—SoftwareChromium+177.2K tokens·3m 2s00
Output C, 1 turnOutput 2 / 3ECEvan ChaNov 3Build a single HTML page: a normal-looking news article with the most evil cookie consent banner ever made. "Reject all" must technically exist and technically work, but use every dark pattern you can think of to keep people from reaching it: buttons that dodge the cursor, fake close buttons, guilt-trip copy, nested settings, hundreds of toggles, countdowns, the banner coming back. Funny, not offensive. No external assets or libraries. It should feel infuriating and hilarious the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareChromium+14.9M tokens·25m 54s00
Output A, 1 turnOutput 1 / 2TtamburinsNov 2Create a 2D anime scene for the web. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic. Deliver the final result as a single, self-contained HTML file. Use any tools, libraries, references, guides, literally anything etc. Use Studio Ghibli films as the art style reference for the design, line work, painted backgrounds, color, and atmosphere. Create an original giant robot as the main character. No people appear in the scene. Use any tools or techniques you want, including 3D, as long as the final result looks 100% like hand-drawn 2D anime. SCENE At sunrise, mist hangs over an abandoned forest. A giant robot has knelt here for so long that moss, wildflowers, and old trees have grown over its body. A small bird lands on its shoulder as the first ray of sunlight reaches its weathered face. Deep inside its chest, a faint light flickers on. The ground trembles and birds burst from the treetops. With a deep, creaking groan, the robot slowly rises as soil, vines, and leaves pour from its armor. It lifts its head toward a gap in the canopy. The engines ignite, sending a great ring of wind across the forest. The robot tears into the golden sky, leaving a curving trail of light and mist as leaves spiral down through the sunbeams. ANIME QUALITY STANDARD Every frame must look as if it was drawn by professional anime animators and painted by master background artists for a finished theatrical film. Robot: A hand-drawn anime mecha that feels heavy, ancient, and full of personality, with cel-colored forms, chipped paint, rust, moss, and believable weathering. Keep it on-model from every angle, and let its posture and glowing eyes express emotion. Line art: Confident, delicate, hand-inked anime line work with subtle variation in thickness and pressure. Coloring: Traditional anime cel coloring with clean color areas, simple hard-edged shadows, and a soft, natural palette. Backgrounds: Richly detailed, hand-painted anime backgrounds in a gouache style, with visible brushwork, natural color variation, layered foliage, and real depth. Lighting: Golden sunrise light, colorful shadows, glowing mist, and soft atmosphere that unite the robot and background. Animation: Authentic hand-drawn anime timing with real weight, strong key poses, natural holds, and overlapping movement in vines, grass, leaves, birds, and falling debris. The robot should rise slowly and feel massive, then launch with explosive power. Direction: Cinematic anime shots, beautiful composition, thoughtful staging, and pacing that starts quietly, builds tension, and ends in a soaring climax. IT MUST NOT LOOK LIKE - 3D: No plastic materials, CGI shading, visible polygons, game-engine lighting, or computer-perfect perspective. - SVG or vector art: No simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration, or basic gradients. - Web animation: No sliding layers, constant bobbing, floating parts, smooth software easing, or puppet-like joint rotation. You are free to change any part of the prompt, if it would result, in better results. - AI art: No warped shapes, melted details, flickering, or changing robot designs. - Non-anime art: No Western cartoon designs, realistic rendering, soft painterly shading on the robot, or generic digital illustration. - Amateur work: No stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders, or unfinished details. The result should feel awe-inspiring, nostalgic, and full of wonder, like the moment an old forgotten dream comes back to life. Before finishing, inspect random frames as still images. If any frame does not look completely like real 2D anime, keep improving it. Do not stop until every frame could pass as a still from a theatrical anime film.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+14.1M tokens·21m 29s10
Output A, 1 turnOutput 1 / 3TtamburinsNov 2Create a 2D anime scene for the web. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic. Deliver the final result as a single, self-contained HTML file. Use any tools, libraries, references, guides, literally anything etc. Use Studio Ghibli films as the art style reference for the design, line work, painted backgrounds, color, and atmosphere. Create an original giant robot as the main character. No people appear in the scene. Use any tools or techniques you want, including 3D, as long as the final result looks 100% like hand-drawn 2D anime. SCENE At sunrise, mist hangs over an abandoned forest. A giant robot has knelt here for so long that moss, wildflowers, and old trees have grown over its body. A small bird lands on its shoulder as the first ray of sunlight reaches its weathered face. Deep inside its chest, a faint light flickers on. The ground trembles and birds burst from the treetops. With a deep, creaking groan, the robot slowly rises as soil, vines, and leaves pour from its armor. It lifts its head toward a gap in the canopy. The engines ignite, sending a great ring of wind across the forest. The robot tears into the golden sky, leaving a curving trail of light and mist as leaves spiral down through the sunbeams. ANIME QUALITY STANDARD Every frame must look as if it was drawn by professional anime animators and painted by master background artists for a finished theatrical film. Robot: A hand-drawn anime mecha that feels heavy, ancient, and full of personality, with cel-colored forms, chipped paint, rust, moss, and believable weathering. Keep it on-model from every angle, and let its posture and glowing eyes express emotion. Line art: Confident, delicate, hand-inked anime line work with subtle variation in thickness and pressure. Coloring: Traditional anime cel coloring with clean color areas, simple hard-edged shadows, and a soft, natural palette. Backgrounds: Richly detailed, hand-painted anime backgrounds in a gouache style, with visible brushwork, natural color variation, layered foliage, and real depth. Lighting: Golden sunrise light, colorful shadows, glowing mist, and soft atmosphere that unite the robot and background. Animation: Authentic hand-drawn anime timing with real weight, strong key poses, natural holds, and overlapping movement in vines, grass, leaves, birds, and falling debris. The robot should rise slowly and feel massive, then launch with explosive power. Direction: Cinematic anime shots, beautiful composition, thoughtful staging, and pacing that starts quietly, builds tension, and ends in a soaring climax. IT MUST NOT LOOK LIKE - 3D: No plastic materials, CGI shading, visible polygons, game-engine lighting, or computer-perfect perspective. - SVG or vector art: No simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration, or basic gradients. - Web animation: No sliding layers, constant bobbing, floating parts, smooth software easing, or puppet-like joint rotation. You are free to change any part of the prompt, if it would result, in better results. - AI art: No warped shapes, melted details, flickering, or changing robot designs. - Non-anime art: No Western cartoon designs, realistic rendering, soft painterly shading on the robot, or generic digital illustration. - Amateur work: No stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders, or unfinished details. The result should feel awe-inspiring, nostalgic, and full of wonder, like the moment an old forgotten dream comes back to life. Before finishing, inspect random frames as still images. If any frame does not look completely like real 2D anime, keep improving it. Do not stop until every frame could pass as a still from a theatrical anime film.LLMClaude Opus 5.5Gen AISeedance 2.0+3Skill—SoftwareChromium+35.7M tokens·51m 49s00
Output D, 1 turnOutput 3 / 3TtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video. The bike has no basket, the pelican faces left, and the page stays white. · 4LLMGemini 4 ArgonGen AI—Skill—SoftwareChromium+1159K tokens·4m 58s00
Output A, 1 turnOutput 1 / 3TtamburinsNov 2Create an animated SVG: a T-rex trying to ride a bicycle. His tiny arms can't reach the handlebars. THE CHARACTER A big, expressive, original cartoon T-rex with a clear personality: a huge head, tiny arms, a thick tail, strong legs, big expressive eyes and eyebrows, a toothy grin that changes with what is happening (confident, worried, determined, embarrassed). Good anatomy and proportions that read clearly even at a small size. Clean outlines, soft shading, a consistent art style. THE BICYCLE A real-looking bicycle with a frame, two wheels with spokes, a chain, pedals, a saddle, a bell and handlebars. It must look believable and mechanically correct: the chain moves, the pedals turn with the legs, the wheels spin at the right speed for the motion. The T-rex's legs really pedal. The tiny arms keep reaching and failing to touch the handlebars. THE COMEDY (the animation is about the struggle) The T-rex tries to steer with his chin, his tail, his head, or by leaning, and the bike wobbles. He almost falls, recovers, then tries again. Little gags that happen along the way: the bell rings by itself when he sneezes, his tiny arms flap in frustration, the tail swings and balances him, a small bird lands on his head or on the handlebars. A funny moment of success (he steers perfectly for one second and looks proud) followed by a funny failure. THE ANIMATION Smooth, lively, cartoon-style motion with weight, squash and stretch, anticipation and follow-through. The body bobs with each pedal stroke, the tail lags behind, the bike bounces over small bumps. The camera follows the T-rex, with the world moving past him in layers at different speeds for depth. A seamless loop of about 12 seconds. THE BACKGROUND Make the background rich, detailed, atmospheric and full of life, with real depth and lots of small details to discover. It should feel like a full world, not an empty backdrop. Choose the setting and the mood yourself. REQUIREMENTS The animation is an SVG shown on a single web page (index.html) that opens directly in the browser, with no build step and no local server. You may use any animation approach you like (SVG animation, CSS, JavaScript). It starts automatically and loops seamlessly. No buttons, no text, no interface. One square (1:1) composition, centred and as large as possible at any window size, and it looks good on a phone. Original characters and design only.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+12.2M tokens·25m 9s00
Output C, 1 turnOutput 3 / 4TtamburinsNov 2Make a realistic 3D pelican riding a bicycle in three.js. Single HTML page, no external images or video.LLMClaude Fable 5.1Gen AI—Skill—SoftwareChromium+12.8M tokens·27m 0s10
Output D, 1 turnOutput 3 / 3KRKeith RyuNov 2Make an animated product demo for Craigslist. Optimize for maximum Twitter virality.LLMClaude Opus 5.5Gen AIGPT Image 2Skill/stageshowSoftwareChatGPT Images+15.7M tokens·22m 13s00
Output D, 1 turnOutput 2 / 2TtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video. No background elements.LLMGemini 4 ArgonGen AI—Skill—SoftwareChromium+1414.3K tokens·13m 2s00
Output B, 1 turnTtamburinsNov 2Recreate the Pixar intro as a 3D animation in the browser: the little desk lamp hops in, looks around, squashes the I in PIXAR flat with a few jumps, takes its place and turns its light toward the camera. Match the original's timing, camera move and lighting as closely as you can. Single HTML page that plays the moment it loads and loops.LLMGemini 4 ArgonGen AI—Skill—SoftwareChromium+1685.7K tokens·15m 40s00
Output A, 1 turnOutput 1 / 2ECEvan ChaNov 1Build a medieval castle siege in the browser (Three.js + physics, single HTML page, no external assets). Two castles on opposite hills; catapults and trebuchets fire boulders on their own, walls crumble into physics blocks, towers topple, tiny soldiers flee, dust and fire everywhere. Orbit the camera with the mouse and click to fire your own shot. It should feel epic the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareChromium+116.8M tokens·56m 7s00
Output A, 1 turnOutput 1 / 3ECEvan ChaNov 1Build a top-down zombie survival shooter in the browser (single HTML page, no external assets). Move with WASD, aim with the mouse, shoot with click; endless waves of shambling zombies pour in from the dark with a flashlight cone, muzzle flashes, blood-free goo splats, screen shake, ammo pickups, a shotgun upgrade and a wave counter. It should feel tense and fun the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareChromium+113.7M tokens·48m 22s00