Output D, 1 turnOutput 3 / 3TtamburinsNov 4Evals.ag promo film: 45 seconds, Apple / Higgsfield-style motion graphics Your mission: make a 45-second promo video for evals.ag, the site where you give one prompt to several AI models side by side and see what each one actually made, and what it really used to make it. The bar: an Apple product film or a Higgsfield launch video. Bold kinetic type, cuts on the beat of a strong music track, the real product UI pushed in close, full-bleed footage. Not a slideshow, not a plain screen recording with captions. It must show: 1. How evals is really used, on the real site (https://evals.ag): New run → type a prompt → pick several AI models and a Gen AI model → the run builds every option side by side → open an output and its "Actually observed" panel (the models it really used, tokens, runtime) → vote. Capture the real pages yourself; never mock up the UI. 2. The most dynamic results made on evals, full-bleed, each labeled with its model exactly as evals shows it. Use these: - 3D ink-wash game, Claude Fable 5.1, 2nd turn: https://evals.ag/outputs/out_2EZ8MK3JNBFPN8VTHF3E3RTQ1M - Web-swinging city in pure code, Claude Fable 5.1: https://evals.ag/outputs/out_7ECA3V3J211PM73F1M93NPH0V0 - Naruto live stage show, one AI director on 4 video models: https://evals.ag/runs/run_0FEWK0JDXA0K499DCNAFEJDYZF - Naruto live-action opening, Veo 3.1: https://evals.ag/outputs/out_1QP1J7JH3ZZEZEPVMG3RYHW0CK - The Odyssey opening on 4 video models: https://evals.ag/runs/run_10GW1FCFXGG17KY1Q2PJP7F7PH - T-rex on a bike, Claude Fable 5.1: https://evals.ag/outputs/out_517HGB9FC9NYCM34K3GWE118RZ - Vox-style Beethoven reel, Claude Fable 5.1: https://evals.ag/outputs/out_3M4PKHHEPG6VD82TN8AREFX6JB 3. One message the viewer remembers, in your own words, ending on the evals.ag logo. Use evals.ag's own look (background #fafaf8, ink #22211f, accent #a13a2b, Pretendard). Every model name and number on screen must come from the outputs themselves. Deliver one 1920x1080 MP4 with sound, plus a short list of every clip and screen you used.LLMGemini 4 ArgonGen AIEleven MusicSkill—SoftwareChromium+218.2M tokens·1h 25m 59s00
Output A, 1 turnTtamburinsNov 4Make a Vox-style documentary reel about the Mars Climate Orbiter lost to a units mix-up: about 25 seconds, vertical 9:16. Write the script, make the images, and animate each scene in code. Deliver one finished MP4.LLMClaude Opus 5.5Gen AINano Banana Pro+2Skill—SoftwareFFmpeg+21.8M tokens·13m 19s00
Output A, 1 turnOutput 1 / 2ECEvan ChaNov 3Create a 2D animated scene for the web. It must look exactly like real Japanese anime, as if lifted straight out of a finished theatrical feature film. This is traditional hand-drawn 2D animation, not 3D animation, a moving illustration, or stylized web graphics. Deliver the final result as a single standalone HTML file. Use any tools, libraries, references or guides you want, literally anything. Use Studio Ghibli films as the art-style reference for design, linework, painted backgrounds, color and atmosphere. Create an original giant robot as the main character. No humans appear in the scene. Use any tool or technique you like, including 3D, as long as the final result looks 100% like hand-drawn 2D animation. THE SCENE At sunrise, mist hangs over an abandoned forest. A giant robot has knelt there so long that moss, wildflowers and old trees have grown on its body. As a small bird lands on its shoulder, the first ray of sunlight touches its weathered face. Deep in its chest, a faint light flickers on. The ground trembles and birds burst from the treetops. With a deep, creaking groan the robot slowly rises, soil, vines and leaves pouring off its armor. It lifts its head toward a gap in the canopy. Its engines ignite and a huge ring of wind spreads across the whole forest. The robot tears up into the golden sky, leaving a curved trail of light and mist, while leaves swirl down through the sunlight. ANIMATION QUALITY BAR Every frame should look drawn by a professional anime animator and painted by a master background artist for a finished theatrical film. Robot: a heavy, ancient, characterful hand-drawn anime mecha with cel-colored forms, chipped paint, rust, moss and believable weathering. Keep it on-model from every angle, and express emotion through posture and glowing eyes. Linework: confident, delicate hand-inked anime linework with subtle variation in weight and pressure. Color: traditional anime cel coloring with clean color areas, simple hard-edged shadows and a soft, natural palette. Backgrounds: richly detailed hand-painted anime backgrounds in a gouache style, with visible brushstrokes, natural color variation, layered foliage and real depth. Lighting: golden sunrise light, colorful shadows, glowing mist and a soft atmosphere that ties the robot and background together. Animation: genuine hand-drawn anime timing with real weight: strong key poses, natural holds, and overlapping action in vines, grass, leaves, birds and falling debris. The robot rises slowly so it feels enormous, and launches with explosive force. Direction: cinematic anime shots, beautiful composition, thoughtful staging, and pacing that starts quiet, builds tension and ends in a swirling climax. IT MUST NOT LOOK LIKE - 3D: no plastic materials, CGI shading, visible polygons, game-engine lighting or computer-perfect perspective. - SVG or vector art: no simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration or basic gradients. - Web animation: no sliding layers, constant bouncing, floating parts, smooth software easing or puppet-like joint rotation. - AI art: no warped forms, melted details, flicker or a shifting robot design. - Non-anime art: no Western cartoon design, realistic rendering, soft painterly shading on the robot, or generic digital illustration. - Amateur work: no stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders or unfinished details. Feel free to change any part of this prompt if it gets a better result. The result should feel wondrous, nostalgic and full of awe, like an old forgotten dream coming back to life. Before you finish, inspect random frames as still images. If any frame doesn't look exactly like real 2D anime, keep improving it. Don't stop until every frame could pass as a still from a theatrical anime film.LLMClaude Opus 5.5Gen AIKling 3.0 Pro+3Skill—SoftwareChatGPT Images+19.4M tokens·40m 21s00
Output B, 1 turnOutput 2 / 4TtamburinsNov 3Naruto: a 30-second live-action opening Your mission: make the 30-second opening of a big Hollywood live-action film of Naruto, as if Denis Villeneuve had shot it. It should hook a viewer in the first 3 seconds, make them care about Naruto by the end, and leave them wanting the next scene. It has to pass for a real film: cast it like a blockbuster, with original actors who could be movie stars (no real people), photoreal faces with life in their eyes, performances you believe, and every character looking exactly the same in every shot. A fan should still know it is Naruto at a glance: the whisker marks, the orange jumpsuit, the Hidden Leaf headband, the village under the carved Hokage faces. Establish who Naruto is, what he wants, and the mood of his world. You choose the moment, the story, the shots, the music and whatever dialogue it needs. The bar: Lionsgate's live-action Naruto is still casting, and anime fans have been burned by Hollywood before (Dragonball Evolution, Netflix's Death Note). Most AI anime remakes look like cosplay. Prove a live-action Naruto can feel real. Deliver one finished 30-second widescreen (16:9) MP4 with sound. Any dialogue, voices and on-screen text are in English, with no subtitles.LLMClaude Opus 5.5Gen AISeedance 2.5+5Skill—Softwarefal.ai3.3M tokens·27m 57s10
Output C, 1 turnOutput 2 / 3TtamburinsNov 3Make a Vox-style documentary reel about Beethoven going deaf: about 25 seconds, vertical 9:16. Write the script, make the images, and animate each scene in code. Deliver one finished MP4.LLMClaude Fable 5.1Gen AINano Banana Pro+3Skill—SoftwareFFmpeg+21.6M tokens·15m 12s00
Output A, 1 turnTtamburinsNov 2Create a 2D anime scene for the web. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic. Deliver the final result as a single, self-contained HTML file. Use any tools, libraries, references, guides, literally anything etc. Use Studio Ghibli films as the art style reference for the design, line work, painted backgrounds, color, and atmosphere. Create an original giant robot as the main character. No people appear in the scene. Use any tools or techniques you want, including 3D, as long as the final result looks 100% like hand-drawn 2D anime. SCENE At sunrise, mist hangs over an abandoned forest. A giant robot has knelt here for so long that moss, wildflowers, and old trees have grown over its body. A small bird lands on its shoulder as the first ray of sunlight reaches its weathered face. Deep inside its chest, a faint light flickers on. The ground trembles and birds burst from the treetops. With a deep, creaking groan, the robot slowly rises as soil, vines, and leaves pour from its armor. It lifts its head toward a gap in the canopy. The engines ignite, sending a great ring of wind across the forest. The robot tears into the golden sky, leaving a curving trail of light and mist as leaves spiral down through the sunbeams. ANIME QUALITY STANDARD Every frame must look as if it was drawn by professional anime animators and painted by master background artists for a finished theatrical film. Robot: A hand-drawn anime mecha that feels heavy, ancient, and full of personality, with cel-colored forms, chipped paint, rust, moss, and believable weathering. Keep it on-model from every angle, and let its posture and glowing eyes express emotion. Line art: Confident, delicate, hand-inked anime line work with subtle variation in thickness and pressure. Coloring: Traditional anime cel coloring with clean color areas, simple hard-edged shadows, and a soft, natural palette. Backgrounds: Richly detailed, hand-painted anime backgrounds in a gouache style, with visible brushwork, natural color variation, layered foliage, and real depth. Lighting: Golden sunrise light, colorful shadows, glowing mist, and soft atmosphere that unite the robot and background. Animation: Authentic hand-drawn anime timing with real weight, strong key poses, natural holds, and overlapping movement in vines, grass, leaves, birds, and falling debris. The robot should rise slowly and feel massive, then launch with explosive power. Direction: Cinematic anime shots, beautiful composition, thoughtful staging, and pacing that starts quietly, builds tension, and ends in a soaring climax. IT MUST NOT LOOK LIKE - 3D: No plastic materials, CGI shading, visible polygons, game-engine lighting, or computer-perfect perspective. - SVG or vector art: No simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration, or basic gradients. - Web animation: No sliding layers, constant bobbing, floating parts, smooth software easing, or puppet-like joint rotation. You are free to change any part of the prompt, if it would result, in better results. - AI art: No warped shapes, melted details, flickering, or changing robot designs. - Non-anime art: No Western cartoon designs, realistic rendering, soft painterly shading on the robot, or generic digital illustration. - Amateur work: No stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders, or unfinished details. The result should feel awe-inspiring, nostalgic, and full of wonder, like the moment an old forgotten dream comes back to life. Before finishing, inspect random frames as still images. If any frame does not look completely like real 2D anime, keep improving it. Do not stop until every frame could pass as a still from a theatrical anime film.LLMClaude Opus 5.5Gen AISeedance 2.0+3Skill—SoftwareChromium+35.7M tokens·51m 49s00
Output C, 1 turnOutput 1 / 2TtamburinsNov 2The Odyssey: the Cyclops chase, 15 seconds. Make a 15-second action scene from a grand Hollywood film of Homer's Odyssey, as if Ridley Scott had shot it: the blinded Cyclops Polyphemus hurls boulders at Odysseus' ship while the crew rows for their lives and Odysseus shouts his name back at him. It's fast motion and it has to stay readable: real weight and impact, clear geography, the same faces in every shot, a photoreal A-list cast with life in their eyes. Deliver one finished 15-second widescreen (16:9) MP4 with sound. Any dialogue in English, no subtitles.LLMClaude Opus 5.5Gen AIVeo 3.1+2Skill—SoftwareFFmpeg+15.2M tokens·19m 38s10
Output E, 1 turnOutput 5 / 5KRKeith RyuNov 2The Odyssey: a 30-second opening Your mission: make the 30-second opening of a grand Hollywood film of Homer's Odyssey, as if Ridley Scott had shot it. It should hook a viewer in the first 3 seconds, make them care about Odysseus by the end, and leave them wanting the next scene. It has to pass for a real film: cast it like a Hollywood blockbuster, with leads who look like A-list movie stars, photoreal faces with life in their eyes, performances you believe, and every character looking exactly the same in every shot. Establish who Odysseus is, what he stands to lose, and the mood of his world. You choose the moment, the story, the shots, the music and whatever dialogue it needs. The bar: a big AI-made Odyssey just came out and was panned as a "7-minute zombie horror show": lifeless faces, flat robotic voices, a long narrated backstory, and history it got wrong. Prove AI video can do better. Deliver one finished 30-second widescreen (16:9) MP4 with sound. Any dialogue, voices and on-screen text are in English, with no subtitles.LLMClaude Opus 5.5Gen AIWan 3.0+4Skill—SoftwareHiggsfield+16.6M tokens·32m 55s10
Output C, 1 turnKRKeith RyuNov 2Make an animated product demo for Craigslist. Optimize for maximum Twitter virality.LLMClaude Opus 5.5Gen AIEleven v3+2Skill—SoftwareChromium+32.3M tokens·9m 52s00
Output G, 1 turnKRKeith RyuOct 29Make a 30-second vertical short (9:16) that continues "Across the Street", an AI-made 90s Manhattan drama. We'll post it on Instagram Reels and judge it by how far it spreads, so make the version most likely to go viral. The attached video is Episode 2 (original: https://www.instagram.com/reel/DctKaR8N7VR/ by @dreamfall.art). Watch it first. Then write a short breakdown: why it went viral, who the characters are, and where Episode 2 leaves the story. Then make Episode 3, picking up right where Episode 2 ends. Hook the viewer in the first two seconds and end on a cliffhanger. - Keep the same characters, faces, hair, wardrobe, apartments and look as the attached episode: 90s film, warm and grainy, autumn Central Park. - Everything in English: dialogue, voices and any on-screen text. No subtitles. - Keep it tasteful. Nothing explicit. - Make new footage. Don't reuse clips from Episode 2. - Pick the song to post it with. Any existing song is fine, including the one from Episode 2. Time the cuts and lines so the dialogue never talks over the vocals. Deliver the breakdown and two versions of the video: one with the song mixed in, and one with only dialogue and sound effects. Also give the song, the second it should start from and the music volume, so we can add it the same way in Instagram. · 4LLMGrok 4.7Gen AISeedance 2.5+1Skill—SoftwareFFmpeg+23.8M tokens·26m 48s00
Output D, 1 turnTtamburinsOct 29Make an 8-second vertical (9:16) dreamcore video for Instagram Reels. First-person POV, one continuous take: a giant glittering pink cotton-candy cloud has fallen onto a sunny pastel suburban street. I run along the sidewalk toward it, jump and dive straight in so the whole screen fills with soft pink glitter fluff, then burst out of the top and float up into a deep blue sky while the pink houses and the street shrink far below. My hands or feet are visible at the start. Wide-angle, handheld, weightless and joyful. Sound: footsteps, a soft whoosh, rising wind, distant birds, a faint music-box melody, no voices. Deliver one finished mp4.LLMClaude Opus 5.5Gen AIKling 4.0+2Skill—SoftwareFFmpeg+1345.7K tokens·12m 53s00
Output B, 1 turnTtamburinsOct 29make dream-core reels like referencesLLMClaude Opus 5.5Gen AIKling 3.0 Standard+2Skill—SoftwareChatGPT Images+21.8M tokens·12m 56s00
Output E, 1 turnOutput 4 / 5KRKeith RyuOct 28Make a 30-second vertical short (9:16, with sound) that continues the "TS Malfoy" story, where Draco Malfoy is gender-swapped into a girl, from these two AI fan videos: - Story: https://www.youtube.com/watch?v=-S7WVmXqz0E (Parts 1–3) - Mood and music: https://www.youtube.com/watch?v=kxlbn5ydE28 Watch both first. Then write a short breakdown: why this became a phenomenon, who the characters are, and where Part 3 leaves the story. Then make Episode 1 of a continuation that picks up after Part 3. Hook the viewer in the first two seconds and end on a cliffhanger. - Keep the characters exactly as they look in the references: same faces, hair, costumes and cinematic look. - Both characters are adults. Keep it rivalry with tension, nothing sexual. - Make new footage and new music. Don't reuse clips or the song from the references. - Dialogue and on-screen text in the same language as the references. Deliver the final video and the breakdown.LLMClaude Opus 5.5Gen AIKling 4.0+3Skill—SoftwareFFmpeg+231.4M tokens·1h 10m 28s00
Output B, 1 turnTtamburinsOct 28make motion graphic of apple new iphoneLLMQwen3.8 Max (0902)Gen AINano Banana 2+1Skill—Softwarefal.ai+15.5M tokens·1h 0m 36s00
Output B, 1 turnOutput 1 / 2KRKeith RyuOct 19Create a viral launch demo video for https://evals.ag/ with the following script. Motion must be speedy. Fonts and color, style should all feel like the consistent brand. Another day. Another model. It's hard to keep up. And honestly—should you even care? Will it make better designs? Better videos? Better games? Find your best setup on Evals. Give different AI setups the same task, in a sandbox. Change the model. Add a skill. Give it Blender. Then compare what they actually make. Connect your ChatGPT, Claude, and Higgsfield accounts. Use the subscriptions you already pay for. Pick the result you'd actually use. Keep working on it. Or explore what others made, see how they got there, and try it yourself.LLMGPT-6.1 SolGen AIEleven Multilingual v2+1Skill—Softwarefal.ai716.8K tokens·8m 11s10
Output D, 1 turnOutput 2 / 2ECEvan ChaOct 8make a demo video about https://evals.ag/ In the video, all the reference example vid must be 3d game, 2d game, videos like hooking in 3 seconds. follow the demo video skill! · 4LLMClaude Opus 5.5Gen AIEleven v3+1Skill/demo-video-creatorSoftwareHiggsfield+140.3M tokens·1h 53m 30s00
Output D, 1 turnECEvan ChaOct 8Build a playable 3D flying game in the browser (Three.js): pilot a paper plane through floating islands at golden hour. Soft volumetric clouds, waterfalls spilling off the islands, flocks of birds, glowing rings to fly through, wind trails, a cinematic intro fly-by and a score. Hand-painted storybook look, gorgeous from the first frame.LLMDeepSeek V4.1 FlashGen AIEleven MusicSkill—Softwarefal.ai16M tokens·47m 7s00
Output A, 1 turnECEvan ChaOct 7Make a ~60s 16:9 product demo video for Evals (evals.ag): battle AI setups on your own task and vote blind. ## Story 1. Hook (first 3s must be instantly clear): real AI-made game/video outputs of the SAME prompt slam in side by side, moving, full-bleed → big type "Which one is better?" → rapid A/B/C/D flips on the beats → "Same prompt. Different setups." → "You can't tell by guessing." 2. A real game task is typed into the Evals composer: "Build a polished playable Sonic-style 3D platform game for the browser." → Battle → up to 4 setups (Model · Skill · Environment), each landing with real values and moving UI. 3. Send → velocity-matched zoom-through into the big hit → the 4 results play side by side. 4. Blind compare: two moving outputs, "Which would you choose?" → "I prefer A". 5. Run record of that same output: LLM, skill, environment, turn time, tokens. 6. Setup leaderboard: "Setups, not just models." 7. Community wall of real game / video / shorts outputs. 8. End card: Evals mark + wordmark, "Stop guessing. Battle it.", evals.ag. ## Content - Show only games, videos, 3D scenes, motion pieces and shorts. No websites, no landing pages. - Real Evals UI only, never mocked up. Every name and number on screen is real; only model names that exist in Evals (e.g. Claude Opus 5.5, GPT-6 Astra). - No real-person likeness. ## Voice - One energetic, confident English male narrator: excited on the hook, curious on the question, emphatic on the tagline, quick through the UI steps. - ~170 words in one continuous take that fills the whole film. No pause longer than ~0.35s, no clipped words. Say "Evals" clearly as "E-vals". - The edit follows the voice: each shot change lands on the beat nearest the start of the phrase it illustrates. ## Music & sound - Modern minimal tech-launch track, 120 BPM: punchy kick, deep 808, crisp hats, glassy synth plucks. Apple / Linear keynote feel. No cheesy EDM risers, no corporate stock vibe. - Voice always leads. Music dips ~6dB only while the voice speaks, on a smooth envelope. - SFX sit just under the music and rise above it only on hits. - 4–6 big hits get a layered reverse swell + sub boom + transient + glitch. Light ticks and whooshes elsewhere, never on every cut. ## Look - One sans font, one accent colour. - Real UI as rounded cards (16–22px radius) with soft shadows. - Sections alternate dark and light. - Never: outlines or hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI. ## Motion: this is the feel - Premium, fast, confident: an Apple / Linear keynote cut at shorts speed. - One continuous camera with velocity-continuous easing. Two easing personalities only: snappy (~25% of remaining distance per frame) and floaty (~12%). - Nothing ever stops dead. Every hold keeps drifting 1–3%. Fast moves decelerate over at least 6 frames. The end card keeps pushing until the last frame. - Exits accelerate into the cut; the next shot carries that velocity through it. - Real whip-pans: both shots travel together over 0.3–0.45s, motion blur peaking mid-move. One whip direction throughout. - Overlapping action: the next element starts while the previous one is ~60% done. No start-stop chains. - Text is screen-locked and arrives together with its container. Words reveal one by one, 2–4 frames apart, and the newest word flashes the accent. In ≤0.35s, readable ≥0.7s, out ≤0.25s. - On busy footage the camera stays calm (slow push ≤3%); the energy comes from cutting on the beat. - Every cut lands on the beat (±1 frame), with the visual hit and the SFX on the same frame. No double cuts. - Big hits (4–6 only): +8.5% zoom punch, ~16px shake at ~22Hz settling in 0.1s, RGB split 16px → 7px over 4 frames, 1–2 frames of white flash. A lighter version on secondary cuts. ## Quality bar Before calling it done, watch it like a motion director who didn't build it: - no dead stops, frozen frames or stutters - every cut on the beat - every word audible - every name and number real Fix the 5 worst moments first.LLMGrok 4.7Gen AIEleven v3+2Skill/hyperframesSoftwarefal.ai6.9M tokens·37m 4s00
1 turnECEvan ChaOct 7make a demo video about https://evals.ag/LLMGPT-6 AstraGen AIEleven v4+1Skill/demo-video-creatorSoftwarefal.ai4.6M tokens·36m 38s00
1 turnECEvan ChaOct 7Make a ~60s 16:9 product demo video for Evals (evals.ag): battle AI setups on your own task and vote blind. ## Story 1. Hook (first 3s must be instantly clear): real AI-made game/video outputs of the SAME prompt slam in side by side, moving, full-bleed → big type "Which one is better?" → rapid A/B/C/D flips on the beats → "Same prompt. Different setups." → "You can't tell by guessing." 2. A real game task is typed into the Evals composer: "Build a polished playable Sonic-style 3D platform game for the browser." → Battle → up to 4 setups (Model · Skill · Environment), each landing with real values and moving UI. 3. Send → velocity-matched zoom-through into the big hit → the 4 results play side by side. 4. Blind compare: two moving outputs, "Which would you choose?" → "I prefer A". 5. Run record of that same output: LLM, skill, environment, turn time, tokens. 6. Setup leaderboard: "Setups, not just models." 7. Community wall of real game / video / shorts outputs. 8. End card: Evals mark + wordmark, "Stop guessing. Battle it.", evals.ag. ## Content - Show only games, videos, 3D scenes, motion pieces and shorts. No websites, no landing pages. - Real Evals UI only, never mocked up. Every name and number on screen is real; only model names that exist in Evals (e.g. Claude Opus 5.5, GPT-6 Astra). - No real-person likeness. ## Voice - One energetic, confident English male narrator: excited on the hook, curious on the question, emphatic on the tagline, quick through the UI steps. - ~170 words in one continuous take that fills the whole film. No pause longer than ~0.35s, no clipped words. Say "Evals" clearly as "E-vals". - The edit follows the voice: each shot change lands on the beat nearest the start of the phrase it illustrates. ## Music & sound - Modern minimal tech-launch track, 120 BPM: punchy kick, deep 808, crisp hats, glassy synth plucks. Apple / Linear keynote feel. No cheesy EDM risers, no corporate stock vibe. - Voice always leads. Music dips ~6dB only while the voice speaks, on a smooth envelope. - SFX sit just under the music and rise above it only on hits. - 4–6 big hits get a layered reverse swell + sub boom + transient + glitch. Light ticks and whooshes elsewhere, never on every cut. ## Look - One sans font, one accent colour. - Real UI as rounded cards (16–22px radius) with soft shadows. - Sections alternate dark and light. - Never: outlines or hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI. ## Motion: this is the feel - Premium, fast, confident: an Apple / Linear keynote cut at shorts speed. - One continuous camera with velocity-continuous easing. Two easing personalities only: snappy (~25% of remaining distance per frame) and floaty (~12%). - Nothing ever stops dead. Every hold keeps drifting 1–3%. Fast moves decelerate over at least 6 frames. The end card keeps pushing until the last frame. - Exits accelerate into the cut; the next shot carries that velocity through it. - Real whip-pans: both shots travel together over 0.3–0.45s, motion blur peaking mid-move. One whip direction throughout. - Overlapping action: the next element starts while the previous one is ~60% done. No start-stop chains. - Text is screen-locked and arrives together with its container. Words reveal one by one, 2–4 frames apart, and the newest word flashes the accent. In ≤0.35s, readable ≥0.7s, out ≤0.25s. - On busy footage the camera stays calm (slow push ≤3%); the energy comes from cutting on the beat. - Every cut lands on the beat (±1 frame), with the visual hit and the SFX on the same frame. No double cuts. - Big hits (4–6 only): +8.5% zoom punch, ~16px shake at ~22Hz settling in 0.1s, RGB split 16px → 7px over 4 frames, 1–2 frames of white flash. A lighter version on secondary cuts. ## Quality bar Before calling it done, watch it like a motion director who didn't build it: - no dead stops, frozen frames or stutters - every cut on the beat - every word audible - every name and number real Fix the 5 worst moments first.LLMGPT-6.1 SolGen AIEleven v4+1Skill/hyperframesSoftwarefal.ai5.9M tokens·49m 6s00
1 turnECEvan ChaOct 6could you make a demo video reference this site https://x.com/jordanarchivess/status/2107536262894915762?s=20. what you need to make it site is https://evals.ag. you must use tts with elevenlabs v4 apiLLMGPT-6.1 SolGen AIEleven v4+1Skill/hyperframesSoftwarefal.ai2.5M tokens·11m 53s00
Output B, 1 turnTtamburinsOct 6내가 지금 레퍼런스로 넣은 이미지들의 무드와 비슷하게 cozy한느낌의 브랜드 필름을 만들어줘LLMClaude Opus 5.5Gen AISeedance 2.5+2Skill—SoftwareChatGPT Images+21.2M tokens·13m 2s00
Output B, 2 turnsECEvan ChaOct 6make a demo intro video reference this video https://x.com/rajsinghfirst/status/2107161801322549725?s=20 demo site is https://evals.ag ! this siteLLMGPT-6 AstraGen AIEleven Sound Effects v2+1Skill/hyperframesSoftwarefal.ai4.4M tokens·29m 22s00