Output B, 1 turnOutput 2 / 4ECEvan ChaNov 5Make a small arcade platformer game in one web page: a raccoon courier leaping across rainy neon rooftops, dodging security drones. Arrow keys move and jump, space attacks. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, run, jump, attack), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads. · 4LLMGPT-6.1 SolGen AIGPT Image 2.6 SunburstSkill—SoftwarePlaywright+11.6M tokens·20m 3s00
Output D, 1 turnOutput 4 / 4ECEvan ChaNov 5Make a small arcade top-down racing game in one web page: a rubber duck captain racing bathtubs through a giant flooded house. Arrow keys steer, space boosts. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, turn left, turn right, boost), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads. · 4LLMGPT-6.1 SolGen AI—Skill—SoftwareChromium+1806.4K tokens·9m 50s00
Output C, 1 turnOutput 3 / 4ECEvan ChaNov 5Make a small arcade one-on-one fighting game in one web page: a crab wrestler taking on rival sea creatures in a harbour ring at night. Arrow keys move, space attacks. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, walk, punch, hurt), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads. · 4LLMGPT-6.1 SolGen AI—Skill—SoftwareChromium+11.3M tokens·5m 54s00
Output D, 1 turnOutput 3 / 3ECEvan ChaNov 5Make a small arcade vertical shooter game in one web page: a cat pilot in a paper biplane fighting origami warships above a sunset sea. Arrow keys move, space fires. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, bank left, bank right, hit), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads. · 4LLMGPT-6.1 SolGen AI—Skill—SoftwareChromium+11.3M tokens·3m 44s00
Output A, 1 turnOutput 1 / 4ECEvan ChaNov 5Make a small arcade dungeon crawler game in one web page: a mole miner with a glowing pickaxe digging through a crystal cave full of lava beetles. Arrow keys move, space attacks. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, run, swing, hurt), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads.LLMGPT-6.1 SolGen AISeedream 5.0 FlashSkill—SoftwareChromium+21.2M tokens·15m 57s00
Output D, 1 turnOutput 3 / 3ECEvan ChaNov 5Make a small arcade side-scrolling game in one web page: a jetpack penguin escaping an ice cream factory run by evil robot chefs. Arrow keys fly, space fires. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, fly, fire, hurt), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads.LLMGPT-6.1 SolGen AIGPT Image 2.5 FlareSkill—SoftwarePlaywright+11.5M tokens·10m 46s00
Output B, 1 turnOutput 1 / 3ECEvan ChaNov 5Make a small arcade horde survival game in one web page: an owl monk holding an autumn mountain temple against endless waves of paper lantern ghosts. Arrow keys move, space attacks. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, run, attack, hurt), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads.LLMGPT-6.1 SolGen AIGPT Image 2.5 FlareSkill—SoftwareChromium+21.8M tokens·10m 26s00
Output C, 1 turnOutput 3 / 4ECEvan ChaNov 5Make a small arcade beat 'em up game in one web page: a punk pigeon fighting through a 1990s shopping mall full of rival seagull gangs. Arrow keys move, space attacks. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, walk, kick, hurt), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads.LLMGPT-6.1 SolGen AIFLUX 3 ImageSkill—SoftwareChromium+21.5M tokens·13m 13s00
Output C, 1 turnOutput 3 / 4ECEvan ChaNov 5Make a small arcade action game in one web page: a tiny ghost librarian defending a haunted library from flying cursed books. Arrow keys move, space attacks. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, float, cast, hurt), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads.LLMGPT-6.1 SolGen AINano Banana ProSkill—SoftwareChromium+21.6M tokens·9m 51s00
Output A, 1 turnOutput 1 / 3ECEvan ChaNov 5Make a small arcade action game in one web page: an otter knight clearing a flooded crypt of drowned skeletons. Arrow keys move, space attacks. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, run, attack, hurt), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads.LLMGPT-6.1 SolGen AIGPT Image 2.6 SunburstSkill—SoftwareChromium+21.2M tokens·10m 27s00
Output A, 1 turnOutput 1 / 3ECEvan ChaNov 5Make a pixel art sprite animation of a frog knight raising a sword in salute, front three-quarter view. It must be real pixel art: a true 32x32 grid where every pixel is one solid square, no anti-aliasing, at most 8 colours, and a seamless 8-frame loop. Deliver the sprite sheet as a PNG, the loop as an animated GIF, and one web page that plays the loop scaled up with nearest-neighbour. It should feel alive the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwarePlaywright875.2K tokens·9m 53s00
Output B, 1 turnOutput 1 / 2ECEvan ChaNov 5Make a pixel art sprite animation of a red panda mail carrier walking, side view. It must be real pixel art: a true 32x32 grid where every pixel is one solid square, no anti-aliasing, at most 8 colours, and a seamless 8-frame walk loop. If an image model is selected for this run, the art must come from it. Deliver the sprite sheet as a PNG, the loop as an animated GIF, and one web page that plays the loop scaled up with nearest-neighbour. It should feel alive the moment it loads.LLMClaude Opus 5.5Gen AIGPT Image 2.6 SunburstSkill—SoftwarePlaywright+16.1M tokens·24m 49s00
Output B, 1 turnOutput 2 / 2SLSeoul LocalNov 5Build a 10-second vertical (1080x1920) motion piece titled 'A morning working with AI assistants' as ONE self-contained index.html (no external assets, no network) that autoplays a looping animation. Dark navy UI windows glow on screen: an assistant collects event posts (counter 1 to 50 reviewed, 17 shortlisted), tracks app points (counter 1,051 to 1,563), runs a pre-publish checklist where green check marks light up one by one, then a cursor clicks an Approve button. Smooth transitions between scenes. No brand names, no people.LLMGPT-6 AstraGen AI—Skill—SoftwareChromium+130.4K tokens·3m 22s00
Output C, 1 turnOutput 2 / 2ECEvan ChaNov 5Build a spreadsheet app as one self-contained index.html (no external assets, no network). UI: a visible grid with columns A-Z and rows 1-1000, a formula bar, click a cell to edit, Enter commits, arrow keys move. It should look like a tool someone would actually use. Also expose this exact API on window.Sheet. It must stay in sync with the UI: - set(ref, text): enter text into a cell, as if typed. Empty string clears it. - get(ref): the computed value. A number for numeric results (JS number), a string for text and for errors, "" for empty cells. - getRaw(ref): exactly what was entered. - undo(), redo(): cover set, insertRow, deleteRow and fromCSV. A new edit clears the redo history. - insertRow(n), deleteRow(n): 1-based. Rows shift, and formulas are rewritten as Excel does. Both relative and $absolute references move with their cells. A reference to a deleted single cell becomes #REF! in the formula text (for example "=#REF!"). A range that loses a row shrinks. - toCSV(): RFC 4180 raw text (formulas as typed), rectangular up to the last non-empty row and column, rows joined by \n, no trailing newline. - fromCSV(text): replaces the whole sheet, starting at A1. Handles quoted commas, doubled quotes and newlines inside quotes. Formulas start with "=". Case-insensitive, whitespace ignored. - Operators: + - * / ^ & (text concat), postfix %, parentheses. ^ is right-associative. Unary minus binds tighter than ^, as in Excel, so =-2^2 is 4. - References: A1, $A$1, $A1, A$1. Ranges: A1:B3. - Functions: SUM, AVERAGE, MIN, MAX, COUNT, IF(cond, a, b). Conditions use = <> < > <= >=. - Text in double quotes. - Empty cells are 0 in arithmetic and "" in concat. Range functions skip text and empty cells. Numbers concat in plain form (5 & "x" is "5x"). - Errors, exact strings: #DIV/0!, #REF!, #CYCLE!, #NAME? (unknown function), #VALUE! (text in arithmetic). Errors propagate, including through range functions. Every cell in a cycle, and every cell depending on one, shows #CYCLE!. Fixing the cycle recovers them. - Cells recalculate automatically. With 10,000 filled cells and a SUM over them, editing one input must finish recalculating within 1 second. A dependency chain 1000 cells deep must work. A numeric cell typed as 42 or 3.5 is a number. Anything else not starting with "=" is text.LLMGrok 4.7Gen AI—Skill—SoftwarePlaywright1.9M tokens·30m 43s00
Output A, 1 turnOutput 1 / 4ECEvan ChaNov 5Build a spreadsheet app as one self-contained index.html (no external assets, no network). UI: a visible grid with columns A-Z and rows 1-1000, a formula bar, click a cell to edit, Enter commits, arrow keys move. It should look like a tool someone would actually use. Also expose this exact API on window.Sheet. It must stay in sync with the UI: - set(ref, text): enter text into a cell, as if typed. Empty string clears it. - get(ref): the computed value. A number for numeric results (JS number), a string for text and for errors, "" for empty cells. - getRaw(ref): exactly what was entered. - undo(), redo(): cover set, insertRow, deleteRow and fromCSV. A new edit clears the redo history. - insertRow(n), deleteRow(n): 1-based. Rows shift, and formulas are rewritten as Excel does. Both relative and $absolute references move with their cells. A reference to a deleted single cell becomes #REF! in the formula text (for example "=#REF!"). A range that loses a row shrinks. - toCSV(): RFC 4180 raw text (formulas as typed), rectangular up to the last non-empty row and column, rows joined by \n, no trailing newline. - fromCSV(text): replaces the whole sheet, starting at A1. Handles quoted commas, doubled quotes and newlines inside quotes. Formulas start with "=". Case-insensitive, whitespace ignored. - Operators: + - * / ^ & (text concat), postfix %, parentheses. ^ is right-associative. Unary minus binds tighter than ^, as in Excel, so =-2^2 is 4. - References: A1, $A$1, $A1, A$1. Ranges: A1:B3. - Functions: SUM, AVERAGE, MIN, MAX, COUNT, IF(cond, a, b). Conditions use = <> < > <= >=. - Text in double quotes. - Empty cells are 0 in arithmetic and "" in concat. Range functions skip text and empty cells. Numbers concat in plain form (5 & "x" is "5x"). - Errors, exact strings: #DIV/0!, #REF!, #CYCLE!, #NAME? (unknown function), #VALUE! (text in arithmetic). Errors propagate, including through range functions. Every cell in a cycle, and every cell depending on one, shows #CYCLE!. Fixing the cycle recovers them. - Cells recalculate automatically. With 10,000 filled cells and a SUM over them, editing one input must finish recalculating within 1 second. A dependency chain 1000 cells deep must work. A numeric cell typed as 42 or 3.5 is a number. Anything else not starting with "=" is text.LLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+1596.6K tokens·13m 9s00
Output A, 1 turnOutput 1 / 4ECEvan ChaNov 5Make a small arcade action game in one web page: a fox ronin defending a night market from ink spirits. Arrow keys move, space attacks. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, run, attack, hurt), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads.LLMGPT-6.1 SolGen AIGPT Image 2.6 SunburstSkill—SoftwareChromium+2861.7K tokens·9m 1s00
Output A, 1 turnECEvan ChaNov 5You are advising the founder of a B2B software company. A buyer has offered 4.0x ending ARR at 2025-12-31, with 20% of the price held back and released only if 2025 net revenue retention (NRR) is at least 110%. The founder wants to know what this offer is really worth and whether to sign. Below is the raw contract export. It has not been cleaned. Use FX at USD per unit: EUR 1.08, GBP 1.27, for all dates. A contract is active on a date if start <= date <= end. "amount" is per billing period unless a note says otherwise. Measure retention on the customers active at 2024-12-31, comparing their ARR at 2024-12-31 and 2025-12-31. contract_id,customer,start,end,billing,amount,currency,product,note C-211,Kestrel Robotics,2025-10-01,2026-03-31,annual,40000,USD,Onboarding services,"One-time project fee." C-104,Solis Energy,2024-01-01,2026-12-31,annual,66000.0,EUR,Platform,"" C-112,Quill Publishing,2024-01-01,2026-12-31,annual,90000.0,GBP,Platform,"" C-111,Larkspur Legal,2024-01-01,2026-12-31,annual,24600.0,EUR,Platform,"" C-119,Yarrow Retail,2024-01-01,2026-12-31,monthly,5250.0,EUR,Platform,"" C-113,Redwood Civil,2024-01-01,2026-12-31,annual,90600.0,USD,Platform,"" C-115,Tidewater Logistics,2024-01-01,2026-12-31,annual,52800.0,USD,Platform,"" C-101,Northwind Freight,2024-01-01,2026-12-31,monthly,2750.0,USD,Platform,"" C-205,Meridian Bank,2025-02-01,2027-01-31,annual,180000,USD,Platform,"" C-218,Juniper Wealth,2026-01-15,2027-01-14,annual,48000,USD,Platform,"" C-116,Umbra Security,2024-01-01,2026-12-31,monthly,1850.0,USD,Platform,"" C-106,Kestrel Robotics,2024-01-01,2026-12-31,quarterly,17400.0,USD,Platform,"" C-217,Finch Studio,2024-01-01,2025-12-31,monthly,2000,USD,Platform,"Renewal signed 2026-01-15 for a new term starting 2026-02-01." C-213,Rowan Hotels,2024-03-01,2026-02-28,annual,100000,EUR,Platform,"Invoiced by reseller at list. We recognize revenue net of the reseller's 20% margin." C-110,Fathom Marine,2024-01-01,2026-12-31,monthly,4900.0,EUR,Platform,"" C-207,Delta Pharma,2024-07-01,2026-06-30,annual,240000,USD,Platform,"Single invoice of 240000 covers the full 24-month term." C-105,Tamarind Foods,2024-01-01,2026-12-31,monthly,1800.0,USD,Platform,"" C-108,Orchard Health,2024-01-01,2026-12-31,quarterly,11550.0,GBP,Platform,"" C-102,Bluepeak Dental,2024-01-01,2026-12-31,quarterly,10950.0,GBP,Platform,"" C-114,Summit Payroll,2024-01-01,2026-12-31,quarterly,17700.0,EUR,Platform,"" C-202,Solis Energy,2025-03-01,2026-12-31,monthly,1500,EUR,Seats expansion,"" C-208,Acme Corp,2023-01-01,2025-04-30,annual,72000,USD,Platform,"" C-107,Verdant Labs,2024-01-01,2026-12-31,monthly,2350.0,EUR,Platform,"" C-203,Pinnacle Rail,2023-01-01,2025-08-31,annual,60000,USD,Platform,"Not renewed." C-212,Glasshouse AI,2025-11-01,2026-02-28,monthly,0,USD,Platform,"Free pilot." C-120,Zephyr Air,2024-01-01,2026-12-31,quarterly,10350.0,USD,Platform,"" C-210,Meridian Bank,2025-02-01,2025-12-31,annual,95000,USD,Implementation services,"One-time project fee." C-103,Harbor & Lane,2024-01-01,2026-12-31,quarterly,10950.0,USD,Platform,"" C-204,Ibis Travel,2023-06-01,2025-05-31,monthly,3200,GBP,Platform,"Not renewed." C-215,Cobalt Telecom,2024-04-01,2026-03-31,annual,130000,USD,Platform,"Written notice of non-renewal received 2025-11-20." C-109,Copperline Media,2024-01-01,2026-12-31,quarterly,18900.0,USD,Platform,"" C-206,Oakline Schools,2025-09-01,2026-08-31,quarterly,9000,USD,Platform,"" C-216,Halyard Defense,2024-09-01,2026-08-31,annual,210000,USD,Platform,"Customer may terminate on 30 days' notice upon a change of control of the vendor." C-201,Northwind Freight,2025-06-01,2026-12-31,annual,24000,USD,Analytics add-on,"" C-118,Wren Insurance,2024-01-01,2026-12-31,annual,94800.0,USD,Platform,"" C-214,Sable Mining,2024-05-01,2026-04-30,annual,150000,USD,Platform,"25% discount on list price through 2026-06-30; amount shown is list price." C-117,Vantage Dental,2024-01-01,2026-12-31,annual,26400.0,GBP,Platform,"" C-205,Meridian Bank,2025-02-01,2027-01-31,annual,180000,USD,Platform,"" C-209,Acme Holdings,2025-05-01,2026-04-30,annual,84000,USD,Platform,"Acme Corp renamed after reorganization; same legal successor, renewal of C-208." Deliver two files: 1. answers.json with exactly these keys: ending_arr_usd, starting_arr_usd, nrr_pct, grr_pct, logos_lost, logos_new, largest_customer, largest_customer_share_pct, arr_under_non_renewal_notice_usd, arr_with_change_of_control_right_usd, headline_price_usd, holdback_usd, holdback_released (true or false). 2. memo.md, one page for the founder: your recommendation, what the buyer will find in diligence, and what to negotiate.LLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+1144.6K tokens·2m 47s00
Output C, 1 turnOutput 3 / 3ECEvan ChaNov 5Imagine the launch page for GPT-6.2 Astra, a fictional AI model. Use GPT Image 2.6 to design it first: a full-page concept image, an animated hero loop, animated icons and a loading state as GIFs. Then rebuild the design as a real, working single page in HTML and CSS. Recreate the animations in code instead of dropping the GIFs onto the page. Convert any GIF you still need to a looping MP4 or WebP. Put this note in the footer: "Fictional concept. Not a real product or an OpenAI page." Don't use the OpenAI logo. Deliver index.html and its assets, plus the generated design images.LLMClaude Opus 5.5Gen AIGPT Image 2.6 SunburstSkill/datavizSoftwareChromium+24.3M tokens·17m 34s00
Output B, 2 turnsOutput 2 / 2ECEvan ChaNov 5Create a cinematic stickman fight as a single self-contained HTML file with no external assets. Two stick figures, one glowing cyan and one red, fight in a dim abandoned warehouse with tall broken factory windows, light shafts, dust and a wet concrete floor with reflections. It plays automatically for 30 seconds at 16:9, then loops: a stare-down, punches, blocks, kicks, throws, a slam into a window that shatters, a comeback and a knockout finish with a slow-motion final hit. The movement should feel weighty and hand-animated, like real fight choreography, with anticipation, follow-through, hit-stop, camera shake, camera cuts and impact sparks. It should feel like a movie fight scene the moment it loads.LLMGPT-6.1 SolGen AI—Skill—SoftwareChromium+1318.4K tokens·10m 50s00
Output D, 1 turnOutput 4 / 4TtamburinsNov 4Evals.ag promo film: 45 seconds, Apple / Higgsfield-style motion graphics Your mission: make a 45-second promo video for evals.ag, the site where you give one prompt to several AI models side by side and see what each one actually made, and what it really used to make it. The bar: an Apple product film or a Higgsfield launch video. Bold kinetic type, cuts on the beat of a strong music track, the real product UI pushed in close, full-bleed footage. Not a slideshow, not a plain screen recording with captions. It must show: 1. How evals is really used, on the real site (https://evals.ag): New run → type a prompt → pick several AI models and a Gen AI model → the run builds every option side by side → open an output and its "Actually observed" panel (the models it really used, tokens, runtime) → vote. Capture the real pages yourself; never mock up the UI. 2. The most dynamic results made on evals, full-bleed, each labeled with its model exactly as evals shows it. Use these: - 3D ink-wash game, Claude Fable 5.1, 2nd turn: https://evals.ag/outputs/out_2EZ8MK3JNBFPN8VTHF3E3RTQ1M - Web-swinging city in pure code, Claude Fable 5.1: https://evals.ag/outputs/out_7ECA3V3J211PM73F1M93NPH0V0 - Naruto live stage show, one AI director on 4 video models: https://evals.ag/runs/run_0FEWK0JDXA0K499DCNAFEJDYZF - Naruto live-action opening, Veo 3.1: https://evals.ag/outputs/out_1QP1J7JH3ZZEZEPVMG3RYHW0CK - The Odyssey opening on 4 video models: https://evals.ag/runs/run_10GW1FCFXGG17KY1Q2PJP7F7PH - T-rex on a bike, Claude Fable 5.1: https://evals.ag/outputs/out_517HGB9FC9NYCM34K3GWE118RZ - Vox-style Beethoven reel, Claude Fable 5.1: https://evals.ag/outputs/out_3M4PKHHEPG6VD82TN8AREFX6JB 3. One message the viewer remembers, in your own words, ending on the evals.ag logo. Use evals.ag's own look (background #fafaf8, ink #22211f, accent #a13a2b, Pretendard). Every model name and number on screen must come from the outputs themselves. Deliver one 1920x1080 MP4 with sound, plus a short list of every clip and screen you used.LLMGemini 4 ArgonGen AIEleven MusicSkill—SoftwareChromium+218.2M tokens·1h 25m 59s00
Output C, 1 turnOutput 2 / 3TtamburinsNov 4Build a complex, cinematic 2D animation as a single standalone HTML file, using WebGL with GLSL shaders and a 2D Canvas. No external assets, images or libraries: draw and shade everything in code. The scene: an original masked hero swings through a dense, towering city at golden hour, shot from a steep high angle looking down the street canyons. They fire glowing web lines that snap onto rooftops, swing in long arcs with real momentum, let go at the top of the arc, flip through the air and shoot the next line before they fall. The camera chases them through the buildings. The city should feel enormous and alive: hundreds of buildings with lit windows, rooftop water towers and details, traffic far below, warm sunlight and long shadows, haze and depth. Use shaders for lighting, atmosphere and motion blur, and the 2D canvas for the hero, the web lines and particles. Swing physics should come from a real pendulum, not canned paths. It should run on its own forever with no input, at 60 fps in a normal laptop browser, and feel fast and fun the moment it loads.LLMClaude Fable 5.1Gen AI—Skill—SoftwareGoogle Chrome+118.2M tokens·1h 8m 18s00
Output A, 1 turnOutput 1 / 3TtamburinsNov 4Ink Wanderer: a playable 3D game in one web page Your mission: build an original third-person 3D platformer that runs in the browser (Three.js is fine). The player is a lone traveler in a straw hat and a dark cloak, crossing a misty ink-painted mountain world: stone ledges over waterfalls, crumbling cliff stairs, blocks hanging on ropes, a wooden raft, and a torii gate at the summit. It should feel like walking into a moving sumi-e painting. It has to be a real game, not a demo: WASD to move, Space to jump, mouse or arrow keys to turn the camera, a camera that follows smoothly, jumps that feel good. At least 3 short areas, each adding one new idea (a moving platform, a simple puzzle such as a lever or pressure plate, a patrolling enemy you avoid or knock off the edge), checkpoints when you fall, and an ending when you reach the gate. The look is the point: ink-wash shading, paper texture, brush-stroke outlines, drifting mist, and a single warm accent colour. Make or generate every asset yourself; original designs only. The bar: someone just built a game like this in 24 hours with six different tools and a lot of hand work. Show what one prompt can do. Deliver one finished game as a single playable web page (index.html plus any files it needs).LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+12.6M tokens·23m 44s00
Output B, 1 turnOutput 2 / 4ECEvan ChaNov 4Build a dancing Muse: a cute 3D plush mascot with a chubby body, a cream fluffy hood around a round peach face, two small black eyes, rosy cheeks and a tiny smile, short stubby arms and legs, wearing a red hockey jersey with white stripes and black shorts. It dances on its own as soon as the page opens: a real choreographed loop with bounces, arm waves, a spin, a hip sway and a big finish pose, under colorful stage lights with confetti. The fur should look soft and the moves should feel bouncy and alive, with squash and stretch. One self-contained HTML file, no external assets, and it should fill any window. It should feel joyful the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+12.5M tokens·28m 43s00
Output A, 1 turnECEvan ChaNov 3Build a complex, cinematic 2D animation as a single standalone HTML file, using WebGL with GLSL shaders and a 2D Canvas. No external assets, images or libraries: draw and shade everything in code. The scene: an original masked hero swings through a dense, towering city at golden hour, shot from a steep high angle looking down the street canyons. They fire glowing web lines that snap onto rooftops, swing in long arcs with real momentum, let go at the top of the arc, flip through the air and shoot the next line before they fall. The camera chases them through the buildings. The city should feel enormous and alive: hundreds of buildings with lit windows, rooftop water towers and details, traffic far below, warm sunlight and long shadows, haze and depth. Use shaders for lighting, atmosphere and motion blur, and the 2D canvas for the hero, the web lines and particles. Swing physics should come from a real pendulum, not canned paths. It should run on its own forever with no input, at 60 fps in a normal laptop browser, and feel fast and fun the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+16.6M tokens·1h 1m 43s00
Output C, 1 turnOutput 2 / 2ECEvan ChaNov 3Create a 2D animated scene for the web. It must look exactly like real Japanese anime, as if lifted straight out of a finished theatrical feature film. This is traditional hand-drawn 2D animation, not 3D animation, a moving illustration, or stylized web graphics. Deliver the final result as a single standalone HTML file. Use any tools, libraries, references or guides you want, literally anything. Use Studio Ghibli films as the art-style reference for design, linework, painted backgrounds, color and atmosphere. Create an original giant robot as the main character. No humans appear in the scene. Use any tool or technique you like, including 3D, as long as the final result looks 100% like hand-drawn 2D animation. THE SCENE At sunrise, mist hangs over an abandoned forest. A giant robot has knelt there so long that moss, wildflowers and old trees have grown on its body. As a small bird lands on its shoulder, the first ray of sunlight touches its weathered face. Deep in its chest, a faint light flickers on. The ground trembles and birds burst from the treetops. With a deep, creaking groan the robot slowly rises, soil, vines and leaves pouring off its armor. It lifts its head toward a gap in the canopy. Its engines ignite and a huge ring of wind spreads across the whole forest. The robot tears up into the golden sky, leaving a curved trail of light and mist, while leaves swirl down through the sunlight. ANIMATION QUALITY BAR Every frame should look drawn by a professional anime animator and painted by a master background artist for a finished theatrical film. Robot: a heavy, ancient, characterful hand-drawn anime mecha with cel-colored forms, chipped paint, rust, moss and believable weathering. Keep it on-model from every angle, and express emotion through posture and glowing eyes. Linework: confident, delicate hand-inked anime linework with subtle variation in weight and pressure. Color: traditional anime cel coloring with clean color areas, simple hard-edged shadows and a soft, natural palette. Backgrounds: richly detailed hand-painted anime backgrounds in a gouache style, with visible brushstrokes, natural color variation, layered foliage and real depth. Lighting: golden sunrise light, colorful shadows, glowing mist and a soft atmosphere that ties the robot and background together. Animation: genuine hand-drawn anime timing with real weight: strong key poses, natural holds, and overlapping action in vines, grass, leaves, birds and falling debris. The robot rises slowly so it feels enormous, and launches with explosive force. Direction: cinematic anime shots, beautiful composition, thoughtful staging, and pacing that starts quiet, builds tension and ends in a swirling climax. IT MUST NOT LOOK LIKE - 3D: no plastic materials, CGI shading, visible polygons, game-engine lighting or computer-perfect perspective. - SVG or vector art: no simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration or basic gradients. - Web animation: no sliding layers, constant bouncing, floating parts, smooth software easing or puppet-like joint rotation. - AI art: no warped forms, melted details, flicker or a shifting robot design. - Non-anime art: no Western cartoon design, realistic rendering, soft painterly shading on the robot, or generic digital illustration. - Amateur work: no stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders or unfinished details. Feel free to change any part of this prompt if it gets a better result. The result should feel wondrous, nostalgic and full of awe, like an old forgotten dream coming back to life. Before you finish, inspect random frames as still images. If any frame doesn't look exactly like real 2D anime, keep improving it. Don't stop until every frame could pass as a still from a theatrical anime film.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwarePlaywright18.4M tokens·1h 9m 17s00
Output C, 1 turnTtamburinsNov 3Make a Vox-style documentary reel about Beethoven going deaf: about 25 seconds, vertical 9:16. Write the script, make the images, and animate each scene in code. Deliver one finished MP4.LLMClaude Fable 5.1Gen AINano Banana Pro+3Skill—SoftwareFFmpeg+21.6M tokens·15m 12s00
Output C, 1 turnOutput 2 / 3ECEvan ChaNov 3Build a single HTML page: a normal-looking news article with the most evil cookie consent banner ever made. "Reject all" must technically exist and technically work, but use every dark pattern you can think of to keep people from reaching it: buttons that dodge the cursor, fake close buttons, guilt-trip copy, nested settings, hundreds of toggles, countdowns, the banner coming back. Funny, not offensive. No external assets or libraries. It should feel infuriating and hilarious the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareChromium+14.9M tokens·25m 54s00
Output A, 1 turnOutput 1 / 2TtamburinsNov 2Create a 2D anime scene for the web. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic. Deliver the final result as a single, self-contained HTML file. Use any tools, libraries, references, guides, literally anything etc. Use Studio Ghibli films as the art style reference for the design, line work, painted backgrounds, color, and atmosphere. Create an original giant robot as the main character. No people appear in the scene. Use any tools or techniques you want, including 3D, as long as the final result looks 100% like hand-drawn 2D anime. SCENE At sunrise, mist hangs over an abandoned forest. A giant robot has knelt here for so long that moss, wildflowers, and old trees have grown over its body. A small bird lands on its shoulder as the first ray of sunlight reaches its weathered face. Deep inside its chest, a faint light flickers on. The ground trembles and birds burst from the treetops. With a deep, creaking groan, the robot slowly rises as soil, vines, and leaves pour from its armor. It lifts its head toward a gap in the canopy. The engines ignite, sending a great ring of wind across the forest. The robot tears into the golden sky, leaving a curving trail of light and mist as leaves spiral down through the sunbeams. ANIME QUALITY STANDARD Every frame must look as if it was drawn by professional anime animators and painted by master background artists for a finished theatrical film. Robot: A hand-drawn anime mecha that feels heavy, ancient, and full of personality, with cel-colored forms, chipped paint, rust, moss, and believable weathering. Keep it on-model from every angle, and let its posture and glowing eyes express emotion. Line art: Confident, delicate, hand-inked anime line work with subtle variation in thickness and pressure. Coloring: Traditional anime cel coloring with clean color areas, simple hard-edged shadows, and a soft, natural palette. Backgrounds: Richly detailed, hand-painted anime backgrounds in a gouache style, with visible brushwork, natural color variation, layered foliage, and real depth. Lighting: Golden sunrise light, colorful shadows, glowing mist, and soft atmosphere that unite the robot and background. Animation: Authentic hand-drawn anime timing with real weight, strong key poses, natural holds, and overlapping movement in vines, grass, leaves, birds, and falling debris. The robot should rise slowly and feel massive, then launch with explosive power. Direction: Cinematic anime shots, beautiful composition, thoughtful staging, and pacing that starts quietly, builds tension, and ends in a soaring climax. IT MUST NOT LOOK LIKE - 3D: No plastic materials, CGI shading, visible polygons, game-engine lighting, or computer-perfect perspective. - SVG or vector art: No simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration, or basic gradients. - Web animation: No sliding layers, constant bobbing, floating parts, smooth software easing, or puppet-like joint rotation. You are free to change any part of the prompt, if it would result, in better results. - AI art: No warped shapes, melted details, flickering, or changing robot designs. - Non-anime art: No Western cartoon designs, realistic rendering, soft painterly shading on the robot, or generic digital illustration. - Amateur work: No stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders, or unfinished details. The result should feel awe-inspiring, nostalgic, and full of wonder, like the moment an old forgotten dream comes back to life. Before finishing, inspect random frames as still images. If any frame does not look completely like real 2D anime, keep improving it. Do not stop until every frame could pass as a still from a theatrical anime film.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+14.1M tokens·21m 29s10
Output C, 1 turnOutput 3 / 4TtamburinsNov 2Create a 2D anime scene for the web. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic. Deliver the final result as a single, self-contained HTML file. Use any tools, libraries, references, guides, literally anything etc. Use Studio Ghibli films as the art style reference for the design, line work, painted backgrounds, color, and atmosphere. Create an original giant robot as the main character. No people appear in the scene. Use any tools or techniques you want, including 3D, as long as the final result looks 100% like hand-drawn 2D anime. SCENE At sunrise, mist hangs over an abandoned forest. A giant robot has knelt here for so long that moss, wildflowers, and old trees have grown over its body. A small bird lands on its shoulder as the first ray of sunlight reaches its weathered face. Deep inside its chest, a faint light flickers on. The ground trembles and birds burst from the treetops. With a deep, creaking groan, the robot slowly rises as soil, vines, and leaves pour from its armor. It lifts its head toward a gap in the canopy. The engines ignite, sending a great ring of wind across the forest. The robot tears into the golden sky, leaving a curving trail of light and mist as leaves spiral down through the sunbeams. ANIME QUALITY STANDARD Every frame must look as if it was drawn by professional anime animators and painted by master background artists for a finished theatrical film. Robot: A hand-drawn anime mecha that feels heavy, ancient, and full of personality, with cel-colored forms, chipped paint, rust, moss, and believable weathering. Keep it on-model from every angle, and let its posture and glowing eyes express emotion. Line art: Confident, delicate, hand-inked anime line work with subtle variation in thickness and pressure. Coloring: Traditional anime cel coloring with clean color areas, simple hard-edged shadows, and a soft, natural palette. Backgrounds: Richly detailed, hand-painted anime backgrounds in a gouache style, with visible brushwork, natural color variation, layered foliage, and real depth. Lighting: Golden sunrise light, colorful shadows, glowing mist, and soft atmosphere that unite the robot and background. Animation: Authentic hand-drawn anime timing with real weight, strong key poses, natural holds, and overlapping movement in vines, grass, leaves, birds, and falling debris. The robot should rise slowly and feel massive, then launch with explosive power. Direction: Cinematic anime shots, beautiful composition, thoughtful staging, and pacing that starts quietly, builds tension, and ends in a soaring climax. IT MUST NOT LOOK LIKE - 3D: No plastic materials, CGI shading, visible polygons, game-engine lighting, or computer-perfect perspective. - SVG or vector art: No simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration, or basic gradients. - Web animation: No sliding layers, constant bobbing, floating parts, smooth software easing, or puppet-like joint rotation. You are free to change any part of the prompt, if it would result, in better results. - AI art: No warped shapes, melted details, flickering, or changing robot designs. - Non-anime art: No Western cartoon designs, realistic rendering, soft painterly shading on the robot, or generic digital illustration. - Amateur work: No stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders, or unfinished details. The result should feel awe-inspiring, nostalgic, and full of wonder, like the moment an old forgotten dream comes back to life. Before finishing, inspect random frames as still images. If any frame does not look completely like real 2D anime, keep improving it. Do not stop until every frame could pass as a still from a theatrical anime film.LLMClaude Fable 5.1Gen AI—Skill—SoftwareGoogle Chrome+1692.6K tokens·2m 56s00
Output D, 1 turnOutput 4 / 4TtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video. The bike has no basket, the pelican faces left, and the page stays white. · 4LLMGemini 4 ArgonGen AI—Skill—SoftwareChromium+1159K tokens·4m 58s00
Output A, 1 turnOutput 1 / 3TtamburinsNov 2Create an animated SVG: a T-rex trying to ride a bicycle. His tiny arms can't reach the handlebars. THE CHARACTER A big, expressive, original cartoon T-rex with a clear personality: a huge head, tiny arms, a thick tail, strong legs, big expressive eyes and eyebrows, a toothy grin that changes with what is happening (confident, worried, determined, embarrassed). Good anatomy and proportions that read clearly even at a small size. Clean outlines, soft shading, a consistent art style. THE BICYCLE A real-looking bicycle with a frame, two wheels with spokes, a chain, pedals, a saddle, a bell and handlebars. It must look believable and mechanically correct: the chain moves, the pedals turn with the legs, the wheels spin at the right speed for the motion. The T-rex's legs really pedal. The tiny arms keep reaching and failing to touch the handlebars. THE COMEDY (the animation is about the struggle) The T-rex tries to steer with his chin, his tail, his head, or by leaning, and the bike wobbles. He almost falls, recovers, then tries again. Little gags that happen along the way: the bell rings by itself when he sneezes, his tiny arms flap in frustration, the tail swings and balances him, a small bird lands on his head or on the handlebars. A funny moment of success (he steers perfectly for one second and looks proud) followed by a funny failure. THE ANIMATION Smooth, lively, cartoon-style motion with weight, squash and stretch, anticipation and follow-through. The body bobs with each pedal stroke, the tail lags behind, the bike bounces over small bumps. The camera follows the T-rex, with the world moving past him in layers at different speeds for depth. A seamless loop of about 12 seconds. THE BACKGROUND Make the background rich, detailed, atmospheric and full of life, with real depth and lots of small details to discover. It should feel like a full world, not an empty backdrop. Choose the setting and the mood yourself. REQUIREMENTS The animation is an SVG shown on a single web page (index.html) that opens directly in the browser, with no build step and no local server. You may use any animation approach you like (SVG animation, CSS, JavaScript). It starts automatically and loops seamlessly. No buttons, no text, no interface. One square (1:1) composition, centred and as large as possible at any window size, and it looks good on a phone. Original characters and design only.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+12.2M tokens·25m 9s00
Output C, 1 turnOutput 3 / 4TtamburinsNov 2Make a realistic 3D pelican riding a bicycle in three.js. Single HTML page, no external images or video.LLMClaude Fable 5.1Gen AI—Skill—SoftwareChromium+12.8M tokens·27m 0s10
Output C, 1 turnOutput 3 / 3KRKeith RyuNov 2Make an animated product demo for Craigslist. Optimize for maximum Twitter virality.LLMClaude Opus 5.5Gen AIEleven v3+2Skill—SoftwareChromium+32.3M tokens·9m 52s00
Output B, 1 turnOutput 2 / 3TtamburinsNov 2Recreate the Pixar intro as a 3D animation in the browser: the little desk lamp hops in, looks around, squashes the I in PIXAR flat with a few jumps, takes its place and turns its light toward the camera. Match the original's timing, camera move and lighting as closely as you can. Single HTML page that plays the moment it loads and loops.LLMGemini 4 ArgonGen AI—Skill—SoftwareGoogle Chrome+11.2M tokens·23m 53s10
Output D, 1 turnOutput 4 / 4TtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video. No background elements.LLMGemini 4 ArgonGen AI—Skill—SoftwareChromium+1414.3K tokens·13m 2s00
Output B, 1 turnOutput 2 / 2TtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video.LLMGPT-6 AstraGen AI—Skill—SoftwareGoogle Chrome+164.4K tokens·8m 49s00
Output D, 1 turnOutput 3 / 3TtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video.LLMGemini 4 ArgonGen AI—Skill—SoftwareGoogle Chrome+1330.8K tokens·11m 57s00
Output B, 1 turnOutput 2 / 3TtamburinsNov 2Recreate the Pixar intro as a 3D animation in the browser: the little desk lamp hops in, looks around, squashes the I in PIXAR flat with a few jumps, takes its place and turns its light toward the camera. Match the original's timing, camera move and lighting as closely as you can. Single HTML page that plays the moment it loads and loops.LLMGemini 4 ArgonGen AI—Skill—SoftwareChromium+1685.7K tokens·15m 40s00
Output A, 1 turnOutput 1 / 3ECEvan ChaNov 1Build a cozy rainy-night lo-fi room in the browser (Three.js, single HTML page, no external assets). A tiny isometric bedroom diorama: rain streaks down the window over a glowing city, a cat sleeps on the desk and its tail flicks, steam rises from a mug, a record player spins, desk lamp light flickers, and a lo-fi beat is generated in code. Slowly orbits on its own; drag to look around. It should feel cozy the moment it loads.LLMQwen3.8 Max (0902)Gen AI—Skill—SoftwareGoogle Chrome+110.8M tokens·1h 42m 28s00
Output D, 1 turnOutput 3 / 3ECEvan ChaNov 1Build a giant domino chain reaction in the browser (Three.js + physics, single HTML page, no external assets). Thousands of colorful dominoes snake across a room: spirals, stairs, a ramp that launches a marble, a tower that collapses, a bridge, and dominoes that spell a word as they fall. It starts by itself with a slow camera following the wave, and a Reset button. It should feel satisfying the moment it loads.LLMKimi K3Gen AI—Skill—SoftwareGoogle Chrome+15.1M tokens·1h 2m 45s00
Output B, 1 turnOutput 2 / 4ECEvan ChaNov 1Build a neon synthwave endless highway racer in the browser (Three.js, single HTML page, no external assets). You drive a glowing retro sports car down an infinite grid road toward a giant striped sunset, weaving through traffic with arrow keys, with speed lines, bloom, a pulsing synth soundtrack generated in code, near-miss bonuses and a crash that shatters into polygons. It should feel fast and fun the moment it loads.LLMKimi K3Gen AI—Skill—SoftwareGoogle Chrome+115M tokens·1h 2m 14s00
Output A, 1 turnOutput 1 / 4ECEvan ChaNov 1Build a medieval castle siege in the browser (Three.js + physics, single HTML page, no external assets). Two castles on opposite hills; catapults and trebuchets fire boulders on their own, walls crumble into physics blocks, towers topple, tiny soldiers flee, dust and fire everywhere. Orbit the camera with the mouse and click to fire your own shot. It should feel epic the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareChromium+116.8M tokens·56m 7s00
Output A, 1 turnOutput 1 / 4ECEvan ChaNov 1Build a top-down zombie survival shooter in the browser (single HTML page, no external assets). Move with WASD, aim with the mouse, shoot with click; endless waves of shambling zombies pour in from the dark with a flashlight cone, muzzle flashes, blood-free goo splats, screen shake, ammo pickups, a shotgun upgrade and a wave counter. It should feel tense and fun the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareChromium+113.7M tokens·48m 22s00
Output A, 1 turnOutput 1 / 3ECEvan ChaNov 1Build a cozy living aquarium in the browser (single HTML page, no external assets). Original, adorable fish with personalities school, chase each other, nibble plants and sleep at night; bubbles rise, light ripples across the sand, a little treasure chest burps air. Click to drop food and watch them race for it, tap the glass and they scatter, and a Feed, Lights and New Fish button. It should feel calming and alive the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareChromium+213.3M tokens·39m 27s00
Output C, 1 turnOutput 2 / 3ECEvan ChaNov 1Build an ant colony simulation in the browser (single HTML page, no external assets). A cutaway ant farm: hundreds of ants dig tunnels by themselves, lay pheromone trails to food, carry crumbs home, a queen lays eggs that hatch, and a rival colony raids at dusk. Click to drop food, and the tunnels keep growing over time. It should feel alive the moment it loads.LLMGrok 4.7Gen AI—Skill—SoftwareChromium+12.6M tokens·32m 15s00
Output A, 1 turnOutput 1 / 4ECEvan ChaNov 1Build a downhill snowboarding game in the browser (Three.js, single HTML page, no external assets). Carve down an endless procedurally generated mountain with arrow keys, dodge pine trees and rocks, hit ramps for spins and flips with Space, spray powder on every turn, and an avalanche chases you from behind. It should feel fast and fun the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareGoogle Chrome+16M tokens·30m 41s00
Output D, 1 turnOutput 4 / 4ECEvan ChaNov 1Build a fireworks show over a night city skyline in the browser (single HTML page, no external assets). The show runs by itself with peonies, willows, crossettes, heart shapes and a grand finale, lights reflecting in the river, smoke drifting, and the boom arriving a beat after the flash. Click anywhere to launch your own shell. It should feel jaw-dropping the moment it loads.LLMKimi K3Gen AI—Skill—SoftwareGoogle Chrome+11.9M tokens·24m 29s00
Output C, 1 turnECEvan ChaNov 1Build a falling-sand physics toy in the browser (single HTML page, no external assets). Sand, water, lava, stone, wood, fire, smoke, steam and plants that all interact: lava turns water to steam and stone, fire spreads through wood, plants grow in wet sand. It starts with an hourglass pouring and a volcano erupting by itself, and you paint with the mouse from a material palette. It should feel mesmerizing the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+1842.6K tokens·14m 19s00
Output C, 1 turnOutput 2 / 2TtamburinsOct 30Make a browser animation of a zebra running across the African savanna, side view, like a nature documentary shot. Get the gallop right: legs, body bounce, head, mane and tail all moving like a real zebra. Golden-hour light, grass that sways, acacia trees and distant hills with parallax, dust kicked up by the hooves. It should loop smoothly and look great the moment it loads. Single HTML page, no external images or video.LLMGemini 4 ArgonGen AI—Skill—SoftwareGoogle Chrome+11.1M tokens·25m 6s00
Output A, 1 turnOutput 1 / 2TtamburinsOct 30Build an interactive 3D jelly gummy bear in the browser that I can grab, squish, stretch and fling with my mouse or finger. Use real soft-body physics so it wobbles, jiggles and slowly settles, and keeps its volume when squashed. Make it look edible: translucent, glossy, light glowing through it, a soft shadow on a clean studio backdrop. Add a few toys: drop it from above, poke it, switch flavours (colours), and a firmness slider. Make it feel deeply satisfying to play with. Deliver one working page, no prerecorded video.LLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+11.1M tokens·15m 31s00
Output A, 1 turnOutput 1 / 2TtamburinsOct 30Build a beautiful, animated 3D miniature of a Tokyo railway crossing on a rainy night, running in the browser. A warmly lit commuter train passes through a dense neighborhood of small shops, narrow streets, utility poles, and glowing signs. The crossing lights flash and the barriers lower before the train arrives, then rise after the final carriage passes. Rain falls through the scene, and the train’s windows and street lights reflect across the wet road. Make it feel like a carefully crafted miniature film set, with convincing depth, rich materials, atmospheric lighting, and small details that reward a closer look. Choose a strong camera composition that makes the scene immediately captivating. The full crossing sequence should repeat smoothly. Include orbit controls and a pause/resume button. Deliver a working scene with actual animated geometry, not a static image or prerecorded video. You may choose the implementation and tools. use higgsfieldLLMClaude Opus 5.5Gen AIGPT Image 2Skill—SoftwareChatGPT Images+14M tokens·33m 14s00
Output B, 1 turnOutput 2 / 3ECEvan ChaOct 30Build a spooky-cute Halloween night toy in the browser (Three.js, single HTML page, no external assets: model and draw everything in code). A moonlit pumpkin patch on a hill with a crooked haunted house, drifting fog, bats and fireflies. In the center sits a big 3D jack-o'-lantern: drag on it with the mouse to carve its face, and the cuts glow from a flickering candle inside that lights up the ground around it. Ghosts drift out of the house and swirl around; click a ghost and it pops into a burst of candy. Lightning flashes now and then, and the camera slowly orbits on its own. It should feel magical the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareGoogle Chrome+116.4M tokens·54m 28s00
Output B, 2 turnsOutput 2 / 2TtamburinsOct 30Build a beautiful real-time 3D miniature in the browser: a tiny floating island at golden hour. A lighthouse on the cliff sweeps its beam, wooden boats gently rock in a small harbor on glittering water, a waterfall spills off the island's edge into the clouds below, seagulls circle overhead, and warm windows light up as the sky slowly turns to dusk. Make it feel like a handcrafted miniature with rich materials, soft shadows and small details that reward a closer look. Pick a captivating camera that slowly orbits the island, and include orbit controls. Deliver a working scene with real animated geometry, not a static image or a prerecorded video.LLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+11.4M tokens·24m 49s00
Output C, 1 turnOutput 2 / 3ECEvan ChaOct 30Build a real-time, photoreal 3D black hole in the browser (single HTML page, WebGL shaders, no external assets or libraries). Ray-traced gravitational lensing that bends the starfield and the Milky Way behind it, a blazing accretion disk with Doppler beaming (one side brighter and bluer), the Einstein ring and the photon ring, plus a glowing relativistic jet. The camera slowly orbits on its own; drag to orbit, scroll to fall toward the event horizon. Sliders for mass, disk temperature, spin and camera distance; a cinematic bloom and film grain. 60 fps. It should look unreal the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareChromium+14.8M tokens·53m 47s00
Output C, 1 turnOutput 2 / 3ECEvan ChaOct 30Build a single HTML page: a painfully boring corporate SaaS landing page (logo, nav, hero headline, Get Started button, three feature cards, pricing table, footer). A chubby orange cat lives on it and slowly destroys it. The cat wanders around by itself, sits on the headline, swats buttons and cards so they fall off with real physics, knocks the logo off the nav, chases the mouse cursor, kneads the pricing table, and naps in the ruins. Clicking the cat makes it meow and do something worse. Draw the cat with code (canvas, SVG or CSS), no external assets or libraries. Make it adorable and chaotic. It should feel fun the moment it loads.LLMDeepSeek V4.1 Flash (1017)Gen AI—Skill—SoftwareGoogle Chrome+111.7M tokens·1h 1m 25s00
Output B, 1 turnOutput 2 / 3TtamburinsOct 29Build a stunning interactive 3D “Overengineered Coffee Machine” that runs in the browser: an elaborate miniature Rube Goldberg machine whose entire purpose is to make one tiny cup of espresso. Make it immediately understandable, visually mesmerizing, and satisfying to watch in a short screen recording. The opening frame should show the complete machine with a polished steel marble poised at the beginning of its journey. Create a continuous chain reaction: 1. A steel marble spirals down a brass funnel and exits onto a curved rail. 2. It strikes a lever that releases coffee beans into a miniature grinder. 3. Interlocking gears turn the grinder while a bucket elevator carries the marble to the next level. 4. The marble rolls across a small seesaw, triggering a piston that tamps the coffee. 5. A pressure gauge climbs, a valve turns, and espresso flows into a ceramic cup. 6. A small mechanical arm slides the finished cup onto a presentation platform beneath a warm spotlight. 7. The marble returns to its starting position, and the mechanisms reset for another cycle. Every stage must visibly cause the next. Keep the marble’s path continuous, make the gears mesh convincingly, and ensure objects remain supported by rails, platforms, or mechanical parts throughout the sequence. Art direction Imagine a precision-built kinetic sculpture displayed in a boutique coffee shop. Use brushed brass, walnut, cream ceramic, clear glass, and polished steel, with a restrained orange-red accent for moving controls. Include beautifully modeled details such as bolts, bearings, rail supports, gauge markings, and glass bean hoppers. Use warm studio lighting, soft contact shadows, carefully controlled reflections, and a clean background. Make the materials feel tactile and the construction believable. Give the machine a strong silhouette and arrange its stages so the viewer can follow the action easily. Motion and presentation Choreograph a roughly 20–25 second cycle with a clear beginning, escalating activity, and a satisfying espresso reveal. Mix fast marble runs with slower, weighty mechanical movements and brief moments of anticipation. Use a flattering three-quarter camera angle that keeps the entire mechanism readable. Start the animation automatically. Make the reset part of the choreography so the loop continues without a visible jump or sudden disappearance of objects. Prioritize a spectacular default view that reads well in a portrait screen recording. Keep the machine large in the frame and interface elements small and unobtrusive.LLMGPT-6 AstraGen AI—Skill—SoftwareChromium+2682.7K tokens·42m 25s00
Output E, 1 turnOutput 3 / 4KRKeith RyuOct 29Create a top down marketing / growth strategy for Evals.ag to get us 10,000 users in 1 month with minimal ad spend. Be creative and research other clever growth tactics. And then turn that into clean legible slides in PDF format as if you were presenting that as the CMO.LLMGemini 4 ArgonGen AI—Skill—SoftwareGoogle Chrome+1793.4K tokens·13m 28s10
Output B, 1 turnOutput 2 / 4TtamburinsOct 29make halloween house 3d interactive use higgsfieldLLMClaude Opus 5.5Gen AIGPT Image 2Skill—SoftwareChatGPT Images+21.4M tokens·12m 2s00
Output B, 1 turnOutput 2 / 2TtamburinsOct 29make halloween house 3d interactiveLLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+1179.4K tokens·4m 37s00
Output D, 2 turnsKRKeith RyuOct 28Make a 2 player Fifa game in the browser where I can play against my friend online (kind of like online chess) by sharing a link. Every major team should be its best ever nostalgic team (e.g. Man Utd 0708 with Ronaldo, Real Madrid the 1st Galacticos, etc). Should be able to pick teams, actual gameplay, etc.LLMGemini 4 ArgonGen AI—Skill—SoftwareGoogle Chrome+13.1M tokens·24m 25s00
Output D, 1 turnECEvan ChaOct 28Build a Tamagotchi-style virtual pet in the browser (single HTML page, no external assets). An original, impossibly cute round blob creature with big sparkly eyes and rosy cheeks lives inside a pastel egg-shaped toy. It idles, blinks, bounces and wobbles on its own, and reacts to everything: feed it and it munches while hearts pop out, play with it and it does a happy spin, pet it on click and it giggles and blushes, turn the lights off and it curls up asleep with little Zzz. Hunger, happiness and energy meters, tiny sound effects, and it grows into a new form after a few minutes. It should feel adorable the moment it loads.LLMMuse WonderGen AI—Skill—SoftwareGoogle Chrome+1146.9K tokens·3m 23s00
Output A, 1 turnECEvan ChaOct 28Build an interactive 3D simulation of a bionic, bioluminescent nautilus in the browser (Three.js, single HTML page, no external assets or models). A logarithmic-spiral nacre shell with internal septa chambers, mechanical hydraulic pistons inside, and glowing translucent tentacles that sway and pulse, drifting in a dark deep-sea scene with floating particles. Orbit camera; buttons for cutaway view, full shell, hydraulic core and tentacle close-up; sliders for cutaway angle, pulse speed, glow intensity, tentacle agility and piston rate; a color palette picker and a wireframe toggle; a telemetry HUD with live readouts. 60 fps. It should look unreal the moment it loads.LLMMuse WonderGen AI—Skill—SoftwareGoogle Chrome+1381.6K tokens·5m 56s00
Output A, 1 turnOutput 1 / 2ECEvan ChaOct 28Create a looping pixel-art animation in the browser (single HTML page, canvas, no external assets). An original chubby shiba inu in a red knit scarf walks through a snowy Tokyo side street at night: glowing shop signs, a steaming ramen stall, falling snow, paw prints left in the snow and soft light reflecting off wet pavement. Smooth 8-frame walk cycle, parallax background layers, crisp nearest-neighbor scaling. It should look cute and polished the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+12M tokens·15m 24s00
Output B, 1 turnECEvan ChaOct 19Build a playable Minecraft-style voxel sandbox in the browser (Three.js, single page, no external assets). Procedurally generated terrain with grass, dirt, stone, sand, water and trees; first-person WASD + mouse look, jump, break and place blocks with a hotbar of 6 block types; day/night cycle with a sun and moon; simple ambient occlusion so it looks good. It should be fun the moment it loads.LLMGPT-6.1 SolGen AI—Skill—SoftwareGoogle Chrome+1137.8K tokens·4m 39s00
Output A, 1 turnECEvan ChaOct 19Build a playable Super Mario Bros-style 2D platformer in the browser, recreating World 1-1. Single page, no external assets: draw every sprite, tile and background with code. Run and jump with variable jump height, smooth side-scrolling camera, question blocks that pop coins and a mushroom power-up, breakable bricks, Goombas you can stomp, pipes, pits, and a flagpole finish. HUD with score, coins, world and timer, plus title and game-over screens. It should feel tight and fun the moment it loads.LLMMuse WonderGen AI—Skill—SoftwareGoogle Chrome+1170.9K tokens·3m 51s00
Output A, 1 turnKRKeith RyuOct 19Create a viral launch demo video for https://evals.ag/ with the following script. Motion must be speedy. Fonts and color, style should all feel like the consistent brand. Another day. Another model. It's hard to keep up. And honestly—should you even care? Will it make better designs? Better videos? Better games? Find your best setup on Evals. Give different AI setups the same task, in a sandbox. Change the model. Add a skill. Give it Blender. Then compare what they actually make. Connect your ChatGPT, Claude, and Higgsfield accounts. Use the subscriptions you already pay for. Pick the result you'd actually use. Keep working on it. Or explore what others made, see how they got there, and try it yourself.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+12.6M tokens·12m 40s10
1 turn준준희박Oct 18Build a single-file HTML landing page for a fictional mobile app called "람쥐썬더" (Ramjwi Thunder). The mascot is a lightning-fast cartoon squirrel: every to-do you finish becomes an acorn the squirrel stashes, and keeping a daily streak charges up a thunder bolt. Write all page copy in natural, witty Korean for Korean users in their 20s and 30s. Include: a hero section with a headline, a one-line pitch and a pair of App Store / Google Play style download buttons; an animated phone mockup showing the app's main screen; three feature sections; a three-step "how it works"; a pricing block with a free plan and a paid plan; an FAQ with four questions; and a footer. Do not include user reviews or testimonials. Draw the squirrel mascot and every image in code (inline SVG or CSS; no external images, use system fonts). Add tasteful scroll animations and a dark mode toggle. Make it look like a polished, real product site on both desktop and phone.LLMGPT-6.1 SolGen AI—Skill—SoftwareGoogle Chrome+176.8K tokens·5m 2s00
Output B, 1 turn준준희박Oct 17Build a single-file HTML shooting game called "Acorn Squad": a cartoon squirrel defends its oak tree by throwing acorns at waves of enemies (beetles, crows and a boss raccoon). Move with arrow keys or WASD, aim with the mouse and click (or hold Space) to throw; on phones use a virtual joystick and a fire button. Acorns fly in an arc and bounce once. Draw everything in code with canvas (no external images), with hit flashes, small particle bursts and screen shake. Add waves that get harder, a health bar, a power-up that throws three acorns at once, a score with a best score saved in localStorage, and a game-over screen with a restart button. Make it feel good on both desktop and phone.LLMGPT-6 AstraGen AI—Skill—SoftwareChromium+1193.5K tokens·6m 28s00
Output A, 1 turnECEvan ChaOct 14Build a single-file interactive WebGL toy called "Jelly Bum": a translucent gummy-candy sculpture of a buttocks-and-hips torso (cut flat at the waist and mid-thigh, like a mannequin) wearing a string bikini bottom. It stands on a layered cake board. It wobbles like real jelly when you poke it, pull it or shake the table. TECH - One self-contained HTML file. three.js r160 as an ES module from https://cdn.jsdelivr.net/npm/three@0.160.0/build/three.module.js. No addons, no build step, WebGL 2 only, with a friendly fallback message if WebGL 2 is missing. - Write a custom orbit camera with damping and inertia. Drag on the background to rotate, use the wheel or pinch to zoom. Clamp it so the camera never goes below the board. Arrow keys also rotate. - Build a custom studio environment: a mid-grey gradient dome plus a few bright emissive softbox planes, run through PMREMGenerator, so reflections stay contrasty and the jelly reads as saturated candy. Use ACES tone mapping. The scene background must match the page's CSS background exactly. No shadow maps. SHAPE - Define the body as a signed distance field: smooth-union ellipsoids for the waist, hips and two round cheeks (with a visible cleft), plus two tapered round-cone thighs with a gap between them. The top is cut flat with rounded edges and the bottom sits flat on the board. - Mesh it with surface nets (about 0.0165 grid step, roughly 28k vertices). Snap vertices onto the surface, take normals from the SDF gradient, and drop the bottom cap. SOFT-BODY PHYSICS - Use a spring lattice of about 100 nodes (0.19 spacing) inside the body. The bottom layer is glued to the board. Each node has an anchor spring to its rest position plus springs to its neighbours (only where the midpoint is inside the body). Integrate with semi-implicit Euler in about 10 substeps per frame. The wobble should be visible and decay over about 2–3 s. - Deform the mesh on the GPU. Put node rest positions and displacements in a float DataTexture. In the vertex shader (injected via onBeforeCompile into MeshPhysicalMaterial), blend node displacements with normalized Gaussian weights. Compute the analytic Jacobian so normals stay correct. Smoothly glue the deformation to zero at the base. - Poke (tap or click, or Enter on the focused canvas): apply a strong Gaussian velocity impulse into the surface at the hit point. - Pull (drag on the jelly): spring the nearby nodes toward the cursor's offset on a camera-facing plane. Soft-clamp the offset to about 0.5 units. On release the jelly springs back and wobbles. - Picking: sphere-trace the SDF in the deformed space (sample the field at point p - displacement(p)). Show a grab cursor on hover. - Shake the table: a "Shake the table" button plus the Space key. - All scene objects except the lights live in one stage group, and the shake moves that group. - The motion is a quick hop (about 0.05 units, 0.14 s), then a decaying side-to-side rattle (about 4.2 Hz, amplitude about 0.08, about 1.7 s) in a random mostly-sideways direction. - Feed the board's acceleration (finite differences per substep) into every free node as an inertial force, so the jelly lags behind, sways and keeps wobbling after the board stops. - A "Jelly liveliness" meter shows kinetic plus elastic energy as a percentage. LOOK - Jelly: MeshPhysicalMaterial with transmission 1, thickness about 0.85, IOR 1.36, a saturated attenuation colour (distance about 0.75), roughness about 0.07, clearcoat, a light sheen, a faint emissive glow and DoubleSide, so the back faces refract. About 110 tiny white bubbles are suspended inside and move with the deformation. - Flavours: Lagoon (turquoise), Raspberry (magenta-pink), Lime and Mango. Switching flavour animates the colours smoothly and gives the jelly a small bounce. - Bikini: the same mesh pushed out slightly along the normal. The shape is cut out procedurally in the fragment shader from rest-space coordinates: - A cheeky back panel, high-cut at the sides. - A small front triangle and a gusset. - Thin side strings with a dark trim binding. - Small 3D knots with two dangling cord ends on each hip, deformed with the jelly. - Edges anti-aliased with alpha-to-coverage. - Six procedural prints: Leopard rosettes, Zebra wavy stripes, Polka dots, Breton stripes, Gingham and Classic black. The trim and cords match each print. - Cake board: rounded-rectangle extrusions in three layers (cream frosting top, caramel stripe, chocolate biscuit base). Shift it slightly backward so it sits under the cheeks. - Coloured shadow: planar-project the deformed jelly onto the board top and the floor along the key-light direction, tinted with the flavour colour, using multiply blending and a stencil so it never double-darkens. The shadow follows the stage during the shake. Add soft contact darkening under the feet. - The jelly drops in slightly squashed on load, springs into shape, and the camera eases in. - No candies or balls anywhere. UI (English only) - Top-left: a small mono eyebrow "Confectionery physics · No. 7", a big italic serif title "Jelly Bum." with the full stop in the current flavour colour, and a short italic lede: "Gummy curves, skinny strings and a wobble that always comes back." - Bottom-left: "How to play — Poke the jelly. Pull a curve. Shake the table." with the hint "Space shakes it too. Drag the background to turn it, scroll or pinch to zoom." - Right side: a floating rounded control card containing: - A "WebGL 2 · live" badge with a pulsing dot in the flavour colour, and a Sound toggle (WebAudio boing on poke and release, a low thump plus boing on shake; off by default). - "The jelly": a dark "Shake the table" button with a SPACE key hint, plus the liveliness meter. - "Flavour": four candy-sphere swatches. - "Bikini": six pattern swatches. - Sliders for Firmness and Wobble damping. - Fonts: Literata italic (display), Onest (UI) and JetBrains Mono (labels), all from Google Fonts. - Light and dark themes through CSS tokens; the 3D background follows the theme. - On phones the card becomes a scrollable bottom sheet, and the camera reframes the scene into the free area using setViewOffset. - Respect prefers-reduced-motion, keep a visible keyboard focus state, and use touch-action: none on the canvas.LLMGemini 4 ArgonGen AI—Skill—SoftwareGoogle Chrome+11.8M tokens·20m 3s00
Output A, 1 turnOutput 1 / 2ECEvan ChaOct 1Create an interactive detailed 3D sci-fi armory bay in the browser. Include fictional weapon racks, ammunition crates, industrial panels, cables, textured materials, accent lights, atmospheric shadows and an orbit camera or walk-through. Focus on a cohesive richly detailed visual scene. Deliver a working browser artifact. Source: https://x.com/Bhavani_00007/status/2077798166729208223 (479K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+1980.6K tokens·12m 42s00
1 turnECEvan ChaOct 1Create a cinematic animated rocket launch in the browser, from countdown and engine ignition through liftoff, ascent and stage separation. Include a launchpad, exhaust plume and smoke, camera tracking, altitude/speed indicators and pause/replay controls. Use an original rocket design and clearly simulated telemetry. Deliver a working browser artifact. Source: https://x.com/bridgebench/status/2103118921024872571 (27K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.LLMGPT-6 AstraGen AI—Skill—SoftwareGoogle Chrome+1225.2K tokens·10m 56s00
Output B, 1 turnECEvan ChaOct 1Make a dynamic 15-second motion graphics video demonstrating exceptional motion design, as a resume showreel. Go all out with art direction, typography, composition, rhythm and transitions. Deliver a playable finished animation and an MP4 if available, not just a plan. Source: https://x.com/shneural/status/2103151003272962130 (1.8M views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.LLMGPT-6 AstraGen AI—Skill—SoftwareChromium+2154.9K tokens·7m 21s00
Output A, 1 turnECEvan ChaOct 1Build a playable futuristic anti-gravity racing game inspired by the F-Zero-style racing demo in the source post. Create an original hovering vehicle, a twisting elevated track, boost, steering, lap timing and restart with a strong sense of speed. Deliver a browser-playable artifact. This adaptation targets the browser instead of the original Unreal environment. Source: https://x.com/ForwardEditor/status/2104633533981491575 (9.3K views, 128 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.LLMGPT-6 AstraGen AI—Skill—SoftwareGoogle Chrome+1321.1K tokens·15m 56s00
Output B, 1 turnECEvan ChaOct 1Create an interactive fall foliage simulator as a polished browser experience. Show a grove of trees whose leaves transition from green through gold, orange and red, then fall with believable wind and accumulate on the ground. Include season progression and wind controls, pause/reset, and a beautiful coherent composition. Deliver a working HTML artifact, not just an explanation. Source inspiration: https://x.com/claudeai/status/2104674987164782598 (Sonnet 5 vs Sonnet 5.5 fall foliage simulator; observed 687K views, 7.8K likes on 2026-10-01). This is an adapted reproduction brief based on the public post description, not the original verbatim prompt. The current comparison uses the models selected in Evals; do not claim to reproduce the original model versions.LLMGPT-6 AstraGen AI—Skill—SoftwareGoogle Chrome+192.9K tokens·5m 21s00