Output C, 1 turnOutput 3 / 4ECEvan ChaNov 5Make a small arcade one-on-one fighting game in one web page: a crab wrestler taking on rival sea creatures in a harbour ring at night. Arrow keys move, space attacks. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, walk, punch, hurt), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads. · 4LLMGPT-6.1 SolGen AI—Skill—SoftwareChromium+11.3M tokens·5m 54s00
Output D, 1 turnOutput 3 / 3ECEvan ChaNov 5Make a small arcade vertical shooter game in one web page: a cat pilot in a paper biplane fighting origami warships above a sunset sea. Arrow keys move, space fires. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, bank left, bank right, hit), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads. · 4LLMGPT-6.1 SolGen AI—Skill—SoftwareChromium+11.3M tokens·3m 44s00
Output C, 1 turnOutput 3 / 3ECEvan ChaNov 5Make a small arcade top-down racing game in one web page: a rubber duck captain racing bathtubs through a giant flooded house. Arrow keys steer, space boosts. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, turn left, turn right, boost), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads.LLMGPT-6.1 SolGen AINano Banana ProSkill—SoftwarePlaywright+11.6M tokens·18m 0s00
Output A, 1 turnOutput 1 / 4ECEvan ChaNov 5Make a small arcade dungeon crawler game in one web page: a mole miner with a glowing pickaxe digging through a crystal cave full of lava beetles. Arrow keys move, space attacks. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, run, swing, hurt), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads.LLMGPT-6.1 SolGen AISeedream 5.0 FlashSkill—SoftwareChromium+21.2M tokens·15m 57s00
Output D, 1 turnOutput 3 / 3ECEvan ChaNov 5Make a small arcade side-scrolling game in one web page: a jetpack penguin escaping an ice cream factory run by evil robot chefs. Arrow keys fly, space fires. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, fly, fire, hurt), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads.LLMGPT-6.1 SolGen AIGPT Image 2.5 FlareSkill—SoftwarePlaywright+11.5M tokens·10m 46s00
Output B, 1 turnOutput 1 / 3ECEvan ChaNov 5Make a small arcade horde survival game in one web page: an owl monk holding an autumn mountain temple against endless waves of paper lantern ghosts. Arrow keys move, space attacks. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, run, attack, hurt), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads.LLMGPT-6.1 SolGen AIGPT Image 2.5 FlareSkill—SoftwareChromium+21.8M tokens·10m 26s00
Output C, 1 turnOutput 3 / 4ECEvan ChaNov 5Make a small arcade beat 'em up game in one web page: a punk pigeon fighting through a 1990s shopping mall full of rival seagull gangs. Arrow keys move, space attacks. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, walk, kick, hurt), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads.LLMGPT-6.1 SolGen AIFLUX 3 ImageSkill—SoftwareChromium+21.5M tokens·13m 13s00
Output D, 1 turnOutput 3 / 3ECEvan ChaNov 5Make a small arcade platformer game in one web page: a raccoon courier leaping across rainy neon rooftops, dodging security drones. Arrow keys move and jump, space attacks. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, run, jump, attack), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads.LLMGPT-6.1 SolGen AIIdeogram 4.5Skill—SoftwareChromium+21.2M tokens·15m 51s00
Output C, 1 turnOutput 3 / 4ECEvan ChaNov 5Make a small arcade action game in one web page: a tiny ghost librarian defending a haunted library from flying cursed books. Arrow keys move, space attacks. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, float, cast, hurt), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads.LLMGPT-6.1 SolGen AINano Banana ProSkill—SoftwareChromium+21.6M tokens·9m 51s00
Output A, 1 turnOutput 1 / 3ECEvan ChaNov 5Make a small arcade action game in one web page: an otter knight clearing a flooded crypt of drowned skeletons. Arrow keys move, space attacks. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, run, attack, hurt), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads.LLMGPT-6.1 SolGen AIGPT Image 2.6 SunburstSkill—SoftwareChromium+21.2M tokens·10m 27s00
Output A, 1 turnOutput 1 / 3ECEvan ChaNov 5Make a pixel art sprite animation of a frog knight raising a sword in salute, front three-quarter view. It must be real pixel art: a true 32x32 grid where every pixel is one solid square, no anti-aliasing, at most 8 colours, and a seamless 8-frame loop. Deliver the sprite sheet as a PNG, the loop as an animated GIF, and one web page that plays the loop scaled up with nearest-neighbour. It should feel alive the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwarePlaywright875.2K tokens·9m 53s00
Output B, 1 turnOutput 1 / 2ECEvan ChaNov 5Make a pixel art sprite animation of a red panda mail carrier walking, side view. It must be real pixel art: a true 32x32 grid where every pixel is one solid square, no anti-aliasing, at most 8 colours, and a seamless 8-frame walk loop. If an image model is selected for this run, the art must come from it. Deliver the sprite sheet as a PNG, the loop as an animated GIF, and one web page that plays the loop scaled up with nearest-neighbour. It should feel alive the moment it loads.LLMClaude Opus 5.5Gen AIGPT Image 2.6 SunburstSkill—SoftwarePlaywright+16.1M tokens·24m 49s00
Output B, 1 turnOutput 2 / 2SLSeoul LocalNov 5Build a 10-second vertical (1080x1920) motion piece titled 'A morning working with AI assistants' as ONE self-contained index.html (no external assets, no network) that autoplays a looping animation. Dark navy UI windows glow on screen: an assistant collects event posts (counter 1 to 50 reviewed, 17 shortlisted), tracks app points (counter 1,051 to 1,563), runs a pre-publish checklist where green check marks light up one by one, then a cursor clicks an Approve button. Smooth transitions between scenes. No brand names, no people.LLMGPT-6 AstraGen AI—Skill—SoftwareChromium+130.4K tokens·3m 22s00
Output C, 1 turnOutput 2 / 2ECEvan ChaNov 5Build a spreadsheet app as one self-contained index.html (no external assets, no network). UI: a visible grid with columns A-Z and rows 1-1000, a formula bar, click a cell to edit, Enter commits, arrow keys move. It should look like a tool someone would actually use. Also expose this exact API on window.Sheet. It must stay in sync with the UI: - set(ref, text): enter text into a cell, as if typed. Empty string clears it. - get(ref): the computed value. A number for numeric results (JS number), a string for text and for errors, "" for empty cells. - getRaw(ref): exactly what was entered. - undo(), redo(): cover set, insertRow, deleteRow and fromCSV. A new edit clears the redo history. - insertRow(n), deleteRow(n): 1-based. Rows shift, and formulas are rewritten as Excel does. Both relative and $absolute references move with their cells. A reference to a deleted single cell becomes #REF! in the formula text (for example "=#REF!"). A range that loses a row shrinks. - toCSV(): RFC 4180 raw text (formulas as typed), rectangular up to the last non-empty row and column, rows joined by \n, no trailing newline. - fromCSV(text): replaces the whole sheet, starting at A1. Handles quoted commas, doubled quotes and newlines inside quotes. Formulas start with "=". Case-insensitive, whitespace ignored. - Operators: + - * / ^ & (text concat), postfix %, parentheses. ^ is right-associative. Unary minus binds tighter than ^, as in Excel, so =-2^2 is 4. - References: A1, $A$1, $A1, A$1. Ranges: A1:B3. - Functions: SUM, AVERAGE, MIN, MAX, COUNT, IF(cond, a, b). Conditions use = <> < > <= >=. - Text in double quotes. - Empty cells are 0 in arithmetic and "" in concat. Range functions skip text and empty cells. Numbers concat in plain form (5 & "x" is "5x"). - Errors, exact strings: #DIV/0!, #REF!, #CYCLE!, #NAME? (unknown function), #VALUE! (text in arithmetic). Errors propagate, including through range functions. Every cell in a cycle, and every cell depending on one, shows #CYCLE!. Fixing the cycle recovers them. - Cells recalculate automatically. With 10,000 filled cells and a SUM over them, editing one input must finish recalculating within 1 second. A dependency chain 1000 cells deep must work. A numeric cell typed as 42 or 3.5 is a number. Anything else not starting with "=" is text.LLMGrok 4.7Gen AI—Skill—SoftwarePlaywright1.9M tokens·30m 43s00
Output A, 1 turnOutput 1 / 4ECEvan ChaNov 5Build a spreadsheet app as one self-contained index.html (no external assets, no network). UI: a visible grid with columns A-Z and rows 1-1000, a formula bar, click a cell to edit, Enter commits, arrow keys move. It should look like a tool someone would actually use. Also expose this exact API on window.Sheet. It must stay in sync with the UI: - set(ref, text): enter text into a cell, as if typed. Empty string clears it. - get(ref): the computed value. A number for numeric results (JS number), a string for text and for errors, "" for empty cells. - getRaw(ref): exactly what was entered. - undo(), redo(): cover set, insertRow, deleteRow and fromCSV. A new edit clears the redo history. - insertRow(n), deleteRow(n): 1-based. Rows shift, and formulas are rewritten as Excel does. Both relative and $absolute references move with their cells. A reference to a deleted single cell becomes #REF! in the formula text (for example "=#REF!"). A range that loses a row shrinks. - toCSV(): RFC 4180 raw text (formulas as typed), rectangular up to the last non-empty row and column, rows joined by \n, no trailing newline. - fromCSV(text): replaces the whole sheet, starting at A1. Handles quoted commas, doubled quotes and newlines inside quotes. Formulas start with "=". Case-insensitive, whitespace ignored. - Operators: + - * / ^ & (text concat), postfix %, parentheses. ^ is right-associative. Unary minus binds tighter than ^, as in Excel, so =-2^2 is 4. - References: A1, $A$1, $A1, A$1. Ranges: A1:B3. - Functions: SUM, AVERAGE, MIN, MAX, COUNT, IF(cond, a, b). Conditions use = <> < > <= >=. - Text in double quotes. - Empty cells are 0 in arithmetic and "" in concat. Range functions skip text and empty cells. Numbers concat in plain form (5 & "x" is "5x"). - Errors, exact strings: #DIV/0!, #REF!, #CYCLE!, #NAME? (unknown function), #VALUE! (text in arithmetic). Errors propagate, including through range functions. Every cell in a cycle, and every cell depending on one, shows #CYCLE!. Fixing the cycle recovers them. - Cells recalculate automatically. With 10,000 filled cells and a SUM over them, editing one input must finish recalculating within 1 second. A dependency chain 1000 cells deep must work. A numeric cell typed as 42 or 3.5 is a number. Anything else not starting with "=" is text.LLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+1596.6K tokens·13m 9s00
Output A, 1 turnOutput 1 / 4ECEvan ChaNov 5Make a small arcade action game in one web page: a fox ronin defending a night market from ink spirits. Arrow keys move, space attacks. All the art must come from the image model selected for this run: sprite sheets for the hero (idle, run, attack, hurt), three enemies and a boss, plus a background. Cut the sheets into frames and animate them in the game. Do not draw characters in code. Add a HUD, a score, and win and game over screens. It should feel fun the moment it loads.LLMGPT-6.1 SolGen AIGPT Image 2.6 SunburstSkill—SoftwareChromium+2861.7K tokens·9m 1s00
Output A, 1 turnECEvan ChaNov 5You are advising the founder of a B2B software company. A buyer has offered 4.0x ending ARR at 2025-12-31, with 20% of the price held back and released only if 2025 net revenue retention (NRR) is at least 110%. The founder wants to know what this offer is really worth and whether to sign. Below is the raw contract export. It has not been cleaned. Use FX at USD per unit: EUR 1.08, GBP 1.27, for all dates. A contract is active on a date if start <= date <= end. "amount" is per billing period unless a note says otherwise. Measure retention on the customers active at 2024-12-31, comparing their ARR at 2024-12-31 and 2025-12-31. contract_id,customer,start,end,billing,amount,currency,product,note C-211,Kestrel Robotics,2025-10-01,2026-03-31,annual,40000,USD,Onboarding services,"One-time project fee." C-104,Solis Energy,2024-01-01,2026-12-31,annual,66000.0,EUR,Platform,"" C-112,Quill Publishing,2024-01-01,2026-12-31,annual,90000.0,GBP,Platform,"" C-111,Larkspur Legal,2024-01-01,2026-12-31,annual,24600.0,EUR,Platform,"" C-119,Yarrow Retail,2024-01-01,2026-12-31,monthly,5250.0,EUR,Platform,"" C-113,Redwood Civil,2024-01-01,2026-12-31,annual,90600.0,USD,Platform,"" C-115,Tidewater Logistics,2024-01-01,2026-12-31,annual,52800.0,USD,Platform,"" C-101,Northwind Freight,2024-01-01,2026-12-31,monthly,2750.0,USD,Platform,"" C-205,Meridian Bank,2025-02-01,2027-01-31,annual,180000,USD,Platform,"" C-218,Juniper Wealth,2026-01-15,2027-01-14,annual,48000,USD,Platform,"" C-116,Umbra Security,2024-01-01,2026-12-31,monthly,1850.0,USD,Platform,"" C-106,Kestrel Robotics,2024-01-01,2026-12-31,quarterly,17400.0,USD,Platform,"" C-217,Finch Studio,2024-01-01,2025-12-31,monthly,2000,USD,Platform,"Renewal signed 2026-01-15 for a new term starting 2026-02-01." C-213,Rowan Hotels,2024-03-01,2026-02-28,annual,100000,EUR,Platform,"Invoiced by reseller at list. We recognize revenue net of the reseller's 20% margin." C-110,Fathom Marine,2024-01-01,2026-12-31,monthly,4900.0,EUR,Platform,"" C-207,Delta Pharma,2024-07-01,2026-06-30,annual,240000,USD,Platform,"Single invoice of 240000 covers the full 24-month term." C-105,Tamarind Foods,2024-01-01,2026-12-31,monthly,1800.0,USD,Platform,"" C-108,Orchard Health,2024-01-01,2026-12-31,quarterly,11550.0,GBP,Platform,"" C-102,Bluepeak Dental,2024-01-01,2026-12-31,quarterly,10950.0,GBP,Platform,"" C-114,Summit Payroll,2024-01-01,2026-12-31,quarterly,17700.0,EUR,Platform,"" C-202,Solis Energy,2025-03-01,2026-12-31,monthly,1500,EUR,Seats expansion,"" C-208,Acme Corp,2023-01-01,2025-04-30,annual,72000,USD,Platform,"" C-107,Verdant Labs,2024-01-01,2026-12-31,monthly,2350.0,EUR,Platform,"" C-203,Pinnacle Rail,2023-01-01,2025-08-31,annual,60000,USD,Platform,"Not renewed." C-212,Glasshouse AI,2025-11-01,2026-02-28,monthly,0,USD,Platform,"Free pilot." C-120,Zephyr Air,2024-01-01,2026-12-31,quarterly,10350.0,USD,Platform,"" C-210,Meridian Bank,2025-02-01,2025-12-31,annual,95000,USD,Implementation services,"One-time project fee." C-103,Harbor & Lane,2024-01-01,2026-12-31,quarterly,10950.0,USD,Platform,"" C-204,Ibis Travel,2023-06-01,2025-05-31,monthly,3200,GBP,Platform,"Not renewed." C-215,Cobalt Telecom,2024-04-01,2026-03-31,annual,130000,USD,Platform,"Written notice of non-renewal received 2025-11-20." C-109,Copperline Media,2024-01-01,2026-12-31,quarterly,18900.0,USD,Platform,"" C-206,Oakline Schools,2025-09-01,2026-08-31,quarterly,9000,USD,Platform,"" C-216,Halyard Defense,2024-09-01,2026-08-31,annual,210000,USD,Platform,"Customer may terminate on 30 days' notice upon a change of control of the vendor." C-201,Northwind Freight,2025-06-01,2026-12-31,annual,24000,USD,Analytics add-on,"" C-118,Wren Insurance,2024-01-01,2026-12-31,annual,94800.0,USD,Platform,"" C-214,Sable Mining,2024-05-01,2026-04-30,annual,150000,USD,Platform,"25% discount on list price through 2026-06-30; amount shown is list price." C-117,Vantage Dental,2024-01-01,2026-12-31,annual,26400.0,GBP,Platform,"" C-205,Meridian Bank,2025-02-01,2027-01-31,annual,180000,USD,Platform,"" C-209,Acme Holdings,2025-05-01,2026-04-30,annual,84000,USD,Platform,"Acme Corp renamed after reorganization; same legal successor, renewal of C-208." Deliver two files: 1. answers.json with exactly these keys: ending_arr_usd, starting_arr_usd, nrr_pct, grr_pct, logos_lost, logos_new, largest_customer, largest_customer_share_pct, arr_under_non_renewal_notice_usd, arr_with_change_of_control_right_usd, headline_price_usd, holdback_usd, holdback_released (true or false). 2. memo.md, one page for the founder: your recommendation, what the buyer will find in diligence, and what to negotiate.LLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+1144.6K tokens·2m 47s00
Output C, 1 turnOutput 3 / 3ECEvan ChaNov 5Imagine the launch page for GPT-6.2 Astra, a fictional AI model. Use GPT Image 2.6 to design it first: a full-page concept image, an animated hero loop, animated icons and a loading state as GIFs. Then rebuild the design as a real, working single page in HTML and CSS. Recreate the animations in code instead of dropping the GIFs onto the page. Convert any GIF you still need to a looping MP4 or WebP. Put this note in the footer: "Fictional concept. Not a real product or an OpenAI page." Don't use the OpenAI logo. Deliver index.html and its assets, plus the generated design images.LLMClaude Opus 5.5Gen AIGPT Image 2.6 SunburstSkill/datavizSoftwareChromium+24.3M tokens·17m 34s00
Output B, 2 turnsOutput 2 / 2ECEvan ChaNov 5Create a cinematic stickman fight as a single self-contained HTML file with no external assets. Two stick figures, one glowing cyan and one red, fight in a dim abandoned warehouse with tall broken factory windows, light shafts, dust and a wet concrete floor with reflections. It plays automatically for 30 seconds at 16:9, then loops: a stare-down, punches, blocks, kicks, throws, a slam into a window that shatters, a comeback and a knockout finish with a slow-motion final hit. The movement should feel weighty and hand-animated, like real fight choreography, with anticipation, follow-through, hit-stop, camera shake, camera cuts and impact sparks. It should feel like a movie fight scene the moment it loads.LLMGPT-6.1 SolGen AI—Skill—SoftwareChromium+1318.4K tokens·10m 50s00
Output D, 1 turnOutput 4 / 4TtamburinsNov 4Evals.ag promo film: 45 seconds, Apple / Higgsfield-style motion graphics Your mission: make a 45-second promo video for evals.ag, the site where you give one prompt to several AI models side by side and see what each one actually made, and what it really used to make it. The bar: an Apple product film or a Higgsfield launch video. Bold kinetic type, cuts on the beat of a strong music track, the real product UI pushed in close, full-bleed footage. Not a slideshow, not a plain screen recording with captions. It must show: 1. How evals is really used, on the real site (https://evals.ag): New run → type a prompt → pick several AI models and a Gen AI model → the run builds every option side by side → open an output and its "Actually observed" panel (the models it really used, tokens, runtime) → vote. Capture the real pages yourself; never mock up the UI. 2. The most dynamic results made on evals, full-bleed, each labeled with its model exactly as evals shows it. Use these: - 3D ink-wash game, Claude Fable 5.1, 2nd turn: https://evals.ag/outputs/out_2EZ8MK3JNBFPN8VTHF3E3RTQ1M - Web-swinging city in pure code, Claude Fable 5.1: https://evals.ag/outputs/out_7ECA3V3J211PM73F1M93NPH0V0 - Naruto live stage show, one AI director on 4 video models: https://evals.ag/runs/run_0FEWK0JDXA0K499DCNAFEJDYZF - Naruto live-action opening, Veo 3.1: https://evals.ag/outputs/out_1QP1J7JH3ZZEZEPVMG3RYHW0CK - The Odyssey opening on 4 video models: https://evals.ag/runs/run_10GW1FCFXGG17KY1Q2PJP7F7PH - T-rex on a bike, Claude Fable 5.1: https://evals.ag/outputs/out_517HGB9FC9NYCM34K3GWE118RZ - Vox-style Beethoven reel, Claude Fable 5.1: https://evals.ag/outputs/out_3M4PKHHEPG6VD82TN8AREFX6JB 3. One message the viewer remembers, in your own words, ending on the evals.ag logo. Use evals.ag's own look (background #fafaf8, ink #22211f, accent #a13a2b, Pretendard). Every model name and number on screen must come from the outputs themselves. Deliver one 1920x1080 MP4 with sound, plus a short list of every clip and screen you used.LLMGemini 4 ArgonGen AIEleven MusicSkill—SoftwareChromium+218.2M tokens·1h 25m 59s00
Output C, 1 turnOutput 2 / 3TtamburinsNov 4Build a complex, cinematic 2D animation as a single standalone HTML file, using WebGL with GLSL shaders and a 2D Canvas. No external assets, images or libraries: draw and shade everything in code. The scene: an original masked hero swings through a dense, towering city at golden hour, shot from a steep high angle looking down the street canyons. They fire glowing web lines that snap onto rooftops, swing in long arcs with real momentum, let go at the top of the arc, flip through the air and shoot the next line before they fall. The camera chases them through the buildings. The city should feel enormous and alive: hundreds of buildings with lit windows, rooftop water towers and details, traffic far below, warm sunlight and long shadows, haze and depth. Use shaders for lighting, atmosphere and motion blur, and the 2D canvas for the hero, the web lines and particles. Swing physics should come from a real pendulum, not canned paths. It should run on its own forever with no input, at 60 fps in a normal laptop browser, and feel fast and fun the moment it loads.LLMClaude Fable 5.1Gen AI—Skill—SoftwareGoogle Chrome+118.2M tokens·1h 8m 18s00
Output A, 1 turnOutput 1 / 3TtamburinsNov 4Ink Wanderer: a playable 3D game in one web page Your mission: build an original third-person 3D platformer that runs in the browser (Three.js is fine). The player is a lone traveler in a straw hat and a dark cloak, crossing a misty ink-painted mountain world: stone ledges over waterfalls, crumbling cliff stairs, blocks hanging on ropes, a wooden raft, and a torii gate at the summit. It should feel like walking into a moving sumi-e painting. It has to be a real game, not a demo: WASD to move, Space to jump, mouse or arrow keys to turn the camera, a camera that follows smoothly, jumps that feel good. At least 3 short areas, each adding one new idea (a moving platform, a simple puzzle such as a lever or pressure plate, a patrolling enemy you avoid or knock off the edge), checkpoints when you fall, and an ending when you reach the gate. The look is the point: ink-wash shading, paper texture, brush-stroke outlines, drifting mist, and a single warm accent colour. Make or generate every asset yourself; original designs only. The bar: someone just built a game like this in 24 hours with six different tools and a lot of hand work. Show what one prompt can do. Deliver one finished game as a single playable web page (index.html plus any files it needs).LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+12.6M tokens·23m 44s00
Output B, 1 turnOutput 2 / 4ECEvan ChaNov 4Build a dancing Muse: a cute 3D plush mascot with a chubby body, a cream fluffy hood around a round peach face, two small black eyes, rosy cheeks and a tiny smile, short stubby arms and legs, wearing a red hockey jersey with white stripes and black shorts. It dances on its own as soon as the page opens: a real choreographed loop with bounces, arm waves, a spin, a hip sway and a big finish pose, under colorful stage lights with confetti. The fur should look soft and the moves should feel bouncy and alive, with squash and stretch. One self-contained HTML file, no external assets, and it should fill any window. It should feel joyful the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+12.5M tokens·28m 43s00
Output A, 1 turnECEvan ChaNov 3Build a complex, cinematic 2D animation as a single standalone HTML file, using WebGL with GLSL shaders and a 2D Canvas. No external assets, images or libraries: draw and shade everything in code. The scene: an original masked hero swings through a dense, towering city at golden hour, shot from a steep high angle looking down the street canyons. They fire glowing web lines that snap onto rooftops, swing in long arcs with real momentum, let go at the top of the arc, flip through the air and shoot the next line before they fall. The camera chases them through the buildings. The city should feel enormous and alive: hundreds of buildings with lit windows, rooftop water towers and details, traffic far below, warm sunlight and long shadows, haze and depth. Use shaders for lighting, atmosphere and motion blur, and the 2D canvas for the hero, the web lines and particles. Swing physics should come from a real pendulum, not canned paths. It should run on its own forever with no input, at 60 fps in a normal laptop browser, and feel fast and fun the moment it loads.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+16.6M tokens·1h 1m 43s00