Output A, 1 turnTtamburinsNov 3Make a Vox-style documentary reel about Beethoven going deaf: about 25 seconds, vertical 9:16. Write the script, make the images, and animate each scene in code. Deliver one finished MP4.LLMClaude Opus 5.5Gen AINano Banana Pro+3Skill—SoftwareFFmpeg+11.9M tokens·14m 28s00
Output D, 1 turnTtamburinsNov 3Naruto: a 30-second live-action opening Your mission: make the 30-second opening of a big Hollywood live-action film of Naruto, as if Denis Villeneuve had shot it. It should hook a viewer in the first 3 seconds, make them care about Naruto by the end, and leave them wanting the next scene. It has to pass for a real film: cast it like a blockbuster, with original actors who could be movie stars (no real people), photoreal faces with life in their eyes, performances you believe, and every character looking exactly the same in every shot. A fan should still know it is Naruto at a glance: the whisker marks, the orange jumpsuit, the Hidden Leaf headband, the village under the carved Hokage faces. Establish who Naruto is, what he wants, and the mood of his world. You choose the moment, the story, the shots, the music and whatever dialogue it needs. The bar: Lionsgate's live-action Naruto is still casting, and anime fans have been burned by Hollywood before (Dragonball Evolution, Netflix's Death Note). Most AI anime remakes look like cosplay. Prove a live-action Naruto can feel real. Deliver one finished 30-second widescreen (16:9) MP4 with sound. Any dialogue, voices and on-screen text are in English, with no subtitles.LLMClaude Opus 5.5Gen AIMiniMax H3 Max+4Skill—Softwarefal.ai+13.4M tokens·21m 5s10
Output C, 1 turnTtamburinsNov 3Naruto: a 30-second live-action opening Your mission: make the 30-second opening of a big Hollywood live-action film of Naruto, as if Denis Villeneuve had shot it. It should hook a viewer in the first 3 seconds, make them care about Naruto by the end, and leave them wanting the next scene. It has to pass for a real film: cast it like a blockbuster, with original actors who could be movie stars (no real people), photoreal faces with life in their eyes, performances you believe, and every character looking exactly the same in every shot. A fan should still know it is Naruto at a glance: the whisker marks, the orange jumpsuit, the Hidden Leaf headband, the village under the carved Hokage faces. Establish who Naruto is, what he wants, and the mood of his world. You choose the moment, the story, the shots, the music and whatever dialogue it needs. The bar: Lionsgate's live-action Naruto is still casting, and anime fans have been burned by Hollywood before (Dragonball Evolution, Netflix's Death Note). Most AI anime remakes look like cosplay. Prove a live-action Naruto can feel real. Deliver one finished 30-second widescreen (16:9) MP4 with sound. Any dialogue, voices and on-screen text are in English, with no subtitles.LLMClaude Opus 5.5Gen AIVeo 3.1+2Skill—Softwarefal.ai1.9M tokens·15m 41s10
Output B, 1 turnTtamburinsNov 3Naruto: a 30-second live-action opening Your mission: make the 30-second opening of a big Hollywood live-action film of Naruto, as if Denis Villeneuve had shot it. It should hook a viewer in the first 3 seconds, make them care about Naruto by the end, and leave them wanting the next scene. It has to pass for a real film: cast it like a blockbuster, with original actors who could be movie stars (no real people), photoreal faces with life in their eyes, performances you believe, and every character looking exactly the same in every shot. A fan should still know it is Naruto at a glance: the whisker marks, the orange jumpsuit, the Hidden Leaf headband, the village under the carved Hokage faces. Establish who Naruto is, what he wants, and the mood of his world. You choose the moment, the story, the shots, the music and whatever dialogue it needs. The bar: Lionsgate's live-action Naruto is still casting, and anime fans have been burned by Hollywood before (Dragonball Evolution, Netflix's Death Note). Most AI anime remakes look like cosplay. Prove a live-action Naruto can feel real. Deliver one finished 30-second widescreen (16:9) MP4 with sound. Any dialogue, voices and on-screen text are in English, with no subtitles.LLMClaude Opus 5.5Gen AISeedance 2.5+5Skill—Softwarefal.ai3.3M tokens·27m 57s10
Output A, 1 turnTtamburinsNov 3Naruto: a 30-second live-action opening Your mission: make the 30-second opening of a big Hollywood live-action film of Naruto, as if Denis Villeneuve had shot it. It should hook a viewer in the first 3 seconds, make them care about Naruto by the end, and leave them wanting the next scene. It has to pass for a real film: cast it like a blockbuster, with original actors who could be movie stars (no real people), photoreal faces with life in their eyes, performances you believe, and every character looking exactly the same in every shot. A fan should still know it is Naruto at a glance: the whisker marks, the orange jumpsuit, the Hidden Leaf headband, the village under the carved Hokage faces. Establish who Naruto is, what he wants, and the mood of his world. You choose the moment, the story, the shots, the music and whatever dialogue it needs. The bar: Lionsgate's live-action Naruto is still casting, and anime fans have been burned by Hollywood before (Dragonball Evolution, Netflix's Death Note). Most AI anime remakes look like cosplay. Prove a live-action Naruto can feel real. Deliver one finished 30-second widescreen (16:9) MP4 with sound. Any dialogue, voices and on-screen text are in English, with no subtitles.LLMClaude Opus 5.5Gen AIKling 4.0+4Skill—Softwarefal.ai+13.4M tokens·22m 19s10
Output C, 1 turnTtamburinsNov 3Create a 2D anime scene for the web. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic. Deliver the final result as a single, self-contained HTML file. Use any tools, libraries, references, guides, literally anything etc. Use Studio Ghibli films as the art style reference for the design, line work, painted backgrounds, color, and atmosphere. Create an original giant robot as the main character. No people appear in the scene. Use any tools or techniques you want, including 3D, as long as the final result looks 100% like hand-drawn 2D anime. SCENE At sunrise, mist hangs over an abandoned forest. A giant robot has knelt here for so long that moss, wildflowers, and old trees have grown over its body. A small bird lands on its shoulder as the first ray of sunlight reaches its weathered face. Deep inside its chest, a faint light flickers on. The ground trembles and birds burst from the treetops. With a deep, creaking groan, the robot slowly rises as soil, vines, and leaves pour from its armor. It lifts its head toward a gap in the canopy. The engines ignite, sending a great ring of wind across the forest. The robot tears into the golden sky, leaving a curving trail of light and mist as leaves spiral down through the sunbeams. ANIME QUALITY STANDARD Every frame must look as if it was drawn by professional anime animators and painted by master background artists for a finished theatrical film. Robot: A hand-drawn anime mecha that feels heavy, ancient, and full of personality, with cel-colored forms, chipped paint, rust, moss, and believable weathering. Keep it on-model from every angle, and let its posture and glowing eyes express emotion. Line art: Confident, delicate, hand-inked anime line work with subtle variation in thickness and pressure. Coloring: Traditional anime cel coloring with clean color areas, simple hard-edged shadows, and a soft, natural palette. Backgrounds: Richly detailed, hand-painted anime backgrounds in a gouache style, with visible brushwork, natural color variation, layered foliage, and real depth. Lighting: Golden sunrise light, colorful shadows, glowing mist, and soft atmosphere that unite the robot and background. Animation: Authentic hand-drawn anime timing with real weight, strong key poses, natural holds, and overlapping movement in vines, grass, leaves, birds, and falling debris. The robot should rise slowly and feel massive, then launch with explosive power. Direction: Cinematic anime shots, beautiful composition, thoughtful staging, and pacing that starts quietly, builds tension, and ends in a soaring climax. IT MUST NOT LOOK LIKE - 3D: No plastic materials, CGI shading, visible polygons, game-engine lighting, or computer-perfect perspective. - SVG or vector art: No simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration, or basic gradients. - Web animation: No sliding layers, constant bobbing, floating parts, smooth software easing, or puppet-like joint rotation. You are free to change any part of the prompt, if it would result, in better results. - AI art: No warped shapes, melted details, flickering, or changing robot designs. - Non-anime art: No Western cartoon designs, realistic rendering, soft painterly shading on the robot, or generic digital illustration. - Amateur work: No stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders, or unfinished details. The result should feel awe-inspiring, nostalgic, and full of wonder, like the moment an old forgotten dream comes back to life. Before finishing, inspect random frames as still images. If any frame does not look completely like real 2D anime, keep improving it. Do not stop until every frame could pass as a still from a theatrical anime film.LLMClaude Fable 5.1Gen AI—Skill—SoftwareBlender5.3M tokens·25m 8s10
Output B, 1 turnTtamburinsNov 2Create a 2D anime scene for the web. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic. Deliver the final result as a single, self-contained HTML file. Use any tools, libraries, references, guides, literally anything etc. Use Studio Ghibli films as the art style reference for the design, line work, painted backgrounds, color, and atmosphere. Create an original giant robot as the main character. No people appear in the scene. Use any tools or techniques you want, including 3D, as long as the final result looks 100% like hand-drawn 2D anime. SCENE At sunrise, mist hangs over an abandoned forest. A giant robot has knelt here for so long that moss, wildflowers, and old trees have grown over its body. A small bird lands on its shoulder as the first ray of sunlight reaches its weathered face. Deep inside its chest, a faint light flickers on. The ground trembles and birds burst from the treetops. With a deep, creaking groan, the robot slowly rises as soil, vines, and leaves pour from its armor. It lifts its head toward a gap in the canopy. The engines ignite, sending a great ring of wind across the forest. The robot tears into the golden sky, leaving a curving trail of light and mist as leaves spiral down through the sunbeams. ANIME QUALITY STANDARD Every frame must look as if it was drawn by professional anime animators and painted by master background artists for a finished theatrical film. Robot: A hand-drawn anime mecha that feels heavy, ancient, and full of personality, with cel-colored forms, chipped paint, rust, moss, and believable weathering. Keep it on-model from every angle, and let its posture and glowing eyes express emotion. Line art: Confident, delicate, hand-inked anime line work with subtle variation in thickness and pressure. Coloring: Traditional anime cel coloring with clean color areas, simple hard-edged shadows, and a soft, natural palette. Backgrounds: Richly detailed, hand-painted anime backgrounds in a gouache style, with visible brushwork, natural color variation, layered foliage, and real depth. Lighting: Golden sunrise light, colorful shadows, glowing mist, and soft atmosphere that unite the robot and background. Animation: Authentic hand-drawn anime timing with real weight, strong key poses, natural holds, and overlapping movement in vines, grass, leaves, birds, and falling debris. The robot should rise slowly and feel massive, then launch with explosive power. Direction: Cinematic anime shots, beautiful composition, thoughtful staging, and pacing that starts quietly, builds tension, and ends in a soaring climax. IT MUST NOT LOOK LIKE - 3D: No plastic materials, CGI shading, visible polygons, game-engine lighting, or computer-perfect perspective. - SVG or vector art: No simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration, or basic gradients. - Web animation: No sliding layers, constant bobbing, floating parts, smooth software easing, or puppet-like joint rotation. You are free to change any part of the prompt, if it would result, in better results. - AI art: No warped shapes, melted details, flickering, or changing robot designs. - Non-anime art: No Western cartoon designs, realistic rendering, soft painterly shading on the robot, or generic digital illustration. - Amateur work: No stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders, or unfinished details. The result should feel awe-inspiring, nostalgic, and full of wonder, like the moment an old forgotten dream comes back to life. Before finishing, inspect random frames as still images. If any frame does not look completely like real 2D anime, keep improving it. Do not stop until every frame could pass as a still from a theatrical anime film.LLMGPT-6.1 TerraGen AI—Skill—SoftwareChromium+1308.8K tokens·19m 46s10
Output A, 1 turnTtamburinsNov 2Create a 2D anime scene for the web. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic. Deliver the final result as a single, self-contained HTML file. Use any tools, libraries, references, guides, literally anything etc. Use Studio Ghibli films as the art style reference for the design, line work, painted backgrounds, color, and atmosphere. Create an original giant robot as the main character. No people appear in the scene. Use any tools or techniques you want, including 3D, as long as the final result looks 100% like hand-drawn 2D anime. SCENE At sunrise, mist hangs over an abandoned forest. A giant robot has knelt here for so long that moss, wildflowers, and old trees have grown over its body. A small bird lands on its shoulder as the first ray of sunlight reaches its weathered face. Deep inside its chest, a faint light flickers on. The ground trembles and birds burst from the treetops. With a deep, creaking groan, the robot slowly rises as soil, vines, and leaves pour from its armor. It lifts its head toward a gap in the canopy. The engines ignite, sending a great ring of wind across the forest. The robot tears into the golden sky, leaving a curving trail of light and mist as leaves spiral down through the sunbeams. ANIME QUALITY STANDARD Every frame must look as if it was drawn by professional anime animators and painted by master background artists for a finished theatrical film. Robot: A hand-drawn anime mecha that feels heavy, ancient, and full of personality, with cel-colored forms, chipped paint, rust, moss, and believable weathering. Keep it on-model from every angle, and let its posture and glowing eyes express emotion. Line art: Confident, delicate, hand-inked anime line work with subtle variation in thickness and pressure. Coloring: Traditional anime cel coloring with clean color areas, simple hard-edged shadows, and a soft, natural palette. Backgrounds: Richly detailed, hand-painted anime backgrounds in a gouache style, with visible brushwork, natural color variation, layered foliage, and real depth. Lighting: Golden sunrise light, colorful shadows, glowing mist, and soft atmosphere that unite the robot and background. Animation: Authentic hand-drawn anime timing with real weight, strong key poses, natural holds, and overlapping movement in vines, grass, leaves, birds, and falling debris. The robot should rise slowly and feel massive, then launch with explosive power. Direction: Cinematic anime shots, beautiful composition, thoughtful staging, and pacing that starts quietly, builds tension, and ends in a soaring climax. IT MUST NOT LOOK LIKE - 3D: No plastic materials, CGI shading, visible polygons, game-engine lighting, or computer-perfect perspective. - SVG or vector art: No simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration, or basic gradients. - Web animation: No sliding layers, constant bobbing, floating parts, smooth software easing, or puppet-like joint rotation. You are free to change any part of the prompt, if it would result, in better results. - AI art: No warped shapes, melted details, flickering, or changing robot designs. - Non-anime art: No Western cartoon designs, realistic rendering, soft painterly shading on the robot, or generic digital illustration. - Amateur work: No stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders, or unfinished details. The result should feel awe-inspiring, nostalgic, and full of wonder, like the moment an old forgotten dream comes back to life. Before finishing, inspect random frames as still images. If any frame does not look completely like real 2D anime, keep improving it. Do not stop until every frame could pass as a still from a theatrical anime film.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+14.1M tokens·21m 29s10
Output D, 1 turnTtamburinsNov 2Create a 2D anime scene for the web. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic. Deliver the final result as a single, self-contained HTML file. Use any tools, libraries, references, guides, literally anything etc. Use Studio Ghibli films as the art style reference for the design, line work, painted backgrounds, color, and atmosphere. Create an original giant robot as the main character. No people appear in the scene. Use any tools or techniques you want, including 3D, as long as the final result looks 100% like hand-drawn 2D anime. SCENE At sunrise, mist hangs over an abandoned forest. A giant robot has knelt here for so long that moss, wildflowers, and old trees have grown over its body. A small bird lands on its shoulder as the first ray of sunlight reaches its weathered face. Deep inside its chest, a faint light flickers on. The ground trembles and birds burst from the treetops. With a deep, creaking groan, the robot slowly rises as soil, vines, and leaves pour from its armor. It lifts its head toward a gap in the canopy. The engines ignite, sending a great ring of wind across the forest. The robot tears into the golden sky, leaving a curving trail of light and mist as leaves spiral down through the sunbeams. ANIME QUALITY STANDARD Every frame must look as if it was drawn by professional anime animators and painted by master background artists for a finished theatrical film. Robot: A hand-drawn anime mecha that feels heavy, ancient, and full of personality, with cel-colored forms, chipped paint, rust, moss, and believable weathering. Keep it on-model from every angle, and let its posture and glowing eyes express emotion. Line art: Confident, delicate, hand-inked anime line work with subtle variation in thickness and pressure. Coloring: Traditional anime cel coloring with clean color areas, simple hard-edged shadows, and a soft, natural palette. Backgrounds: Richly detailed, hand-painted anime backgrounds in a gouache style, with visible brushwork, natural color variation, layered foliage, and real depth. Lighting: Golden sunrise light, colorful shadows, glowing mist, and soft atmosphere that unite the robot and background. Animation: Authentic hand-drawn anime timing with real weight, strong key poses, natural holds, and overlapping movement in vines, grass, leaves, birds, and falling debris. The robot should rise slowly and feel massive, then launch with explosive power. Direction: Cinematic anime shots, beautiful composition, thoughtful staging, and pacing that starts quietly, builds tension, and ends in a soaring climax. IT MUST NOT LOOK LIKE - 3D: No plastic materials, CGI shading, visible polygons, game-engine lighting, or computer-perfect perspective. - SVG or vector art: No simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration, or basic gradients. - Web animation: No sliding layers, constant bobbing, floating parts, smooth software easing, or puppet-like joint rotation. You are free to change any part of the prompt, if it would result, in better results. - AI art: No warped shapes, melted details, flickering, or changing robot designs. - Non-anime art: No Western cartoon designs, realistic rendering, soft painterly shading on the robot, or generic digital illustration. - Amateur work: No stiff poses, empty backgrounds, repeated trees, muddy colors, clip art, placeholders, or unfinished details. The result should feel awe-inspiring, nostalgic, and full of wonder, like the moment an old forgotten dream comes back to life. Before finishing, inspect random frames as still images. If any frame does not look completely like real 2D anime, keep improving it. Do not stop until every frame could pass as a still from a theatrical anime film.LLMGemini 4 ArgonGen AI—Skill—SoftwareChromium+11.6M tokens·26m 12s00
Output A, 1 turnTtamburinsNov 2The Odyssey: the Cyclops chase, 15 seconds. Make a 15-second action scene from a grand Hollywood film of Homer's Odyssey, as if Ridley Scott had shot it: the blinded Cyclops Polyphemus hurls boulders at Odysseus' ship while the crew rows for their lives and Odysseus shouts his name back at him. It's fast motion and it has to stay readable: real weight and impact, clear geography, the same faces in every shot, a photoreal A-list cast with life in their eyes. Deliver one finished 15-second widescreen (16:9) MP4 with sound. Any dialogue in English, no subtitles.LLMClaude Opus 5.5Gen AIVeo 3.1Skill—Softwarefal.ai4.1M tokens·36m 1s10
Output D, 1 turnTtamburinsNov 2The Odyssey: the Cyclops chase, 15 seconds. Make a 15-second action scene from a grand Hollywood film of Homer's Odyssey, as if Ridley Scott had shot it: the blinded Cyclops Polyphemus hurls boulders at Odysseus' ship while the crew rows for their lives and Odysseus shouts his name back at him. It's fast motion and it has to stay readable: real weight and impact, clear geography, the same faces in every shot, a photoreal A-list cast with life in their eyes. Deliver one finished 15-second widescreen (16:9) MP4 with sound. Any dialogue in English, no subtitles.LLMClaude Opus 5.5Gen AIMiniMax H3 Max+4Skill—Softwarefal.ai3.2M tokens·22m 40s10
Output C, 1 turnTtamburinsNov 2The Odyssey: the Cyclops chase, 15 seconds. Make a 15-second action scene from a grand Hollywood film of Homer's Odyssey, as if Ridley Scott had shot it: the blinded Cyclops Polyphemus hurls boulders at Odysseus' ship while the crew rows for their lives and Odysseus shouts his name back at him. It's fast motion and it has to stay readable: real weight and impact, clear geography, the same faces in every shot, a photoreal A-list cast with life in their eyes. Deliver one finished 15-second widescreen (16:9) MP4 with sound. Any dialogue in English, no subtitles.LLMClaude Opus 5.5Gen AIVeo 3.1+2Skill—SoftwareFFmpeg+15.2M tokens·19m 38s10
Output B, 1 turnTtamburinsNov 2The Odyssey: the Cyclops chase, 15 seconds. Make a 15-second action scene from a grand Hollywood film of Homer's Odyssey, as if Ridley Scott had shot it: the blinded Cyclops Polyphemus hurls boulders at Odysseus' ship while the crew rows for their lives and Odysseus shouts his name back at him. It's fast motion and it has to stay readable: real weight and impact, clear geography, the same faces in every shot, a photoreal A-list cast with life in their eyes. Deliver one finished 15-second widescreen (16:9) MP4 with sound. Any dialogue in English, no subtitles.LLMClaude Opus 5.5Gen AIWan 3.0 Prime+2Skill—SoftwareFFmpeg+12.2M tokens·55m 44s10
Output D, 1 turnTtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video. The bike has no basket, the pelican faces left, and the page stays white. · 4LLMGemini 4 ArgonGen AI—Skill—SoftwareChromium+1159K tokens·4m 58s00
Output D, 1 turnTtamburinsNov 2Create an animated SVG: a T-rex trying to ride a bicycle. His tiny arms can't reach the handlebars. THE CHARACTER A big, expressive, original cartoon T-rex with a clear personality: a huge head, tiny arms, a thick tail, strong legs, big expressive eyes and eyebrows, a toothy grin that changes with what is happening (confident, worried, determined, embarrassed). Good anatomy and proportions that read clearly even at a small size. Clean outlines, soft shading, a consistent art style. THE BICYCLE A real-looking bicycle with a frame, two wheels with spokes, a chain, pedals, a saddle, a bell and handlebars. It must look believable and mechanically correct: the chain moves, the pedals turn with the legs, the wheels spin at the right speed for the motion. The T-rex's legs really pedal. The tiny arms keep reaching and failing to touch the handlebars. THE COMEDY (the animation is about the struggle) The T-rex tries to steer with his chin, his tail, his head, or by leaning, and the bike wobbles. He almost falls, recovers, then tries again. Little gags that happen along the way: the bell rings by itself when he sneezes, his tiny arms flap in frustration, the tail swings and balances him, a small bird lands on his head or on the handlebars. A funny moment of success (he steers perfectly for one second and looks proud) followed by a funny failure. THE ANIMATION Smooth, lively, cartoon-style motion with weight, squash and stretch, anticipation and follow-through. The body bobs with each pedal stroke, the tail lags behind, the bike bounces over small bumps. The camera follows the T-rex, with the world moving past him in layers at different speeds for depth. A seamless loop of about 12 seconds. THE BACKGROUND Make the background rich, detailed, atmospheric and full of life, with real depth and lots of small details to discover. It should feel like a full world, not an empty backdrop. Choose the setting and the mood yourself. REQUIREMENTS The animation is an SVG shown on a single web page (index.html) that opens directly in the browser, with no build step and no local server. You may use any animation approach you like (SVG animation, CSS, JavaScript). It starts automatically and loops seamlessly. No buttons, no text, no interface. One square (1:1) composition, centred and as large as possible at any window size, and it looks good on a phone. Original characters and design only.LLMGemini 4 ArgonGen AI—Skill—SoftwareChromium+1838K tokens·19m 1s00
Output C, 1 turnTtamburinsNov 2Create an animated SVG: a T-rex trying to ride a bicycle. His tiny arms can't reach the handlebars. THE CHARACTER A big, expressive, original cartoon T-rex with a clear personality: a huge head, tiny arms, a thick tail, strong legs, big expressive eyes and eyebrows, a toothy grin that changes with what is happening (confident, worried, determined, embarrassed). Good anatomy and proportions that read clearly even at a small size. Clean outlines, soft shading, a consistent art style. THE BICYCLE A real-looking bicycle with a frame, two wheels with spokes, a chain, pedals, a saddle, a bell and handlebars. It must look believable and mechanically correct: the chain moves, the pedals turn with the legs, the wheels spin at the right speed for the motion. The T-rex's legs really pedal. The tiny arms keep reaching and failing to touch the handlebars. THE COMEDY (the animation is about the struggle) The T-rex tries to steer with his chin, his tail, his head, or by leaning, and the bike wobbles. He almost falls, recovers, then tries again. Little gags that happen along the way: the bell rings by itself when he sneezes, his tiny arms flap in frustration, the tail swings and balances him, a small bird lands on his head or on the handlebars. A funny moment of success (he steers perfectly for one second and looks proud) followed by a funny failure. THE ANIMATION Smooth, lively, cartoon-style motion with weight, squash and stretch, anticipation and follow-through. The body bobs with each pedal stroke, the tail lags behind, the bike bounces over small bumps. The camera follows the T-rex, with the world moving past him in layers at different speeds for depth. A seamless loop of about 12 seconds. THE BACKGROUND Make the background rich, detailed, atmospheric and full of life, with real depth and lots of small details to discover. It should feel like a full world, not an empty backdrop. Choose the setting and the mood yourself. REQUIREMENTS The animation is an SVG shown on a single web page (index.html) that opens directly in the browser, with no build step and no local server. You may use any animation approach you like (SVG animation, CSS, JavaScript). It starts automatically and loops seamlessly. No buttons, no text, no interface. One square (1:1) composition, centred and as large as possible at any window size, and it looks good on a phone. Original characters and design only.LLMClaude Fable 5.1Gen AI—Skill—Software—3.2M tokens·30m 57s00
Output B, 1 turnTtamburinsNov 2Create an animated SVG: a T-rex trying to ride a bicycle. His tiny arms can't reach the handlebars. THE CHARACTER A big, expressive, original cartoon T-rex with a clear personality: a huge head, tiny arms, a thick tail, strong legs, big expressive eyes and eyebrows, a toothy grin that changes with what is happening (confident, worried, determined, embarrassed). Good anatomy and proportions that read clearly even at a small size. Clean outlines, soft shading, a consistent art style. THE BICYCLE A real-looking bicycle with a frame, two wheels with spokes, a chain, pedals, a saddle, a bell and handlebars. It must look believable and mechanically correct: the chain moves, the pedals turn with the legs, the wheels spin at the right speed for the motion. The T-rex's legs really pedal. The tiny arms keep reaching and failing to touch the handlebars. THE COMEDY (the animation is about the struggle) The T-rex tries to steer with his chin, his tail, his head, or by leaning, and the bike wobbles. He almost falls, recovers, then tries again. Little gags that happen along the way: the bell rings by itself when he sneezes, his tiny arms flap in frustration, the tail swings and balances him, a small bird lands on his head or on the handlebars. A funny moment of success (he steers perfectly for one second and looks proud) followed by a funny failure. THE ANIMATION Smooth, lively, cartoon-style motion with weight, squash and stretch, anticipation and follow-through. The body bobs with each pedal stroke, the tail lags behind, the bike bounces over small bumps. The camera follows the T-rex, with the world moving past him in layers at different speeds for depth. A seamless loop of about 12 seconds. THE BACKGROUND Make the background rich, detailed, atmospheric and full of life, with real depth and lots of small details to discover. It should feel like a full world, not an empty backdrop. Choose the setting and the mood yourself. REQUIREMENTS The animation is an SVG shown on a single web page (index.html) that opens directly in the browser, with no build step and no local server. You may use any animation approach you like (SVG animation, CSS, JavaScript). It starts automatically and loops seamlessly. No buttons, no text, no interface. One square (1:1) composition, centred and as large as possible at any window size, and it looks good on a phone. Original characters and design only.LLMGPT-6.1 TerraGen AI—Skill—SoftwareChromium+1183.8K tokens·13m 13s00
Output A, 1 turnTtamburinsNov 2Create an animated SVG: a T-rex trying to ride a bicycle. His tiny arms can't reach the handlebars. THE CHARACTER A big, expressive, original cartoon T-rex with a clear personality: a huge head, tiny arms, a thick tail, strong legs, big expressive eyes and eyebrows, a toothy grin that changes with what is happening (confident, worried, determined, embarrassed). Good anatomy and proportions that read clearly even at a small size. Clean outlines, soft shading, a consistent art style. THE BICYCLE A real-looking bicycle with a frame, two wheels with spokes, a chain, pedals, a saddle, a bell and handlebars. It must look believable and mechanically correct: the chain moves, the pedals turn with the legs, the wheels spin at the right speed for the motion. The T-rex's legs really pedal. The tiny arms keep reaching and failing to touch the handlebars. THE COMEDY (the animation is about the struggle) The T-rex tries to steer with his chin, his tail, his head, or by leaning, and the bike wobbles. He almost falls, recovers, then tries again. Little gags that happen along the way: the bell rings by itself when he sneezes, his tiny arms flap in frustration, the tail swings and balances him, a small bird lands on his head or on the handlebars. A funny moment of success (he steers perfectly for one second and looks proud) followed by a funny failure. THE ANIMATION Smooth, lively, cartoon-style motion with weight, squash and stretch, anticipation and follow-through. The body bobs with each pedal stroke, the tail lags behind, the bike bounces over small bumps. The camera follows the T-rex, with the world moving past him in layers at different speeds for depth. A seamless loop of about 12 seconds. THE BACKGROUND Make the background rich, detailed, atmospheric and full of life, with real depth and lots of small details to discover. It should feel like a full world, not an empty backdrop. Choose the setting and the mood yourself. REQUIREMENTS The animation is an SVG shown on a single web page (index.html) that opens directly in the browser, with no build step and no local server. You may use any animation approach you like (SVG animation, CSS, JavaScript). It starts automatically and loops seamlessly. No buttons, no text, no interface. One square (1:1) composition, centred and as large as possible at any window size, and it looks good on a phone. Original characters and design only.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+12.2M tokens·25m 9s00
Output A, 1 turnTtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video. The bike has no basket, the pelican faces left, and the page stays white.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+145.7K tokens·2m 22s00
Output C, 1 turnTtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video. The bike has no basket, the pelican faces left, and the page stays white.LLMClaude Fable 5.1Gen AI—Skill—SoftwareGoogle Chrome+1114.9K tokens·4m 4s00
Output B, 1 turnTtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video. The bike has no basket, the pelican faces left, and the page stays white.LLMGPT-6.1 TerraGen AI—Skill—SoftwareChromium+118.7K tokens·4m 17s00
Output D, 1 turnTtamburinsNov 2Make a realistic 3D pelican riding a bicycle in three.js. Single HTML page, no external images or video.LLMGemini 4 ArgonGen AI—Skill—SoftwareChromium+1528.1K tokens·17m 9s10
Output C, 1 turnTtamburinsNov 2Make a realistic 3D pelican riding a bicycle in three.js. Single HTML page, no external images or video.LLMClaude Fable 5.1Gen AI—Skill—SoftwareChromium+12.8M tokens·27m 0s10
Output B, 1 turnTtamburinsNov 2Make a realistic 3D pelican riding a bicycle in three.js. Single HTML page, no external images or video.LLMGPT-6.1 TerraGen AI—Skill—SoftwareChromium+1121.9K tokens·6m 24s10
Output A, 1 turnTtamburinsNov 2Make a realistic 3D pelican riding a bicycle in three.js. Single HTML page, no external images or video.LLMClaude Opus 5.5Gen AI—Skill—SoftwareChromium+1405.5K tokens·9m 29s10
Output C, 1 turnTtamburinsNov 2Recreate the Pixar intro as a 3D animation in the browser: the little desk lamp hops in, looks around, squashes the I in PIXAR flat with a few jumps, takes its place and turns its light toward the camera. Match the original's timing, camera move and lighting as closely as you can. Single HTML page that plays the moment it loads and loops.LLMClaude Fable 5.1Gen AI—Skill—SoftwareGoogle Chrome+1968.6K tokens·13m 30s10
Output B, 1 turnTtamburinsNov 2Recreate the Pixar intro as a 3D animation in the browser: the little desk lamp hops in, looks around, squashes the I in PIXAR flat with a few jumps, takes its place and turns its light toward the camera. Match the original's timing, camera move and lighting as closely as you can. Single HTML page that plays the moment it loads and loops.LLMGemini 4 ArgonGen AI—Skill—SoftwareGoogle Chrome+11.2M tokens·23m 53s10
Output A, 1 turnTtamburinsNov 2Recreate the Pixar intro as a 3D animation in the browser: the little desk lamp hops in, looks around, squashes the I in PIXAR flat with a few jumps, takes its place and turns its light toward the camera. Match the original's timing, camera move and lighting as closely as you can. Single HTML page that plays the moment it loads and loops.LLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+1304.5K tokens·7m 42s10
Output A, 1 turnTtamburinsNov 2First Sight, Episode 2: "Also yours." Make Episode 2 of an AI short drama series. Episode 1 is attached (first_sight_ep01.mp4): 1990s Manhattan, late October. She nearly collides with a man on a brownstone sidewalk ("Sorry." / "My fault."), walks on, realises her right pearl earring is gone, turns back, and he is standing far down the street holding it up: "You dropped something." Episode 2 picks up from that exact moment (ep01_last_frame.jpg). The series is called "First Sight", and this episode quietly breaks that idea: he is holding TWO identical pearl earrings, and he seems to have met her before. She has no memory of him. Don't explain anything. The episode ends on the question, not the answer. Deliver one finished vertical video for Instagram Reels: 1080x1920, 24 fps, about 28 seconds (five cuts of 4-6 s plus a 2.5 s end card), with sound. ATTACHED REFERENCES. Use them on every cut, always in this order: - image 1 = HER (her_sheet.jpg): face, hair, wardrobe, autumn street light - image 2 = HIM (him_sheet.jpg): face, tousled hair, wardrobe - image 3 = ep01_last_frame.jpg: the last frame of Episode 1 (street, light, where they stand) Once cut 1 is approved you may use its last frame as image 3 for the later cuts. THE EPISODE. Beats and dialogue are fixed; you direct the shots. 1. ~4 s. The opening image, and the hook: a close insert of his open palm, held perfectly still at chest height. On it lie TWO identical small pearl drop earrings on thin gold hooks, catching the low sun. Her shadow falls across his hand as she arrives. No faces. No dialogue. 2. ~5 s. Her close-up. She looks down at his palm, then slowly raises her left hand to her LEFT ear and touches the pearl earring that is still there. Her RIGHT ear is bare. Confusion. No dialogue. 3. ~6 s. Profile two-shot, an arm's length apart, his open palm still between them. HER (quietly): "That one's mine. Whose is that?" HIM: "Also yours." 4. ~5 s. Her close-up. She searches his face for something she should remember and can't find it. HER: "We've never met." 5. ~6 s. His first frontal close-up of the series (Episode 1 never showed his face straight on). Low sun in his hair, a loose strand over his forehead. A small, sad half-smile. HIM: "Last October, you said that too." Hold on him after the line. End card ~2.5 s: "Episode 3?" CONTINUITY LOCKS. These drifted in Episode 1 whenever they weren't stated loudly. - Her RIGHT ear is bare. A single pearl drop earring in her LEFT ear only (the character block below says "earrings"; in this episode she wears only the left one). - The two earrings in his palm are identical to hers. His palm stays open and still; the fingers never move. - Her ivory cashmere coat is DRAPED OVER HER SHOULDERS LIKE A CAPE, arms NOT in the sleeves. Write it in capitals in every prompt. - His other hand stays in his coat pocket. SERIES LOOK. Paste these blocks unchanged into every video prompt. Film look: Single continuous shot, 1990s Manhattan, Upper West Side brownstone street in late October, late-afternoon low sun. Shot on 35mm motion picture film, Kodak 5219 look, fine organic grain, gentle halation on backlit highlights, natural skin texture, no digital sharpness. Characters: CHARACTERS (keep faces, hair and wardrobe exactly as in the reference images): THE WOMAN from image 1: long voluminous honey-blonde 90s blowout hair, blue-grey eyes, small pearl drop earrings, thin gold chain, floor-length ivory satin cowl-neck slip gown under an ivory cashmere long coat DRAPED OVER HER SHOULDERS LIKE A CAPE, arms not in the sleeves, one hand holding the coat closed at her chest. THE MAN from image 2: golden-brown tousled hair with a loose strand falling over his forehead, blue eyes, light stubble, camel wool overcoat over a black shirt open at the collar, thin silver chain, black trousers, hands in coat pockets. Light and color: LIGHT AND COLOR: warm low sun, rim light through her hair, soft bounce fill on faces, long shadows across the sidewalk, warm amber and honey palette with soft teal shadows, gentle contrast, slightly lifted blacks, period film grade. Closing: PERFORMANCE: naturalistic, understated, restrained film acting, no posing, no staring, no exaggerated expressions. AUDIO: quiet street ambience, distant traffic, leaves underfoot, dialogue spoken naturally in English with clear lip sync, no music. (Cuts without dialogue: no dialogue.) NO on-screen text, no subtitles, no captions, no watermark, no modern cars, no phones, no extra people in the foreground. RULES THAT KEPT EPISODE 1 FROM LOOKING AI - One camera move per cut, and it has a reason. - Hands hold one still pose per cut. No gestures that need finger articulation. - Nobody stops without a reason. - Never ask the video model for text. Burn subtitles in afterwards. POST - English dialogue subtitles, burned in: clean sans-serif, off-white with a thin outline, bottom-centre, all text kept between y 250 and y 1480 so Instagram's UI doesn't cover it. Time them to the lines as actually spoken. - No hook line or explanation at the start. The episode opens straight on the two earrings. A small "FIRST SIGHT / EPISODE 2" title may fade in over cut 2, top-centre, as in Episode 1. - End card on a warm near-black background: "FIRST SIGHT · EPISODE 2", a large "Episode 3?", then credit lines naming the LLM, skill and video model you actually used. - No watermark, no logos. Also hand back a short making-of note: the prompt you sent for each cut, how many takes each cut needed, and what you rejected and why. · 2LLMClaude Fable 5.1Gen AIKling 3.0 Pro+1Skill—SoftwareFFmpeg+16.4M tokens·15m 32s10
Output D, 1 turnTtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video. No background elements.LLMGemini 4 ArgonGen AI—Skill—SoftwareChromium+1414.3K tokens·13m 2s00
Output C, 1 turnTtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video. No background elements.LLMClaude Fable 5.1Gen AI—Skill—SoftwareGoogle Chrome+187.8K tokens·3m 4s00
Output B, 1 turnTtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video. No background elements.LLMGPT-6.1 TerraGen AI—Skill—SoftwareChromium+121.4K tokens·3m 25s00
Output A, 1 turnTtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video. No background elements.LLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+142.3K tokens·1m 54s00
Output B, 1 turnTtamburinsNov 2First Sight, Episode 2: "Also yours." Make Episode 2 of an AI short drama series. Episode 1 is attached (first_sight_ep01.mp4): 1990s Manhattan, late October. She nearly collides with a man on a brownstone sidewalk ("Sorry." / "My fault."), walks on, realises her right pearl earring is gone, turns back, and he is standing far down the street holding it up: "You dropped something." Episode 2 picks up from that exact moment (ep01_last_frame.jpg). The series is called "First Sight", and this episode quietly breaks that idea: he is holding TWO identical pearl earrings, and he seems to have met her before. She has no memory of him. Don't explain anything. The episode ends on the question, not the answer. Deliver one finished vertical video for Instagram Reels: 1080x1920, 24 fps, about 28 seconds (five cuts of 4-6 s plus a 2.5 s end card), with sound. ATTACHED REFERENCES. Use them on every cut, always in this order: - image 1 = HER (her_sheet.jpg): face, hair, wardrobe, autumn street light - image 2 = HIM (him_sheet.jpg): face, tousled hair, wardrobe - image 3 = ep01_last_frame.jpg: the last frame of Episode 1 (street, light, where they stand) Once cut 1 is approved you may use its last frame as image 3 for the later cuts. THE EPISODE. Beats and dialogue are fixed; you direct the shots. 1. ~4 s. The opening image, and the hook: a close insert of his open palm, held perfectly still at chest height. On it lie TWO identical small pearl drop earrings on thin gold hooks, catching the low sun. Her shadow falls across his hand as she arrives. No faces. No dialogue. 2. ~5 s. Her close-up. She looks down at his palm, then slowly raises her left hand to her LEFT ear and touches the pearl earring that is still there. Her RIGHT ear is bare. Confusion. No dialogue. 3. ~6 s. Profile two-shot, an arm's length apart, his open palm still between them. HER (quietly): "That one's mine. Whose is that?" HIM: "Also yours." 4. ~5 s. Her close-up. She searches his face for something she should remember and can't find it. HER: "We've never met." 5. ~6 s. His first frontal close-up of the series (Episode 1 never showed his face straight on). Low sun in his hair, a loose strand over his forehead. A small, sad half-smile. HIM: "Last October, you said that too." Hold on him after the line. End card ~2.5 s: "Episode 3?" CONTINUITY LOCKS. These drifted in Episode 1 whenever they weren't stated loudly. - Her RIGHT ear is bare. A single pearl drop earring in her LEFT ear only (the character block below says "earrings"; in this episode she wears only the left one). - The two earrings in his palm are identical to hers. His palm stays open and still; the fingers never move. - Her ivory cashmere coat is DRAPED OVER HER SHOULDERS LIKE A CAPE, arms NOT in the sleeves. Write it in capitals in every prompt. - His other hand stays in his coat pocket. SERIES LOOK. Paste these blocks unchanged into every video prompt. Film look: Single continuous shot, 1990s Manhattan, Upper West Side brownstone street in late October, late-afternoon low sun. Shot on 35mm motion picture film, Kodak 5219 look, fine organic grain, gentle halation on backlit highlights, natural skin texture, no digital sharpness. Characters: CHARACTERS (keep faces, hair and wardrobe exactly as in the reference images): THE WOMAN from image 1: long voluminous honey-blonde 90s blowout hair, blue-grey eyes, small pearl drop earrings, thin gold chain, floor-length ivory satin cowl-neck slip gown under an ivory cashmere long coat DRAPED OVER HER SHOULDERS LIKE A CAPE, arms not in the sleeves, one hand holding the coat closed at her chest. THE MAN from image 2: golden-brown tousled hair with a loose strand falling over his forehead, blue eyes, light stubble, camel wool overcoat over a black shirt open at the collar, thin silver chain, black trousers, hands in coat pockets. Light and color: LIGHT AND COLOR: warm low sun, rim light through her hair, soft bounce fill on faces, long shadows across the sidewalk, warm amber and honey palette with soft teal shadows, gentle contrast, slightly lifted blacks, period film grade. Closing: PERFORMANCE: naturalistic, understated, restrained film acting, no posing, no staring, no exaggerated expressions. AUDIO: quiet street ambience, distant traffic, leaves underfoot, dialogue spoken naturally in English with clear lip sync, no music. (Cuts without dialogue: no dialogue.) NO on-screen text, no subtitles, no captions, no watermark, no modern cars, no phones, no extra people in the foreground. RULES THAT KEPT EPISODE 1 FROM LOOKING AI - One camera move per cut, and it has a reason. - Hands hold one still pose per cut. No gestures that need finger articulation. - Nobody stops without a reason. - Never ask the video model for text. Burn subtitles in afterwards. POST - English dialogue subtitles, burned in: clean sans-serif, off-white with a thin outline, bottom-centre, all text kept between y 250 and y 1480 so Instagram's UI doesn't cover it. Time them to the lines as actually spoken. - No hook line or explanation at the start. The episode opens straight on the two earrings. A small "FIRST SIGHT / EPISODE 2" title may fade in over cut 2, top-centre, as in Episode 1. - End card on a warm near-black background: "FIRST SIGHT · EPISODE 2", a large "Episode 3?", then credit lines naming the LLM, skill and video model you actually used. - No watermark, no logos. Also hand back a short making-of note: the prompt you sent for each cut, how many takes each cut needed, and what you rejected and why.LLMGPT-6 AstraGen AI—Skill—Software—470.1K tokens·2m 55s10
Output B, 1 turnTtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video.LLMGPT-6 AstraGen AI—Skill—SoftwareGoogle Chrome+164.4K tokens·8m 49s00
Output A, 1 turnTtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video.LLMGPT-6.1 TerraGen AI—Skill—SoftwareGoogle Chrome+127.9K tokens·3m 25s00
Output D, 1 turnTtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video.LLMGemini 4 ArgonGen AI—Skill—SoftwareGoogle Chrome+1330.8K tokens·11m 57s00
Output C, 1 turnTtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video.LLMClaude Fable 5.1Gen AI—Skill—SoftwareGoogle Chrome+1108.8K tokens·4m 7s00
Output A, 1 turnTtamburinsNov 2Make an animation of a pelican riding a bicycle. Single HTML page, no external images or video.LLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+144.7K tokens·2m 44s00
Output C, 1 turnTtamburinsNov 2Recreate the Pixar intro as a 3D animation in the browser: the little desk lamp hops in, looks around, squashes the I in PIXAR flat with a few jumps, takes its place and turns its light toward the camera. Match the original's timing, camera move and lighting as closely as you can. Single HTML page that plays the moment it loads and loops.LLMClaude Fable 5.1Gen AI—Skill—SoftwareGoogle Chrome+1482.9K tokens·9m 46s00
Output B, 1 turnTtamburinsNov 2Recreate the Pixar intro as a 3D animation in the browser: the little desk lamp hops in, looks around, squashes the I in PIXAR flat with a few jumps, takes its place and turns its light toward the camera. Match the original's timing, camera move and lighting as closely as you can. Single HTML page that plays the moment it loads and loops.LLMGemini 4 ArgonGen AI—Skill—SoftwareChromium+1685.7K tokens·15m 40s00
Output A, 1 turnTtamburinsNov 2Recreate the Pixar intro as a 3D animation in the browser: the little desk lamp hops in, looks around, squashes the I in PIXAR flat with a few jumps, takes its place and turns its light toward the camera. Match the original's timing, camera move and lighting as closely as you can. Single HTML page that plays the moment it loads and loops.LLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+1270.1K tokens·7m 53s00
Output B, 1 turnTtamburinsOct 30Make a browser animation of a zebra running across the African savanna, side view, like a nature documentary shot. Get the gallop right: legs, body bounce, head, mane and tail all moving like a real zebra. Golden-hour light, grass that sways, acacia trees and distant hills with parallax, dust kicked up by the hooves. It should loop smoothly and look great the moment it loads. Single HTML page, no external images or video. · 3LLMGPT-6.1 TerraGen AI—Skill—Software—9.9K tokens·1m 13s00
Output C, 1 turnTtamburinsOct 30Make a browser animation of a zebra running across the African savanna, side view, like a nature documentary shot. Get the gallop right: legs, body bounce, head, mane and tail all moving like a real zebra. Golden-hour light, grass that sways, acacia trees and distant hills with parallax, dust kicked up by the hooves. It should loop smoothly and look great the moment it loads. Single HTML page, no external images or video.LLMGemini 4 ArgonGen AI—Skill—SoftwareGoogle Chrome+11.1M tokens·25m 6s00
Output A, 1 turnTtamburinsOct 30Make a browser animation of a zebra running across the African savanna, side view, like a nature documentary shot. Get the gallop right: legs, body bounce, head, mane and tail all moving like a real zebra. Golden-hour light, grass that sways, acacia trees and distant hills with parallax, dust kicked up by the hooves. It should loop smoothly and look great the moment it loads. Single HTML page, no external images or video.LLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+14.6M tokens·24m 21s00
Output B, 1 turnTtamburinsOct 30Build an interactive 3D jelly gummy bear in the browser that I can grab, squish, stretch and fling with my mouse or finger. Use real soft-body physics so it wobbles, jiggles and slowly settles, and keeps its volume when squashed. Make it look edible: translucent, glossy, light glowing through it, a soft shadow on a clean studio backdrop. Add a few toys: drop it from above, poke it, switch flavours (colours), and a firmness slider. Make it feel deeply satisfying to play with. Deliver one working page, no prerecorded video.LLMGPT-6.1 TerraGen AI—Skill—SoftwareGoogle Chrome+136.4K tokens·1m 50s00
Output A, 1 turnTtamburinsOct 30Build an interactive 3D jelly gummy bear in the browser that I can grab, squish, stretch and fling with my mouse or finger. Use real soft-body physics so it wobbles, jiggles and slowly settles, and keeps its volume when squashed. Make it look edible: translucent, glossy, light glowing through it, a soft shadow on a clean studio backdrop. Add a few toys: drop it from above, poke it, switch flavours (colours), and a firmness slider. Make it feel deeply satisfying to play with. Deliver one working page, no prerecorded video.LLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+11.1M tokens·15m 31s00
Output B, 1 turnTtamburinsOct 30Build a beautiful, animated 3D miniature of a Tokyo railway crossing on a rainy night, running in the browser. A warmly lit commuter train passes through a dense neighborhood of small shops, narrow streets, utility poles, and glowing signs. The crossing lights flash and the barriers lower before the train arrives, then rise after the final carriage passes. Rain falls through the scene, and the train’s windows and street lights reflect across the wet road. Make it feel like a carefully crafted miniature film set, with convincing depth, rich materials, atmospheric lighting, and small details that reward a closer look. Choose a strong camera composition that makes the scene immediately captivating. The full crossing sequence should repeat smoothly. Include orbit controls and a pause/resume button. Deliver a working scene with actual animated geometry, not a static image or prerecorded video. You may choose the implementation and tools. use higgsfieldLLMGPT-6.1 TerraGen AI—Skill—SoftwareGoogle Chrome+1146.4K tokens·1m 44s00
Output A, 1 turnTtamburinsOct 30Build a beautiful, animated 3D miniature of a Tokyo railway crossing on a rainy night, running in the browser. A warmly lit commuter train passes through a dense neighborhood of small shops, narrow streets, utility poles, and glowing signs. The crossing lights flash and the barriers lower before the train arrives, then rise after the final carriage passes. Rain falls through the scene, and the train’s windows and street lights reflect across the wet road. Make it feel like a carefully crafted miniature film set, with convincing depth, rich materials, atmospheric lighting, and small details that reward a closer look. Choose a strong camera composition that makes the scene immediately captivating. The full crossing sequence should repeat smoothly. Include orbit controls and a pause/resume button. Deliver a working scene with actual animated geometry, not a static image or prerecorded video. You may choose the implementation and tools. use higgsfieldLLMClaude Opus 5.5Gen AIGPT Image 2Skill—SoftwareChatGPT Images+14M tokens·33m 14s00
Output B, 2 turnsTtamburinsOct 30Build a beautiful real-time 3D miniature in the browser: a tiny floating island at golden hour. A lighthouse on the cliff sweeps its beam, wooden boats gently rock in a small harbor on glittering water, a waterfall spills off the island's edge into the clouds below, seagulls circle overhead, and warm windows light up as the sky slowly turns to dusk. Make it feel like a handcrafted miniature with rich materials, soft shadows and small details that reward a closer look. Pick a captivating camera that slowly orbits the island, and include orbit controls. Deliver a working scene with real animated geometry, not a static image or a prerecorded video.LLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+11.4M tokens·24m 49s00
Output A, 1 turnTtamburinsOct 30Build a beautiful real-time 3D miniature in the browser: a tiny floating island at golden hour. A lighthouse on the cliff sweeps its beam, wooden boats gently rock in a small harbor on glittering water, a waterfall spills off the island's edge into the clouds below, seagulls circle overhead, and warm windows light up as the sky slowly turns to dusk. Make it feel like a handcrafted miniature with rich materials, soft shadows and small details that reward a closer look. Pick a captivating camera that slowly orbits the island, and include orbit controls. Deliver a working scene with real animated geometry, not a static image or a prerecorded video.LLMGPT-6.1 TerraGen AI—Skill—SoftwareGoogle Chrome+124.2K tokens·1m 35s00
Output B, 1 turnTtamburinsOct 29I want to use JENJUSTU on the Higgsfield A20 Lite to create a viral video featuringthis faces make viral videoLLMClaude Fable 5.1Gen AI—Skill—Software—170.8K tokens·1m 54s00
Output A, 1 turnTtamburinsOct 29I want to use JENJUSTU on the Higgsfield A20 Lite to create a viral video featuringthis faces make viral videoLLMGPT-6 AstraGen AI—Skill—Software—1.8K tokens·29.7s00
Output B, 1 turnTtamburinsOct 29I want to use JENJUSTU on the Higgsfield A20 Lite to create a viral video featuringthis facesLLMGPT-6.1 SolGen AIGPT Image 2Skill—SoftwareChatGPT Images246.3K tokens·2m 53s00
Output A, 1 turnTtamburinsOct 29I want to use JENJUSTU on the Higgsfield A20 Lite to create a viral video featuringthis facesLLMClaude Opus 5.5Gen AI—Skill—Software—112.8K tokens·1m 0s00
Output C, 1 turnTtamburinsOct 29Build a stunning interactive 3D “Overengineered Coffee Machine” that runs in the browser: an elaborate miniature Rube Goldberg machine whose entire purpose is to make one tiny cup of espresso. Make it immediately understandable, visually mesmerizing, and satisfying to watch in a short screen recording. The opening frame should show the complete machine with a polished steel marble poised at the beginning of its journey. Create a continuous chain reaction: 1. A steel marble spirals down a brass funnel and exits onto a curved rail. 2. It strikes a lever that releases coffee beans into a miniature grinder. 3. Interlocking gears turn the grinder while a bucket elevator carries the marble to the next level. 4. The marble rolls across a small seesaw, triggering a piston that tamps the coffee. 5. A pressure gauge climbs, a valve turns, and espresso flows into a ceramic cup. 6. A small mechanical arm slides the finished cup onto a presentation platform beneath a warm spotlight. 7. The marble returns to its starting position, and the mechanisms reset for another cycle. Every stage must visibly cause the next. Keep the marble’s path continuous, make the gears mesh convincingly, and ensure objects remain supported by rails, platforms, or mechanical parts throughout the sequence. Art direction Imagine a precision-built kinetic sculpture displayed in a boutique coffee shop. Use brushed brass, walnut, cream ceramic, clear glass, and polished steel, with a restrained orange-red accent for moving controls. Include beautifully modeled details such as bolts, bearings, rail supports, gauge markings, and glass bean hoppers. Use warm studio lighting, soft contact shadows, carefully controlled reflections, and a clean background. Make the materials feel tactile and the construction believable. Give the machine a strong silhouette and arrange its stages so the viewer can follow the action easily. Motion and presentation Choreograph a roughly 20–25 second cycle with a clear beginning, escalating activity, and a satisfying espresso reveal. Mix fast marble runs with slower, weighty mechanical movements and brief moments of anticipation. Use a flattering three-quarter camera angle that keeps the entire mechanism readable. Start the animation automatically. Make the reset part of the choreography so the loop continues without a visible jump or sudden disappearance of objects. Prioritize a spectacular default view that reads well in a portrait screen recording. Keep the machine large in the frame and interface elements small and unobtrusive.LLMGPT-6.1 SolGen AI—Skill—SoftwareChromium+1128.8K tokens·8m 8s00
Output B, 1 turnTtamburinsOct 29Build a stunning interactive 3D “Overengineered Coffee Machine” that runs in the browser: an elaborate miniature Rube Goldberg machine whose entire purpose is to make one tiny cup of espresso. Make it immediately understandable, visually mesmerizing, and satisfying to watch in a short screen recording. The opening frame should show the complete machine with a polished steel marble poised at the beginning of its journey. Create a continuous chain reaction: 1. A steel marble spirals down a brass funnel and exits onto a curved rail. 2. It strikes a lever that releases coffee beans into a miniature grinder. 3. Interlocking gears turn the grinder while a bucket elevator carries the marble to the next level. 4. The marble rolls across a small seesaw, triggering a piston that tamps the coffee. 5. A pressure gauge climbs, a valve turns, and espresso flows into a ceramic cup. 6. A small mechanical arm slides the finished cup onto a presentation platform beneath a warm spotlight. 7. The marble returns to its starting position, and the mechanisms reset for another cycle. Every stage must visibly cause the next. Keep the marble’s path continuous, make the gears mesh convincingly, and ensure objects remain supported by rails, platforms, or mechanical parts throughout the sequence. Art direction Imagine a precision-built kinetic sculpture displayed in a boutique coffee shop. Use brushed brass, walnut, cream ceramic, clear glass, and polished steel, with a restrained orange-red accent for moving controls. Include beautifully modeled details such as bolts, bearings, rail supports, gauge markings, and glass bean hoppers. Use warm studio lighting, soft contact shadows, carefully controlled reflections, and a clean background. Make the materials feel tactile and the construction believable. Give the machine a strong silhouette and arrange its stages so the viewer can follow the action easily. Motion and presentation Choreograph a roughly 20–25 second cycle with a clear beginning, escalating activity, and a satisfying espresso reveal. Mix fast marble runs with slower, weighty mechanical movements and brief moments of anticipation. Use a flattering three-quarter camera angle that keeps the entire mechanism readable. Start the animation automatically. Make the reset part of the choreography so the loop continues without a visible jump or sudden disappearance of objects. Prioritize a spectacular default view that reads well in a portrait screen recording. Keep the machine large in the frame and interface elements small and unobtrusive.LLMGPT-6 AstraGen AI—Skill—SoftwareChromium+2682.7K tokens·42m 25s00
Output A, 1 turnTtamburinsOct 29Build a stunning interactive 3D “Overengineered Coffee Machine” that runs in the browser: an elaborate miniature Rube Goldberg machine whose entire purpose is to make one tiny cup of espresso. Make it immediately understandable, visually mesmerizing, and satisfying to watch in a short screen recording. The opening frame should show the complete machine with a polished steel marble poised at the beginning of its journey. Create a continuous chain reaction: 1. A steel marble spirals down a brass funnel and exits onto a curved rail. 2. It strikes a lever that releases coffee beans into a miniature grinder. 3. Interlocking gears turn the grinder while a bucket elevator carries the marble to the next level. 4. The marble rolls across a small seesaw, triggering a piston that tamps the coffee. 5. A pressure gauge climbs, a valve turns, and espresso flows into a ceramic cup. 6. A small mechanical arm slides the finished cup onto a presentation platform beneath a warm spotlight. 7. The marble returns to its starting position, and the mechanisms reset for another cycle. Every stage must visibly cause the next. Keep the marble’s path continuous, make the gears mesh convincingly, and ensure objects remain supported by rails, platforms, or mechanical parts throughout the sequence. Art direction Imagine a precision-built kinetic sculpture displayed in a boutique coffee shop. Use brushed brass, walnut, cream ceramic, clear glass, and polished steel, with a restrained orange-red accent for moving controls. Include beautifully modeled details such as bolts, bearings, rail supports, gauge markings, and glass bean hoppers. Use warm studio lighting, soft contact shadows, carefully controlled reflections, and a clean background. Make the materials feel tactile and the construction believable. Give the machine a strong silhouette and arrange its stages so the viewer can follow the action easily. Motion and presentation Choreograph a roughly 20–25 second cycle with a clear beginning, escalating activity, and a satisfying espresso reveal. Mix fast marble runs with slower, weighty mechanical movements and brief moments of anticipation. Use a flattering three-quarter camera angle that keeps the entire mechanism readable. Start the animation automatically. Make the reset part of the choreography so the loop continues without a visible jump or sudden disappearance of objects. Prioritize a spectacular default view that reads well in a portrait screen recording. Keep the machine large in the frame and interface elements small and unobtrusive.LLMClaude Opus 5.5Gen AI—Skill—SoftwareGoogle Chrome+14.7M tokens·40m 44s00
Output D, 1 turnTtamburinsOct 29Make an 8-second vertical (9:16) dreamcore video for Instagram Reels. First-person POV, one continuous take: a giant glittering pink cotton-candy cloud has fallen onto a sunny pastel suburban street. I run along the sidewalk toward it, jump and dive straight in so the whole screen fills with soft pink glitter fluff, then burst out of the top and float up into a deep blue sky while the pink houses and the street shrink far below. My hands or feet are visible at the start. Wide-angle, handheld, weightless and joyful. Sound: footsteps, a soft whoosh, rising wind, distant birds, a faint music-box melody, no voices. Deliver one finished mp4.LLMClaude Opus 5.5Gen AIKling 4.0+2Skill—SoftwareFFmpeg+1345.7K tokens·12m 53s00
Output C, 1 turnTtamburinsOct 29Make an 8-second vertical (9:16) dreamcore video for Instagram Reels. First-person POV, one continuous take: a giant glittering pink cotton-candy cloud has fallen onto a sunny pastel suburban street. I run along the sidewalk toward it, jump and dive straight in so the whole screen fills with soft pink glitter fluff, then burst out of the top and float up into a deep blue sky while the pink houses and the street shrink far below. My hands or feet are visible at the start. Wide-angle, handheld, weightless and joyful. Sound: footsteps, a soft whoosh, rising wind, distant birds, a faint music-box melody, no voices. Deliver one finished mp4.LLMGPT-6.1 SolGen AISeedance 2.0 FastSkill—SoftwareFFmpeg+1185.4K tokens·8m 39s00