EEvan ChaOct 84 outputsmake a demo video about https://evals.ag/ In the video, all the reference example vid must be 3d game, 2d game, videos like hooking in 3 seconds. follow the demo video skill!make a demo video about https://evals.ag/ In the video, all the reference example vid must be 3d game, 2d game, videos like hooking in 3 seconds. follow the demo video skill!EEvan ChaClaude Opus 5.5/demo-video-creator1 turn·39.4M tokensmake a demo video about https://evals.ag/ In the video, all the reference example vid must be 3d game, 2d game, videos like hooking in 3 seconds. follow the demo video skill!EEvan ChaClaude Opus 5.5/demo-video-creator1 turn·59.3M tokensmake a demo video about https://evals.ag/ In the video, all the reference example vid must be 3d game, 2d game, videos like hooking in 3 seconds. follow the demo video skill!EEvan ChaClaude Opus 5.5/demo-video-creator1 turn·39.7M tokensmake a demo video about https://evals.ag/ In the video, all the reference example vid must be 3d game, 2d game, videos like hooking in 3 seconds. follow the demo video skill! · 4EEvan ChaClaude Opus 5.5/demo-video-creator1 turn·40.3M tokens
make a demo video about https://evals.ag/ In the video, all the reference example vid must be 3d game, 2d game, videos like hooking in 3 seconds. follow the demo video skill!EEvan ChaClaude Opus 5.5/demo-video-creator1 turn·39.4M tokens
make a demo video about https://evals.ag/ In the video, all the reference example vid must be 3d game, 2d game, videos like hooking in 3 seconds. follow the demo video skill!EEvan ChaClaude Opus 5.5/demo-video-creator1 turn·59.3M tokens
make a demo video about https://evals.ag/ In the video, all the reference example vid must be 3d game, 2d game, videos like hooking in 3 seconds. follow the demo video skill!EEvan ChaClaude Opus 5.5/demo-video-creator1 turn·39.7M tokens
make a demo video about https://evals.ag/ In the video, all the reference example vid must be 3d game, 2d game, videos like hooking in 3 seconds. follow the demo video skill! · 4EEvan ChaClaude Opus 5.5/demo-video-creator1 turn·40.3M tokens
EEvan ChaOct 84 outputsBuild a playable 3D hover-bike racing game in the browser (Three.js). Neon cyberpunk city at night, rain, glowing billboards, bloom. Race through traffic with boost pads, ramps and near-miss sparks; speedometer, lap timer and a dramatic crash + replay screen. Make it look like a premium console game trailer the moment it loads.Build a playable 3D hover-bike racing game in the browser (Three.js). Neon cyberpunk city at night, rain, glowing billboards, bloom. Race through traffic with boost pads, ramps and near-miss sparks; speedometer, lap timer and a dramatic crash + replay screen. Make it look like a premium console game trailer the moment it loads.EEvan ChaClaude Opus 5.5No skill1 turn·8.7M tokensBuild a playable 3D hover-bike racing game in the browser (Three.js). Neon cyberpunk city at night, rain, glowing billboards, bloom. Race through traffic with boost pads, ramps and near-miss sparks; speedometer, lap timer and a dramatic crash + replay screen. Make it look like a premium console game trailer the moment it loads.EEvan ChaGPT-6 AstraNo skill1 turn·277K tokensBuild a playable 3D hover-bike racing game in the browser (Three.js). Neon cyberpunk city at night, rain, glowing billboards, bloom. Race through traffic with boost pads, ramps and near-miss sparks; speedometer, lap timer and a dramatic crash + replay screen. Make it look like a premium console game trailer the moment it loads.EEvan ChaDeepSeek V4.1 FlashNo skill1 turn·18.7M tokensBuild a playable 3D hover-bike racing game in the browser (Three.js). Neon cyberpunk city at night, rain, glowing billboards, bloom. Race through traffic with boost pads, ramps and near-miss sparks; speedometer, lap timer and a dramatic crash + replay screen. Make it look like a premium console game trailer the moment it loads. · 4EEvan ChaGrok 4.7No skill1 turn·3M tokens
Build a playable 3D hover-bike racing game in the browser (Three.js). Neon cyberpunk city at night, rain, glowing billboards, bloom. Race through traffic with boost pads, ramps and near-miss sparks; speedometer, lap timer and a dramatic crash + replay screen. Make it look like a premium console game trailer the moment it loads.EEvan ChaClaude Opus 5.5No skill1 turn·8.7M tokens
Build a playable 3D hover-bike racing game in the browser (Three.js). Neon cyberpunk city at night, rain, glowing billboards, bloom. Race through traffic with boost pads, ramps and near-miss sparks; speedometer, lap timer and a dramatic crash + replay screen. Make it look like a premium console game trailer the moment it loads.EEvan ChaGPT-6 AstraNo skill1 turn·277K tokens
Build a playable 3D hover-bike racing game in the browser (Three.js). Neon cyberpunk city at night, rain, glowing billboards, bloom. Race through traffic with boost pads, ramps and near-miss sparks; speedometer, lap timer and a dramatic crash + replay screen. Make it look like a premium console game trailer the moment it loads.EEvan ChaDeepSeek V4.1 FlashNo skill1 turn·18.7M tokens
Build a playable 3D hover-bike racing game in the browser (Three.js). Neon cyberpunk city at night, rain, glowing billboards, bloom. Race through traffic with boost pads, ramps and near-miss sparks; speedometer, lap timer and a dramatic crash + replay screen. Make it look like a premium console game trailer the moment it loads. · 4EEvan ChaGrok 4.7No skill1 turn·3M tokens
EEvan ChaOct 84 outputsBuild a playable 3D flying game in the browser (Three.js): pilot a paper plane through floating islands at golden hour. Soft volumetric clouds, waterfalls spilling off the islands, flocks of birds, glowing rings to fly through, wind trails, a cinematic intro fly-by and a score. Hand-painted storybook look, gorgeous from the first frame.Build a playable 3D flying game in the browser (Three.js): pilot a paper plane through floating islands at golden hour. Soft volumetric clouds, waterfalls spilling off the islands, flocks of birds, glowing rings to fly through, wind trails, a cinematic intro fly-by and a score. Hand-painted storybook look, gorgeous from the first frame.EEvan ChaClaude Opus 5.5No skill1 turn·3.7M tokensBuild a playable 3D flying game in the browser (Three.js): pilot a paper plane through floating islands at golden hour. Soft volumetric clouds, waterfalls spilling off the islands, flocks of birds, glowing rings to fly through, wind trails, a cinematic intro fly-by and a score. Hand-painted storybook look, gorgeous from the first frame.EEvan ChaGPT-6 AstraNo skill1 turn·89.1K tokensBuild a playable 3D flying game in the browser (Three.js): pilot a paper plane through floating islands at golden hour. Soft volumetric clouds, waterfalls spilling off the islands, flocks of birds, glowing rings to fly through, wind trails, a cinematic intro fly-by and a score. Hand-painted storybook look, gorgeous from the first frame.EEvan ChaGrok 4.7No skill1 turn·5.9M tokensBuild a playable 3D flying game in the browser (Three.js): pilot a paper plane through floating islands at golden hour. Soft volumetric clouds, waterfalls spilling off the islands, flocks of birds, glowing rings to fly through, wind trails, a cinematic intro fly-by and a score. Hand-painted storybook look, gorgeous from the first frame.EEvan ChaDeepSeek V4.1 FlashNo skill1 turn·16M tokens
Build a playable 3D flying game in the browser (Three.js): pilot a paper plane through floating islands at golden hour. Soft volumetric clouds, waterfalls spilling off the islands, flocks of birds, glowing rings to fly through, wind trails, a cinematic intro fly-by and a score. Hand-painted storybook look, gorgeous from the first frame.EEvan ChaClaude Opus 5.5No skill1 turn·3.7M tokens
Build a playable 3D flying game in the browser (Three.js): pilot a paper plane through floating islands at golden hour. Soft volumetric clouds, waterfalls spilling off the islands, flocks of birds, glowing rings to fly through, wind trails, a cinematic intro fly-by and a score. Hand-painted storybook look, gorgeous from the first frame.EEvan ChaGPT-6 AstraNo skill1 turn·89.1K tokens
Build a playable 3D flying game in the browser (Three.js): pilot a paper plane through floating islands at golden hour. Soft volumetric clouds, waterfalls spilling off the islands, flocks of birds, glowing rings to fly through, wind trails, a cinematic intro fly-by and a score. Hand-painted storybook look, gorgeous from the first frame.EEvan ChaGrok 4.7No skill1 turn·5.9M tokens
Build a playable 3D flying game in the browser (Three.js): pilot a paper plane through floating islands at golden hour. Soft volumetric clouds, waterfalls spilling off the islands, flocks of birds, glowing rings to fly through, wind trails, a cinematic intro fly-by and a score. Hand-painted storybook look, gorgeous from the first frame.EEvan ChaDeepSeek V4.1 FlashNo skill1 turn·16M tokens
EEvan ChaOct 84 outputsCreate a 12-second cinematic 3D product reveal film in the browser (Three.js) for a fictional smartwatch called ORBIT. Dark studio, dramatic rim lighting, slow camera orbit and dolly, liquid-metal reflections, a particle burst on the reveal, bold kinetic typography, logo end card. Auto-plays and loops like an Apple keynote launch film.Create a 12-second cinematic 3D product reveal film in the browser (Three.js) for a fictional smartwatch called ORBIT. Dark studio, dramatic rim lighting, slow camera orbit and dolly, liquid-metal reflections, a particle burst on the reveal, bold kinetic typography, logo end card. Auto-plays and loops like an Apple keynote launch film.EEvan ChaGPT-6 AstraNo skill1 turn·69.9K tokensCreate a 12-second cinematic 3D product reveal film in the browser (Three.js) for a fictional smartwatch called ORBIT. Dark studio, dramatic rim lighting, slow camera orbit and dolly, liquid-metal reflections, a particle burst on the reveal, bold kinetic typography, logo end card. Auto-plays and loops like an Apple keynote launch film.EEvan ChaDeepSeek V4.1 FlashNo skill1 turn·12.5M tokensCreate a 12-second cinematic 3D product reveal film in the browser (Three.js) for a fictional smartwatch called ORBIT. Dark studio, dramatic rim lighting, slow camera orbit and dolly, liquid-metal reflections, a particle burst on the reveal, bold kinetic typography, logo end card. Auto-plays and loops like an Apple keynote launch film.EEvan ChaGrok 4.7No skill1 turn·6M tokensCreate a 12-second cinematic 3D product reveal film in the browser (Three.js) for a fictional smartwatch called ORBIT. Dark studio, dramatic rim lighting, slow camera orbit and dolly, liquid-metal reflections, a particle burst on the reveal, bold kinetic typography, logo end card. Auto-plays and loops like an Apple keynote launch film.EEvan ChaClaude Opus 5.5No skill1 turn·2.4M tokens
Create a 12-second cinematic 3D product reveal film in the browser (Three.js) for a fictional smartwatch called ORBIT. Dark studio, dramatic rim lighting, slow camera orbit and dolly, liquid-metal reflections, a particle burst on the reveal, bold kinetic typography, logo end card. Auto-plays and loops like an Apple keynote launch film.EEvan ChaGPT-6 AstraNo skill1 turn·69.9K tokens
Create a 12-second cinematic 3D product reveal film in the browser (Three.js) for a fictional smartwatch called ORBIT. Dark studio, dramatic rim lighting, slow camera orbit and dolly, liquid-metal reflections, a particle burst on the reveal, bold kinetic typography, logo end card. Auto-plays and loops like an Apple keynote launch film.EEvan ChaDeepSeek V4.1 FlashNo skill1 turn·12.5M tokens
Create a 12-second cinematic 3D product reveal film in the browser (Three.js) for a fictional smartwatch called ORBIT. Dark studio, dramatic rim lighting, slow camera orbit and dolly, liquid-metal reflections, a particle burst on the reveal, bold kinetic typography, logo end card. Auto-plays and loops like an Apple keynote launch film.EEvan ChaGrok 4.7No skill1 turn·6M tokens
Create a 12-second cinematic 3D product reveal film in the browser (Three.js) for a fictional smartwatch called ORBIT. Dark studio, dramatic rim lighting, slow camera orbit and dolly, liquid-metal reflections, a particle burst on the reveal, bold kinetic typography, logo end card. Auto-plays and loops like an Apple keynote launch film.EEvan ChaClaude Opus 5.5No skill1 turn·2.4M tokens
EEvan ChaOct 84 outputsBuild a playable 3D monster-truck smash game in the browser (Three.js + physics). Drive a giant monster truck through a colourful toy city and smash everything: towers of blocks topple, cars flip, glass shatters into debris with real physics, slow-motion on big crashes, dust and sparks, a destruction score. Should feel explosive and satisfying from the first second.Build a playable 3D monster-truck smash game in the browser (Three.js + physics). Drive a giant monster truck through a colourful toy city and smash everything: towers of blocks topple, cars flip, glass shatters into debris with real physics, slow-motion on big crashes, dust and sparks, a destruction score. Should feel explosive and satisfying from the first second.EEvan ChaGPT-6 AstraNo skill1 turn·261K tokensBuild a playable 3D monster-truck smash game in the browser (Three.js + physics). Drive a giant monster truck through a colourful toy city and smash everything: towers of blocks topple, cars flip, glass shatters into debris with real physics, slow-motion on big crashes, dust and sparks, a destruction score. Should feel explosive and satisfying from the first second.EEvan ChaGrok 4.7No skill1 turn·5.4M tokensBuild a playable 3D monster-truck smash game in the browser (Three.js + physics). Drive a giant monster truck through a colourful toy city and smash everything: towers of blocks topple, cars flip, glass shatters into debris with real physics, slow-motion on big crashes, dust and sparks, a destruction score. Should feel explosive and satisfying from the first second.EEvan ChaDeepSeek V4.1 FlashNo skill1 turn·20.4M tokensBuild a playable 3D monster-truck smash game in the browser (Three.js + physics). Drive a giant monster truck through a colourful toy city and smash everything: towers of blocks topple, cars flip, glass shatters into debris with real physics, slow-motion on big crashes, dust and sparks, a destruction score. Should feel explosive and satisfying from the first second.EEvan ChaClaude Opus 5.5No skill1 turn·11.3M tokens
Build a playable 3D monster-truck smash game in the browser (Three.js + physics). Drive a giant monster truck through a colourful toy city and smash everything: towers of blocks topple, cars flip, glass shatters into debris with real physics, slow-motion on big crashes, dust and sparks, a destruction score. Should feel explosive and satisfying from the first second.EEvan ChaGPT-6 AstraNo skill1 turn·261K tokens
Build a playable 3D monster-truck smash game in the browser (Three.js + physics). Drive a giant monster truck through a colourful toy city and smash everything: towers of blocks topple, cars flip, glass shatters into debris with real physics, slow-motion on big crashes, dust and sparks, a destruction score. Should feel explosive and satisfying from the first second.EEvan ChaGrok 4.7No skill1 turn·5.4M tokens
Build a playable 3D monster-truck smash game in the browser (Three.js + physics). Drive a giant monster truck through a colourful toy city and smash everything: towers of blocks topple, cars flip, glass shatters into debris with real physics, slow-motion on big crashes, dust and sparks, a destruction score. Should feel explosive and satisfying from the first second.EEvan ChaDeepSeek V4.1 FlashNo skill1 turn·20.4M tokens
Build a playable 3D monster-truck smash game in the browser (Three.js + physics). Drive a giant monster truck through a colourful toy city and smash everything: towers of blocks topple, cars flip, glass shatters into debris with real physics, slow-motion on big crashes, dust and sparks, a destruction score. Should feel explosive and satisfying from the first second.EEvan ChaClaude Opus 5.5No skill1 turn·11.3M tokens
EEvan ChaOct 73 outputsMake a ~60s 16:9 product demo video for Evals (evals.ag): battle AI setups on your own task and vote blind. ## Story 1. Hook (first 3s must be instantly clear): real AI-made game/video outputs of the SAME prompt slam in side by side, moving, full-bleed → big type "Which one is better?" → rapid A/B/C/D flips on the beats → "Same prompt. Different setups." → "You can't tell by guessing." 2. A real game task is typed into the Evals composer: "Build a polished playable Sonic-style 3D platform game for the browser." → Battle → up to 4 setups (Model · Skill · Environment), each landing with real values and moving UI. 3. Send → velocity-matched zoom-through into the big hit → the 4 results play side by side. 4. Blind compare: two moving outputs, "Which would you choose?" → "I prefer A". 5. Run record of that same output: LLM, skill, environment, turn time, tokens. 6. Setup leaderboard: "Setups, not just models." 7. Community wall of real game / video / shorts outputs. 8. End card: Evals mark + wordmark, "Stop guessing. Battle it.", evals.ag. ## Content - Show only games, videos, 3D scenes, motion pieces and shorts. No websites, no landing pages. - Real Evals UI only, never mocked up. Every name and number on screen is real; only model names that exist in Evals (e.g. Claude Opus 5.5, GPT-6 Astra). - No real-person likeness. ## Voice - One energetic, confident English male narrator: excited on the hook, curious on the question, emphatic on the tagline, quick through the UI steps. - ~170 words in one continuous take that fills the whole film. No pause longer than ~0.35s, no clipped words. Say "Evals" clearly as "E-vals". - The edit follows the voice: each shot change lands on the beat nearest the start of the phrase it illustrates. ## Music & sound - Modern minimal tech-launch track, 120 BPM: punchy kick, deep 808, crisp hats, glassy synth plucks. Apple / Linear keynote feel. No cheesy EDM risers, no corporate stock vibe. - Voice always leads. Music dips ~6dB only while the voice speaks, on a smooth envelope. - SFX sit just under the music and rise above it only on hits. - 4–6 big hits get a layered reverse swell + sub boom + transient + glitch. Light ticks and whooshes elsewhere, never on every cut. ## Look - One sans font, one accent colour. - Real UI as rounded cards (16–22px radius) with soft shadows. - Sections alternate dark and light. - Never: outlines or hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI. ## Motion: this is the feel - Premium, fast, confident: an Apple / Linear keynote cut at shorts speed. - One continuous camera with velocity-continuous easing. Two easing personalities only: snappy (~25% of remaining distance per frame) and floaty (~12%). - Nothing ever stops dead. Every hold keeps drifting 1–3%. Fast moves decelerate over at least 6 frames. The end card keeps pushing until the last frame. - Exits accelerate into the cut; the next shot carries that velocity through it. - Real whip-pans: both shots travel together over 0.3–0.45s, motion blur peaking mid-move. One whip direction throughout. - Overlapping action: the next element starts while the previous one is ~60% done. No start-stop chains. - Text is screen-locked and arrives together with its container. Words reveal one by one, 2–4 frames apart, and the newest word flashes the accent. In ≤0.35s, readable ≥0.7s, out ≤0.25s. - On busy footage the camera stays calm (slow push ≤3%); the energy comes from cutting on the beat. - Every cut lands on the beat (±1 frame), with the visual hit and the SFX on the same frame. No double cuts. - Big hits (4–6 only): +8.5% zoom punch, ~16px shake at ~22Hz settling in 0.1s, RGB split 16px → 7px over 4 frames, 1–2 frames of white flash. A lighter version on secondary cuts. ## Quality bar Before calling it done, watch it like a motion director who didn't build it: - no dead stops, frozen frames or stutters - every cut on the beat - every word audible - every name and number real Fix the 5 worst moments first.Make a ~60s 16:9 product demo video for Evals (evals.ag): battle AI setups on your own task and vote blind. ## Story 1. Hook (first 3s must be instantly clear): real AI-made game/video outputs of the SAME prompt slam in side by side, moving, full-bleed → big type "Which one is better?" → rapid A/B/C/D flips on the beats → "Same prompt. Different setups." → "You can't tell by guessing." 2. A real game task is typed into the Evals composer: "Build a polished playable Sonic-style 3D platform game for the browser." → Battle → up to 4 setups (Model · Skill · Environment), each landing with real values and moving UI. 3. Send → velocity-matched zoom-through into the big hit → the 4 results play side by side. 4. Blind compare: two moving outputs, "Which would you choose?" → "I prefer A". 5. Run record of that same output: LLM, skill, environment, turn time, tokens. 6. Setup leaderboard: "Setups, not just models." 7. Community wall of real game / video / shorts outputs. 8. End card: Evals mark + wordmark, "Stop guessing. Battle it.", evals.ag. ## Content - Show only games, videos, 3D scenes, motion pieces and shorts. No websites, no landing pages. - Real Evals UI only, never mocked up. Every name and number on screen is real; only model names that exist in Evals (e.g. Claude Opus 5.5, GPT-6 Astra). - No real-person likeness. ## Voice - One energetic, confident English male narrator: excited on the hook, curious on the question, emphatic on the tagline, quick through the UI steps. - ~170 words in one continuous take that fills the whole film. No pause longer than ~0.35s, no clipped words. Say "Evals" clearly as "E-vals". - The edit follows the voice: each shot change lands on the beat nearest the start of the phrase it illustrates. ## Music & sound - Modern minimal tech-launch track, 120 BPM: punchy kick, deep 808, crisp hats, glassy synth plucks. Apple / Linear keynote feel. No cheesy EDM risers, no corporate stock vibe. - Voice always leads. Music dips ~6dB only while the voice speaks, on a smooth envelope. - SFX sit just under the music and rise above it only on hits. - 4–6 big hits get a layered reverse swell + sub boom + transient + glitch. Light ticks and whooshes elsewhere, never on every cut. ## Look - One sans font, one accent colour. - Real UI as rounded cards (16–22px radius) with soft shadows. - Sections alternate dark and light. - Never: outlines or hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI. ## Motion: this is the feel - Premium, fast, confident: an Apple / Linear keynote cut at shorts speed. - One continuous camera with velocity-continuous easing. Two easing personalities only: snappy (~25% of remaining distance per frame) and floaty (~12%). - Nothing ever stops dead. Every hold keeps drifting 1–3%. Fast moves decelerate over at least 6 frames. The end card keeps pushing until the last frame. - Exits accelerate into the cut; the next shot carries that velocity through it. - Real whip-pans: both shots travel together over 0.3–0.45s, motion blur peaking mid-move. One whip direction throughout. - Overlapping action: the next element starts while the previous one is ~60% done. No start-stop chains. - Text is screen-locked and arrives together with its container. Words reveal one by one, 2–4 frames apart, and the newest word flashes the accent. In ≤0.35s, readable ≥0.7s, out ≤0.25s. - On busy footage the camera stays calm (slow push ≤3%); the energy comes from cutting on the beat. - Every cut lands on the beat (±1 frame), with the visual hit and the SFX on the same frame. No double cuts. - Big hits (4–6 only): +8.5% zoom punch, ~16px shake at ~22Hz settling in 0.1s, RGB split 16px → 7px over 4 frames, 1–2 frames of white flash. A lighter version on secondary cuts. ## Quality bar Before calling it done, watch it like a motion director who didn't build it: - no dead stops, frozen frames or stutters - every cut on the beat - every word audible - every name and number real Fix the 5 worst moments first.EEvan ChaGrok 4.7/hyperframes1 turn·6.9M tokensLoading answer…Make a ~60s 16:9 product demo video for Evals (evals.ag): battle AI setups on your own task and vote blind. ## Story 1. Hook (first 3s must be instantly clear): real AI-made game/video outputs of the SAME prompt slam in side by side, moving, full-bleed → big type "Which one is better?" → rapid A/B/C/D flips on the beats → "Same prompt. Different setups." → "You can't tell by guessing." 2. A real game task is typed into the Evals composer: "Build a polished playable Sonic-style 3D platform game for the browser." → Battle → up to 4 setups (Model · Skill · Environment), each landing with real values and moving UI. 3. Send → velocity-matched zoom-through into the big hit → the 4 results play side by side. 4. Blind compare: two moving outputs, "Which would you choose?" → "I prefer A". 5. Run record of that same output: LLM, skill, environment, turn time, tokens. 6. Setup leaderboard: "Setups, not just models." 7. Community wall of real game / video / shorts outputs. 8. End card: Evals mark + wordmark, "Stop guessing. Battle it.", evals.ag. ## Content - Show only games, videos, 3D scenes, motion pieces and shorts. No websites, no landing pages. - Real Evals UI only, never mocked up. Every name and number on screen is real; only model names that exist in Evals (e.g. Claude Opus 5.5, GPT-6 Astra). - No real-person likeness. ## Voice - One energetic, confident English male narrator: excited on the hook, curious on the question, emphatic on the tagline, quick through the UI steps. - ~170 words in one continuous take that fills the whole film. No pause longer than ~0.35s, no clipped words. Say "Evals" clearly as "E-vals". - The edit follows the voice: each shot change lands on the beat nearest the start of the phrase it illustrates. ## Music & sound - Modern minimal tech-launch track, 120 BPM: punchy kick, deep 808, crisp hats, glassy synth plucks. Apple / Linear keynote feel. No cheesy EDM risers, no corporate stock vibe. - Voice always leads. Music dips ~6dB only while the voice speaks, on a smooth envelope. - SFX sit just under the music and rise above it only on hits. - 4–6 big hits get a layered reverse swell + sub boom + transient + glitch. Light ticks and whooshes elsewhere, never on every cut. ## Look - One sans font, one accent colour. - Real UI as rounded cards (16–22px radius) with soft shadows. - Sections alternate dark and light. - Never: outlines or hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI. ## Motion: this is the feel - Premium, fast, confident: an Apple / Linear keynote cut at shorts speed. - One continuous camera with velocity-continuous easing. Two easing personalities only: snappy (~25% of remaining distance per frame) and floaty (~12%). - Nothing ever stops dead. Every hold keeps drifting 1–3%. Fast moves decelerate over at least 6 frames. The end card keeps pushing until the last frame. - Exits accelerate into the cut; the next shot carries that velocity through it. - Real whip-pans: both shots travel together over 0.3–0.45s, motion blur peaking mid-move. One whip direction throughout. - Overlapping action: the next element starts while the previous one is ~60% done. No start-stop chains. - Text is screen-locked and arrives together with its container. Words reveal one by one, 2–4 frames apart, and the newest word flashes the accent. In ≤0.35s, readable ≥0.7s, out ≤0.25s. - On busy footage the camera stays calm (slow push ≤3%); the energy comes from cutting on the beat. - Every cut lands on the beat (±1 frame), with the visual hit and the SFX on the same frame. No double cuts. - Big hits (4–6 only): +8.5% zoom punch, ~16px shake at ~22Hz settling in 0.1s, RGB split 16px → 7px over 4 frames, 1–2 frames of white flash. A lighter version on secondary cuts. ## Quality bar Before calling it done, watch it like a motion director who didn't build it: - no dead stops, frozen frames or stutters - every cut on the beat - every word audible - every name and number real Fix the 5 worst moments first.EEvan ChaGPT-6 Astra/hyperframes1 turn·331.9K tokensLoading answer…Make a ~60s 16:9 product demo video for Evals (evals.ag): battle AI setups on your own task and vote blind. ## Story 1. Hook (first 3s must be instantly clear): real AI-made game/video outputs of the SAME prompt slam in side by side, moving, full-bleed → big type "Which one is better?" → rapid A/B/C/D flips on the beats → "Same prompt. Different setups." → "You can't tell by guessing." 2. A real game task is typed into the Evals composer: "Build a polished playable Sonic-style 3D platform game for the browser." → Battle → up to 4 setups (Model · Skill · Environment), each landing with real values and moving UI. 3. Send → velocity-matched zoom-through into the big hit → the 4 results play side by side. 4. Blind compare: two moving outputs, "Which would you choose?" → "I prefer A". 5. Run record of that same output: LLM, skill, environment, turn time, tokens. 6. Setup leaderboard: "Setups, not just models." 7. Community wall of real game / video / shorts outputs. 8. End card: Evals mark + wordmark, "Stop guessing. Battle it.", evals.ag. ## Content - Show only games, videos, 3D scenes, motion pieces and shorts. No websites, no landing pages. - Real Evals UI only, never mocked up. Every name and number on screen is real; only model names that exist in Evals (e.g. Claude Opus 5.5, GPT-6 Astra). - No real-person likeness. ## Voice - One energetic, confident English male narrator: excited on the hook, curious on the question, emphatic on the tagline, quick through the UI steps. - ~170 words in one continuous take that fills the whole film. No pause longer than ~0.35s, no clipped words. Say "Evals" clearly as "E-vals". - The edit follows the voice: each shot change lands on the beat nearest the start of the phrase it illustrates. ## Music & sound - Modern minimal tech-launch track, 120 BPM: punchy kick, deep 808, crisp hats, glassy synth plucks. Apple / Linear keynote feel. No cheesy EDM risers, no corporate stock vibe. - Voice always leads. Music dips ~6dB only while the voice speaks, on a smooth envelope. - SFX sit just under the music and rise above it only on hits. - 4–6 big hits get a layered reverse swell + sub boom + transient + glitch. Light ticks and whooshes elsewhere, never on every cut. ## Look - One sans font, one accent colour. - Real UI as rounded cards (16–22px radius) with soft shadows. - Sections alternate dark and light. - Never: outlines or hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI. ## Motion: this is the feel - Premium, fast, confident: an Apple / Linear keynote cut at shorts speed. - One continuous camera with velocity-continuous easing. Two easing personalities only: snappy (~25% of remaining distance per frame) and floaty (~12%). - Nothing ever stops dead. Every hold keeps drifting 1–3%. Fast moves decelerate over at least 6 frames. The end card keeps pushing until the last frame. - Exits accelerate into the cut; the next shot carries that velocity through it. - Real whip-pans: both shots travel together over 0.3–0.45s, motion blur peaking mid-move. One whip direction throughout. - Overlapping action: the next element starts while the previous one is ~60% done. No start-stop chains. - Text is screen-locked and arrives together with its container. Words reveal one by one, 2–4 frames apart, and the newest word flashes the accent. In ≤0.35s, readable ≥0.7s, out ≤0.25s. - On busy footage the camera stays calm (slow push ≤3%); the energy comes from cutting on the beat. - Every cut lands on the beat (±1 frame), with the visual hit and the SFX on the same frame. No double cuts. - Big hits (4–6 only): +8.5% zoom punch, ~16px shake at ~22Hz settling in 0.1s, RGB split 16px → 7px over 4 frames, 1–2 frames of white flash. A lighter version on secondary cuts. ## Quality bar Before calling it done, watch it like a motion director who didn't build it: - no dead stops, frozen frames or stutters - every cut on the beat - every word audible - every name and number real Fix the 5 worst moments first.EEvan ChaQwen3.8 Max (0902)/hyperframes1 turn·843.2K tokens
Make a ~60s 16:9 product demo video for Evals (evals.ag): battle AI setups on your own task and vote blind. ## Story 1. Hook (first 3s must be instantly clear): real AI-made game/video outputs of the SAME prompt slam in side by side, moving, full-bleed → big type "Which one is better?" → rapid A/B/C/D flips on the beats → "Same prompt. Different setups." → "You can't tell by guessing." 2. A real game task is typed into the Evals composer: "Build a polished playable Sonic-style 3D platform game for the browser." → Battle → up to 4 setups (Model · Skill · Environment), each landing with real values and moving UI. 3. Send → velocity-matched zoom-through into the big hit → the 4 results play side by side. 4. Blind compare: two moving outputs, "Which would you choose?" → "I prefer A". 5. Run record of that same output: LLM, skill, environment, turn time, tokens. 6. Setup leaderboard: "Setups, not just models." 7. Community wall of real game / video / shorts outputs. 8. End card: Evals mark + wordmark, "Stop guessing. Battle it.", evals.ag. ## Content - Show only games, videos, 3D scenes, motion pieces and shorts. No websites, no landing pages. - Real Evals UI only, never mocked up. Every name and number on screen is real; only model names that exist in Evals (e.g. Claude Opus 5.5, GPT-6 Astra). - No real-person likeness. ## Voice - One energetic, confident English male narrator: excited on the hook, curious on the question, emphatic on the tagline, quick through the UI steps. - ~170 words in one continuous take that fills the whole film. No pause longer than ~0.35s, no clipped words. Say "Evals" clearly as "E-vals". - The edit follows the voice: each shot change lands on the beat nearest the start of the phrase it illustrates. ## Music & sound - Modern minimal tech-launch track, 120 BPM: punchy kick, deep 808, crisp hats, glassy synth plucks. Apple / Linear keynote feel. No cheesy EDM risers, no corporate stock vibe. - Voice always leads. Music dips ~6dB only while the voice speaks, on a smooth envelope. - SFX sit just under the music and rise above it only on hits. - 4–6 big hits get a layered reverse swell + sub boom + transient + glitch. Light ticks and whooshes elsewhere, never on every cut. ## Look - One sans font, one accent colour. - Real UI as rounded cards (16–22px radius) with soft shadows. - Sections alternate dark and light. - Never: outlines or hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI. ## Motion: this is the feel - Premium, fast, confident: an Apple / Linear keynote cut at shorts speed. - One continuous camera with velocity-continuous easing. Two easing personalities only: snappy (~25% of remaining distance per frame) and floaty (~12%). - Nothing ever stops dead. Every hold keeps drifting 1–3%. Fast moves decelerate over at least 6 frames. The end card keeps pushing until the last frame. - Exits accelerate into the cut; the next shot carries that velocity through it. - Real whip-pans: both shots travel together over 0.3–0.45s, motion blur peaking mid-move. One whip direction throughout. - Overlapping action: the next element starts while the previous one is ~60% done. No start-stop chains. - Text is screen-locked and arrives together with its container. Words reveal one by one, 2–4 frames apart, and the newest word flashes the accent. In ≤0.35s, readable ≥0.7s, out ≤0.25s. - On busy footage the camera stays calm (slow push ≤3%); the energy comes from cutting on the beat. - Every cut lands on the beat (±1 frame), with the visual hit and the SFX on the same frame. No double cuts. - Big hits (4–6 only): +8.5% zoom punch, ~16px shake at ~22Hz settling in 0.1s, RGB split 16px → 7px over 4 frames, 1–2 frames of white flash. A lighter version on secondary cuts. ## Quality bar Before calling it done, watch it like a motion director who didn't build it: - no dead stops, frozen frames or stutters - every cut on the beat - every word audible - every name and number real Fix the 5 worst moments first.EEvan ChaGrok 4.7/hyperframes1 turn·6.9M tokens
Loading answer…Make a ~60s 16:9 product demo video for Evals (evals.ag): battle AI setups on your own task and vote blind. ## Story 1. Hook (first 3s must be instantly clear): real AI-made game/video outputs of the SAME prompt slam in side by side, moving, full-bleed → big type "Which one is better?" → rapid A/B/C/D flips on the beats → "Same prompt. Different setups." → "You can't tell by guessing." 2. A real game task is typed into the Evals composer: "Build a polished playable Sonic-style 3D platform game for the browser." → Battle → up to 4 setups (Model · Skill · Environment), each landing with real values and moving UI. 3. Send → velocity-matched zoom-through into the big hit → the 4 results play side by side. 4. Blind compare: two moving outputs, "Which would you choose?" → "I prefer A". 5. Run record of that same output: LLM, skill, environment, turn time, tokens. 6. Setup leaderboard: "Setups, not just models." 7. Community wall of real game / video / shorts outputs. 8. End card: Evals mark + wordmark, "Stop guessing. Battle it.", evals.ag. ## Content - Show only games, videos, 3D scenes, motion pieces and shorts. No websites, no landing pages. - Real Evals UI only, never mocked up. Every name and number on screen is real; only model names that exist in Evals (e.g. Claude Opus 5.5, GPT-6 Astra). - No real-person likeness. ## Voice - One energetic, confident English male narrator: excited on the hook, curious on the question, emphatic on the tagline, quick through the UI steps. - ~170 words in one continuous take that fills the whole film. No pause longer than ~0.35s, no clipped words. Say "Evals" clearly as "E-vals". - The edit follows the voice: each shot change lands on the beat nearest the start of the phrase it illustrates. ## Music & sound - Modern minimal tech-launch track, 120 BPM: punchy kick, deep 808, crisp hats, glassy synth plucks. Apple / Linear keynote feel. No cheesy EDM risers, no corporate stock vibe. - Voice always leads. Music dips ~6dB only while the voice speaks, on a smooth envelope. - SFX sit just under the music and rise above it only on hits. - 4–6 big hits get a layered reverse swell + sub boom + transient + glitch. Light ticks and whooshes elsewhere, never on every cut. ## Look - One sans font, one accent colour. - Real UI as rounded cards (16–22px radius) with soft shadows. - Sections alternate dark and light. - Never: outlines or hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI. ## Motion: this is the feel - Premium, fast, confident: an Apple / Linear keynote cut at shorts speed. - One continuous camera with velocity-continuous easing. Two easing personalities only: snappy (~25% of remaining distance per frame) and floaty (~12%). - Nothing ever stops dead. Every hold keeps drifting 1–3%. Fast moves decelerate over at least 6 frames. The end card keeps pushing until the last frame. - Exits accelerate into the cut; the next shot carries that velocity through it. - Real whip-pans: both shots travel together over 0.3–0.45s, motion blur peaking mid-move. One whip direction throughout. - Overlapping action: the next element starts while the previous one is ~60% done. No start-stop chains. - Text is screen-locked and arrives together with its container. Words reveal one by one, 2–4 frames apart, and the newest word flashes the accent. In ≤0.35s, readable ≥0.7s, out ≤0.25s. - On busy footage the camera stays calm (slow push ≤3%); the energy comes from cutting on the beat. - Every cut lands on the beat (±1 frame), with the visual hit and the SFX on the same frame. No double cuts. - Big hits (4–6 only): +8.5% zoom punch, ~16px shake at ~22Hz settling in 0.1s, RGB split 16px → 7px over 4 frames, 1–2 frames of white flash. A lighter version on secondary cuts. ## Quality bar Before calling it done, watch it like a motion director who didn't build it: - no dead stops, frozen frames or stutters - every cut on the beat - every word audible - every name and number real Fix the 5 worst moments first.EEvan ChaGPT-6 Astra/hyperframes1 turn·331.9K tokens
Loading answer…Make a ~60s 16:9 product demo video for Evals (evals.ag): battle AI setups on your own task and vote blind. ## Story 1. Hook (first 3s must be instantly clear): real AI-made game/video outputs of the SAME prompt slam in side by side, moving, full-bleed → big type "Which one is better?" → rapid A/B/C/D flips on the beats → "Same prompt. Different setups." → "You can't tell by guessing." 2. A real game task is typed into the Evals composer: "Build a polished playable Sonic-style 3D platform game for the browser." → Battle → up to 4 setups (Model · Skill · Environment), each landing with real values and moving UI. 3. Send → velocity-matched zoom-through into the big hit → the 4 results play side by side. 4. Blind compare: two moving outputs, "Which would you choose?" → "I prefer A". 5. Run record of that same output: LLM, skill, environment, turn time, tokens. 6. Setup leaderboard: "Setups, not just models." 7. Community wall of real game / video / shorts outputs. 8. End card: Evals mark + wordmark, "Stop guessing. Battle it.", evals.ag. ## Content - Show only games, videos, 3D scenes, motion pieces and shorts. No websites, no landing pages. - Real Evals UI only, never mocked up. Every name and number on screen is real; only model names that exist in Evals (e.g. Claude Opus 5.5, GPT-6 Astra). - No real-person likeness. ## Voice - One energetic, confident English male narrator: excited on the hook, curious on the question, emphatic on the tagline, quick through the UI steps. - ~170 words in one continuous take that fills the whole film. No pause longer than ~0.35s, no clipped words. Say "Evals" clearly as "E-vals". - The edit follows the voice: each shot change lands on the beat nearest the start of the phrase it illustrates. ## Music & sound - Modern minimal tech-launch track, 120 BPM: punchy kick, deep 808, crisp hats, glassy synth plucks. Apple / Linear keynote feel. No cheesy EDM risers, no corporate stock vibe. - Voice always leads. Music dips ~6dB only while the voice speaks, on a smooth envelope. - SFX sit just under the music and rise above it only on hits. - 4–6 big hits get a layered reverse swell + sub boom + transient + glitch. Light ticks and whooshes elsewhere, never on every cut. ## Look - One sans font, one accent colour. - Real UI as rounded cards (16–22px radius) with soft shadows. - Sections alternate dark and light. - Never: outlines or hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI. ## Motion: this is the feel - Premium, fast, confident: an Apple / Linear keynote cut at shorts speed. - One continuous camera with velocity-continuous easing. Two easing personalities only: snappy (~25% of remaining distance per frame) and floaty (~12%). - Nothing ever stops dead. Every hold keeps drifting 1–3%. Fast moves decelerate over at least 6 frames. The end card keeps pushing until the last frame. - Exits accelerate into the cut; the next shot carries that velocity through it. - Real whip-pans: both shots travel together over 0.3–0.45s, motion blur peaking mid-move. One whip direction throughout. - Overlapping action: the next element starts while the previous one is ~60% done. No start-stop chains. - Text is screen-locked and arrives together with its container. Words reveal one by one, 2–4 frames apart, and the newest word flashes the accent. In ≤0.35s, readable ≥0.7s, out ≤0.25s. - On busy footage the camera stays calm (slow push ≤3%); the energy comes from cutting on the beat. - Every cut lands on the beat (±1 frame), with the visual hit and the SFX on the same frame. No double cuts. - Big hits (4–6 only): +8.5% zoom punch, ~16px shake at ~22Hz settling in 0.1s, RGB split 16px → 7px over 4 frames, 1–2 frames of white flash. A lighter version on secondary cuts. ## Quality bar Before calling it done, watch it like a motion director who didn't build it: - no dead stops, frozen frames or stutters - every cut on the beat - every word audible - every name and number real Fix the 5 worst moments first.EEvan ChaQwen3.8 Max (0902)/hyperframes1 turn·843.2K tokens
EEvan ChaOct 72 outputshttps://www.instagram.com/reel/Dd4VIgTq8e7/ reference this video! you must reference the asset of the video. music, sound effect etc... and what u need to describe is https://evals.ag/ site!https://www.instagram.com/reel/Dd4VIgTq8e7/ reference this video! you must reference the asset of the video. music, sound effect etc... and what u need to describe is https://evals.ag/ site!EEvan ChaGPT-6 Astra/product-launch-video1 turn·1.4M tokenshttps://www.instagram.com/reel/Dd4VIgTq8e7/ reference this video! you must reference the asset of the video. music, sound effect etc... and what u need to describe is https://evals.ag/ site! · 2EEvan ChaGemini 3.8 Flash/product-launch-video1 turn·5.6M tokens
https://www.instagram.com/reel/Dd4VIgTq8e7/ reference this video! you must reference the asset of the video. music, sound effect etc... and what u need to describe is https://evals.ag/ site!EEvan ChaGPT-6 Astra/product-launch-video1 turn·1.4M tokens
https://www.instagram.com/reel/Dd4VIgTq8e7/ reference this video! you must reference the asset of the video. music, sound effect etc... and what u need to describe is https://evals.ag/ site! · 2EEvan ChaGemini 3.8 Flash/product-launch-video1 turn·5.6M tokens
EEvan ChaOct 72 outputsMake a ~60s 16:9 product demo video for Evals (evals.ag): battle AI setups on your own task and vote blind. ## Story 1. Hook (first 3s must be instantly clear): real AI-made game/video outputs of the SAME prompt slam in side by side, moving, full-bleed → big type "Which one is better?" → rapid A/B/C/D flips on the beats → "Same prompt. Different setups." → "You can't tell by guessing." 2. A real game task is typed into the Evals composer: "Build a polished playable Sonic-style 3D platform game for the browser." → Battle → up to 4 setups (Model · Skill · Environment), each landing with real values and moving UI. 3. Send → velocity-matched zoom-through into the big hit → the 4 results play side by side. 4. Blind compare: two moving outputs, "Which would you choose?" → "I prefer A". 5. Run record of that same output: LLM, skill, environment, turn time, tokens. 6. Setup leaderboard: "Setups, not just models." 7. Community wall of real game / video / shorts outputs. 8. End card: Evals mark + wordmark, "Stop guessing. Battle it.", evals.ag. ## Content - Show only games, videos, 3D scenes, motion pieces and shorts. No websites, no landing pages. - Real Evals UI only, never mocked up. Every name and number on screen is real; only model names that exist in Evals (e.g. Claude Opus 5.5, GPT-6 Astra). - No real-person likeness. ## Voice - One energetic, confident English male narrator: excited on the hook, curious on the question, emphatic on the tagline, quick through the UI steps. - ~170 words in one continuous take that fills the whole film. No pause longer than ~0.35s, no clipped words. Say "Evals" clearly as "E-vals". - The edit follows the voice: each shot change lands on the beat nearest the start of the phrase it illustrates. ## Music & sound - Modern minimal tech-launch track, 120 BPM: punchy kick, deep 808, crisp hats, glassy synth plucks. Apple / Linear keynote feel. No cheesy EDM risers, no corporate stock vibe. - Voice always leads. Music dips ~6dB only while the voice speaks, on a smooth envelope. - SFX sit just under the music and rise above it only on hits. - 4–6 big hits get a layered reverse swell + sub boom + transient + glitch. Light ticks and whooshes elsewhere, never on every cut. ## Look - One sans font, one accent colour. - Real UI as rounded cards (16–22px radius) with soft shadows. - Sections alternate dark and light. - Never: outlines or hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI. ## Motion: this is the feel - Premium, fast, confident: an Apple / Linear keynote cut at shorts speed. - One continuous camera with velocity-continuous easing. Two easing personalities only: snappy (~25% of remaining distance per frame) and floaty (~12%). - Nothing ever stops dead. Every hold keeps drifting 1–3%. Fast moves decelerate over at least 6 frames. The end card keeps pushing until the last frame. - Exits accelerate into the cut; the next shot carries that velocity through it. - Real whip-pans: both shots travel together over 0.3–0.45s, motion blur peaking mid-move. One whip direction throughout. - Overlapping action: the next element starts while the previous one is ~60% done. No start-stop chains. - Text is screen-locked and arrives together with its container. Words reveal one by one, 2–4 frames apart, and the newest word flashes the accent. In ≤0.35s, readable ≥0.7s, out ≤0.25s. - On busy footage the camera stays calm (slow push ≤3%); the energy comes from cutting on the beat. - Every cut lands on the beat (±1 frame), with the visual hit and the SFX on the same frame. No double cuts. - Big hits (4–6 only): +8.5% zoom punch, ~16px shake at ~22Hz settling in 0.1s, RGB split 16px → 7px over 4 frames, 1–2 frames of white flash. A lighter version on secondary cuts. ## Quality bar Before calling it done, watch it like a motion director who didn't build it: - no dead stops, frozen frames or stutters - every cut on the beat - every word audible - every name and number real Fix the 5 worst moments first.Make a ~60s 16:9 product demo video for Evals (evals.ag): battle AI setups on your own task and vote blind. ## Story 1. Hook (first 3s must be instantly clear): real AI-made game/video outputs of the SAME prompt slam in side by side, moving, full-bleed → big type "Which one is better?" → rapid A/B/C/D flips on the beats → "Same prompt. Different setups." → "You can't tell by guessing." 2. A real game task is typed into the Evals composer: "Build a polished playable Sonic-style 3D platform game for the browser." → Battle → up to 4 setups (Model · Skill · Environment), each landing with real values and moving UI. 3. Send → velocity-matched zoom-through into the big hit → the 4 results play side by side. 4. Blind compare: two moving outputs, "Which would you choose?" → "I prefer A". 5. Run record of that same output: LLM, skill, environment, turn time, tokens. 6. Setup leaderboard: "Setups, not just models." 7. Community wall of real game / video / shorts outputs. 8. End card: Evals mark + wordmark, "Stop guessing. Battle it.", evals.ag. ## Content - Show only games, videos, 3D scenes, motion pieces and shorts. No websites, no landing pages. - Real Evals UI only, never mocked up. Every name and number on screen is real; only model names that exist in Evals (e.g. Claude Opus 5.5, GPT-6 Astra). - No real-person likeness. ## Voice - One energetic, confident English male narrator: excited on the hook, curious on the question, emphatic on the tagline, quick through the UI steps. - ~170 words in one continuous take that fills the whole film. No pause longer than ~0.35s, no clipped words. Say "Evals" clearly as "E-vals". - The edit follows the voice: each shot change lands on the beat nearest the start of the phrase it illustrates. ## Music & sound - Modern minimal tech-launch track, 120 BPM: punchy kick, deep 808, crisp hats, glassy synth plucks. Apple / Linear keynote feel. No cheesy EDM risers, no corporate stock vibe. - Voice always leads. Music dips ~6dB only while the voice speaks, on a smooth envelope. - SFX sit just under the music and rise above it only on hits. - 4–6 big hits get a layered reverse swell + sub boom + transient + glitch. Light ticks and whooshes elsewhere, never on every cut. ## Look - One sans font, one accent colour. - Real UI as rounded cards (16–22px radius) with soft shadows. - Sections alternate dark and light. - Never: outlines or hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI. ## Motion: this is the feel - Premium, fast, confident: an Apple / Linear keynote cut at shorts speed. - One continuous camera with velocity-continuous easing. Two easing personalities only: snappy (~25% of remaining distance per frame) and floaty (~12%). - Nothing ever stops dead. Every hold keeps drifting 1–3%. Fast moves decelerate over at least 6 frames. The end card keeps pushing until the last frame. - Exits accelerate into the cut; the next shot carries that velocity through it. - Real whip-pans: both shots travel together over 0.3–0.45s, motion blur peaking mid-move. One whip direction throughout. - Overlapping action: the next element starts while the previous one is ~60% done. No start-stop chains. - Text is screen-locked and arrives together with its container. Words reveal one by one, 2–4 frames apart, and the newest word flashes the accent. In ≤0.35s, readable ≥0.7s, out ≤0.25s. - On busy footage the camera stays calm (slow push ≤3%); the energy comes from cutting on the beat. - Every cut lands on the beat (±1 frame), with the visual hit and the SFX on the same frame. No double cuts. - Big hits (4–6 only): +8.5% zoom punch, ~16px shake at ~22Hz settling in 0.1s, RGB split 16px → 7px over 4 frames, 1–2 frames of white flash. A lighter version on secondary cuts. ## Quality bar Before calling it done, watch it like a motion director who didn't build it: - no dead stops, frozen frames or stutters - every cut on the beat - every word audible - every name and number real Fix the 5 worst moments first.EEvan ChaGPT-6.1 Sol/hyperframes1 turn·3.8M tokensMake a ~60s 16:9 product demo video for Evals (evals.ag): battle AI setups on your own task and vote blind. ## Story 1. Hook (first 3s must be instantly clear): real AI-made game/video outputs of the SAME prompt slam in side by side, moving, full-bleed → big type "Which one is better?" → rapid A/B/C/D flips on the beats → "Same prompt. Different setups." → "You can't tell by guessing." 2. A real game task is typed into the Evals composer: "Build a polished playable Sonic-style 3D platform game for the browser." → Battle → up to 4 setups (Model · Skill · Environment), each landing with real values and moving UI. 3. Send → velocity-matched zoom-through into the big hit → the 4 results play side by side. 4. Blind compare: two moving outputs, "Which would you choose?" → "I prefer A". 5. Run record of that same output: LLM, skill, environment, turn time, tokens. 6. Setup leaderboard: "Setups, not just models." 7. Community wall of real game / video / shorts outputs. 8. End card: Evals mark + wordmark, "Stop guessing. Battle it.", evals.ag. ## Content - Show only games, videos, 3D scenes, motion pieces and shorts. No websites, no landing pages. - Real Evals UI only, never mocked up. Every name and number on screen is real; only model names that exist in Evals (e.g. Claude Opus 5.5, GPT-6 Astra). - No real-person likeness. ## Voice - One energetic, confident English male narrator: excited on the hook, curious on the question, emphatic on the tagline, quick through the UI steps. - ~170 words in one continuous take that fills the whole film. No pause longer than ~0.35s, no clipped words. Say "Evals" clearly as "E-vals". - The edit follows the voice: each shot change lands on the beat nearest the start of the phrase it illustrates. ## Music & sound - Modern minimal tech-launch track, 120 BPM: punchy kick, deep 808, crisp hats, glassy synth plucks. Apple / Linear keynote feel. No cheesy EDM risers, no corporate stock vibe. - Voice always leads. Music dips ~6dB only while the voice speaks, on a smooth envelope. - SFX sit just under the music and rise above it only on hits. - 4–6 big hits get a layered reverse swell + sub boom + transient + glitch. Light ticks and whooshes elsewhere, never on every cut. ## Look - One sans font, one accent colour. - Real UI as rounded cards (16–22px radius) with soft shadows. - Sections alternate dark and light. - Never: outlines or hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI. ## Motion: this is the feel - Premium, fast, confident: an Apple / Linear keynote cut at shorts speed. - One continuous camera with velocity-continuous easing. Two easing personalities only: snappy (~25% of remaining distance per frame) and floaty (~12%). - Nothing ever stops dead. Every hold keeps drifting 1–3%. Fast moves decelerate over at least 6 frames. The end card keeps pushing until the last frame. - Exits accelerate into the cut; the next shot carries that velocity through it. - Real whip-pans: both shots travel together over 0.3–0.45s, motion blur peaking mid-move. One whip direction throughout. - Overlapping action: the next element starts while the previous one is ~60% done. No start-stop chains. - Text is screen-locked and arrives together with its container. Words reveal one by one, 2–4 frames apart, and the newest word flashes the accent. In ≤0.35s, readable ≥0.7s, out ≤0.25s. - On busy footage the camera stays calm (slow push ≤3%); the energy comes from cutting on the beat. - Every cut lands on the beat (±1 frame), with the visual hit and the SFX on the same frame. No double cuts. - Big hits (4–6 only): +8.5% zoom punch, ~16px shake at ~22Hz settling in 0.1s, RGB split 16px → 7px over 4 frames, 1–2 frames of white flash. A lighter version on secondary cuts. ## Quality bar Before calling it done, watch it like a motion director who didn't build it: - no dead stops, frozen frames or stutters - every cut on the beat - every word audible - every name and number real Fix the 5 worst moments first.EEvan ChaQwen3.8 Max (0902)/hyperframes1 turn·5.4M tokens
Make a ~60s 16:9 product demo video for Evals (evals.ag): battle AI setups on your own task and vote blind. ## Story 1. Hook (first 3s must be instantly clear): real AI-made game/video outputs of the SAME prompt slam in side by side, moving, full-bleed → big type "Which one is better?" → rapid A/B/C/D flips on the beats → "Same prompt. Different setups." → "You can't tell by guessing." 2. A real game task is typed into the Evals composer: "Build a polished playable Sonic-style 3D platform game for the browser." → Battle → up to 4 setups (Model · Skill · Environment), each landing with real values and moving UI. 3. Send → velocity-matched zoom-through into the big hit → the 4 results play side by side. 4. Blind compare: two moving outputs, "Which would you choose?" → "I prefer A". 5. Run record of that same output: LLM, skill, environment, turn time, tokens. 6. Setup leaderboard: "Setups, not just models." 7. Community wall of real game / video / shorts outputs. 8. End card: Evals mark + wordmark, "Stop guessing. Battle it.", evals.ag. ## Content - Show only games, videos, 3D scenes, motion pieces and shorts. No websites, no landing pages. - Real Evals UI only, never mocked up. Every name and number on screen is real; only model names that exist in Evals (e.g. Claude Opus 5.5, GPT-6 Astra). - No real-person likeness. ## Voice - One energetic, confident English male narrator: excited on the hook, curious on the question, emphatic on the tagline, quick through the UI steps. - ~170 words in one continuous take that fills the whole film. No pause longer than ~0.35s, no clipped words. Say "Evals" clearly as "E-vals". - The edit follows the voice: each shot change lands on the beat nearest the start of the phrase it illustrates. ## Music & sound - Modern minimal tech-launch track, 120 BPM: punchy kick, deep 808, crisp hats, glassy synth plucks. Apple / Linear keynote feel. No cheesy EDM risers, no corporate stock vibe. - Voice always leads. Music dips ~6dB only while the voice speaks, on a smooth envelope. - SFX sit just under the music and rise above it only on hits. - 4–6 big hits get a layered reverse swell + sub boom + transient + glitch. Light ticks and whooshes elsewhere, never on every cut. ## Look - One sans font, one accent colour. - Real UI as rounded cards (16–22px radius) with soft shadows. - Sections alternate dark and light. - Never: outlines or hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI. ## Motion: this is the feel - Premium, fast, confident: an Apple / Linear keynote cut at shorts speed. - One continuous camera with velocity-continuous easing. Two easing personalities only: snappy (~25% of remaining distance per frame) and floaty (~12%). - Nothing ever stops dead. Every hold keeps drifting 1–3%. Fast moves decelerate over at least 6 frames. The end card keeps pushing until the last frame. - Exits accelerate into the cut; the next shot carries that velocity through it. - Real whip-pans: both shots travel together over 0.3–0.45s, motion blur peaking mid-move. One whip direction throughout. - Overlapping action: the next element starts while the previous one is ~60% done. No start-stop chains. - Text is screen-locked and arrives together with its container. Words reveal one by one, 2–4 frames apart, and the newest word flashes the accent. In ≤0.35s, readable ≥0.7s, out ≤0.25s. - On busy footage the camera stays calm (slow push ≤3%); the energy comes from cutting on the beat. - Every cut lands on the beat (±1 frame), with the visual hit and the SFX on the same frame. No double cuts. - Big hits (4–6 only): +8.5% zoom punch, ~16px shake at ~22Hz settling in 0.1s, RGB split 16px → 7px over 4 frames, 1–2 frames of white flash. A lighter version on secondary cuts. ## Quality bar Before calling it done, watch it like a motion director who didn't build it: - no dead stops, frozen frames or stutters - every cut on the beat - every word audible - every name and number real Fix the 5 worst moments first.EEvan ChaGPT-6.1 Sol/hyperframes1 turn·3.8M tokens
Make a ~60s 16:9 product demo video for Evals (evals.ag): battle AI setups on your own task and vote blind. ## Story 1. Hook (first 3s must be instantly clear): real AI-made game/video outputs of the SAME prompt slam in side by side, moving, full-bleed → big type "Which one is better?" → rapid A/B/C/D flips on the beats → "Same prompt. Different setups." → "You can't tell by guessing." 2. A real game task is typed into the Evals composer: "Build a polished playable Sonic-style 3D platform game for the browser." → Battle → up to 4 setups (Model · Skill · Environment), each landing with real values and moving UI. 3. Send → velocity-matched zoom-through into the big hit → the 4 results play side by side. 4. Blind compare: two moving outputs, "Which would you choose?" → "I prefer A". 5. Run record of that same output: LLM, skill, environment, turn time, tokens. 6. Setup leaderboard: "Setups, not just models." 7. Community wall of real game / video / shorts outputs. 8. End card: Evals mark + wordmark, "Stop guessing. Battle it.", evals.ag. ## Content - Show only games, videos, 3D scenes, motion pieces and shorts. No websites, no landing pages. - Real Evals UI only, never mocked up. Every name and number on screen is real; only model names that exist in Evals (e.g. Claude Opus 5.5, GPT-6 Astra). - No real-person likeness. ## Voice - One energetic, confident English male narrator: excited on the hook, curious on the question, emphatic on the tagline, quick through the UI steps. - ~170 words in one continuous take that fills the whole film. No pause longer than ~0.35s, no clipped words. Say "Evals" clearly as "E-vals". - The edit follows the voice: each shot change lands on the beat nearest the start of the phrase it illustrates. ## Music & sound - Modern minimal tech-launch track, 120 BPM: punchy kick, deep 808, crisp hats, glassy synth plucks. Apple / Linear keynote feel. No cheesy EDM risers, no corporate stock vibe. - Voice always leads. Music dips ~6dB only while the voice speaks, on a smooth envelope. - SFX sit just under the music and rise above it only on hits. - 4–6 big hits get a layered reverse swell + sub boom + transient + glitch. Light ticks and whooshes elsewhere, never on every cut. ## Look - One sans font, one accent colour. - Real UI as rounded cards (16–22px radius) with soft shadows. - Sections alternate dark and light. - Never: outlines or hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI. ## Motion: this is the feel - Premium, fast, confident: an Apple / Linear keynote cut at shorts speed. - One continuous camera with velocity-continuous easing. Two easing personalities only: snappy (~25% of remaining distance per frame) and floaty (~12%). - Nothing ever stops dead. Every hold keeps drifting 1–3%. Fast moves decelerate over at least 6 frames. The end card keeps pushing until the last frame. - Exits accelerate into the cut; the next shot carries that velocity through it. - Real whip-pans: both shots travel together over 0.3–0.45s, motion blur peaking mid-move. One whip direction throughout. - Overlapping action: the next element starts while the previous one is ~60% done. No start-stop chains. - Text is screen-locked and arrives together with its container. Words reveal one by one, 2–4 frames apart, and the newest word flashes the accent. In ≤0.35s, readable ≥0.7s, out ≤0.25s. - On busy footage the camera stays calm (slow push ≤3%); the energy comes from cutting on the beat. - Every cut lands on the beat (±1 frame), with the visual hit and the SFX on the same frame. No double cuts. - Big hits (4–6 only): +8.5% zoom punch, ~16px shake at ~22Hz settling in 0.1s, RGB split 16px → 7px over 4 frames, 1–2 frames of white flash. A lighter version on secondary cuts. ## Quality bar Before calling it done, watch it like a motion director who didn't build it: - no dead stops, frozen frames or stutters - every cut on the beat - every word audible - every name and number real Fix the 5 worst moments first.EEvan ChaQwen3.8 Max (0902)/hyperframes1 turn·5.4M tokens
EEvan ChaOct 71 outputMake a ~60s 16:9 product demo video for Evals (evals.ag): battle AI setups on your own task and vote blind. ## Story 1. Hook (first 3s must be instantly clear): real AI-made game/video outputs of the SAME prompt slam in side by side, moving, full-bleed → big type "Which one is better?" → rapid A/B/C/D flips on the beats → "Same prompt. Different setups." → "You can't tell by guessing." 2. A real game task is typed into the Evals composer: "Build a polished playable Sonic-style 3D platform game for the browser." → Battle → up to 4 setups (Model · Skill · Environment), each landing with real values and moving UI. 3. Send → velocity-matched zoom-through into the big hit → the 4 results play side by side. 4. Blind compare: two moving outputs, "Which would you choose?" → "I prefer A". 5. Run record of that same output: LLM, skill, environment, turn time, tokens. 6. Setup leaderboard: "Setups, not just models." 7. Community wall of real game / video / shorts outputs. 8. End card: Evals mark + wordmark, "Stop guessing. Battle it.", evals.ag. ## Content - Show only games, videos, 3D scenes, motion pieces and shorts. No websites, no landing pages. - Real Evals UI only, never mocked up. Every name and number on screen is real; only model names that exist in Evals (e.g. Claude Opus 5.5, GPT-6 Astra). - No real-person likeness. ## Voice - One energetic, confident English male narrator: excited on the hook, curious on the question, emphatic on the tagline, quick through the UI steps. - ~170 words in one continuous take that fills the whole film. No pause longer than ~0.35s, no clipped words. Say "Evals" clearly as "E-vals". - The edit follows the voice: each shot change lands on the beat nearest the start of the phrase it illustrates. ## Music & sound - Modern minimal tech-launch track, 120 BPM: punchy kick, deep 808, crisp hats, glassy synth plucks. Apple / Linear keynote feel. No cheesy EDM risers, no corporate stock vibe. - Voice always leads. Music dips ~6dB only while the voice speaks, on a smooth envelope. - SFX sit just under the music and rise above it only on hits. - 4–6 big hits get a layered reverse swell + sub boom + transient + glitch. Light ticks and whooshes elsewhere, never on every cut. ## Look - One sans font, one accent colour. - Real UI as rounded cards (16–22px radius) with soft shadows. - Sections alternate dark and light. - Never: outlines or hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI. ## Motion: this is the feel - Premium, fast, confident: an Apple / Linear keynote cut at shorts speed. - One continuous camera with velocity-continuous easing. Two easing personalities only: snappy (~25% of remaining distance per frame) and floaty (~12%). - Nothing ever stops dead. Every hold keeps drifting 1–3%. Fast moves decelerate over at least 6 frames. The end card keeps pushing until the last frame. - Exits accelerate into the cut; the next shot carries that velocity through it. - Real whip-pans: both shots travel together over 0.3–0.45s, motion blur peaking mid-move. One whip direction throughout. - Overlapping action: the next element starts while the previous one is ~60% done. No start-stop chains. - Text is screen-locked and arrives together with its container. Words reveal one by one, 2–4 frames apart, and the newest word flashes the accent. In ≤0.35s, readable ≥0.7s, out ≤0.25s. - On busy footage the camera stays calm (slow push ≤3%); the energy comes from cutting on the beat. - Every cut lands on the beat (±1 frame), with the visual hit and the SFX on the same frame. No double cuts. - Big hits (4–6 only): +8.5% zoom punch, ~16px shake at ~22Hz settling in 0.1s, RGB split 16px → 7px over 4 frames, 1–2 frames of white flash. A lighter version on secondary cuts. ## Quality bar Before calling it done, watch it like a motion director who didn't build it: - no dead stops, frozen frames or stutters - every cut on the beat - every word audible - every name and number real Fix the 5 worst moments first.Make a ~60s 16:9 product demo video for Evals (evals.ag): battle AI setups on your own task and vote blind. ## Story 1. Hook (first 3s must be instantly clear): real AI-made game/video outputs of the SAME prompt slam in side by side, moving, full-bleed → big type "Which one is better?" → rapid A/B/C/D flips on the beats → "Same prompt. Different setups." → "You can't tell by guessing." 2. A real game task is typed into the Evals composer: "Build a polished playable Sonic-style 3D platform game for the browser." → Battle → up to 4 setups (Model · Skill · Environment), each landing with real values and moving UI. 3. Send → velocity-matched zoom-through into the big hit → the 4 results play side by side. 4. Blind compare: two moving outputs, "Which would you choose?" → "I prefer A". 5. Run record of that same output: LLM, skill, environment, turn time, tokens. 6. Setup leaderboard: "Setups, not just models." 7. Community wall of real game / video / shorts outputs. 8. End card: Evals mark + wordmark, "Stop guessing. Battle it.", evals.ag. ## Content - Show only games, videos, 3D scenes, motion pieces and shorts. No websites, no landing pages. - Real Evals UI only, never mocked up. Every name and number on screen is real; only model names that exist in Evals (e.g. Claude Opus 5.5, GPT-6 Astra). - No real-person likeness. ## Voice - One energetic, confident English male narrator: excited on the hook, curious on the question, emphatic on the tagline, quick through the UI steps. - ~170 words in one continuous take that fills the whole film. No pause longer than ~0.35s, no clipped words. Say "Evals" clearly as "E-vals". - The edit follows the voice: each shot change lands on the beat nearest the start of the phrase it illustrates. ## Music & sound - Modern minimal tech-launch track, 120 BPM: punchy kick, deep 808, crisp hats, glassy synth plucks. Apple / Linear keynote feel. No cheesy EDM risers, no corporate stock vibe. - Voice always leads. Music dips ~6dB only while the voice speaks, on a smooth envelope. - SFX sit just under the music and rise above it only on hits. - 4–6 big hits get a layered reverse swell + sub boom + transient + glitch. Light ticks and whooshes elsewhere, never on every cut. ## Look - One sans font, one accent colour. - Real UI as rounded cards (16–22px radius) with soft shadows. - Sections alternate dark and light. - Never: outlines or hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI. ## Motion: this is the feel - Premium, fast, confident: an Apple / Linear keynote cut at shorts speed. - One continuous camera with velocity-continuous easing. Two easing personalities only: snappy (~25% of remaining distance per frame) and floaty (~12%). - Nothing ever stops dead. Every hold keeps drifting 1–3%. Fast moves decelerate over at least 6 frames. The end card keeps pushing until the last frame. - Exits accelerate into the cut; the next shot carries that velocity through it. - Real whip-pans: both shots travel together over 0.3–0.45s, motion blur peaking mid-move. One whip direction throughout. - Overlapping action: the next element starts while the previous one is ~60% done. No start-stop chains. - Text is screen-locked and arrives together with its container. Words reveal one by one, 2–4 frames apart, and the newest word flashes the accent. In ≤0.35s, readable ≥0.7s, out ≤0.25s. - On busy footage the camera stays calm (slow push ≤3%); the energy comes from cutting on the beat. - Every cut lands on the beat (±1 frame), with the visual hit and the SFX on the same frame. No double cuts. - Big hits (4–6 only): +8.5% zoom punch, ~16px shake at ~22Hz settling in 0.1s, RGB split 16px → 7px over 4 frames, 1–2 frames of white flash. A lighter version on secondary cuts. ## Quality bar Before calling it done, watch it like a motion director who didn't build it: - no dead stops, frozen frames or stutters - every cut on the beat - every word audible - every name and number real Fix the 5 worst moments first.EEvan ChaGPT-6.1 Sol/hyperframes1 turn·3.2M tokens
Make a ~60s 16:9 product demo video for Evals (evals.ag): battle AI setups on your own task and vote blind. ## Story 1. Hook (first 3s must be instantly clear): real AI-made game/video outputs of the SAME prompt slam in side by side, moving, full-bleed → big type "Which one is better?" → rapid A/B/C/D flips on the beats → "Same prompt. Different setups." → "You can't tell by guessing." 2. A real game task is typed into the Evals composer: "Build a polished playable Sonic-style 3D platform game for the browser." → Battle → up to 4 setups (Model · Skill · Environment), each landing with real values and moving UI. 3. Send → velocity-matched zoom-through into the big hit → the 4 results play side by side. 4. Blind compare: two moving outputs, "Which would you choose?" → "I prefer A". 5. Run record of that same output: LLM, skill, environment, turn time, tokens. 6. Setup leaderboard: "Setups, not just models." 7. Community wall of real game / video / shorts outputs. 8. End card: Evals mark + wordmark, "Stop guessing. Battle it.", evals.ag. ## Content - Show only games, videos, 3D scenes, motion pieces and shorts. No websites, no landing pages. - Real Evals UI only, never mocked up. Every name and number on screen is real; only model names that exist in Evals (e.g. Claude Opus 5.5, GPT-6 Astra). - No real-person likeness. ## Voice - One energetic, confident English male narrator: excited on the hook, curious on the question, emphatic on the tagline, quick through the UI steps. - ~170 words in one continuous take that fills the whole film. No pause longer than ~0.35s, no clipped words. Say "Evals" clearly as "E-vals". - The edit follows the voice: each shot change lands on the beat nearest the start of the phrase it illustrates. ## Music & sound - Modern minimal tech-launch track, 120 BPM: punchy kick, deep 808, crisp hats, glassy synth plucks. Apple / Linear keynote feel. No cheesy EDM risers, no corporate stock vibe. - Voice always leads. Music dips ~6dB only while the voice speaks, on a smooth envelope. - SFX sit just under the music and rise above it only on hits. - 4–6 big hits get a layered reverse swell + sub boom + transient + glitch. Light ticks and whooshes elsewhere, never on every cut. ## Look - One sans font, one accent colour. - Real UI as rounded cards (16–22px radius) with soft shadows. - Sections alternate dark and light. - Never: outlines or hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI. ## Motion: this is the feel - Premium, fast, confident: an Apple / Linear keynote cut at shorts speed. - One continuous camera with velocity-continuous easing. Two easing personalities only: snappy (~25% of remaining distance per frame) and floaty (~12%). - Nothing ever stops dead. Every hold keeps drifting 1–3%. Fast moves decelerate over at least 6 frames. The end card keeps pushing until the last frame. - Exits accelerate into the cut; the next shot carries that velocity through it. - Real whip-pans: both shots travel together over 0.3–0.45s, motion blur peaking mid-move. One whip direction throughout. - Overlapping action: the next element starts while the previous one is ~60% done. No start-stop chains. - Text is screen-locked and arrives together with its container. Words reveal one by one, 2–4 frames apart, and the newest word flashes the accent. In ≤0.35s, readable ≥0.7s, out ≤0.25s. - On busy footage the camera stays calm (slow push ≤3%); the energy comes from cutting on the beat. - Every cut lands on the beat (±1 frame), with the visual hit and the SFX on the same frame. No double cuts. - Big hits (4–6 only): +8.5% zoom punch, ~16px shake at ~22Hz settling in 0.1s, RGB split 16px → 7px over 4 frames, 1–2 frames of white flash. A lighter version on secondary cuts. ## Quality bar Before calling it done, watch it like a motion director who didn't build it: - no dead stops, frozen frames or stutters - every cut on the beat - every word audible - every name and number real Fix the 5 worst moments first.EEvan ChaGPT-6.1 Sol/hyperframes1 turn·3.2M tokens
EEvan ChaOct 71 outputmake a demo video about https://evals.ag/make a demo video about https://evals.ag/EEvan ChaGPT-6 Astra/demo-video-creator1 turn·4.6M tokens
EEvan ChaOct 74 outputsreference this video for motion graphic demo https://x.com/samgrows/status/2107571800020222393?s=20 you must describe this site https://evals.ag/reference this video for motion graphic demo https://x.com/samgrows/status/2107571800020222393?s=20 you must describe this site https://evals.ag/EEvan ChaGemini 3.8 Flash/agent-browser1 turn·3M tokensreference this video for motion graphic demo https://x.com/samgrows/status/2107571800020222393?s=20 you must describe this site https://evals.ag/EEvan ChaGPT-6.1 Sol/agent-browser1 turn·398.5K tokensreference this video for motion graphic demo https://x.com/samgrows/status/2107571800020222393?s=20 you must describe this site https://evals.ag/EEvan ChaQwen3.8 Max (0902)/agent-browser1 turn·2.6M tokensreference this video for motion graphic demo https://x.com/samgrows/status/2107571800020222393?s=20 you must describe this site https://evals.ag/EEvan ChaClaude Opus 5.5/agent-browser2 turns·17.4M tokens
reference this video for motion graphic demo https://x.com/samgrows/status/2107571800020222393?s=20 you must describe this site https://evals.ag/EEvan ChaGemini 3.8 Flash/agent-browser1 turn·3M tokens
reference this video for motion graphic demo https://x.com/samgrows/status/2107571800020222393?s=20 you must describe this site https://evals.ag/EEvan ChaGPT-6.1 Sol/agent-browser1 turn·398.5K tokens
reference this video for motion graphic demo https://x.com/samgrows/status/2107571800020222393?s=20 you must describe this site https://evals.ag/EEvan ChaQwen3.8 Max (0902)/agent-browser1 turn·2.6M tokens
reference this video for motion graphic demo https://x.com/samgrows/status/2107571800020222393?s=20 you must describe this site https://evals.ag/EEvan ChaClaude Opus 5.5/agent-browser2 turns·17.4M tokens
EEvan ChaOct 71 outputMake a ~60s 16:9 product demo video for Evals (evals.ag): battle AI setups on your own task and vote blind. ## Story 1. Hook (first 3s must be instantly clear): real AI-made game/video outputs of the SAME prompt slam in side by side, moving, full-bleed → big type "Which one is better?" → rapid A/B/C/D flips on the beats → "Same prompt. Different setups." → "You can't tell by guessing." 2. A real game task is typed into the Evals composer: "Build a polished playable Sonic-style 3D platform game for the browser." → Battle → up to 4 setups (Model · Skill · Environment), each landing with real values and moving UI. 3. Send → velocity-matched zoom-through into the big hit → the 4 results play side by side. 4. Blind compare: two moving outputs, "Which would you choose?" → "I prefer A". 5. Run record of that same output: LLM, skill, environment, turn time, tokens. 6. Setup leaderboard: "Setups, not just models." 7. Community wall of real game / video / shorts outputs. 8. End card: Evals mark + wordmark, "Stop guessing. Battle it.", evals.ag. ## Content - Show only games, videos, 3D scenes, motion pieces and shorts. No websites, no landing pages. - Real Evals UI only, never mocked up. Every name and number on screen is real; only model names that exist in Evals (e.g. Claude Opus 5.5, GPT-6 Astra). - No real-person likeness. ## Voice - One energetic, confident English male narrator: excited on the hook, curious on the question, emphatic on the tagline, quick through the UI steps. - ~170 words in one continuous take that fills the whole film. No pause longer than ~0.35s, no clipped words. Say "Evals" clearly as "E-vals". - The edit follows the voice: each shot change lands on the beat nearest the start of the phrase it illustrates. ## Music & sound - Modern minimal tech-launch track, 120 BPM: punchy kick, deep 808, crisp hats, glassy synth plucks. Apple / Linear keynote feel. No cheesy EDM risers, no corporate stock vibe. - Voice always leads. Music dips ~6dB only while the voice speaks, on a smooth envelope. - SFX sit just under the music and rise above it only on hits. - 4–6 big hits get a layered reverse swell + sub boom + transient + glitch. Light ticks and whooshes elsewhere, never on every cut. ## Look - One sans font, one accent colour. - Real UI as rounded cards (16–22px radius) with soft shadows. - Sections alternate dark and light. - Never: outlines or hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI. ## Motion: this is the feel - Premium, fast, confident: an Apple / Linear keynote cut at shorts speed. - One continuous camera with velocity-continuous easing. Two easing personalities only: snappy (~25% of remaining distance per frame) and floaty (~12%). - Nothing ever stops dead. Every hold keeps drifting 1–3%. Fast moves decelerate over at least 6 frames. The end card keeps pushing until the last frame. - Exits accelerate into the cut; the next shot carries that velocity through it. - Real whip-pans: both shots travel together over 0.3–0.45s, motion blur peaking mid-move. One whip direction throughout. - Overlapping action: the next element starts while the previous one is ~60% done. No start-stop chains. - Text is screen-locked and arrives together with its container. Words reveal one by one, 2–4 frames apart, and the newest word flashes the accent. In ≤0.35s, readable ≥0.7s, out ≤0.25s. - On busy footage the camera stays calm (slow push ≤3%); the energy comes from cutting on the beat. - Every cut lands on the beat (±1 frame), with the visual hit and the SFX on the same frame. No double cuts. - Big hits (4–6 only): +8.5% zoom punch, ~16px shake at ~22Hz settling in 0.1s, RGB split 16px → 7px over 4 frames, 1–2 frames of white flash. A lighter version on secondary cuts. ## Quality bar Before calling it done, watch it like a motion director who didn't build it: - no dead stops, frozen frames or stutters - every cut on the beat - every word audible - every name and number real Fix the 5 worst moments first.Make a ~60s 16:9 product demo video for Evals (evals.ag): battle AI setups on your own task and vote blind. ## Story 1. Hook (first 3s must be instantly clear): real AI-made game/video outputs of the SAME prompt slam in side by side, moving, full-bleed → big type "Which one is better?" → rapid A/B/C/D flips on the beats → "Same prompt. Different setups." → "You can't tell by guessing." 2. A real game task is typed into the Evals composer: "Build a polished playable Sonic-style 3D platform game for the browser." → Battle → up to 4 setups (Model · Skill · Environment), each landing with real values and moving UI. 3. Send → velocity-matched zoom-through into the big hit → the 4 results play side by side. 4. Blind compare: two moving outputs, "Which would you choose?" → "I prefer A". 5. Run record of that same output: LLM, skill, environment, turn time, tokens. 6. Setup leaderboard: "Setups, not just models." 7. Community wall of real game / video / shorts outputs. 8. End card: Evals mark + wordmark, "Stop guessing. Battle it.", evals.ag. ## Content - Show only games, videos, 3D scenes, motion pieces and shorts. No websites, no landing pages. - Real Evals UI only, never mocked up. Every name and number on screen is real; only model names that exist in Evals (e.g. Claude Opus 5.5, GPT-6 Astra). - No real-person likeness. ## Voice - One energetic, confident English male narrator: excited on the hook, curious on the question, emphatic on the tagline, quick through the UI steps. - ~170 words in one continuous take that fills the whole film. No pause longer than ~0.35s, no clipped words. Say "Evals" clearly as "E-vals". - The edit follows the voice: each shot change lands on the beat nearest the start of the phrase it illustrates. ## Music & sound - Modern minimal tech-launch track, 120 BPM: punchy kick, deep 808, crisp hats, glassy synth plucks. Apple / Linear keynote feel. No cheesy EDM risers, no corporate stock vibe. - Voice always leads. Music dips ~6dB only while the voice speaks, on a smooth envelope. - SFX sit just under the music and rise above it only on hits. - 4–6 big hits get a layered reverse swell + sub boom + transient + glitch. Light ticks and whooshes elsewhere, never on every cut. ## Look - One sans font, one accent colour. - Real UI as rounded cards (16–22px radius) with soft shadows. - Sections alternate dark and light. - Never: outlines or hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI. ## Motion: this is the feel - Premium, fast, confident: an Apple / Linear keynote cut at shorts speed. - One continuous camera with velocity-continuous easing. Two easing personalities only: snappy (~25% of remaining distance per frame) and floaty (~12%). - Nothing ever stops dead. Every hold keeps drifting 1–3%. Fast moves decelerate over at least 6 frames. The end card keeps pushing until the last frame. - Exits accelerate into the cut; the next shot carries that velocity through it. - Real whip-pans: both shots travel together over 0.3–0.45s, motion blur peaking mid-move. One whip direction throughout. - Overlapping action: the next element starts while the previous one is ~60% done. No start-stop chains. - Text is screen-locked and arrives together with its container. Words reveal one by one, 2–4 frames apart, and the newest word flashes the accent. In ≤0.35s, readable ≥0.7s, out ≤0.25s. - On busy footage the camera stays calm (slow push ≤3%); the energy comes from cutting on the beat. - Every cut lands on the beat (±1 frame), with the visual hit and the SFX on the same frame. No double cuts. - Big hits (4–6 only): +8.5% zoom punch, ~16px shake at ~22Hz settling in 0.1s, RGB split 16px → 7px over 4 frames, 1–2 frames of white flash. A lighter version on secondary cuts. ## Quality bar Before calling it done, watch it like a motion director who didn't build it: - no dead stops, frozen frames or stutters - every cut on the beat - every word audible - every name and number real Fix the 5 worst moments first.EEvan ChaGPT-6.1 Sol/hyperframes1 turn·5.9M tokens
Make a ~60s 16:9 product demo video for Evals (evals.ag): battle AI setups on your own task and vote blind. ## Story 1. Hook (first 3s must be instantly clear): real AI-made game/video outputs of the SAME prompt slam in side by side, moving, full-bleed → big type "Which one is better?" → rapid A/B/C/D flips on the beats → "Same prompt. Different setups." → "You can't tell by guessing." 2. A real game task is typed into the Evals composer: "Build a polished playable Sonic-style 3D platform game for the browser." → Battle → up to 4 setups (Model · Skill · Environment), each landing with real values and moving UI. 3. Send → velocity-matched zoom-through into the big hit → the 4 results play side by side. 4. Blind compare: two moving outputs, "Which would you choose?" → "I prefer A". 5. Run record of that same output: LLM, skill, environment, turn time, tokens. 6. Setup leaderboard: "Setups, not just models." 7. Community wall of real game / video / shorts outputs. 8. End card: Evals mark + wordmark, "Stop guessing. Battle it.", evals.ag. ## Content - Show only games, videos, 3D scenes, motion pieces and shorts. No websites, no landing pages. - Real Evals UI only, never mocked up. Every name and number on screen is real; only model names that exist in Evals (e.g. Claude Opus 5.5, GPT-6 Astra). - No real-person likeness. ## Voice - One energetic, confident English male narrator: excited on the hook, curious on the question, emphatic on the tagline, quick through the UI steps. - ~170 words in one continuous take that fills the whole film. No pause longer than ~0.35s, no clipped words. Say "Evals" clearly as "E-vals". - The edit follows the voice: each shot change lands on the beat nearest the start of the phrase it illustrates. ## Music & sound - Modern minimal tech-launch track, 120 BPM: punchy kick, deep 808, crisp hats, glassy synth plucks. Apple / Linear keynote feel. No cheesy EDM risers, no corporate stock vibe. - Voice always leads. Music dips ~6dB only while the voice speaks, on a smooth envelope. - SFX sit just under the music and rise above it only on hits. - 4–6 big hits get a layered reverse swell + sub boom + transient + glitch. Light ticks and whooshes elsewhere, never on every cut. ## Look - One sans font, one accent colour. - Real UI as rounded cards (16–22px radius) with soft shadows. - Sections alternate dark and light. - Never: outlines or hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI. ## Motion: this is the feel - Premium, fast, confident: an Apple / Linear keynote cut at shorts speed. - One continuous camera with velocity-continuous easing. Two easing personalities only: snappy (~25% of remaining distance per frame) and floaty (~12%). - Nothing ever stops dead. Every hold keeps drifting 1–3%. Fast moves decelerate over at least 6 frames. The end card keeps pushing until the last frame. - Exits accelerate into the cut; the next shot carries that velocity through it. - Real whip-pans: both shots travel together over 0.3–0.45s, motion blur peaking mid-move. One whip direction throughout. - Overlapping action: the next element starts while the previous one is ~60% done. No start-stop chains. - Text is screen-locked and arrives together with its container. Words reveal one by one, 2–4 frames apart, and the newest word flashes the accent. In ≤0.35s, readable ≥0.7s, out ≤0.25s. - On busy footage the camera stays calm (slow push ≤3%); the energy comes from cutting on the beat. - Every cut lands on the beat (±1 frame), with the visual hit and the SFX on the same frame. No double cuts. - Big hits (4–6 only): +8.5% zoom punch, ~16px shake at ~22Hz settling in 0.1s, RGB split 16px → 7px over 4 frames, 1–2 frames of white flash. A lighter version on secondary cuts. ## Quality bar Before calling it done, watch it like a motion director who didn't build it: - no dead stops, frozen frames or stutters - every cut on the beat - every word audible - every name and number real Fix the 5 worst moments first.EEvan ChaGPT-6.1 Sol/hyperframes1 turn·5.9M tokens
EEvan ChaOct 71 outputreference this video for motion graphic demo https://x.com/samgrows/status/2107571800020222393?s=20 you must describe this site https://evals.ag/reference this video for motion graphic demo https://x.com/samgrows/status/2107571800020222393?s=20 you must describe this site https://evals.ag/EEvan ChaGPT-6.1 SolNo skill1 turn·404.3K tokens
reference this video for motion graphic demo https://x.com/samgrows/status/2107571800020222393?s=20 you must describe this site https://evals.ag/EEvan ChaGPT-6.1 SolNo skill1 turn·404.3K tokens
EEvan ChaOct 61 outputcould you make a demo video reference this site https://x.com/jordanarchivess/status/2107536262894915762?s=20. what you need to make it site is https://evals.ag. you must use tts with elevenlabs v4 apicould you make a demo video reference this site https://x.com/jordanarchivess/status/2107536262894915762?s=20. what you need to make it site is https://evals.ag. you must use tts with elevenlabs v4 apiEEvan ChaGPT-6.1 Sol/hyperframes1 turn·2.5M tokens
could you make a demo video reference this site https://x.com/jordanarchivess/status/2107536262894915762?s=20. what you need to make it site is https://evals.ag. you must use tts with elevenlabs v4 apiEEvan ChaGPT-6.1 Sol/hyperframes1 turn·2.5M tokens
EEvan ChaOct 61 outputSTART NOW. Do not ask me any questions and do not wait for input — every input is below. Make every unspecified decision yourself, log it in DECISIONS.md, and keep going until ONE finished video file exists. The only deliverable is that one .mp4. Task Make ONE ~60s landscape demo video for Evals (evals.ag): battle AI setups on your own task and vote blind. Output: /Users/evan/workspace/video-generator/videos/evals-demo3/renders/evals-demo3.mp4, 1920×1080, 30fps, H.264 + AAC 192k, −14 LUFS. Nothing else to deliver (no vertical version, no variants). Work dir: repo /Users/evan/workspace/video-generator (Claude Code on this Mac). Build in HyperFrames (HTML + one paused GSAP timeline) under videos/evals-demo3/. Render: npx --yes hyperframes@0.8.101 render -o <out> --quiet from the project dir. Use curl for HTTP/API calls (python has no SSL certs). ElevenLabs key: ELEVENLABS_API_KEY in /Users/evan/workspace/video-generator/.env. Story (English voiceover + on-screen type) Hook, first 3s must be instantly clear: real AI-made GAME/VIDEO outputs of the SAME prompt slam in side by side, moving, full-bleed → big type "Which one is better?" → rapid A/B/C/D flips on the beats → "Same prompt. Different setups." → "You can't tell by guessing." Type a real game/video task into the Evals composer → Battle → up to 4 setups (Model · Skill · Environment, each landing with real values and moving UI). Send → velocity-matched zoom-through into the big hit → the 4 results play side by side. Blind compare: two moving outputs, "Which would you choose?" → vote ("I prefer A"). Run record of that same output (real LLM, skill, environment, turn time, tokens). Setup leaderboard ("Setups, not just models."). Community wall of real game/video/shorts outputs. End card: Evals mark + wordmark, "Stop guessing. Battle it.", evals.ag. Content rules Show ONLY videos, games, 3D scenes, motion videos, shorts made in Evals. No websites / landing pages. Main thread = the real 4-setup Sonic battle: prompt "Build a polished playable Sonic-style 3D platform game for the browser.", clips /Users/evan/workspace/video-generator/videos/evals-launch/assets/clips/run_a.mp4 … run_d.mp4, run https://evals-app.vercel.app/runs/run_597Q2CRE4FXNJ2R7HZXMVF4Z03. Capture fresh real UI from https://evals-app.vercel.app with Playwright at 2× DPR: composer, Run-mode menu, setups stepper, compare page, output run record, Leaderboards, Explore → Outputs. If a page needs sign-in, use the public pages. Record extra community game/video outputs from their public "Open preview" links. Screencast 1600×900, 30fps, 6–7s, with keys pressed or orbit so they move. Reuse the pattern in /Users/evan/workspace/video-generator/videos/evals-launch/scripts/rec.mjs. No real-person likeness, no invented features/numbers/names. Only show model names you see in captures (e.g. Claude Opus 5.5, GPT-6 Astra). Voiceover (must flow continuously) ElevenLabs voice Will bIHbv24MWmeRgasZH58o, model eleven_v4, stability 0.15, similarity 0.8, style 0.8, speed 1.1, with emotion tags in the text ([excited] [confident] [curious] [emphatic] [quick]). Use the /with-timestamps endpoint. Write ~165–180 words so the voice fills the whole film. Generate it as ONE take and lay it unspliced — never cut it into phrases or time-stretch pieces. Longest silence inside the VO ≤ 0.35s. No clipped words. The edit follows the voice: each shot change lands on the beat nearest the start of the phrase it illustrates. Verify with Whisper that every word is there and no tags are spoken. If "Evals" sounds like "evils", respell it "E-vals". Music & sound New modern premium BGM, not cheesy. Generate 2–3 candidates with ElevenLabs Music: "modern minimal tech launch, punchy kick, deep 808, crisp hats, glassy synth plucks, Apple/Linear keynote feel, no cheesy EDM risers, no corporate/stock vibe, 120 BPM". Pick the cleanest; detect BPM and the first downbeat. VO leads at about −16 LUFS. Music ducks about 6dB only while he speaks (smooth envelope). SFX bus ~3dB under the music, above it only on hits. At 4–6 big hits, layer reverse swell + boom (HP 60Hz) + transient + glitch. Light ticks and whooshes elsewhere — never on every cut. Look Fresh premium design system, written once in DESIGN.md: one sans font, one accent colour real UI captures as rounded cards (16–22px) with soft shadows dark/light section switches Never: outlines/hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI mockups. Motion (non-negotiable — this is the feel) Reference for feel: /Users/evan/workspace/video-generator/videos/evals-hype/renders/evals-ref2-short-fast2-impact.mp4; rules in /Users/evan/workspace/video-generator/videos/evals-hype/MOTION_FIX.md. One camera = a pure function of time with velocity-continuous easing. Deterministic: no timers or randomness. Two easing families only: snappy ≈25% of remaining distance per frame, floaty ≈12%. Exits accelerate into the cut; the next shot carries the velocity through it. Real whip-pans: both shots travel together over 0.3–0.45s with velocity blur. Overlays are screen-locked. Overlapping action, no start-stop chains. Every hold drifts 1–3%. No dead stops, no frozen frames, no double cuts. Word-by-word reveals 2–4 frames apart; the newest word flashes the accent. Cuts on the beat ±1 frame. Speed by re-rendering: render at --fps 30/speedup (e.g. --fps 95/4 = 1.263×), play back at 30fps. Impact FX in post (ffmpeg) on 4–6 big hits only: +8.5% zoom punch (τ 0.09s) 16px shake at ~22Hz (τ 0.1s) rgbashift 16px for 2 frames, then 7px for 2 frames 1–2 frames of white flash A lighter version on secondary cuts. QA (do it, then deliver) python3 /Users/evan/workspace/video-generator/videos/evals-hype/scripts/motion.py <render> <bpm> <first_beat>: no dead stops, no frozen holds, cuts on the beat. sh /Users/evan/workspace/video-generator/videos/evals-hype/scripts/strip.sh <render> <t> <out.png> at every transition — look at each strip. VO RMS gap check (≤ 0.35s) plus a Whisper pass on the final mix. Text readable and inside the margins; every name and number on screen is real. Fix anything that fails, re-render, and finish with the single file videos/evals-demo3/renders/evals-demo3.mp4.START NOW. Do not ask me any questions and do not wait for input — every input is below. Make every unspecified decision yourself, log it in DECISIONS.md, and keep going until ONE finished video file exists. The only deliverable is that one .mp4. Task Make ONE ~60s landscape demo video for Evals (evals.ag): battle AI setups on your own task and vote blind. Output: /Users/evan/workspace/video-generator/videos/evals-demo3/renders/evals-demo3.mp4, 1920×1080, 30fps, H.264 + AAC 192k, −14 LUFS. Nothing else to deliver (no vertical version, no variants). Work dir: repo /Users/evan/workspace/video-generator (Claude Code on this Mac). Build in HyperFrames (HTML + one paused GSAP timeline) under videos/evals-demo3/. Render: npx --yes hyperframes@0.8.101 render -o <out> --quiet from the project dir. Use curl for HTTP/API calls (python has no SSL certs). ElevenLabs key: ELEVENLABS_API_KEY in /Users/evan/workspace/video-generator/.env. Story (English voiceover + on-screen type) Hook, first 3s must be instantly clear: real AI-made GAME/VIDEO outputs of the SAME prompt slam in side by side, moving, full-bleed → big type "Which one is better?" → rapid A/B/C/D flips on the beats → "Same prompt. Different setups." → "You can't tell by guessing." Type a real game/video task into the Evals composer → Battle → up to 4 setups (Model · Skill · Environment, each landing with real values and moving UI). Send → velocity-matched zoom-through into the big hit → the 4 results play side by side. Blind compare: two moving outputs, "Which would you choose?" → vote ("I prefer A"). Run record of that same output (real LLM, skill, environment, turn time, tokens). Setup leaderboard ("Setups, not just models."). Community wall of real game/video/shorts outputs. End card: Evals mark + wordmark, "Stop guessing. Battle it.", evals.ag. Content rules Show ONLY videos, games, 3D scenes, motion videos, shorts made in Evals. No websites / landing pages. Main thread = the real 4-setup Sonic battle: prompt "Build a polished playable Sonic-style 3D platform game for the browser.", clips /Users/evan/workspace/video-generator/videos/evals-launch/assets/clips/run_a.mp4 … run_d.mp4, run https://evals-app.vercel.app/runs/run_597Q2CRE4FXNJ2R7HZXMVF4Z03. Capture fresh real UI from https://evals-app.vercel.app with Playwright at 2× DPR: composer, Run-mode menu, setups stepper, compare page, output run record, Leaderboards, Explore → Outputs. If a page needs sign-in, use the public pages. Record extra community game/video outputs from their public "Open preview" links. Screencast 1600×900, 30fps, 6–7s, with keys pressed or orbit so they move. Reuse the pattern in /Users/evan/workspace/video-generator/videos/evals-launch/scripts/rec.mjs. No real-person likeness, no invented features/numbers/names. Only show model names you see in captures (e.g. Claude Opus 5.5, GPT-6 Astra). Voiceover (must flow continuously) ElevenLabs voice Will bIHbv24MWmeRgasZH58o, model eleven_v4, stability 0.15, similarity 0.8, style 0.8, speed 1.1, with emotion tags in the text ([excited] [confident] [curious] [emphatic] [quick]). Use the /with-timestamps endpoint. Write ~165–180 words so the voice fills the whole film. Generate it as ONE take and lay it unspliced — never cut it into phrases or time-stretch pieces. Longest silence inside the VO ≤ 0.35s. No clipped words. The edit follows the voice: each shot change lands on the beat nearest the start of the phrase it illustrates. Verify with Whisper that every word is there and no tags are spoken. If "Evals" sounds like "evils", respell it "E-vals". Music & sound New modern premium BGM, not cheesy. Generate 2–3 candidates with ElevenLabs Music: "modern minimal tech launch, punchy kick, deep 808, crisp hats, glassy synth plucks, Apple/Linear keynote feel, no cheesy EDM risers, no corporate/stock vibe, 120 BPM". Pick the cleanest; detect BPM and the first downbeat. VO leads at about −16 LUFS. Music ducks about 6dB only while he speaks (smooth envelope). SFX bus ~3dB under the music, above it only on hits. At 4–6 big hits, layer reverse swell + boom (HP 60Hz) + transient + glitch. Light ticks and whooshes elsewhere — never on every cut. Look Fresh premium design system, written once in DESIGN.md: one sans font, one accent colour real UI captures as rounded cards (16–22px) with soft shadows dark/light section switches Never: outlines/hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI mockups. Motion (non-negotiable — this is the feel) Reference for feel: /Users/evan/workspace/video-generator/videos/evals-hype/renders/evals-ref2-short-fast2-impact.mp4; rules in /Users/evan/workspace/video-generator/videos/evals-hype/MOTION_FIX.md. One camera = a pure function of time with velocity-continuous easing. Deterministic: no timers or randomness. Two easing families only: snappy ≈25% of remaining distance per frame, floaty ≈12%. Exits accelerate into the cut; the next shot carries the velocity through it. Real whip-pans: both shots travel together over 0.3–0.45s with velocity blur. Overlays are screen-locked. Overlapping action, no start-stop chains. Every hold drifts 1–3%. No dead stops, no frozen frames, no double cuts. Word-by-word reveals 2–4 frames apart; the newest word flashes the accent. Cuts on the beat ±1 frame. Speed by re-rendering: render at --fps 30/speedup (e.g. --fps 95/4 = 1.263×), play back at 30fps. Impact FX in post (ffmpeg) on 4–6 big hits only: +8.5% zoom punch (τ 0.09s) 16px shake at ~22Hz (τ 0.1s) rgbashift 16px for 2 frames, then 7px for 2 frames 1–2 frames of white flash A lighter version on secondary cuts. QA (do it, then deliver) python3 /Users/evan/workspace/video-generator/videos/evals-hype/scripts/motion.py <render> <bpm> <first_beat>: no dead stops, no frozen holds, cuts on the beat. sh /Users/evan/workspace/video-generator/videos/evals-hype/scripts/strip.sh <render> <t> <out.png> at every transition — look at each strip. VO RMS gap check (≤ 0.35s) plus a Whisper pass on the final mix. Text readable and inside the margins; every name and number on screen is real. Fix anything that fails, re-render, and finish with the single file videos/evals-demo3/renders/evals-demo3.mp4.EEvan ChaGemini 3.8 Flash/hyperframes1 turn·27.5M tokens
START NOW. Do not ask me any questions and do not wait for input — every input is below. Make every unspecified decision yourself, log it in DECISIONS.md, and keep going until ONE finished video file exists. The only deliverable is that one .mp4. Task Make ONE ~60s landscape demo video for Evals (evals.ag): battle AI setups on your own task and vote blind. Output: /Users/evan/workspace/video-generator/videos/evals-demo3/renders/evals-demo3.mp4, 1920×1080, 30fps, H.264 + AAC 192k, −14 LUFS. Nothing else to deliver (no vertical version, no variants). Work dir: repo /Users/evan/workspace/video-generator (Claude Code on this Mac). Build in HyperFrames (HTML + one paused GSAP timeline) under videos/evals-demo3/. Render: npx --yes hyperframes@0.8.101 render -o <out> --quiet from the project dir. Use curl for HTTP/API calls (python has no SSL certs). ElevenLabs key: ELEVENLABS_API_KEY in /Users/evan/workspace/video-generator/.env. Story (English voiceover + on-screen type) Hook, first 3s must be instantly clear: real AI-made GAME/VIDEO outputs of the SAME prompt slam in side by side, moving, full-bleed → big type "Which one is better?" → rapid A/B/C/D flips on the beats → "Same prompt. Different setups." → "You can't tell by guessing." Type a real game/video task into the Evals composer → Battle → up to 4 setups (Model · Skill · Environment, each landing with real values and moving UI). Send → velocity-matched zoom-through into the big hit → the 4 results play side by side. Blind compare: two moving outputs, "Which would you choose?" → vote ("I prefer A"). Run record of that same output (real LLM, skill, environment, turn time, tokens). Setup leaderboard ("Setups, not just models."). Community wall of real game/video/shorts outputs. End card: Evals mark + wordmark, "Stop guessing. Battle it.", evals.ag. Content rules Show ONLY videos, games, 3D scenes, motion videos, shorts made in Evals. No websites / landing pages. Main thread = the real 4-setup Sonic battle: prompt "Build a polished playable Sonic-style 3D platform game for the browser.", clips /Users/evan/workspace/video-generator/videos/evals-launch/assets/clips/run_a.mp4 … run_d.mp4, run https://evals-app.vercel.app/runs/run_597Q2CRE4FXNJ2R7HZXMVF4Z03. Capture fresh real UI from https://evals-app.vercel.app with Playwright at 2× DPR: composer, Run-mode menu, setups stepper, compare page, output run record, Leaderboards, Explore → Outputs. If a page needs sign-in, use the public pages. Record extra community game/video outputs from their public "Open preview" links. Screencast 1600×900, 30fps, 6–7s, with keys pressed or orbit so they move. Reuse the pattern in /Users/evan/workspace/video-generator/videos/evals-launch/scripts/rec.mjs. No real-person likeness, no invented features/numbers/names. Only show model names you see in captures (e.g. Claude Opus 5.5, GPT-6 Astra). Voiceover (must flow continuously) ElevenLabs voice Will bIHbv24MWmeRgasZH58o, model eleven_v4, stability 0.15, similarity 0.8, style 0.8, speed 1.1, with emotion tags in the text ([excited] [confident] [curious] [emphatic] [quick]). Use the /with-timestamps endpoint. Write ~165–180 words so the voice fills the whole film. Generate it as ONE take and lay it unspliced — never cut it into phrases or time-stretch pieces. Longest silence inside the VO ≤ 0.35s. No clipped words. The edit follows the voice: each shot change lands on the beat nearest the start of the phrase it illustrates. Verify with Whisper that every word is there and no tags are spoken. If "Evals" sounds like "evils", respell it "E-vals". Music & sound New modern premium BGM, not cheesy. Generate 2–3 candidates with ElevenLabs Music: "modern minimal tech launch, punchy kick, deep 808, crisp hats, glassy synth plucks, Apple/Linear keynote feel, no cheesy EDM risers, no corporate/stock vibe, 120 BPM". Pick the cleanest; detect BPM and the first downbeat. VO leads at about −16 LUFS. Music ducks about 6dB only while he speaks (smooth envelope). SFX bus ~3dB under the music, above it only on hits. At 4–6 big hits, layer reverse swell + boom (HP 60Hz) + transient + glitch. Light ticks and whooshes elsewhere — never on every cut. Look Fresh premium design system, written once in DESIGN.md: one sans font, one accent colour real UI captures as rounded cards (16–22px) with soft shadows dark/light section switches Never: outlines/hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI mockups. Motion (non-negotiable — this is the feel) Reference for feel: /Users/evan/workspace/video-generator/videos/evals-hype/renders/evals-ref2-short-fast2-impact.mp4; rules in /Users/evan/workspace/video-generator/videos/evals-hype/MOTION_FIX.md. One camera = a pure function of time with velocity-continuous easing. Deterministic: no timers or randomness. Two easing families only: snappy ≈25% of remaining distance per frame, floaty ≈12%. Exits accelerate into the cut; the next shot carries the velocity through it. Real whip-pans: both shots travel together over 0.3–0.45s with velocity blur. Overlays are screen-locked. Overlapping action, no start-stop chains. Every hold drifts 1–3%. No dead stops, no frozen frames, no double cuts. Word-by-word reveals 2–4 frames apart; the newest word flashes the accent. Cuts on the beat ±1 frame. Speed by re-rendering: render at --fps 30/speedup (e.g. --fps 95/4 = 1.263×), play back at 30fps. Impact FX in post (ffmpeg) on 4–6 big hits only: +8.5% zoom punch (τ 0.09s) 16px shake at ~22Hz (τ 0.1s) rgbashift 16px for 2 frames, then 7px for 2 frames 1–2 frames of white flash A lighter version on secondary cuts. QA (do it, then deliver) python3 /Users/evan/workspace/video-generator/videos/evals-hype/scripts/motion.py <render> <bpm> <first_beat>: no dead stops, no frozen holds, cuts on the beat. sh /Users/evan/workspace/video-generator/videos/evals-hype/scripts/strip.sh <render> <t> <out.png> at every transition — look at each strip. VO RMS gap check (≤ 0.35s) plus a Whisper pass on the final mix. Text readable and inside the margins; every name and number on screen is real. Fix anything that fails, re-render, and finish with the single file videos/evals-demo3/renders/evals-demo3.mp4.EEvan ChaGemini 3.8 Flash/hyperframes1 turn·27.5M tokens
EEvan ChaOct 62 outputsMake a ~60s product launch film for Evals (evals.ag) — the place to battle AI setups on your own task and vote blind. 16:9, 1920×1080, 30fps, music-locked, no narration — on-screen type tells the story. Build it in HyperFrames (HTML + one paused GSAP timeline) under videos/evals-<name>/. 0. Inputs Product: https://evals.ag (app: https://evals-app.vercel.app — use my logged-in Chrome session for anything behind sign-in). Motion reference: videos/evals-hype/renders/evals-ref2-short-fast2-impact.mp4 (approved). Match its feel exactly; change only scenario, design and assets. Core message: "Same prompt, different setups — battle them and vote blind. Stop guessing. Battle it." What Evals really does (only show these — no invented features, numbers, rankings or names) Ask: type what you want to make in the composer ("What would you like to make?"). Run modes: Battle (blind), Side-by-side comparison (pick models and skills), Direct. Battle: up to 4 setups. A setup = model + skill + environment (e.g. Claude Opus 5.5 / GPT-6 Astra, skills like hyperframes / frontend-design / web-design-guidelines, environments like Native Claude / Recorded session). Compare, blind: same prompt, outputs side by side as playable live previews, names hidden until you vote ("I prefer A / B"). Inspect: every output keeps its full run record — LLM, gen AI, skill, software, environment, services contacted, turn time, turn tokens, status. Rank: votes roll up into leaderboards of setups, not just models ("Setups, not just models." — same model, different setups). Explore: community Outputs, Tasks, Skills, Compare, Community, Leaderboards. Real model names visible in the product: Claude Opus 5.5, GPT-6 Astra. Show only names/numbers you actually see in your captures. End card: Evals mark + wordmark, "Stop guessing. Battle it.", URL evals.ag. 1. Reverse-engineer the reference first (frames are the truth) Download the reference and study it frame by frame. Write SPEC.md with measured numbers, not impressions: every cut (frame number), shot order and durations, average shot length, cuts per 10s camera moves per shot (start/end position, scale, curve), easing measured per frame (fraction of remaining distance covered each frame) type-on speed (frames per char), caret behaviour, word-by-word reveal spacing, new-word accent flash duration card/UI choreography (fly-in paths, stacking, depth), light↔dark section switches, split-screen layouts sound map: where every hit/whoosh/click lands relative to the cut Then rebuild shot for shot at the same rhythm. Only brand, copy, design and assets change. 2. Scenario Write SCRIPT.md before building: a fresh narrative arc true to what Evals really does (hook: a new SOTA model every week — which one is actually best at your work? → type a task → Battle up to 4 setups → blind side-by-side, vote → full run record → setup leaderboards → "Stop guessing. Battle it." evals.ag). Don't reuse the previous films' copy. Short punchy lines (2–5 words per beat), English. Every beat gets a timestamp on the music grid. 3. Design Write DESIGN.md once and make every section obey it (no per-section drift): palette (one accent per frame), type pairing (one sans for headlines; weights/sizes in px; tracking −0.02em, line-height 1.0) card treatment: real UI captures, rounded 14–18px corners, soft layered shadow Never: outline/hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI mockups, invented numbers/rankings/features. 4. Assets (all real, all new) Capture the real Evals UI with Playwright at 2–3× DPR: home composer (empty / typed), Run-mode menu (Battle / Side-by-side / Direct), setups stepper (1–4), a live run page (4 agents generating → "Your options are ready"), Compare (blind A/B with "I prefer A/B"), output run record panel, Leaderboards (setup rows), Explore Outputs/Tasks/Skills. Run one real 4-setup Battle on a visual prompt (e.g. a playable browser game) so the four results are genuinely the same task. Record real Evals outputs as clips from their live previews (screencast, 1600×900, 30fps, 6–7s each; press start/arrow keys or orbit so they move). Use outputs not used in earlier Evals films. Typing scenes: put a text layer exactly over the real input field, matching its font, size and colour. New music track (detect BPM and first downbeat with a script) and a fresh SFX set. 5. Motion rules (this is the 감도 — non-negotiable) One camera = one pure function of time cam(t) built from keyframes with velocity-continuous easing; applied from the master timeline. Deterministic: no timers, no randomness, any frame renders alone. Two easing families only: snappy ≈25% of remaining distance per frame (90% in 8–9 frames) and floaty ≈12% (18–20 frames). No overshoot unless the reference has it. Exits accelerate into the cut; the next shot carries the motion through it (velocity-matched). Real whip-pans: outgoing and incoming shots travel together over 0.30–0.45s, with velocity-driven motion blur that peaks mid-move. Never blur switched on over a hard cut. Overlays are screen-locked (never inherit the camera whip). Text arrives with its container in one mask reveal. Overlapping action: the next element starts at ~60% of the previous tween. No start-stop chains. Nothing freezes: every hold carries a 1–3% slow drift (sine.inOut across the whole hold). Fast moves decelerate over ≥6 frames — no dead stops. No double cuts (two visual changes on adjacent frames). Busy footage gets only a slow push; energy comes from the cuts. Word reveals 2–4 frames apart; the newest word flashes the accent, then settles 3–12 frames later. Hero type-on 1 char / 2 frames; in-product typing 0.6–0.9 char/frame; caret solid (never blinks). Every cut on the beat ±1 frame; visual hit and SFX on the same frame. 6. Speed, edit, impact Speed by re-rendering, never frame-dropping: render at --fps 30/speedup and play back at 30fps (e.g. --fps 95/4 → 1.263×). Pick the speed-up so one beat = a whole number of frames. Quantize every segment to 8th notes; round segment start frames up. Impact FX in post (ffmpeg) on 4–6 big hits only (cut to dark, reveal word, flash, key word, logo): zoom punch +8.5%, decaying τ = 0.09s crop shake 16px at ~22Hz, decaying τ = 0.1s rgbashift 16px for 2 frames, then 7px for 2 frames 1–2 frames of white flash Lighter version on secondary cuts (3.5% punch, 6px shake, 1 frame of split). Find hit frames from frame-diff peaks and by looking. 7. Sound Music bed carries the film; no ducking. SFX bus ~3dB under the music overall, above it only on hits and in the music's own gaps. At each big hit, layer reverse swell + boom (high-passed at 60Hz) + short transient + glitch synced to the RGB split. Use a modest total (~40–45 sounds); never spread SFX evenly on every cut. Master at −14 LUFS, AAC 192k. 8. QA before you report (mandatory) motion.py <render> <bpm> <first_beat> must show: no dead stops, no frozen holds, every cut within ±1.5 frames of a beat, no adjacent-frame cuts. strip.sh (16 consecutive frames) at every transition, and look at each one. A good whip shows a smooth velocity ramp with both shots visible mid-move. Contact sheets alone hide motion bugs. Check text readability, safe margins, and that every number/name on screen exists in the real product. Deliver renders/evals-<name>-v1.mp4 plus a report: script, design summary, asset list, shot list with times, BPM and speed factor, hit frames with FX, SFX map, QA results.Make a ~60s product launch film for Evals (evals.ag) — the place to battle AI setups on your own task and vote blind. 16:9, 1920×1080, 30fps, music-locked, no narration — on-screen type tells the story. Build it in HyperFrames (HTML + one paused GSAP timeline) under videos/evals-<name>/. 0. Inputs Product: https://evals.ag (app: https://evals-app.vercel.app — use my logged-in Chrome session for anything behind sign-in). Motion reference: videos/evals-hype/renders/evals-ref2-short-fast2-impact.mp4 (approved). Match its feel exactly; change only scenario, design and assets. Core message: "Same prompt, different setups — battle them and vote blind. Stop guessing. Battle it." What Evals really does (only show these — no invented features, numbers, rankings or names) Ask: type what you want to make in the composer ("What would you like to make?"). Run modes: Battle (blind), Side-by-side comparison (pick models and skills), Direct. Battle: up to 4 setups. A setup = model + skill + environment (e.g. Claude Opus 5.5 / GPT-6 Astra, skills like hyperframes / frontend-design / web-design-guidelines, environments like Native Claude / Recorded session). Compare, blind: same prompt, outputs side by side as playable live previews, names hidden until you vote ("I prefer A / B"). Inspect: every output keeps its full run record — LLM, gen AI, skill, software, environment, services contacted, turn time, turn tokens, status. Rank: votes roll up into leaderboards of setups, not just models ("Setups, not just models." — same model, different setups). Explore: community Outputs, Tasks, Skills, Compare, Community, Leaderboards. Real model names visible in the product: Claude Opus 5.5, GPT-6 Astra. Show only names/numbers you actually see in your captures. End card: Evals mark + wordmark, "Stop guessing. Battle it.", URL evals.ag. 1. Reverse-engineer the reference first (frames are the truth) Download the reference and study it frame by frame. Write SPEC.md with measured numbers, not impressions: every cut (frame number), shot order and durations, average shot length, cuts per 10s camera moves per shot (start/end position, scale, curve), easing measured per frame (fraction of remaining distance covered each frame) type-on speed (frames per char), caret behaviour, word-by-word reveal spacing, new-word accent flash duration card/UI choreography (fly-in paths, stacking, depth), light↔dark section switches, split-screen layouts sound map: where every hit/whoosh/click lands relative to the cut Then rebuild shot for shot at the same rhythm. Only brand, copy, design and assets change. 2. Scenario Write SCRIPT.md before building: a fresh narrative arc true to what Evals really does (hook: a new SOTA model every week — which one is actually best at your work? → type a task → Battle up to 4 setups → blind side-by-side, vote → full run record → setup leaderboards → "Stop guessing. Battle it." evals.ag). Don't reuse the previous films' copy. Short punchy lines (2–5 words per beat), English. Every beat gets a timestamp on the music grid. 3. Design Write DESIGN.md once and make every section obey it (no per-section drift): palette (one accent per frame), type pairing (one sans for headlines; weights/sizes in px; tracking −0.02em, line-height 1.0) card treatment: real UI captures, rounded 14–18px corners, soft layered shadow Never: outline/hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI mockups, invented numbers/rankings/features. 4. Assets (all real, all new) Capture the real Evals UI with Playwright at 2–3× DPR: home composer (empty / typed), Run-mode menu (Battle / Side-by-side / Direct), setups stepper (1–4), a live run page (4 agents generating → "Your options are ready"), Compare (blind A/B with "I prefer A/B"), output run record panel, Leaderboards (setup rows), Explore Outputs/Tasks/Skills. Run one real 4-setup Battle on a visual prompt (e.g. a playable browser game) so the four results are genuinely the same task. Record real Evals outputs as clips from their live previews (screencast, 1600×900, 30fps, 6–7s each; press start/arrow keys or orbit so they move). Use outputs not used in earlier Evals films. Typing scenes: put a text layer exactly over the real input field, matching its font, size and colour. New music track (detect BPM and first downbeat with a script) and a fresh SFX set. 5. Motion rules (this is the 감도 — non-negotiable) One camera = one pure function of time cam(t) built from keyframes with velocity-continuous easing; applied from the master timeline. Deterministic: no timers, no randomness, any frame renders alone. Two easing families only: snappy ≈25% of remaining distance per frame (90% in 8–9 frames) and floaty ≈12% (18–20 frames). No overshoot unless the reference has it. Exits accelerate into the cut; the next shot carries the motion through it (velocity-matched). Real whip-pans: outgoing and incoming shots travel together over 0.30–0.45s, with velocity-driven motion blur that peaks mid-move. Never blur switched on over a hard cut. Overlays are screen-locked (never inherit the camera whip). Text arrives with its container in one mask reveal. Overlapping action: the next element starts at ~60% of the previous tween. No start-stop chains. Nothing freezes: every hold carries a 1–3% slow drift (sine.inOut across the whole hold). Fast moves decelerate over ≥6 frames — no dead stops. No double cuts (two visual changes on adjacent frames). Busy footage gets only a slow push; energy comes from the cuts. Word reveals 2–4 frames apart; the newest word flashes the accent, then settles 3–12 frames later. Hero type-on 1 char / 2 frames; in-product typing 0.6–0.9 char/frame; caret solid (never blinks). Every cut on the beat ±1 frame; visual hit and SFX on the same frame. 6. Speed, edit, impact Speed by re-rendering, never frame-dropping: render at --fps 30/speedup and play back at 30fps (e.g. --fps 95/4 → 1.263×). Pick the speed-up so one beat = a whole number of frames. Quantize every segment to 8th notes; round segment start frames up. Impact FX in post (ffmpeg) on 4–6 big hits only (cut to dark, reveal word, flash, key word, logo): zoom punch +8.5%, decaying τ = 0.09s crop shake 16px at ~22Hz, decaying τ = 0.1s rgbashift 16px for 2 frames, then 7px for 2 frames 1–2 frames of white flash Lighter version on secondary cuts (3.5% punch, 6px shake, 1 frame of split). Find hit frames from frame-diff peaks and by looking. 7. Sound Music bed carries the film; no ducking. SFX bus ~3dB under the music overall, above it only on hits and in the music's own gaps. At each big hit, layer reverse swell + boom (high-passed at 60Hz) + short transient + glitch synced to the RGB split. Use a modest total (~40–45 sounds); never spread SFX evenly on every cut. Master at −14 LUFS, AAC 192k. 8. QA before you report (mandatory) motion.py <render> <bpm> <first_beat> must show: no dead stops, no frozen holds, every cut within ±1.5 frames of a beat, no adjacent-frame cuts. strip.sh (16 consecutive frames) at every transition, and look at each one. A good whip shows a smooth velocity ramp with both shots visible mid-move. Contact sheets alone hide motion bugs. Check text readability, safe margins, and that every number/name on screen exists in the real product. Deliver renders/evals-<name>-v1.mp4 plus a report: script, design summary, asset list, shot list with times, BPM and speed factor, hit frames with FX, SFX map, QA results.EEvan ChaGPT-6.1 Sol/hyperframes1 turn·289.4K tokensMake a ~60s product launch film for Evals (evals.ag) — the place to battle AI setups on your own task and vote blind. 16:9, 1920×1080, 30fps, music-locked, no narration — on-screen type tells the story. Build it in HyperFrames (HTML + one paused GSAP timeline) under videos/evals-<name>/. 0. Inputs Product: https://evals.ag (app: https://evals-app.vercel.app — use my logged-in Chrome session for anything behind sign-in). Motion reference: videos/evals-hype/renders/evals-ref2-short-fast2-impact.mp4 (approved). Match its feel exactly; change only scenario, design and assets. Core message: "Same prompt, different setups — battle them and vote blind. Stop guessing. Battle it." What Evals really does (only show these — no invented features, numbers, rankings or names) Ask: type what you want to make in the composer ("What would you like to make?"). Run modes: Battle (blind), Side-by-side comparison (pick models and skills), Direct. Battle: up to 4 setups. A setup = model + skill + environment (e.g. Claude Opus 5.5 / GPT-6 Astra, skills like hyperframes / frontend-design / web-design-guidelines, environments like Native Claude / Recorded session). Compare, blind: same prompt, outputs side by side as playable live previews, names hidden until you vote ("I prefer A / B"). Inspect: every output keeps its full run record — LLM, gen AI, skill, software, environment, services contacted, turn time, turn tokens, status. Rank: votes roll up into leaderboards of setups, not just models ("Setups, not just models." — same model, different setups). Explore: community Outputs, Tasks, Skills, Compare, Community, Leaderboards. Real model names visible in the product: Claude Opus 5.5, GPT-6 Astra. Show only names/numbers you actually see in your captures. End card: Evals mark + wordmark, "Stop guessing. Battle it.", URL evals.ag. 1. Reverse-engineer the reference first (frames are the truth) Download the reference and study it frame by frame. Write SPEC.md with measured numbers, not impressions: every cut (frame number), shot order and durations, average shot length, cuts per 10s camera moves per shot (start/end position, scale, curve), easing measured per frame (fraction of remaining distance covered each frame) type-on speed (frames per char), caret behaviour, word-by-word reveal spacing, new-word accent flash duration card/UI choreography (fly-in paths, stacking, depth), light↔dark section switches, split-screen layouts sound map: where every hit/whoosh/click lands relative to the cut Then rebuild shot for shot at the same rhythm. Only brand, copy, design and assets change. 2. Scenario Write SCRIPT.md before building: a fresh narrative arc true to what Evals really does (hook: a new SOTA model every week — which one is actually best at your work? → type a task → Battle up to 4 setups → blind side-by-side, vote → full run record → setup leaderboards → "Stop guessing. Battle it." evals.ag). Don't reuse the previous films' copy. Short punchy lines (2–5 words per beat), English. Every beat gets a timestamp on the music grid. 3. Design Write DESIGN.md once and make every section obey it (no per-section drift): palette (one accent per frame), type pairing (one sans for headlines; weights/sizes in px; tracking −0.02em, line-height 1.0) card treatment: real UI captures, rounded 14–18px corners, soft layered shadow Never: outline/hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI mockups, invented numbers/rankings/features. 4. Assets (all real, all new) Capture the real Evals UI with Playwright at 2–3× DPR: home composer (empty / typed), Run-mode menu (Battle / Side-by-side / Direct), setups stepper (1–4), a live run page (4 agents generating → "Your options are ready"), Compare (blind A/B with "I prefer A/B"), output run record panel, Leaderboards (setup rows), Explore Outputs/Tasks/Skills. Run one real 4-setup Battle on a visual prompt (e.g. a playable browser game) so the four results are genuinely the same task. Record real Evals outputs as clips from their live previews (screencast, 1600×900, 30fps, 6–7s each; press start/arrow keys or orbit so they move). Use outputs not used in earlier Evals films. Typing scenes: put a text layer exactly over the real input field, matching its font, size and colour. New music track (detect BPM and first downbeat with a script) and a fresh SFX set. 5. Motion rules (this is the 감도 — non-negotiable) One camera = one pure function of time cam(t) built from keyframes with velocity-continuous easing; applied from the master timeline. Deterministic: no timers, no randomness, any frame renders alone. Two easing families only: snappy ≈25% of remaining distance per frame (90% in 8–9 frames) and floaty ≈12% (18–20 frames). No overshoot unless the reference has it. Exits accelerate into the cut; the next shot carries the motion through it (velocity-matched). Real whip-pans: outgoing and incoming shots travel together over 0.30–0.45s, with velocity-driven motion blur that peaks mid-move. Never blur switched on over a hard cut. Overlays are screen-locked (never inherit the camera whip). Text arrives with its container in one mask reveal. Overlapping action: the next element starts at ~60% of the previous tween. No start-stop chains. Nothing freezes: every hold carries a 1–3% slow drift (sine.inOut across the whole hold). Fast moves decelerate over ≥6 frames — no dead stops. No double cuts (two visual changes on adjacent frames). Busy footage gets only a slow push; energy comes from the cuts. Word reveals 2–4 frames apart; the newest word flashes the accent, then settles 3–12 frames later. Hero type-on 1 char / 2 frames; in-product typing 0.6–0.9 char/frame; caret solid (never blinks). Every cut on the beat ±1 frame; visual hit and SFX on the same frame. 6. Speed, edit, impact Speed by re-rendering, never frame-dropping: render at --fps 30/speedup and play back at 30fps (e.g. --fps 95/4 → 1.263×). Pick the speed-up so one beat = a whole number of frames. Quantize every segment to 8th notes; round segment start frames up. Impact FX in post (ffmpeg) on 4–6 big hits only (cut to dark, reveal word, flash, key word, logo): zoom punch +8.5%, decaying τ = 0.09s crop shake 16px at ~22Hz, decaying τ = 0.1s rgbashift 16px for 2 frames, then 7px for 2 frames 1–2 frames of white flash Lighter version on secondary cuts (3.5% punch, 6px shake, 1 frame of split). Find hit frames from frame-diff peaks and by looking. 7. Sound Music bed carries the film; no ducking. SFX bus ~3dB under the music overall, above it only on hits and in the music's own gaps. At each big hit, layer reverse swell + boom (high-passed at 60Hz) + short transient + glitch synced to the RGB split. Use a modest total (~40–45 sounds); never spread SFX evenly on every cut. Master at −14 LUFS, AAC 192k. 8. QA before you report (mandatory) motion.py <render> <bpm> <first_beat> must show: no dead stops, no frozen holds, every cut within ±1.5 frames of a beat, no adjacent-frame cuts. strip.sh (16 consecutive frames) at every transition, and look at each one. A good whip shows a smooth velocity ramp with both shots visible mid-move. Contact sheets alone hide motion bugs. Check text readability, safe margins, and that every number/name on screen exists in the real product. Deliver renders/evals-<name>-v1.mp4 plus a report: script, design summary, asset list, shot list with times, BPM and speed factor, hit frames with FX, SFX map, QA results.EEvan ChaGrok 4.7/hyperframes1 turn·12.9M tokens
Make a ~60s product launch film for Evals (evals.ag) — the place to battle AI setups on your own task and vote blind. 16:9, 1920×1080, 30fps, music-locked, no narration — on-screen type tells the story. Build it in HyperFrames (HTML + one paused GSAP timeline) under videos/evals-<name>/. 0. Inputs Product: https://evals.ag (app: https://evals-app.vercel.app — use my logged-in Chrome session for anything behind sign-in). Motion reference: videos/evals-hype/renders/evals-ref2-short-fast2-impact.mp4 (approved). Match its feel exactly; change only scenario, design and assets. Core message: "Same prompt, different setups — battle them and vote blind. Stop guessing. Battle it." What Evals really does (only show these — no invented features, numbers, rankings or names) Ask: type what you want to make in the composer ("What would you like to make?"). Run modes: Battle (blind), Side-by-side comparison (pick models and skills), Direct. Battle: up to 4 setups. A setup = model + skill + environment (e.g. Claude Opus 5.5 / GPT-6 Astra, skills like hyperframes / frontend-design / web-design-guidelines, environments like Native Claude / Recorded session). Compare, blind: same prompt, outputs side by side as playable live previews, names hidden until you vote ("I prefer A / B"). Inspect: every output keeps its full run record — LLM, gen AI, skill, software, environment, services contacted, turn time, turn tokens, status. Rank: votes roll up into leaderboards of setups, not just models ("Setups, not just models." — same model, different setups). Explore: community Outputs, Tasks, Skills, Compare, Community, Leaderboards. Real model names visible in the product: Claude Opus 5.5, GPT-6 Astra. Show only names/numbers you actually see in your captures. End card: Evals mark + wordmark, "Stop guessing. Battle it.", URL evals.ag. 1. Reverse-engineer the reference first (frames are the truth) Download the reference and study it frame by frame. Write SPEC.md with measured numbers, not impressions: every cut (frame number), shot order and durations, average shot length, cuts per 10s camera moves per shot (start/end position, scale, curve), easing measured per frame (fraction of remaining distance covered each frame) type-on speed (frames per char), caret behaviour, word-by-word reveal spacing, new-word accent flash duration card/UI choreography (fly-in paths, stacking, depth), light↔dark section switches, split-screen layouts sound map: where every hit/whoosh/click lands relative to the cut Then rebuild shot for shot at the same rhythm. Only brand, copy, design and assets change. 2. Scenario Write SCRIPT.md before building: a fresh narrative arc true to what Evals really does (hook: a new SOTA model every week — which one is actually best at your work? → type a task → Battle up to 4 setups → blind side-by-side, vote → full run record → setup leaderboards → "Stop guessing. Battle it." evals.ag). Don't reuse the previous films' copy. Short punchy lines (2–5 words per beat), English. Every beat gets a timestamp on the music grid. 3. Design Write DESIGN.md once and make every section obey it (no per-section drift): palette (one accent per frame), type pairing (one sans for headlines; weights/sizes in px; tracking −0.02em, line-height 1.0) card treatment: real UI captures, rounded 14–18px corners, soft layered shadow Never: outline/hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI mockups, invented numbers/rankings/features. 4. Assets (all real, all new) Capture the real Evals UI with Playwright at 2–3× DPR: home composer (empty / typed), Run-mode menu (Battle / Side-by-side / Direct), setups stepper (1–4), a live run page (4 agents generating → "Your options are ready"), Compare (blind A/B with "I prefer A/B"), output run record panel, Leaderboards (setup rows), Explore Outputs/Tasks/Skills. Run one real 4-setup Battle on a visual prompt (e.g. a playable browser game) so the four results are genuinely the same task. Record real Evals outputs as clips from their live previews (screencast, 1600×900, 30fps, 6–7s each; press start/arrow keys or orbit so they move). Use outputs not used in earlier Evals films. Typing scenes: put a text layer exactly over the real input field, matching its font, size and colour. New music track (detect BPM and first downbeat with a script) and a fresh SFX set. 5. Motion rules (this is the 감도 — non-negotiable) One camera = one pure function of time cam(t) built from keyframes with velocity-continuous easing; applied from the master timeline. Deterministic: no timers, no randomness, any frame renders alone. Two easing families only: snappy ≈25% of remaining distance per frame (90% in 8–9 frames) and floaty ≈12% (18–20 frames). No overshoot unless the reference has it. Exits accelerate into the cut; the next shot carries the motion through it (velocity-matched). Real whip-pans: outgoing and incoming shots travel together over 0.30–0.45s, with velocity-driven motion blur that peaks mid-move. Never blur switched on over a hard cut. Overlays are screen-locked (never inherit the camera whip). Text arrives with its container in one mask reveal. Overlapping action: the next element starts at ~60% of the previous tween. No start-stop chains. Nothing freezes: every hold carries a 1–3% slow drift (sine.inOut across the whole hold). Fast moves decelerate over ≥6 frames — no dead stops. No double cuts (two visual changes on adjacent frames). Busy footage gets only a slow push; energy comes from the cuts. Word reveals 2–4 frames apart; the newest word flashes the accent, then settles 3–12 frames later. Hero type-on 1 char / 2 frames; in-product typing 0.6–0.9 char/frame; caret solid (never blinks). Every cut on the beat ±1 frame; visual hit and SFX on the same frame. 6. Speed, edit, impact Speed by re-rendering, never frame-dropping: render at --fps 30/speedup and play back at 30fps (e.g. --fps 95/4 → 1.263×). Pick the speed-up so one beat = a whole number of frames. Quantize every segment to 8th notes; round segment start frames up. Impact FX in post (ffmpeg) on 4–6 big hits only (cut to dark, reveal word, flash, key word, logo): zoom punch +8.5%, decaying τ = 0.09s crop shake 16px at ~22Hz, decaying τ = 0.1s rgbashift 16px for 2 frames, then 7px for 2 frames 1–2 frames of white flash Lighter version on secondary cuts (3.5% punch, 6px shake, 1 frame of split). Find hit frames from frame-diff peaks and by looking. 7. Sound Music bed carries the film; no ducking. SFX bus ~3dB under the music overall, above it only on hits and in the music's own gaps. At each big hit, layer reverse swell + boom (high-passed at 60Hz) + short transient + glitch synced to the RGB split. Use a modest total (~40–45 sounds); never spread SFX evenly on every cut. Master at −14 LUFS, AAC 192k. 8. QA before you report (mandatory) motion.py <render> <bpm> <first_beat> must show: no dead stops, no frozen holds, every cut within ±1.5 frames of a beat, no adjacent-frame cuts. strip.sh (16 consecutive frames) at every transition, and look at each one. A good whip shows a smooth velocity ramp with both shots visible mid-move. Contact sheets alone hide motion bugs. Check text readability, safe margins, and that every number/name on screen exists in the real product. Deliver renders/evals-<name>-v1.mp4 plus a report: script, design summary, asset list, shot list with times, BPM and speed factor, hit frames with FX, SFX map, QA results.EEvan ChaGPT-6.1 Sol/hyperframes1 turn·289.4K tokens
Make a ~60s product launch film for Evals (evals.ag) — the place to battle AI setups on your own task and vote blind. 16:9, 1920×1080, 30fps, music-locked, no narration — on-screen type tells the story. Build it in HyperFrames (HTML + one paused GSAP timeline) under videos/evals-<name>/. 0. Inputs Product: https://evals.ag (app: https://evals-app.vercel.app — use my logged-in Chrome session for anything behind sign-in). Motion reference: videos/evals-hype/renders/evals-ref2-short-fast2-impact.mp4 (approved). Match its feel exactly; change only scenario, design and assets. Core message: "Same prompt, different setups — battle them and vote blind. Stop guessing. Battle it." What Evals really does (only show these — no invented features, numbers, rankings or names) Ask: type what you want to make in the composer ("What would you like to make?"). Run modes: Battle (blind), Side-by-side comparison (pick models and skills), Direct. Battle: up to 4 setups. A setup = model + skill + environment (e.g. Claude Opus 5.5 / GPT-6 Astra, skills like hyperframes / frontend-design / web-design-guidelines, environments like Native Claude / Recorded session). Compare, blind: same prompt, outputs side by side as playable live previews, names hidden until you vote ("I prefer A / B"). Inspect: every output keeps its full run record — LLM, gen AI, skill, software, environment, services contacted, turn time, turn tokens, status. Rank: votes roll up into leaderboards of setups, not just models ("Setups, not just models." — same model, different setups). Explore: community Outputs, Tasks, Skills, Compare, Community, Leaderboards. Real model names visible in the product: Claude Opus 5.5, GPT-6 Astra. Show only names/numbers you actually see in your captures. End card: Evals mark + wordmark, "Stop guessing. Battle it.", URL evals.ag. 1. Reverse-engineer the reference first (frames are the truth) Download the reference and study it frame by frame. Write SPEC.md with measured numbers, not impressions: every cut (frame number), shot order and durations, average shot length, cuts per 10s camera moves per shot (start/end position, scale, curve), easing measured per frame (fraction of remaining distance covered each frame) type-on speed (frames per char), caret behaviour, word-by-word reveal spacing, new-word accent flash duration card/UI choreography (fly-in paths, stacking, depth), light↔dark section switches, split-screen layouts sound map: where every hit/whoosh/click lands relative to the cut Then rebuild shot for shot at the same rhythm. Only brand, copy, design and assets change. 2. Scenario Write SCRIPT.md before building: a fresh narrative arc true to what Evals really does (hook: a new SOTA model every week — which one is actually best at your work? → type a task → Battle up to 4 setups → blind side-by-side, vote → full run record → setup leaderboards → "Stop guessing. Battle it." evals.ag). Don't reuse the previous films' copy. Short punchy lines (2–5 words per beat), English. Every beat gets a timestamp on the music grid. 3. Design Write DESIGN.md once and make every section obey it (no per-section drift): palette (one accent per frame), type pairing (one sans for headlines; weights/sizes in px; tracking −0.02em, line-height 1.0) card treatment: real UI captures, rounded 14–18px corners, soft layered shadow Never: outline/hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI mockups, invented numbers/rankings/features. 4. Assets (all real, all new) Capture the real Evals UI with Playwright at 2–3× DPR: home composer (empty / typed), Run-mode menu (Battle / Side-by-side / Direct), setups stepper (1–4), a live run page (4 agents generating → "Your options are ready"), Compare (blind A/B with "I prefer A/B"), output run record panel, Leaderboards (setup rows), Explore Outputs/Tasks/Skills. Run one real 4-setup Battle on a visual prompt (e.g. a playable browser game) so the four results are genuinely the same task. Record real Evals outputs as clips from their live previews (screencast, 1600×900, 30fps, 6–7s each; press start/arrow keys or orbit so they move). Use outputs not used in earlier Evals films. Typing scenes: put a text layer exactly over the real input field, matching its font, size and colour. New music track (detect BPM and first downbeat with a script) and a fresh SFX set. 5. Motion rules (this is the 감도 — non-negotiable) One camera = one pure function of time cam(t) built from keyframes with velocity-continuous easing; applied from the master timeline. Deterministic: no timers, no randomness, any frame renders alone. Two easing families only: snappy ≈25% of remaining distance per frame (90% in 8–9 frames) and floaty ≈12% (18–20 frames). No overshoot unless the reference has it. Exits accelerate into the cut; the next shot carries the motion through it (velocity-matched). Real whip-pans: outgoing and incoming shots travel together over 0.30–0.45s, with velocity-driven motion blur that peaks mid-move. Never blur switched on over a hard cut. Overlays are screen-locked (never inherit the camera whip). Text arrives with its container in one mask reveal. Overlapping action: the next element starts at ~60% of the previous tween. No start-stop chains. Nothing freezes: every hold carries a 1–3% slow drift (sine.inOut across the whole hold). Fast moves decelerate over ≥6 frames — no dead stops. No double cuts (two visual changes on adjacent frames). Busy footage gets only a slow push; energy comes from the cuts. Word reveals 2–4 frames apart; the newest word flashes the accent, then settles 3–12 frames later. Hero type-on 1 char / 2 frames; in-product typing 0.6–0.9 char/frame; caret solid (never blinks). Every cut on the beat ±1 frame; visual hit and SFX on the same frame. 6. Speed, edit, impact Speed by re-rendering, never frame-dropping: render at --fps 30/speedup and play back at 30fps (e.g. --fps 95/4 → 1.263×). Pick the speed-up so one beat = a whole number of frames. Quantize every segment to 8th notes; round segment start frames up. Impact FX in post (ffmpeg) on 4–6 big hits only (cut to dark, reveal word, flash, key word, logo): zoom punch +8.5%, decaying τ = 0.09s crop shake 16px at ~22Hz, decaying τ = 0.1s rgbashift 16px for 2 frames, then 7px for 2 frames 1–2 frames of white flash Lighter version on secondary cuts (3.5% punch, 6px shake, 1 frame of split). Find hit frames from frame-diff peaks and by looking. 7. Sound Music bed carries the film; no ducking. SFX bus ~3dB under the music overall, above it only on hits and in the music's own gaps. At each big hit, layer reverse swell + boom (high-passed at 60Hz) + short transient + glitch synced to the RGB split. Use a modest total (~40–45 sounds); never spread SFX evenly on every cut. Master at −14 LUFS, AAC 192k. 8. QA before you report (mandatory) motion.py <render> <bpm> <first_beat> must show: no dead stops, no frozen holds, every cut within ±1.5 frames of a beat, no adjacent-frame cuts. strip.sh (16 consecutive frames) at every transition, and look at each one. A good whip shows a smooth velocity ramp with both shots visible mid-move. Contact sheets alone hide motion bugs. Check text readability, safe margins, and that every number/name on screen exists in the real product. Deliver renders/evals-<name>-v1.mp4 plus a report: script, design summary, asset list, shot list with times, BPM and speed factor, hit frames with FX, SFX map, QA results.EEvan ChaGrok 4.7/hyperframes1 turn·12.9M tokens
EEvan ChaOct 62 outputsMake a viral demo video reference https://x.com/titouangillet_/status/2107016017259921464 You must reference this site https://evals.ag/. You must use font sanserif. Motion must be speedy. Never make ai slop.Make a viral demo video reference https://x.com/titouangillet_/status/2107016017259921464 You must reference this site https://evals.ag/. You must use font sanserif. Motion must be speedy. Never make ai slop.EEvan Chaminimax_h3_max/hyperframes1 turn·5.2M tokensMake a viral demo video reference https://x.com/titouangillet_/status/2107016017259921464 You must reference this site https://evals.ag/. You must use font sanserif. Motion must be speedy. Never make ai slop.EEvan Chaseedance_2_5/hyperframes2 turns·16.7M tokens
Make a viral demo video reference https://x.com/titouangillet_/status/2107016017259921464 You must reference this site https://evals.ag/. You must use font sanserif. Motion must be speedy. Never make ai slop.EEvan Chaminimax_h3_max/hyperframes1 turn·5.2M tokens
Make a viral demo video reference https://x.com/titouangillet_/status/2107016017259921464 You must reference this site https://evals.ag/. You must use font sanserif. Motion must be speedy. Never make ai slop.EEvan Chaseedance_2_5/hyperframes2 turns·16.7M tokens
EEvan ChaOct 62 outputsMake a viral demo video reference https://x.com/titouangillet_/status/2107016017259921464 You must reference this site https://evals.ag/. You must use font sanserif. Motion must be speedy. Never make ai slop.Make a viral demo video reference https://x.com/titouangillet_/status/2107016017259921464 You must reference this site https://evals.ag/. You must use font sanserif. Motion must be speedy. Never make ai slop.EEvan Chaminimax_h3_max/hyperframes1 turn·7.5M tokensMake a viral demo video reference https://x.com/titouangillet_/status/2107016017259921464 You must reference this site https://evals.ag/. You must use font sanserif. Motion must be speedy. Never make ai slop.EEvan Chaseedance_2_5/hyperframes1 turn·8.5M tokens
Make a viral demo video reference https://x.com/titouangillet_/status/2107016017259921464 You must reference this site https://evals.ag/. You must use font sanserif. Motion must be speedy. Never make ai slop.EEvan Chaminimax_h3_max/hyperframes1 turn·7.5M tokens
Make a viral demo video reference https://x.com/titouangillet_/status/2107016017259921464 You must reference this site https://evals.ag/. You must use font sanserif. Motion must be speedy. Never make ai slop.EEvan Chaseedance_2_5/hyperframes1 turn·8.5M tokens
EEvan ChaOct 61 outputEvals landscape demo-video prompt (approved "감도") Copy everything below the line into a new session. Make a ~60s landscape product demo video for Evals (evals.ag) — the place to battle AI setups on your own task and vote blind. Horizontal 16:9, 1920×1080, 30fps (for YouTube / website / X timeline). Not a vertical Short/Reel — no 9:16 output, no vertical crops, no phone safe-zones. Music-locked, no narration — on-screen type tells the story while the real product is demoed end to end. Build it in HyperFrames (HTML + one paused GSAP timeline) under /Users/evan/workspace/video-generator/videos/evals-demo3/. 0. Inputs Product: https://evals.ag (app: https://evals-app.vercel.app — use the logged-in Claude in Chrome session if connected; otherwise public pages). Motion reference (local file, already downloaded): /Users/evan/workspace/video-generator/videos/evals-hype/renders/evals-ref2-short-fast2-impact.mp4 (approved). Match its motion feel exactly (it is also 16:9); change only scenario, design and assets. Its 26s cut-down is just the reference for feel — this video runs the full ~60s. Core message: "Same prompt, different setups — battle them and vote blind. Stop guessing. Battle it." Run it autonomously — do not ask me for input Work in Claude Code with the repo /Users/evan/workspace/video-generator as the working directory. Every path below is absolute; everything you need is already on this machine. Do NOT stop to ask questions or request inputs. Every input is specified here; for anything not specified, pick a sensible default, write the decision into DECISIONS.md, and keep going until the final file is rendered. If something is unavailable, use the fallback and continue: Chrome not connected or a page needs sign-in → use the public pages (https://evals-app.vercel.app home, /compare, leaderboards, explore) with Playwright, and record outputs from their public "Open preview" links. Can't run a new Battle → use public outputs that share the same prompt (the /compare pages show pairs). Music: pick an unused track from /Users/evan/workspace/video-generator/videos/evals-hype/music3/ or music2/. SFX: /Users/evan/workspace/video-generator/videos/evals-hype/sfx2/, ref2/sfx3/, ref2/sfx4/. QA scripts: /Users/evan/workspace/video-generator/videos/evals-hype/scripts/motion.py and strip.sh (also beats.py for BPM). If they fail, write equivalents. Render: npx --yes hyperframes@0.8.101 render -o <out.mp4> --quiet from the project dir (--fps 95/4 etc. for speed re-render). API calls via curl (python has no SSL certs here). What Evals really does (only show these — no invented features, numbers, rankings or names) Ask: type what you want to make in the composer ("What would you like to make?"). Run modes: Battle (blind), Side-by-side comparison (pick models and skills), Direct. Battle: up to 4 setups. A setup = model + skill + environment (e.g. Claude Opus 5.5 / GPT-6 Astra, skills like hyperframes / frontend-design / web-design-guidelines, environments like Native Claude / Recorded session). Compare, blind: same prompt, outputs side by side as playable live previews, names hidden until you vote ("I prefer A / B"). Inspect: every output keeps its full run record — LLM, gen AI, skill, software, environment, services contacted, turn time, turn tokens, status. Rank: votes roll up into leaderboards of setups, not just models ("Setups, not just models." — same model, different setups). Explore: community Outputs, Tasks, Skills, Compare, Community, Leaderboards. Real model names visible in the product: Claude Opus 5.5, GPT-6 Astra. Show only names/numbers you actually see in your captures. End card: Evals mark + wordmark, "Stop guessing. Battle it.", URL evals.ag. 1. Reverse-engineer the reference first (frames are the truth) Study the local reference file frame by frame (ffmpeg frame dumps + frame-diff). Its design notes are in /Users/evan/workspace/video-generator/videos/evals-hype/ref2/SPEC.md and MOTION_FIX.md — read them, but design and copy must be new. Write SPEC.md with measured numbers, not impressions: every cut (frame number), shot order and durations, average shot length, cuts per 10s camera moves per shot (start/end position, scale, curve), easing measured per frame (fraction of remaining distance covered each frame) type-on speed (frames per char), caret behaviour, word-by-word reveal spacing, new-word accent flash duration card/UI choreography (fly-in paths, stacking, depth), light↔dark section switches, split-screen layouts sound map: where every hit/whoosh/click lands relative to the cut Then rebuild shot for shot at the same rhythm. Only brand, copy, design and assets change. 2. Scenario Write SCRIPT.md before building: a fresh narrative arc true to what Evals really does (hook: a new SOTA model every week — which one is actually best at your work? → type a task → Battle up to 4 setups → blind side-by-side, vote → full run record → setup leaderboards → "Stop guessing. Battle it." evals.ag). Don't reuse the previous films' copy. Short punchy lines (2–5 words per beat), English. Every beat gets a timestamp on the music grid. 3. Design Write DESIGN.md once and make every section obey it (no per-section drift): palette (one accent per frame), type pairing (one sans for headlines; weights/sizes in px; tracking −0.02em, line-height 1.0) card treatment: real UI captures, rounded 14–18px corners, soft layered shadow Never: outline/hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI mockups, invented numbers/rankings/features. 4. Assets (all real, all new) Capture the real Evals UI with Playwright at 2–3× DPR: home composer (empty / typed), Run-mode menu (Battle / Side-by-side / Direct), setups stepper (1–4), a live run page (4 agents generating → "Your options are ready"), Compare (blind A/B with "I prefer A/B"), output run record panel, Leaderboards (setup rows), Explore Outputs/Tasks/Skills. Run one real 4-setup Battle on a visual prompt (e.g. a playable browser game) so the four results are genuinely the same task. Record real Evals outputs as clips from their live previews (screencast, 1600×900, 30fps, 6–7s each; press start/arrow keys or orbit so they move). Use outputs not used in earlier Evals films. Typing scenes: put a text layer exactly over the real input field, matching its font, size and colour. New music track (detect BPM and first downbeat with a script) and a fresh SFX set. 5. Motion rules (this is the 감도 — non-negotiable) One camera = one pure function of time cam(t) built from keyframes with velocity-continuous easing; applied from the master timeline. Deterministic: no timers, no randomness, any frame renders alone. Two easing families only: snappy ≈25% of remaining distance per frame (90% in 8–9 frames) and floaty ≈12% (18–20 frames). No overshoot unless the reference has it. Exits accelerate into the cut; the next shot carries the motion through it (velocity-matched). Real whip-pans: outgoing and incoming shots travel together over 0.30–0.45s, with velocity-driven motion blur that peaks mid-move. Never blur switched on over a hard cut. Overlays are screen-locked (never inherit the camera whip). Text arrives with its container in one mask reveal. Overlapping action: the next element starts at ~60% of the previous tween. No start-stop chains. Nothing freezes: every hold carries a 1–3% slow drift (sine.inOut across the whole hold). Fast moves decelerate over ≥6 frames — no dead stops. No double cuts (two visual changes on adjacent frames). Busy footage gets only a slow push; energy comes from the cuts. Word reveals 2–4 frames apart; the newest word flashes the accent, then settles 3–12 frames later. Hero type-on 1 char / 2 frames; in-product typing 0.6–0.9 char/frame; caret solid (never blinks). Every cut on the beat ±1 frame; visual hit and SFX on the same frame. 6. Speed, edit, impact Speed by re-rendering, never frame-dropping: render at --fps 30/speedup and play back at 30fps (e.g. --fps 95/4 → 1.263×). Pick the speed-up so one beat = a whole number of frames. Quantize every segment to 8th notes; round segment start frames up. Impact FX in post (ffmpeg) on 4–6 big hits only (cut to dark, reveal word, flash, key word, logo): zoom punch +8.5%, decaying τ = 0.09s crop shake 16px at ~22Hz, decaying τ = 0.1s rgbashift 16px for 2 frames, then 7px for 2 frames 1–2 frames of white flash Lighter version on secondary cuts (3.5% punch, 6px shake, 1 frame of split). Find hit frames from frame-diff peaks and by looking. 7. Sound Music bed carries the film; no ducking. SFX bus ~3dB under the music overall, above it only on hits and in the music's own gaps. At each big hit, layer reverse swell + boom (high-passed at 60Hz) + short transient + glitch synced to the RGB split. Use a modest total (~40–45 sounds); never spread SFX evenly on every cut. Master at −14 LUFS, AAC 192k. 8. QA before you report (mandatory) python3 /Users/evan/workspace/video-generator/videos/evals-hype/scripts/motion.py <render> <bpm> <first_beat> must show: no dead stops, no frozen holds, every cut within ±1.5 frames of a beat, no adjacent-frame cuts. sh /Users/evan/workspace/video-generator/videos/evals-hype/scripts/strip.sh <render> <t> <out.png> (16 consecutive frames) at every transition, and look at each one. A good whip shows a smooth velocity ramp with both shots visible mid-move. Contact sheets alone hide motion bugs. Check text readability, safe margins, and that every number/name on screen exists in the real product. Deliver one 1920×1080 file renders/evals-demo3-v1.mp4 (no vertical version) plus a report: script, design summary, asset list, shot list with times, BPM and speed factor, hit frames with FX, SFX map, QA results.Evals landscape demo-video prompt (approved "감도") Copy everything below the line into a new session. Make a ~60s landscape product demo video for Evals (evals.ag) — the place to battle AI setups on your own task and vote blind. Horizontal 16:9, 1920×1080, 30fps (for YouTube / website / X timeline). Not a vertical Short/Reel — no 9:16 output, no vertical crops, no phone safe-zones. Music-locked, no narration — on-screen type tells the story while the real product is demoed end to end. Build it in HyperFrames (HTML + one paused GSAP timeline) under /Users/evan/workspace/video-generator/videos/evals-demo3/. 0. Inputs Product: https://evals.ag (app: https://evals-app.vercel.app — use the logged-in Claude in Chrome session if connected; otherwise public pages). Motion reference (local file, already downloaded): /Users/evan/workspace/video-generator/videos/evals-hype/renders/evals-ref2-short-fast2-impact.mp4 (approved). Match its motion feel exactly (it is also 16:9); change only scenario, design and assets. Its 26s cut-down is just the reference for feel — this video runs the full ~60s. Core message: "Same prompt, different setups — battle them and vote blind. Stop guessing. Battle it." Run it autonomously — do not ask me for input Work in Claude Code with the repo /Users/evan/workspace/video-generator as the working directory. Every path below is absolute; everything you need is already on this machine. Do NOT stop to ask questions or request inputs. Every input is specified here; for anything not specified, pick a sensible default, write the decision into DECISIONS.md, and keep going until the final file is rendered. If something is unavailable, use the fallback and continue: Chrome not connected or a page needs sign-in → use the public pages (https://evals-app.vercel.app home, /compare, leaderboards, explore) with Playwright, and record outputs from their public "Open preview" links. Can't run a new Battle → use public outputs that share the same prompt (the /compare pages show pairs). Music: pick an unused track from /Users/evan/workspace/video-generator/videos/evals-hype/music3/ or music2/. SFX: /Users/evan/workspace/video-generator/videos/evals-hype/sfx2/, ref2/sfx3/, ref2/sfx4/. QA scripts: /Users/evan/workspace/video-generator/videos/evals-hype/scripts/motion.py and strip.sh (also beats.py for BPM). If they fail, write equivalents. Render: npx --yes hyperframes@0.8.101 render -o <out.mp4> --quiet from the project dir (--fps 95/4 etc. for speed re-render). API calls via curl (python has no SSL certs here). What Evals really does (only show these — no invented features, numbers, rankings or names) Ask: type what you want to make in the composer ("What would you like to make?"). Run modes: Battle (blind), Side-by-side comparison (pick models and skills), Direct. Battle: up to 4 setups. A setup = model + skill + environment (e.g. Claude Opus 5.5 / GPT-6 Astra, skills like hyperframes / frontend-design / web-design-guidelines, environments like Native Claude / Recorded session). Compare, blind: same prompt, outputs side by side as playable live previews, names hidden until you vote ("I prefer A / B"). Inspect: every output keeps its full run record — LLM, gen AI, skill, software, environment, services contacted, turn time, turn tokens, status. Rank: votes roll up into leaderboards of setups, not just models ("Setups, not just models." — same model, different setups). Explore: community Outputs, Tasks, Skills, Compare, Community, Leaderboards. Real model names visible in the product: Claude Opus 5.5, GPT-6 Astra. Show only names/numbers you actually see in your captures. End card: Evals mark + wordmark, "Stop guessing. Battle it.", URL evals.ag. 1. Reverse-engineer the reference first (frames are the truth) Study the local reference file frame by frame (ffmpeg frame dumps + frame-diff). Its design notes are in /Users/evan/workspace/video-generator/videos/evals-hype/ref2/SPEC.md and MOTION_FIX.md — read them, but design and copy must be new. Write SPEC.md with measured numbers, not impressions: every cut (frame number), shot order and durations, average shot length, cuts per 10s camera moves per shot (start/end position, scale, curve), easing measured per frame (fraction of remaining distance covered each frame) type-on speed (frames per char), caret behaviour, word-by-word reveal spacing, new-word accent flash duration card/UI choreography (fly-in paths, stacking, depth), light↔dark section switches, split-screen layouts sound map: where every hit/whoosh/click lands relative to the cut Then rebuild shot for shot at the same rhythm. Only brand, copy, design and assets change. 2. Scenario Write SCRIPT.md before building: a fresh narrative arc true to what Evals really does (hook: a new SOTA model every week — which one is actually best at your work? → type a task → Battle up to 4 setups → blind side-by-side, vote → full run record → setup leaderboards → "Stop guessing. Battle it." evals.ag). Don't reuse the previous films' copy. Short punchy lines (2–5 words per beat), English. Every beat gets a timestamp on the music grid. 3. Design Write DESIGN.md once and make every section obey it (no per-section drift): palette (one accent per frame), type pairing (one sans for headlines; weights/sizes in px; tracking −0.02em, line-height 1.0) card treatment: real UI captures, rounded 14–18px corners, soft layered shadow Never: outline/hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI mockups, invented numbers/rankings/features. 4. Assets (all real, all new) Capture the real Evals UI with Playwright at 2–3× DPR: home composer (empty / typed), Run-mode menu (Battle / Side-by-side / Direct), setups stepper (1–4), a live run page (4 agents generating → "Your options are ready"), Compare (blind A/B with "I prefer A/B"), output run record panel, Leaderboards (setup rows), Explore Outputs/Tasks/Skills. Run one real 4-setup Battle on a visual prompt (e.g. a playable browser game) so the four results are genuinely the same task. Record real Evals outputs as clips from their live previews (screencast, 1600×900, 30fps, 6–7s each; press start/arrow keys or orbit so they move). Use outputs not used in earlier Evals films. Typing scenes: put a text layer exactly over the real input field, matching its font, size and colour. New music track (detect BPM and first downbeat with a script) and a fresh SFX set. 5. Motion rules (this is the 감도 — non-negotiable) One camera = one pure function of time cam(t) built from keyframes with velocity-continuous easing; applied from the master timeline. Deterministic: no timers, no randomness, any frame renders alone. Two easing families only: snappy ≈25% of remaining distance per frame (90% in 8–9 frames) and floaty ≈12% (18–20 frames). No overshoot unless the reference has it. Exits accelerate into the cut; the next shot carries the motion through it (velocity-matched). Real whip-pans: outgoing and incoming shots travel together over 0.30–0.45s, with velocity-driven motion blur that peaks mid-move. Never blur switched on over a hard cut. Overlays are screen-locked (never inherit the camera whip). Text arrives with its container in one mask reveal. Overlapping action: the next element starts at ~60% of the previous tween. No start-stop chains. Nothing freezes: every hold carries a 1–3% slow drift (sine.inOut across the whole hold). Fast moves decelerate over ≥6 frames — no dead stops. No double cuts (two visual changes on adjacent frames). Busy footage gets only a slow push; energy comes from the cuts. Word reveals 2–4 frames apart; the newest word flashes the accent, then settles 3–12 frames later. Hero type-on 1 char / 2 frames; in-product typing 0.6–0.9 char/frame; caret solid (never blinks). Every cut on the beat ±1 frame; visual hit and SFX on the same frame. 6. Speed, edit, impact Speed by re-rendering, never frame-dropping: render at --fps 30/speedup and play back at 30fps (e.g. --fps 95/4 → 1.263×). Pick the speed-up so one beat = a whole number of frames. Quantize every segment to 8th notes; round segment start frames up. Impact FX in post (ffmpeg) on 4–6 big hits only (cut to dark, reveal word, flash, key word, logo): zoom punch +8.5%, decaying τ = 0.09s crop shake 16px at ~22Hz, decaying τ = 0.1s rgbashift 16px for 2 frames, then 7px for 2 frames 1–2 frames of white flash Lighter version on secondary cuts (3.5% punch, 6px shake, 1 frame of split). Find hit frames from frame-diff peaks and by looking. 7. Sound Music bed carries the film; no ducking. SFX bus ~3dB under the music overall, above it only on hits and in the music's own gaps. At each big hit, layer reverse swell + boom (high-passed at 60Hz) + short transient + glitch synced to the RGB split. Use a modest total (~40–45 sounds); never spread SFX evenly on every cut. Master at −14 LUFS, AAC 192k. 8. QA before you report (mandatory) python3 /Users/evan/workspace/video-generator/videos/evals-hype/scripts/motion.py <render> <bpm> <first_beat> must show: no dead stops, no frozen holds, every cut within ±1.5 frames of a beat, no adjacent-frame cuts. sh /Users/evan/workspace/video-generator/videos/evals-hype/scripts/strip.sh <render> <t> <out.png> (16 consecutive frames) at every transition, and look at each one. A good whip shows a smooth velocity ramp with both shots visible mid-move. Contact sheets alone hide motion bugs. Check text readability, safe margins, and that every number/name on screen exists in the real product. Deliver one 1920×1080 file renders/evals-demo3-v1.mp4 (no vertical version) plus a report: script, design summary, asset list, shot list with times, BPM and speed factor, hit frames with FX, SFX map, QA results.EEvan ChaGPT-6.1 Sol/hyperframes1 turn·4.4M tokens
Evals landscape demo-video prompt (approved "감도") Copy everything below the line into a new session. Make a ~60s landscape product demo video for Evals (evals.ag) — the place to battle AI setups on your own task and vote blind. Horizontal 16:9, 1920×1080, 30fps (for YouTube / website / X timeline). Not a vertical Short/Reel — no 9:16 output, no vertical crops, no phone safe-zones. Music-locked, no narration — on-screen type tells the story while the real product is demoed end to end. Build it in HyperFrames (HTML + one paused GSAP timeline) under /Users/evan/workspace/video-generator/videos/evals-demo3/. 0. Inputs Product: https://evals.ag (app: https://evals-app.vercel.app — use the logged-in Claude in Chrome session if connected; otherwise public pages). Motion reference (local file, already downloaded): /Users/evan/workspace/video-generator/videos/evals-hype/renders/evals-ref2-short-fast2-impact.mp4 (approved). Match its motion feel exactly (it is also 16:9); change only scenario, design and assets. Its 26s cut-down is just the reference for feel — this video runs the full ~60s. Core message: "Same prompt, different setups — battle them and vote blind. Stop guessing. Battle it." Run it autonomously — do not ask me for input Work in Claude Code with the repo /Users/evan/workspace/video-generator as the working directory. Every path below is absolute; everything you need is already on this machine. Do NOT stop to ask questions or request inputs. Every input is specified here; for anything not specified, pick a sensible default, write the decision into DECISIONS.md, and keep going until the final file is rendered. If something is unavailable, use the fallback and continue: Chrome not connected or a page needs sign-in → use the public pages (https://evals-app.vercel.app home, /compare, leaderboards, explore) with Playwright, and record outputs from their public "Open preview" links. Can't run a new Battle → use public outputs that share the same prompt (the /compare pages show pairs). Music: pick an unused track from /Users/evan/workspace/video-generator/videos/evals-hype/music3/ or music2/. SFX: /Users/evan/workspace/video-generator/videos/evals-hype/sfx2/, ref2/sfx3/, ref2/sfx4/. QA scripts: /Users/evan/workspace/video-generator/videos/evals-hype/scripts/motion.py and strip.sh (also beats.py for BPM). If they fail, write equivalents. Render: npx --yes hyperframes@0.8.101 render -o <out.mp4> --quiet from the project dir (--fps 95/4 etc. for speed re-render). API calls via curl (python has no SSL certs here). What Evals really does (only show these — no invented features, numbers, rankings or names) Ask: type what you want to make in the composer ("What would you like to make?"). Run modes: Battle (blind), Side-by-side comparison (pick models and skills), Direct. Battle: up to 4 setups. A setup = model + skill + environment (e.g. Claude Opus 5.5 / GPT-6 Astra, skills like hyperframes / frontend-design / web-design-guidelines, environments like Native Claude / Recorded session). Compare, blind: same prompt, outputs side by side as playable live previews, names hidden until you vote ("I prefer A / B"). Inspect: every output keeps its full run record — LLM, gen AI, skill, software, environment, services contacted, turn time, turn tokens, status. Rank: votes roll up into leaderboards of setups, not just models ("Setups, not just models." — same model, different setups). Explore: community Outputs, Tasks, Skills, Compare, Community, Leaderboards. Real model names visible in the product: Claude Opus 5.5, GPT-6 Astra. Show only names/numbers you actually see in your captures. End card: Evals mark + wordmark, "Stop guessing. Battle it.", URL evals.ag. 1. Reverse-engineer the reference first (frames are the truth) Study the local reference file frame by frame (ffmpeg frame dumps + frame-diff). Its design notes are in /Users/evan/workspace/video-generator/videos/evals-hype/ref2/SPEC.md and MOTION_FIX.md — read them, but design and copy must be new. Write SPEC.md with measured numbers, not impressions: every cut (frame number), shot order and durations, average shot length, cuts per 10s camera moves per shot (start/end position, scale, curve), easing measured per frame (fraction of remaining distance covered each frame) type-on speed (frames per char), caret behaviour, word-by-word reveal spacing, new-word accent flash duration card/UI choreography (fly-in paths, stacking, depth), light↔dark section switches, split-screen layouts sound map: where every hit/whoosh/click lands relative to the cut Then rebuild shot for shot at the same rhythm. Only brand, copy, design and assets change. 2. Scenario Write SCRIPT.md before building: a fresh narrative arc true to what Evals really does (hook: a new SOTA model every week — which one is actually best at your work? → type a task → Battle up to 4 setups → blind side-by-side, vote → full run record → setup leaderboards → "Stop guessing. Battle it." evals.ag). Don't reuse the previous films' copy. Short punchy lines (2–5 words per beat), English. Every beat gets a timestamp on the music grid. 3. Design Write DESIGN.md once and make every section obey it (no per-section drift): palette (one accent per frame), type pairing (one sans for headlines; weights/sizes in px; tracking −0.02em, line-height 1.0) card treatment: real UI captures, rounded 14–18px corners, soft layered shadow Never: outline/hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI mockups, invented numbers/rankings/features. 4. Assets (all real, all new) Capture the real Evals UI with Playwright at 2–3× DPR: home composer (empty / typed), Run-mode menu (Battle / Side-by-side / Direct), setups stepper (1–4), a live run page (4 agents generating → "Your options are ready"), Compare (blind A/B with "I prefer A/B"), output run record panel, Leaderboards (setup rows), Explore Outputs/Tasks/Skills. Run one real 4-setup Battle on a visual prompt (e.g. a playable browser game) so the four results are genuinely the same task. Record real Evals outputs as clips from their live previews (screencast, 1600×900, 30fps, 6–7s each; press start/arrow keys or orbit so they move). Use outputs not used in earlier Evals films. Typing scenes: put a text layer exactly over the real input field, matching its font, size and colour. New music track (detect BPM and first downbeat with a script) and a fresh SFX set. 5. Motion rules (this is the 감도 — non-negotiable) One camera = one pure function of time cam(t) built from keyframes with velocity-continuous easing; applied from the master timeline. Deterministic: no timers, no randomness, any frame renders alone. Two easing families only: snappy ≈25% of remaining distance per frame (90% in 8–9 frames) and floaty ≈12% (18–20 frames). No overshoot unless the reference has it. Exits accelerate into the cut; the next shot carries the motion through it (velocity-matched). Real whip-pans: outgoing and incoming shots travel together over 0.30–0.45s, with velocity-driven motion blur that peaks mid-move. Never blur switched on over a hard cut. Overlays are screen-locked (never inherit the camera whip). Text arrives with its container in one mask reveal. Overlapping action: the next element starts at ~60% of the previous tween. No start-stop chains. Nothing freezes: every hold carries a 1–3% slow drift (sine.inOut across the whole hold). Fast moves decelerate over ≥6 frames — no dead stops. No double cuts (two visual changes on adjacent frames). Busy footage gets only a slow push; energy comes from the cuts. Word reveals 2–4 frames apart; the newest word flashes the accent, then settles 3–12 frames later. Hero type-on 1 char / 2 frames; in-product typing 0.6–0.9 char/frame; caret solid (never blinks). Every cut on the beat ±1 frame; visual hit and SFX on the same frame. 6. Speed, edit, impact Speed by re-rendering, never frame-dropping: render at --fps 30/speedup and play back at 30fps (e.g. --fps 95/4 → 1.263×). Pick the speed-up so one beat = a whole number of frames. Quantize every segment to 8th notes; round segment start frames up. Impact FX in post (ffmpeg) on 4–6 big hits only (cut to dark, reveal word, flash, key word, logo): zoom punch +8.5%, decaying τ = 0.09s crop shake 16px at ~22Hz, decaying τ = 0.1s rgbashift 16px for 2 frames, then 7px for 2 frames 1–2 frames of white flash Lighter version on secondary cuts (3.5% punch, 6px shake, 1 frame of split). Find hit frames from frame-diff peaks and by looking. 7. Sound Music bed carries the film; no ducking. SFX bus ~3dB under the music overall, above it only on hits and in the music's own gaps. At each big hit, layer reverse swell + boom (high-passed at 60Hz) + short transient + glitch synced to the RGB split. Use a modest total (~40–45 sounds); never spread SFX evenly on every cut. Master at −14 LUFS, AAC 192k. 8. QA before you report (mandatory) python3 /Users/evan/workspace/video-generator/videos/evals-hype/scripts/motion.py <render> <bpm> <first_beat> must show: no dead stops, no frozen holds, every cut within ±1.5 frames of a beat, no adjacent-frame cuts. sh /Users/evan/workspace/video-generator/videos/evals-hype/scripts/strip.sh <render> <t> <out.png> (16 consecutive frames) at every transition, and look at each one. A good whip shows a smooth velocity ramp with both shots visible mid-move. Contact sheets alone hide motion bugs. Check text readability, safe margins, and that every number/name on screen exists in the real product. Deliver one 1920×1080 file renders/evals-demo3-v1.mp4 (no vertical version) plus a report: script, design summary, asset list, shot list with times, BPM and speed factor, hit frames with FX, SFX map, QA results.EEvan ChaGPT-6.1 Sol/hyperframes1 turn·4.4M tokens
EEvan ChaOct 61 outputMake a ~60s product launch film for Evals (evals.ag) — the place to battle AI setups on your own task and vote blind. 16:9, 1920×1080, 30fps, music-locked, no narration — on-screen type tells the story. Build it in HyperFrames (HTML + one paused GSAP timeline) under videos/evals-<name>/. 0. Inputs Product: https://evals.ag (app: https://evals-app.vercel.app — use my logged-in Chrome session for anything behind sign-in). Motion reference: videos/evals-hype/renders/evals-ref2-short-fast2-impact.mp4 (approved). Match its feel exactly; change only scenario, design and assets. Core message: "Same prompt, different setups — battle them and vote blind. Stop guessing. Battle it." What Evals really does (only show these — no invented features, numbers, rankings or names) Ask: type what you want to make in the composer ("What would you like to make?"). Run modes: Battle (blind), Side-by-side comparison (pick models and skills), Direct. Battle: up to 4 setups. A setup = model + skill + environment (e.g. Claude Opus 5.5 / GPT-6 Astra, skills like hyperframes / frontend-design / web-design-guidelines, environments like Native Claude / Recorded session). Compare, blind: same prompt, outputs side by side as playable live previews, names hidden until you vote ("I prefer A / B"). Inspect: every output keeps its full run record — LLM, gen AI, skill, software, environment, services contacted, turn time, turn tokens, status. Rank: votes roll up into leaderboards of setups, not just models ("Setups, not just models." — same model, different setups). Explore: community Outputs, Tasks, Skills, Compare, Community, Leaderboards. Real model names visible in the product: Claude Opus 5.5, GPT-6 Astra. Show only names/numbers you actually see in your captures. End card: Evals mark + wordmark, "Stop guessing. Battle it.", URL evals.ag. 1. Reverse-engineer the reference first (frames are the truth) Download the reference and study it frame by frame. Write SPEC.md with measured numbers, not impressions: every cut (frame number), shot order and durations, average shot length, cuts per 10s camera moves per shot (start/end position, scale, curve), easing measured per frame (fraction of remaining distance covered each frame) type-on speed (frames per char), caret behaviour, word-by-word reveal spacing, new-word accent flash duration card/UI choreography (fly-in paths, stacking, depth), light↔dark section switches, split-screen layouts sound map: where every hit/whoosh/click lands relative to the cut Then rebuild shot for shot at the same rhythm. Only brand, copy, design and assets change. 2. Scenario Write SCRIPT.md before building: a fresh narrative arc true to what Evals really does (hook: a new SOTA model every week — which one is actually best at your work? → type a task → Battle up to 4 setups → blind side-by-side, vote → full run record → setup leaderboards → "Stop guessing. Battle it." evals.ag). Don't reuse the previous films' copy. Short punchy lines (2–5 words per beat), English. Every beat gets a timestamp on the music grid. 3. Design Write DESIGN.md once and make every section obey it (no per-section drift): palette (one accent per frame), type pairing (one sans for headlines; weights/sizes in px; tracking −0.02em, line-height 1.0) card treatment: real UI captures, rounded 14–18px corners, soft layered shadow Never: outline/hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI mockups, invented numbers/rankings/features. 4. Assets (all real, all new) Capture the real Evals UI with Playwright at 2–3× DPR: home composer (empty / typed), Run-mode menu (Battle / Side-by-side / Direct), setups stepper (1–4), a live run page (4 agents generating → "Your options are ready"), Compare (blind A/B with "I prefer A/B"), output run record panel, Leaderboards (setup rows), Explore Outputs/Tasks/Skills. Run one real 4-setup Battle on a visual prompt (e.g. a playable browser game) so the four results are genuinely the same task. Record real Evals outputs as clips from their live previews (screencast, 1600×900, 30fps, 6–7s each; press start/arrow keys or orbit so they move). Use outputs not used in earlier Evals films. Typing scenes: put a text layer exactly over the real input field, matching its font, size and colour. New music track (detect BPM and first downbeat with a script) and a fresh SFX set. 5. Motion rules (this is the 감도 — non-negotiable) One camera = one pure function of time cam(t) built from keyframes with velocity-continuous easing; applied from the master timeline. Deterministic: no timers, no randomness, any frame renders alone. Two easing families only: snappy ≈25% of remaining distance per frame (90% in 8–9 frames) and floaty ≈12% (18–20 frames). No overshoot unless the reference has it. Exits accelerate into the cut; the next shot carries the motion through it (velocity-matched). Real whip-pans: outgoing and incoming shots travel together over 0.30–0.45s, with velocity-driven motion blur that peaks mid-move. Never blur switched on over a hard cut. Overlays are screen-locked (never inherit the camera whip). Text arrives with its container in one mask reveal. Overlapping action: the next element starts at ~60% of the previous tween. No start-stop chains. Nothing freezes: every hold carries a 1–3% slow drift (sine.inOut across the whole hold). Fast moves decelerate over ≥6 frames — no dead stops. No double cuts (two visual changes on adjacent frames). Busy footage gets only a slow push; energy comes from the cuts. Word reveals 2–4 frames apart; the newest word flashes the accent, then settles 3–12 frames later. Hero type-on 1 char / 2 frames; in-product typing 0.6–0.9 char/frame; caret solid (never blinks). Every cut on the beat ±1 frame; visual hit and SFX on the same frame. 6. Speed, edit, impact Speed by re-rendering, never frame-dropping: render at --fps 30/speedup and play back at 30fps (e.g. --fps 95/4 → 1.263×). Pick the speed-up so one beat = a whole number of frames. Quantize every segment to 8th notes; round segment start frames up. Impact FX in post (ffmpeg) on 4–6 big hits only (cut to dark, reveal word, flash, key word, logo): zoom punch +8.5%, decaying τ = 0.09s crop shake 16px at ~22Hz, decaying τ = 0.1s rgbashift 16px for 2 frames, then 7px for 2 frames 1–2 frames of white flash Lighter version on secondary cuts (3.5% punch, 6px shake, 1 frame of split). Find hit frames from frame-diff peaks and by looking. 7. Sound Music bed carries the film; no ducking. SFX bus ~3dB under the music overall, above it only on hits and in the music's own gaps. At each big hit, layer reverse swell + boom (high-passed at 60Hz) + short transient + glitch synced to the RGB split. Use a modest total (~40–45 sounds); never spread SFX evenly on every cut. Master at −14 LUFS, AAC 192k. 8. QA before you report (mandatory) motion.py <render> <bpm> <first_beat> must show: no dead stops, no frozen holds, every cut within ±1.5 frames of a beat, no adjacent-frame cuts. strip.sh (16 consecutive frames) at every transition, and look at each one. A good whip shows a smooth velocity ramp with both shots visible mid-move. Contact sheets alone hide motion bugs. Check text readability, safe margins, and that every number/name on screen exists in the real product. Deliver renders/evals-<name>-v1.mp4 plus a report: script, design summary, asset list, shot list with times, BPM and speed factor, hit frames with FX, SFX map, QA results.Make a ~60s product launch film for Evals (evals.ag) — the place to battle AI setups on your own task and vote blind. 16:9, 1920×1080, 30fps, music-locked, no narration — on-screen type tells the story. Build it in HyperFrames (HTML + one paused GSAP timeline) under videos/evals-<name>/. 0. Inputs Product: https://evals.ag (app: https://evals-app.vercel.app — use my logged-in Chrome session for anything behind sign-in). Motion reference: videos/evals-hype/renders/evals-ref2-short-fast2-impact.mp4 (approved). Match its feel exactly; change only scenario, design and assets. Core message: "Same prompt, different setups — battle them and vote blind. Stop guessing. Battle it." What Evals really does (only show these — no invented features, numbers, rankings or names) Ask: type what you want to make in the composer ("What would you like to make?"). Run modes: Battle (blind), Side-by-side comparison (pick models and skills), Direct. Battle: up to 4 setups. A setup = model + skill + environment (e.g. Claude Opus 5.5 / GPT-6 Astra, skills like hyperframes / frontend-design / web-design-guidelines, environments like Native Claude / Recorded session). Compare, blind: same prompt, outputs side by side as playable live previews, names hidden until you vote ("I prefer A / B"). Inspect: every output keeps its full run record — LLM, gen AI, skill, software, environment, services contacted, turn time, turn tokens, status. Rank: votes roll up into leaderboards of setups, not just models ("Setups, not just models." — same model, different setups). Explore: community Outputs, Tasks, Skills, Compare, Community, Leaderboards. Real model names visible in the product: Claude Opus 5.5, GPT-6 Astra. Show only names/numbers you actually see in your captures. End card: Evals mark + wordmark, "Stop guessing. Battle it.", URL evals.ag. 1. Reverse-engineer the reference first (frames are the truth) Download the reference and study it frame by frame. Write SPEC.md with measured numbers, not impressions: every cut (frame number), shot order and durations, average shot length, cuts per 10s camera moves per shot (start/end position, scale, curve), easing measured per frame (fraction of remaining distance covered each frame) type-on speed (frames per char), caret behaviour, word-by-word reveal spacing, new-word accent flash duration card/UI choreography (fly-in paths, stacking, depth), light↔dark section switches, split-screen layouts sound map: where every hit/whoosh/click lands relative to the cut Then rebuild shot for shot at the same rhythm. Only brand, copy, design and assets change. 2. Scenario Write SCRIPT.md before building: a fresh narrative arc true to what Evals really does (hook: a new SOTA model every week — which one is actually best at your work? → type a task → Battle up to 4 setups → blind side-by-side, vote → full run record → setup leaderboards → "Stop guessing. Battle it." evals.ag). Don't reuse the previous films' copy. Short punchy lines (2–5 words per beat), English. Every beat gets a timestamp on the music grid. 3. Design Write DESIGN.md once and make every section obey it (no per-section drift): palette (one accent per frame), type pairing (one sans for headlines; weights/sizes in px; tracking −0.02em, line-height 1.0) card treatment: real UI captures, rounded 14–18px corners, soft layered shadow Never: outline/hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI mockups, invented numbers/rankings/features. 4. Assets (all real, all new) Capture the real Evals UI with Playwright at 2–3× DPR: home composer (empty / typed), Run-mode menu (Battle / Side-by-side / Direct), setups stepper (1–4), a live run page (4 agents generating → "Your options are ready"), Compare (blind A/B with "I prefer A/B"), output run record panel, Leaderboards (setup rows), Explore Outputs/Tasks/Skills. Run one real 4-setup Battle on a visual prompt (e.g. a playable browser game) so the four results are genuinely the same task. Record real Evals outputs as clips from their live previews (screencast, 1600×900, 30fps, 6–7s each; press start/arrow keys or orbit so they move). Use outputs not used in earlier Evals films. Typing scenes: put a text layer exactly over the real input field, matching its font, size and colour. New music track (detect BPM and first downbeat with a script) and a fresh SFX set. 5. Motion rules (this is the 감도 — non-negotiable) One camera = one pure function of time cam(t) built from keyframes with velocity-continuous easing; applied from the master timeline. Deterministic: no timers, no randomness, any frame renders alone. Two easing families only: snappy ≈25% of remaining distance per frame (90% in 8–9 frames) and floaty ≈12% (18–20 frames). No overshoot unless the reference has it. Exits accelerate into the cut; the next shot carries the motion through it (velocity-matched). Real whip-pans: outgoing and incoming shots travel together over 0.30–0.45s, with velocity-driven motion blur that peaks mid-move. Never blur switched on over a hard cut. Overlays are screen-locked (never inherit the camera whip). Text arrives with its container in one mask reveal. Overlapping action: the next element starts at ~60% of the previous tween. No start-stop chains. Nothing freezes: every hold carries a 1–3% slow drift (sine.inOut across the whole hold). Fast moves decelerate over ≥6 frames — no dead stops. No double cuts (two visual changes on adjacent frames). Busy footage gets only a slow push; energy comes from the cuts. Word reveals 2–4 frames apart; the newest word flashes the accent, then settles 3–12 frames later. Hero type-on 1 char / 2 frames; in-product typing 0.6–0.9 char/frame; caret solid (never blinks). Every cut on the beat ±1 frame; visual hit and SFX on the same frame. 6. Speed, edit, impact Speed by re-rendering, never frame-dropping: render at --fps 30/speedup and play back at 30fps (e.g. --fps 95/4 → 1.263×). Pick the speed-up so one beat = a whole number of frames. Quantize every segment to 8th notes; round segment start frames up. Impact FX in post (ffmpeg) on 4–6 big hits only (cut to dark, reveal word, flash, key word, logo): zoom punch +8.5%, decaying τ = 0.09s crop shake 16px at ~22Hz, decaying τ = 0.1s rgbashift 16px for 2 frames, then 7px for 2 frames 1–2 frames of white flash Lighter version on secondary cuts (3.5% punch, 6px shake, 1 frame of split). Find hit frames from frame-diff peaks and by looking. 7. Sound Music bed carries the film; no ducking. SFX bus ~3dB under the music overall, above it only on hits and in the music's own gaps. At each big hit, layer reverse swell + boom (high-passed at 60Hz) + short transient + glitch synced to the RGB split. Use a modest total (~40–45 sounds); never spread SFX evenly on every cut. Master at −14 LUFS, AAC 192k. 8. QA before you report (mandatory) motion.py <render> <bpm> <first_beat> must show: no dead stops, no frozen holds, every cut within ±1.5 frames of a beat, no adjacent-frame cuts. strip.sh (16 consecutive frames) at every transition, and look at each one. A good whip shows a smooth velocity ramp with both shots visible mid-move. Contact sheets alone hide motion bugs. Check text readability, safe margins, and that every number/name on screen exists in the real product. Deliver renders/evals-<name>-v1.mp4 plus a report: script, design summary, asset list, shot list with times, BPM and speed factor, hit frames with FX, SFX map, QA results.EEvan ChaGPT-6.1 Sol/hyperframes1 turn·221.7K tokens
Make a ~60s product launch film for Evals (evals.ag) — the place to battle AI setups on your own task and vote blind. 16:9, 1920×1080, 30fps, music-locked, no narration — on-screen type tells the story. Build it in HyperFrames (HTML + one paused GSAP timeline) under videos/evals-<name>/. 0. Inputs Product: https://evals.ag (app: https://evals-app.vercel.app — use my logged-in Chrome session for anything behind sign-in). Motion reference: videos/evals-hype/renders/evals-ref2-short-fast2-impact.mp4 (approved). Match its feel exactly; change only scenario, design and assets. Core message: "Same prompt, different setups — battle them and vote blind. Stop guessing. Battle it." What Evals really does (only show these — no invented features, numbers, rankings or names) Ask: type what you want to make in the composer ("What would you like to make?"). Run modes: Battle (blind), Side-by-side comparison (pick models and skills), Direct. Battle: up to 4 setups. A setup = model + skill + environment (e.g. Claude Opus 5.5 / GPT-6 Astra, skills like hyperframes / frontend-design / web-design-guidelines, environments like Native Claude / Recorded session). Compare, blind: same prompt, outputs side by side as playable live previews, names hidden until you vote ("I prefer A / B"). Inspect: every output keeps its full run record — LLM, gen AI, skill, software, environment, services contacted, turn time, turn tokens, status. Rank: votes roll up into leaderboards of setups, not just models ("Setups, not just models." — same model, different setups). Explore: community Outputs, Tasks, Skills, Compare, Community, Leaderboards. Real model names visible in the product: Claude Opus 5.5, GPT-6 Astra. Show only names/numbers you actually see in your captures. End card: Evals mark + wordmark, "Stop guessing. Battle it.", URL evals.ag. 1. Reverse-engineer the reference first (frames are the truth) Download the reference and study it frame by frame. Write SPEC.md with measured numbers, not impressions: every cut (frame number), shot order and durations, average shot length, cuts per 10s camera moves per shot (start/end position, scale, curve), easing measured per frame (fraction of remaining distance covered each frame) type-on speed (frames per char), caret behaviour, word-by-word reveal spacing, new-word accent flash duration card/UI choreography (fly-in paths, stacking, depth), light↔dark section switches, split-screen layouts sound map: where every hit/whoosh/click lands relative to the cut Then rebuild shot for shot at the same rhythm. Only brand, copy, design and assets change. 2. Scenario Write SCRIPT.md before building: a fresh narrative arc true to what Evals really does (hook: a new SOTA model every week — which one is actually best at your work? → type a task → Battle up to 4 setups → blind side-by-side, vote → full run record → setup leaderboards → "Stop guessing. Battle it." evals.ag). Don't reuse the previous films' copy. Short punchy lines (2–5 words per beat), English. Every beat gets a timestamp on the music grid. 3. Design Write DESIGN.md once and make every section obey it (no per-section drift): palette (one accent per frame), type pairing (one sans for headlines; weights/sizes in px; tracking −0.02em, line-height 1.0) card treatment: real UI captures, rounded 14–18px corners, soft layered shadow Never: outline/hairline boxes, rules, underlines, highlight boxes behind words, cheap gradients, emoji, fake UI mockups, invented numbers/rankings/features. 4. Assets (all real, all new) Capture the real Evals UI with Playwright at 2–3× DPR: home composer (empty / typed), Run-mode menu (Battle / Side-by-side / Direct), setups stepper (1–4), a live run page (4 agents generating → "Your options are ready"), Compare (blind A/B with "I prefer A/B"), output run record panel, Leaderboards (setup rows), Explore Outputs/Tasks/Skills. Run one real 4-setup Battle on a visual prompt (e.g. a playable browser game) so the four results are genuinely the same task. Record real Evals outputs as clips from their live previews (screencast, 1600×900, 30fps, 6–7s each; press start/arrow keys or orbit so they move). Use outputs not used in earlier Evals films. Typing scenes: put a text layer exactly over the real input field, matching its font, size and colour. New music track (detect BPM and first downbeat with a script) and a fresh SFX set. 5. Motion rules (this is the 감도 — non-negotiable) One camera = one pure function of time cam(t) built from keyframes with velocity-continuous easing; applied from the master timeline. Deterministic: no timers, no randomness, any frame renders alone. Two easing families only: snappy ≈25% of remaining distance per frame (90% in 8–9 frames) and floaty ≈12% (18–20 frames). No overshoot unless the reference has it. Exits accelerate into the cut; the next shot carries the motion through it (velocity-matched). Real whip-pans: outgoing and incoming shots travel together over 0.30–0.45s, with velocity-driven motion blur that peaks mid-move. Never blur switched on over a hard cut. Overlays are screen-locked (never inherit the camera whip). Text arrives with its container in one mask reveal. Overlapping action: the next element starts at ~60% of the previous tween. No start-stop chains. Nothing freezes: every hold carries a 1–3% slow drift (sine.inOut across the whole hold). Fast moves decelerate over ≥6 frames — no dead stops. No double cuts (two visual changes on adjacent frames). Busy footage gets only a slow push; energy comes from the cuts. Word reveals 2–4 frames apart; the newest word flashes the accent, then settles 3–12 frames later. Hero type-on 1 char / 2 frames; in-product typing 0.6–0.9 char/frame; caret solid (never blinks). Every cut on the beat ±1 frame; visual hit and SFX on the same frame. 6. Speed, edit, impact Speed by re-rendering, never frame-dropping: render at --fps 30/speedup and play back at 30fps (e.g. --fps 95/4 → 1.263×). Pick the speed-up so one beat = a whole number of frames. Quantize every segment to 8th notes; round segment start frames up. Impact FX in post (ffmpeg) on 4–6 big hits only (cut to dark, reveal word, flash, key word, logo): zoom punch +8.5%, decaying τ = 0.09s crop shake 16px at ~22Hz, decaying τ = 0.1s rgbashift 16px for 2 frames, then 7px for 2 frames 1–2 frames of white flash Lighter version on secondary cuts (3.5% punch, 6px shake, 1 frame of split). Find hit frames from frame-diff peaks and by looking. 7. Sound Music bed carries the film; no ducking. SFX bus ~3dB under the music overall, above it only on hits and in the music's own gaps. At each big hit, layer reverse swell + boom (high-passed at 60Hz) + short transient + glitch synced to the RGB split. Use a modest total (~40–45 sounds); never spread SFX evenly on every cut. Master at −14 LUFS, AAC 192k. 8. QA before you report (mandatory) motion.py <render> <bpm> <first_beat> must show: no dead stops, no frozen holds, every cut within ±1.5 frames of a beat, no adjacent-frame cuts. strip.sh (16 consecutive frames) at every transition, and look at each one. A good whip shows a smooth velocity ramp with both shots visible mid-move. Contact sheets alone hide motion bugs. Check text readability, safe margins, and that every number/name on screen exists in the real product. Deliver renders/evals-<name>-v1.mp4 plus a report: script, design summary, asset list, shot list with times, BPM and speed factor, hit frames with FX, SFX map, QA results.EEvan ChaGPT-6.1 Sol/hyperframes1 turn·221.7K tokens
EEvan ChaOct 62 outputsMake a viral demo video reference https://x.com/titouangillet_/status/2107016017259921464 You must reference this site https://evals.ag/. You must use font sanserif. Motion must be speedy. Never make ai slop.Make a viral demo video reference https://x.com/titouangillet_/status/2107016017259921464 You must reference this site https://evals.ag/. You must use font sanserif. Motion must be speedy. Never make ai slop.EEvan Chaseedance_2_5/hyperframes1 turn·5.6M tokensMake a viral demo video reference https://x.com/titouangillet_/status/2107016017259921464 You must reference this site https://evals.ag/. You must use font sanserif. Motion must be speedy. Never make ai slop.EEvan Chaminimax_h3_max/hyperframes1 turn·4M tokens
Make a viral demo video reference https://x.com/titouangillet_/status/2107016017259921464 You must reference this site https://evals.ag/. You must use font sanserif. Motion must be speedy. Never make ai slop.EEvan Chaseedance_2_5/hyperframes1 turn·5.6M tokens
Make a viral demo video reference https://x.com/titouangillet_/status/2107016017259921464 You must reference this site https://evals.ag/. You must use font sanserif. Motion must be speedy. Never make ai slop.EEvan Chaminimax_h3_max/hyperframes1 turn·4M tokens
ttamburinsOct 12 outputsMake me a 15-second trailer for an F1 movie starring Ariana GrandeMake me a 15-second trailer for an F1 movie starring Ariana GrandettamburinsClaude Opus 5.5No skill1 turn·766.9K tokensMake me a 15-second trailer for an F1 movie starring Ariana GrandettamburinsGPT-6 AstraNo skill2 turns·335.2K tokens
Make me a 15-second trailer for an F1 movie starring Ariana GrandettamburinsClaude Opus 5.5No skill1 turn·766.9K tokens
Make me a 15-second trailer for an F1 movie starring Ariana GrandettamburinsGPT-6 AstraNo skill2 turns·335.2K tokens
ttamburinsOct 62 outputsInput내가 지금 레퍼런스로 넣은 이미지들의 무드와 비슷하게 cozy한느낌의 브랜드 필름을 만들어줘내가 지금 레퍼런스로 넣은 이미지들의 무드와 비슷하게 cozy한느낌의 브랜드 필름을 만들어줘ttamburinsGPT-6 AstraNo skill1 turn·296.1K tokens내가 지금 레퍼런스로 넣은 이미지들의 무드와 비슷하게 cozy한느낌의 브랜드 필름을 만들어줘ttamburinsClaude Opus 5.5No skill1 turn·1.2M tokens
내가 지금 레퍼런스로 넣은 이미지들의 무드와 비슷하게 cozy한느낌의 브랜드 필름을 만들어줘ttamburinsClaude Opus 5.5No skill1 turn·1.2M tokens
EEvan ChaOct 61 outputmake a viral video in tiktok trending!make a viral video in tiktok trending!EEvan ChaGPT-6.1 Sol/ai-video-generation1 turn·680.3K tokens
EEvan ChaOct 62 outputsmake a viral demo video reference https://x.com/titouangillet_/status/2107016017259921464?s=20 what you make it is https://evals.ag/ sitemake a viral demo video reference https://x.com/titouangillet_/status/2107016017259921464?s=20 what you make it is https://evals.ag/ siteEEvan ChaClaude Opus 5.5/hyperframes1 turn·5.3M tokensmake a viral demo video reference https://x.com/titouangillet_/status/2107016017259921464?s=20 what you make it is https://evals.ag/ siteEEvan ChaClaude Opus 5.5/hyperframes4 turns·27.8M tokens
make a viral demo video reference https://x.com/titouangillet_/status/2107016017259921464?s=20 what you make it is https://evals.ag/ siteEEvan ChaClaude Opus 5.5/hyperframes1 turn·5.3M tokens
make a viral demo video reference https://x.com/titouangillet_/status/2107016017259921464?s=20 what you make it is https://evals.ag/ siteEEvan ChaClaude Opus 5.5/hyperframes4 turns·27.8M tokens
EEvan ChaOct 62 outputsBuild a single-page landing site for a coffee subscription startup with a hero, pricing table and signup form.Build a single-page landing site for a coffee subscription startup with a hero, pricing table and signup form.EEvan ChaClaude Opus 5.5/design-taste-frontend1 turn·2.8M tokensBuild a single-page landing site for a coffee subscription startup with a hero, pricing table and signup form.EEvan ChaGPT-6.1 Sol/design-taste-frontend1 turn·922K tokens
Build a single-page landing site for a coffee subscription startup with a hero, pricing table and signup form.EEvan ChaClaude Opus 5.5/design-taste-frontend1 turn·2.8M tokens
Build a single-page landing site for a coffee subscription startup with a hero, pricing table and signup form.EEvan ChaGPT-6.1 Sol/design-taste-frontend1 turn·922K tokens
EEvan ChaOct 62 outputsmake a demo intro video reference this video https://x.com/rajsinghfirst/status/2107161801322549725?s=20 demo site is https://evals.ag ! this sitemake a demo intro video reference this video https://x.com/rajsinghfirst/status/2107161801322549725?s=20 demo site is https://evals.ag ! this siteEEvan ChaGPT-6 Astra/hyperframes1 turn·897.4K tokensmake a demo intro video reference this video https://x.com/rajsinghfirst/status/2107161801322549725?s=20 demo site is https://evals.ag ! this siteEEvan ChaGPT-6 Astra/hyperframes2 turns·4.4M tokens
make a demo intro video reference this video https://x.com/rajsinghfirst/status/2107161801322549725?s=20 demo site is https://evals.ag ! this siteEEvan ChaGPT-6 Astra/hyperframes1 turn·897.4K tokens
make a demo intro video reference this video https://x.com/rajsinghfirst/status/2107161801322549725?s=20 demo site is https://evals.ag ! this siteEEvan ChaGPT-6 Astra/hyperframes2 turns·4.4M tokens
EEvan ChaOct 62 outputsmake a viral video reference this thing https://x.com/motion_conquest/status/2106786068712558848?s=20 what you need to make it is https://evals.ag/ site! demo videmake a viral video reference this thing https://x.com/motion_conquest/status/2106786068712558848?s=20 what you need to make it is https://evals.ag/ site! demo videEEvan ChaGPT-6.1 Sol/ai-video-generation1 turn·316.5K tokensmake a viral video reference this thing https://x.com/motion_conquest/status/2106786068712558848?s=20 what you need to make it is https://evals.ag/ site! demo videEEvan ChaClaude Opus 5.5/ai-video-generation2 turns·15.1M tokens
make a viral video reference this thing https://x.com/motion_conquest/status/2106786068712558848?s=20 what you need to make it is https://evals.ag/ site! demo videEEvan ChaGPT-6.1 Sol/ai-video-generation1 turn·316.5K tokens
make a viral video reference this thing https://x.com/motion_conquest/status/2106786068712558848?s=20 what you need to make it is https://evals.ag/ site! demo videEEvan ChaClaude Opus 5.5/ai-video-generation2 turns·15.1M tokens
EEvan ChaOct 62 outputsmake a demo intro video reference this video https://x.com/rajsinghfirst/status/2107161801322549725?s=20 demo site is https://evals.ag ! this sitemake a demo intro video reference this video https://x.com/rajsinghfirst/status/2107161801322549725?s=20 demo site is https://evals.ag ! this siteEEvan ChaGPT-6 Astra/hyperframes1 turn·1.1M tokensmake a demo intro video reference this video https://x.com/rajsinghfirst/status/2107161801322549725?s=20 demo site is https://evals.ag ! this siteEEvan ChaClaude Opus 5.5/hyperframes5 turns·35.7M tokens
make a demo intro video reference this video https://x.com/rajsinghfirst/status/2107161801322549725?s=20 demo site is https://evals.ag ! this siteEEvan ChaGPT-6 Astra/hyperframes1 turn·1.1M tokens
make a demo intro video reference this video https://x.com/rajsinghfirst/status/2107161801322549725?s=20 demo site is https://evals.ag ! this siteEEvan ChaClaude Opus 5.5/hyperframes5 turns·35.7M tokens
EEvan ChaOct 62 outputsmake a ai influencer for x viralLoading answer…make a ai influencer for x viralEEvan ChaGPT-6 Astra/ai-avatar-video1 turn·328.4K tokensmake a ai influencer for x viralEEvan ChaClaude Opus 5.5/ai-avatar-video1 turn·1.8M tokens
Loading answer…make a ai influencer for x viralEEvan ChaGPT-6 Astra/ai-avatar-video1 turn·328.4K tokens
EEvan ChaOct 62 outputsmake a viral video in xmake a viral video in xEEvan ChaClaude Opus 5.5/ai-video-generation1 turn·722.1K tokensmake a viral video in xEEvan ChaGPT-6 Astra/ai-video-generation1 turn·188.3K tokens
EEvan ChaOct 62 outputsBuild a landing page for a neighborhood bakery: menu, opening hours, map and a reservation button. It should look great on phones.Build a landing page for a neighborhood bakery: menu, opening hours, map and a reservation button. It should look great on phones.EEvan ChaGPT-6.1 Sol/design-taste-frontend1 turn·709.3K tokensBuild a landing page for a neighborhood bakery: menu, opening hours, map and a reservation button. It should look great on phones.EEvan ChaClaude Opus 5.5/design-taste-frontend1 turn·4.1M tokens
Build a landing page for a neighborhood bakery: menu, opening hours, map and a reservation button. It should look great on phones.EEvan ChaGPT-6.1 Sol/design-taste-frontend1 turn·709.3K tokens
Build a landing page for a neighborhood bakery: menu, opening hours, map and a reservation button. It should look great on phones.EEvan ChaClaude Opus 5.5/design-taste-frontend1 turn·4.1M tokens
EEvan ChaOct 41 outputmake a 2d kawai samurai game.make a 2d kawai samurai game.EEvan ChaGPT-6 Astraautosprite1 turn·125.3K tokens
EEvan ChaOct 14 outputsBuild a polished playable Sonic-style 3D platform game for the browser. Include a fast character, rings to collect, ramps, jumping, hazards, checkpoints, score and restart. Make speed and platforming feel satisfying. Deliver a working browser artifact.Build a polished playable Sonic-style 3D platform game for the browser. Include a fast character, rings to collect, ramps, jumping, hazards, checkpoints, score and restart. Make speed and platforming feel satisfying. Deliver a working browser artifact.EEvan ChaClaude Opus 5.5No skill1 turn·7.4M tokensBuild a polished playable Sonic-style 3D platform game for the browser. Include a fast character, rings to collect, ramps, jumping, hazards, checkpoints, score and restart. Make speed and platforming feel satisfying. Deliver a working browser artifact.EEvan ChaClaude Opus 5.5/platformer1 turn·4.2M tokensBuild a polished playable Sonic-style 3D platform game for the browser. Include a fast character, rings to collect, ramps, jumping, hazards, checkpoints, score and restart. Make speed and platforming feel satisfying. Deliver a working browser artifact.EEvan ChaGPT-6.1 SolNo skill1 turn·— tokensBuild a polished playable Sonic-style 3D platform game for the browser. Include a fast character, rings to collect, ramps, jumping, hazards, checkpoints, score and restart. Make speed and platforming feel satisfying. Deliver a working browser artifact.EEvan ChaClaude Opus 5.5/threejs-scene-setup1 turn·6.9M tokens
Build a polished playable Sonic-style 3D platform game for the browser. Include a fast character, rings to collect, ramps, jumping, hazards, checkpoints, score and restart. Make speed and platforming feel satisfying. Deliver a working browser artifact.EEvan ChaClaude Opus 5.5No skill1 turn·7.4M tokens
Build a polished playable Sonic-style 3D platform game for the browser. Include a fast character, rings to collect, ramps, jumping, hazards, checkpoints, score and restart. Make speed and platforming feel satisfying. Deliver a working browser artifact.EEvan ChaClaude Opus 5.5/platformer1 turn·4.2M tokens
Build a polished playable Sonic-style 3D platform game for the browser. Include a fast character, rings to collect, ramps, jumping, hazards, checkpoints, score and restart. Make speed and platforming feel satisfying. Deliver a working browser artifact.EEvan ChaGPT-6.1 SolNo skill1 turn·— tokens
Build a polished playable Sonic-style 3D platform game for the browser. Include a fast character, rings to collect, ramps, jumping, hazards, checkpoints, score and restart. Make speed and platforming feel satisfying. Deliver a working browser artifact.EEvan ChaClaude Opus 5.5/threejs-scene-setup1 turn·6.9M tokens
EEvan ChaOct 12 outputsBuild a polished playable Sonic-style 3D platform game for the browser. Include a fast character, rings to collect, ramps, jumping, hazards, checkpoints, score and restart. Make speed and platforming feel satisfying. Deliver a working browser artifact.Build a polished playable Sonic-style 3D platform game for the browser. Include a fast character, rings to collect, ramps, jumping, hazards, checkpoints, score and restart. Make speed and platforming feel satisfying. Deliver a working browser artifact.EEvan ChaGPT-6.1 Sol/platformer1 turn·287.6K tokensBuild a polished playable Sonic-style 3D platform game for the browser. Include a fast character, rings to collect, ramps, jumping, hazards, checkpoints, score and restart. Make speed and platforming feel satisfying. Deliver a working browser artifact.EEvan ChaClaude Opus 5.5/platformer1 turn·8.1M tokens
Build a polished playable Sonic-style 3D platform game for the browser. Include a fast character, rings to collect, ramps, jumping, hazards, checkpoints, score and restart. Make speed and platforming feel satisfying. Deliver a working browser artifact.EEvan ChaGPT-6.1 Sol/platformer1 turn·287.6K tokens
Build a polished playable Sonic-style 3D platform game for the browser. Include a fast character, rings to collect, ramps, jumping, hazards, checkpoints, score and restart. Make speed and platforming feel satisfying. Deliver a working browser artifact.EEvan ChaClaude Opus 5.5/platformer1 turn·8.1M tokens
KKeith RyuOct 12 outputs1+1?Loading answer…1+1?KKeith RyuGPT-6 AstraNo skill1 turn·1.2K tokens1+1?KKeith RyuClaude Opus 5.5No skill2 turns·70.8K tokens
ttamburinsOct 12 outputsMake me a 15-second ad with MapleStory characters built in 3DMake me a 15-second ad with MapleStory characters built in 3DttamburinsGPT-6 SolNo skill1 turn·57K tokensMake me a 15-second ad with MapleStory characters built in 3DttamburinsClaude Opus 5.5No skill1 turn·1.2M tokens
Make me a 15-second ad with MapleStory characters built in 3DttamburinsGPT-6 SolNo skill1 turn·57K tokens
Make me a 15-second ad with MapleStory characters built in 3DttamburinsClaude Opus 5.5No skill1 turn·1.2M tokens
ttamburinsOct 12 outputsMake MapleStory as a 3D game I can play in the browserMake MapleStory as a 3D game I can play in the browserttamburinsGPT-6 Astra/threejs-scene-setup1 turn·89.7K tokensMake MapleStory as a 3D game I can play in the browserttamburinsClaude Opus 5.5/threejs-scene-setup1 turn·1.7M tokens
Make MapleStory as a 3D game I can play in the browserttamburinsGPT-6 Astra/threejs-scene-setup1 turn·89.7K tokens
Make MapleStory as a 3D game I can play in the browserttamburinsClaude Opus 5.5/threejs-scene-setup1 turn·1.7M tokens
ttamburinsSep 302 outputsI want the whole human story in one shot — from the first people to the AI we use now. 15 seconds, 16:9, no narration, no on-screen text until the very last frame. One continuous move, never cutting. The camera pushes forward and the world changes around it: firelight on a cave wall, a hand pressed in ochre, then fields and the first walls, then a printing press, then steel and smoke, then a wall of city light, then a room of humming machines, then the light of a screen on a face in the dark. Each era arrives while the last one is still leaving — the fire becomes a furnace, the cave painting becomes a page, the page becomes a screen. Hand things off on shape: something round stays round, something bright stays in the same corner of the frame. Keep a human in almost every era, always small in the frame, so the scale of the thing reads against a person. No famous faces, no logos, no company names, no invented alphabets on signage. It should feel like one long exhale, not a slideshow. The last frame can carry one line of English text, my choice later — leave it clean. Give me the finished mp4, a cover frame, and the prompts you used per shot.I want the whole human story in one shot — from the first people to the AI we use now. 15 seconds, 16:9, no narration, no on-screen text until the very last frame. One continuous move, never cutting. The camera pushes forward and the world changes around it: firelight on a cave wall, a hand pressed in ochre, then fields and the first walls, then a printing press, then steel and smoke, then a wall of city light, then a room of humming machines, then the light of a screen on a face in the dark. Each era arrives while the last one is still leaving — the fire becomes a furnace, the cave painting becomes a page, the page becomes a screen. Hand things off on shape: something round stays round, something bright stays in the same corner of the frame. Keep a human in almost every era, always small in the frame, so the scale of the thing reads against a person. No famous faces, no logos, no company names, no invented alphabets on signage. It should feel like one long exhale, not a slideshow. The last frame can carry one line of English text, my choice later — leave it clean. Give me the finished mp4, a cover frame, and the prompts you used per shot.ttamburinsGPT-6 AstraNo skill1 turn·440.7K tokensI want the whole human story in one shot — from the first people to the AI we use now. 15 seconds, 16:9, no narration, no on-screen text until the very last frame. One continuous move, never cutting. The camera pushes forward and the world changes around it: firelight on a cave wall, a hand pressed in ochre, then fields and the first walls, then a printing press, then steel and smoke, then a wall of city light, then a room of humming machines, then the light of a screen on a face in the dark. Each era arrives while the last one is still leaving — the fire becomes a furnace, the cave painting becomes a page, the page becomes a screen. Hand things off on shape: something round stays round, something bright stays in the same corner of the frame. Keep a human in almost every era, always small in the frame, so the scale of the thing reads against a person. No famous faces, no logos, no company names, no invented alphabets on signage. It should feel like one long exhale, not a slideshow. The last frame can carry one line of English text, my choice later — leave it clean. Give me the finished mp4, a cover frame, and the prompts you used per shot. · 2ttamburinsClaude Opus 5.5No skill1 turn·2.8M tokens
I want the whole human story in one shot — from the first people to the AI we use now. 15 seconds, 16:9, no narration, no on-screen text until the very last frame. One continuous move, never cutting. The camera pushes forward and the world changes around it: firelight on a cave wall, a hand pressed in ochre, then fields and the first walls, then a printing press, then steel and smoke, then a wall of city light, then a room of humming machines, then the light of a screen on a face in the dark. Each era arrives while the last one is still leaving — the fire becomes a furnace, the cave painting becomes a page, the page becomes a screen. Hand things off on shape: something round stays round, something bright stays in the same corner of the frame. Keep a human in almost every era, always small in the frame, so the scale of the thing reads against a person. No famous faces, no logos, no company names, no invented alphabets on signage. It should feel like one long exhale, not a slideshow. The last frame can carry one line of English text, my choice later — leave it clean. Give me the finished mp4, a cover frame, and the prompts you used per shot.ttamburinsGPT-6 AstraNo skill1 turn·440.7K tokens
I want the whole human story in one shot — from the first people to the AI we use now. 15 seconds, 16:9, no narration, no on-screen text until the very last frame. One continuous move, never cutting. The camera pushes forward and the world changes around it: firelight on a cave wall, a hand pressed in ochre, then fields and the first walls, then a printing press, then steel and smoke, then a wall of city light, then a room of humming machines, then the light of a screen on a face in the dark. Each era arrives while the last one is still leaving — the fire becomes a furnace, the cave painting becomes a page, the page becomes a screen. Hand things off on shape: something round stays round, something bright stays in the same corner of the frame. Keep a human in almost every era, always small in the frame, so the scale of the thing reads against a person. No famous faces, no logos, no company names, no invented alphabets on signage. It should feel like one long exhale, not a slideshow. The last frame can carry one line of English text, my choice later — leave it clean. Give me the finished mp4, a cover frame, and the prompts you used per shot. · 2ttamburinsClaude Opus 5.5No skill1 turn·2.8M tokens
EEvan ChaOct 11 outputhttps://x.com/notdwd/status/2105373513104392552?s=20 reference this video for making production of https://evals-app.vercel.app/ site. launching demo video!https://x.com/notdwd/status/2105373513104392552?s=20 reference this video for making production of https://evals-app.vercel.app/ site. launching demo video!EEvan ChaClaude Opus 5.5/hyperframes1 turn·5.7M tokens
https://x.com/notdwd/status/2105373513104392552?s=20 reference this video for making production of https://evals-app.vercel.app/ site. launching demo video!EEvan ChaClaude Opus 5.5/hyperframes1 turn·5.7M tokens
EEvan ChaOct 12 outputsCreate the Eiffel Tower and its surroundings in Paris as a detailed interactive 3D browser scene. Show recognizable lattice structure, all platforms, Champ de Mars paths and greenery, neighboring Parisian buildings, atmospheric lighting and orbit controls. Deliver a working browser artifact. Source: https://x.com/EnvolDev/status/2103535619603567054 (66K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.Create the Eiffel Tower and its surroundings in Paris as a detailed interactive 3D browser scene. Show recognizable lattice structure, all platforms, Champ de Mars paths and greenery, neighboring Parisian buildings, atmospheric lighting and orbit controls. Deliver a working browser artifact. Source: https://x.com/EnvolDev/status/2103535619603567054 (66K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.EEvan ChaGPT-6 AstraNo skill1 turn·380K tokensCreate the Eiffel Tower and its surroundings in Paris as a detailed interactive 3D browser scene. Show recognizable lattice structure, all platforms, Champ de Mars paths and greenery, neighboring Parisian buildings, atmospheric lighting and orbit controls. Deliver a working browser artifact. Source: https://x.com/EnvolDev/status/2103535619603567054 (66K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.EEvan ChaClaude Opus 5.5No skill1 turn·6.6M tokens
Create the Eiffel Tower and its surroundings in Paris as a detailed interactive 3D browser scene. Show recognizable lattice structure, all platforms, Champ de Mars paths and greenery, neighboring Parisian buildings, atmospheric lighting and orbit controls. Deliver a working browser artifact. Source: https://x.com/EnvolDev/status/2103535619603567054 (66K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.EEvan ChaGPT-6 AstraNo skill1 turn·380K tokens
Create the Eiffel Tower and its surroundings in Paris as a detailed interactive 3D browser scene. Show recognizable lattice structure, all platforms, Champ de Mars paths and greenery, neighboring Parisian buildings, atmospheric lighting and orbit controls. Deliver a working browser artifact. Source: https://x.com/EnvolDev/status/2103535619603567054 (66K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.EEvan ChaClaude Opus 5.5No skill1 turn·6.6M tokens
EEvan ChaOct 11 outputBuild the highest-quality playable PUBG-style battle royale prototype you can in the browser. Include an original island map, movement, aiming, collectible equipment, simple computer opponents, a shrinking safe zone, health, win/lose and restart. Deliver a working game artifact with clear controls. Source: https://x.com/emmanuel_2m/status/2102717178223235228 (58K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.Build the highest-quality playable PUBG-style battle royale prototype you can in the browser. Include an original island map, movement, aiming, collectible equipment, simple computer opponents, a shrinking safe zone, health, win/lose and restart. Deliver a working game artifact with clear controls. Source: https://x.com/emmanuel_2m/status/2102717178223235228 (58K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.EEvan ChaGPT-6 AstraNo skill1 turn·1.1M tokens
Build the highest-quality playable PUBG-style battle royale prototype you can in the browser. Include an original island map, movement, aiming, collectible equipment, simple computer opponents, a shrinking safe zone, health, win/lose and restart. Deliver a working game artifact with clear controls. Source: https://x.com/emmanuel_2m/status/2102717178223235228 (58K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.EEvan ChaGPT-6 AstraNo skill1 turn·1.1M tokens
EEvan ChaOct 12 outputsCreate a detailed visual 3D presentation of an AH-64E Apache Guardian in Indian Air Force livery. Emphasize its recognizable silhouette, cockpit, rotor geometry, materials and dramatic lighting. Add orbit controls and rotor animation in a working browser artifact. This is a visual modeling exercise. Source: https://x.com/srikanthvaluri/status/2100935811059593547 (39K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.Create a detailed visual 3D presentation of an AH-64E Apache Guardian in Indian Air Force livery. Emphasize its recognizable silhouette, cockpit, rotor geometry, materials and dramatic lighting. Add orbit controls and rotor animation in a working browser artifact. This is a visual modeling exercise. Source: https://x.com/srikanthvaluri/status/2100935811059593547 (39K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.EEvan ChaClaude Opus 5.5No skill1 turn·1.8M tokensCreate a detailed visual 3D presentation of an AH-64E Apache Guardian in Indian Air Force livery. Emphasize its recognizable silhouette, cockpit, rotor geometry, materials and dramatic lighting. Add orbit controls and rotor animation in a working browser artifact. This is a visual modeling exercise. Source: https://x.com/srikanthvaluri/status/2100935811059593547 (39K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.EEvan ChaGPT-6 AstraNo skill1 turn·472.2K tokens
Create a detailed visual 3D presentation of an AH-64E Apache Guardian in Indian Air Force livery. Emphasize its recognizable silhouette, cockpit, rotor geometry, materials and dramatic lighting. Add orbit controls and rotor animation in a working browser artifact. This is a visual modeling exercise. Source: https://x.com/srikanthvaluri/status/2100935811059593547 (39K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.EEvan ChaClaude Opus 5.5No skill1 turn·1.8M tokens
Create a detailed visual 3D presentation of an AH-64E Apache Guardian in Indian Air Force livery. Emphasize its recognizable silhouette, cockpit, rotor geometry, materials and dramatic lighting. Add orbit controls and rotor animation in a working browser artifact. This is a visual modeling exercise. Source: https://x.com/srikanthvaluri/status/2100935811059593547 (39K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.EEvan ChaGPT-6 AstraNo skill1 turn·472.2K tokens
EEvan ChaOct 12 outputsCreate a 20-second concept launch video for ChatGPT-6 Sol and Luna. Use only these model names as factual copy; invent no performance, pricing or availability claims. Build a polished motion-design treatment with expressive typography, contrasting visual identities, elegant transitions and a final two-model lockup. Label it an unofficial concept. Deliver a playable animation and MP4 if available. Source: https://x.com/israelfemiojo/status/2102642002613481939 (196K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.Create a 20-second concept launch video for ChatGPT-6 Sol and Luna. Use only these model names as factual copy; invent no performance, pricing or availability claims. Build a polished motion-design treatment with expressive typography, contrasting visual identities, elegant transitions and a final two-model lockup. Label it an unofficial concept. Deliver a playable animation and MP4 if available. Source: https://x.com/israelfemiojo/status/2102642002613481939 (196K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.EEvan ChaClaude Opus 5.5No skill1 turn·1.2M tokensCreate a 20-second concept launch video for ChatGPT-6 Sol and Luna. Use only these model names as factual copy; invent no performance, pricing or availability claims. Build a polished motion-design treatment with expressive typography, contrasting visual identities, elegant transitions and a final two-model lockup. Label it an unofficial concept. Deliver a playable animation and MP4 if available. Source: https://x.com/israelfemiojo/status/2102642002613481939 (196K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.EEvan ChaGPT-6 AstraNo skill1 turn·72.2K tokens
Create a 20-second concept launch video for ChatGPT-6 Sol and Luna. Use only these model names as factual copy; invent no performance, pricing or availability claims. Build a polished motion-design treatment with expressive typography, contrasting visual identities, elegant transitions and a final two-model lockup. Label it an unofficial concept. Deliver a playable animation and MP4 if available. Source: https://x.com/israelfemiojo/status/2102642002613481939 (196K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.EEvan ChaClaude Opus 5.5No skill1 turn·1.2M tokens
Create a 20-second concept launch video for ChatGPT-6 Sol and Luna. Use only these model names as factual copy; invent no performance, pricing or availability claims. Build a polished motion-design treatment with expressive typography, contrasting visual identities, elegant transitions and a final two-model lockup. Label it an unofficial concept. Deliver a playable animation and MP4 if available. Source: https://x.com/israelfemiojo/status/2102642002613481939 (196K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.EEvan ChaGPT-6 AstraNo skill1 turn·72.2K tokens
EEvan ChaOct 12 outputsBuild a polished playable Sonic-style 3D platform game for the browser. Include a fast character, rings to collect, ramps, jumping, hazards, checkpoints, score and restart. Make speed and platforming feel satisfying. Deliver a working browser artifact. Adapt the source Godot task to the browser. Source: https://x.com/AiBattle_/status/2095994051354919049 (1.5M views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.Build a polished playable Sonic-style 3D platform game for the browser. Include a fast character, rings to collect, ramps, jumping, hazards, checkpoints, score and restart. Make speed and platforming feel satisfying. Deliver a working browser artifact. Adapt the source Godot task to the browser. Source: https://x.com/AiBattle_/status/2095994051354919049 (1.5M views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.EEvan ChaClaude Opus 5.5No skill1 turn·4.1M tokensBuild a polished playable Sonic-style 3D platform game for the browser. Include a fast character, rings to collect, ramps, jumping, hazards, checkpoints, score and restart. Make speed and platforming feel satisfying. Deliver a working browser artifact. Adapt the source Godot task to the browser. Source: https://x.com/AiBattle_/status/2095994051354919049 (1.5M views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.EEvan ChaGPT-6 AstraNo skill1 turn·415.3K tokens
Build a polished playable Sonic-style 3D platform game for the browser. Include a fast character, rings to collect, ramps, jumping, hazards, checkpoints, score and restart. Make speed and platforming feel satisfying. Deliver a working browser artifact. Adapt the source Godot task to the browser. Source: https://x.com/AiBattle_/status/2095994051354919049 (1.5M views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.EEvan ChaClaude Opus 5.5No skill1 turn·4.1M tokens
Build a polished playable Sonic-style 3D platform game for the browser. Include a fast character, rings to collect, ramps, jumping, hazards, checkpoints, score and restart. Make speed and platforming feel satisfying. Deliver a working browser artifact. Adapt the source Godot task to the browser. Source: https://x.com/AiBattle_/status/2095994051354919049 (1.5M views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.EEvan ChaGPT-6 AstraNo skill1 turn·415.3K tokens
EEvan ChaOct 11 outputBuild a Night train. Create an immersive animated browser scene with a moving passenger train at night, lit windows, passing scenery, convincing wheels and tracks, and atmospheric light. Include a cinematic camera and pause/replay controls. Deliver a working browser artifact. Source: https://x.com/EnvolDev/status/2103282586055213355 (111K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.Build a Night train. Create an immersive animated browser scene with a moving passenger train at night, lit windows, passing scenery, convincing wheels and tracks, and atmospheric light. Include a cinematic camera and pause/replay controls. Deliver a working browser artifact. Source: https://x.com/EnvolDev/status/2103282586055213355 (111K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.EEvan ChaGPT-6 AstraNo skill1 turn·325K tokens
Build a Night train. Create an immersive animated browser scene with a moving passenger train at night, lit windows, passing scenery, convincing wheels and tracks, and atmospheric light. Include a cinematic camera and pause/replay controls. Deliver a working browser artifact. Source: https://x.com/EnvolDev/status/2103282586055213355 (111K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.EEvan ChaGPT-6 AstraNo skill1 turn·325K tokens
EEvan ChaOct 12 outputsBuild an interactive educational 3D jet engine in the browser. Include cutaway and x-ray views, animated airflow and rotating fan/compressor/turbine stages, clear labels, an exploded view and orbit controls. Explain the airflow visually and mark simplifications. Deliver the working browser artifact. Source: https://x.com/YouWareAI/status/2101271938706685991 (80K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.Build an interactive educational 3D jet engine in the browser. Include cutaway and x-ray views, animated airflow and rotating fan/compressor/turbine stages, clear labels, an exploded view and orbit controls. Explain the airflow visually and mark simplifications. Deliver the working browser artifact. Source: https://x.com/YouWareAI/status/2101271938706685991 (80K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.EEvan ChaGPT-6 AstraNo skill1 turn·95.4K tokensBuild an interactive educational 3D jet engine in the browser. Include cutaway and x-ray views, animated airflow and rotating fan/compressor/turbine stages, clear labels, an exploded view and orbit controls. Explain the airflow visually and mark simplifications. Deliver the working browser artifact. Source: https://x.com/YouWareAI/status/2101271938706685991 (80K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.EEvan ChaClaude Opus 5.5No skill1 turn·1.9M tokens
Build an interactive educational 3D jet engine in the browser. Include cutaway and x-ray views, animated airflow and rotating fan/compressor/turbine stages, clear labels, an exploded view and orbit controls. Explain the airflow visually and mark simplifications. Deliver the working browser artifact. Source: https://x.com/YouWareAI/status/2101271938706685991 (80K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.EEvan ChaGPT-6 AstraNo skill1 turn·95.4K tokens
Build an interactive educational 3D jet engine in the browser. Include cutaway and x-ray views, animated airflow and rotating fan/compressor/turbine stages, clear labels, an exploded view and orbit controls. Explain the airflow visually and mark simplifications. Deliver the working browser artifact. Source: https://x.com/YouWareAI/status/2101271938706685991 (80K views observed 2026-10-01). Adapted recreation brief based on the public post, not a verbatim original prompt or replication of its model versions. Use the models selected in Evals.EEvan ChaClaude Opus 5.5No skill1 turn·1.9M tokens
EEvan ChaOct 11 outputBuild a detailed interactive 3D Roman Colosseum in the browser. Include the elliptical amphitheater, stacked arcades, recognizable ruined outer wall, arena floor and surrounding terrain. Add atmospheric lighting, orbit/zoom camera controls and an automatic cinematic tour. Deliver the working browser artifact. Source: https://x.com/LuminaBench/status/2104995514433564800 (65K views, 433 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.Build a detailed interactive 3D Roman Colosseum in the browser. Include the elliptical amphitheater, stacked arcades, recognizable ruined outer wall, arena floor and surrounding terrain. Add atmospheric lighting, orbit/zoom camera controls and an automatic cinematic tour. Deliver the working browser artifact. Source: https://x.com/LuminaBench/status/2104995514433564800 (65K views, 433 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaGPT-6 AstraNo skill1 turn·541K tokens
Build a detailed interactive 3D Roman Colosseum in the browser. Include the elliptical amphitheater, stacked arcades, recognizable ruined outer wall, arena floor and surrounding terrain. Add atmospheric lighting, orbit/zoom camera controls and an automatic cinematic tour. Deliver the working browser artifact. Source: https://x.com/LuminaBench/status/2104995514433564800 (65K views, 433 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaGPT-6 AstraNo skill1 turn·541K tokens
EEvan ChaOct 11 outputCreate a bluetooth smart ring flex circuit using tscircuit. Deliver the tscircuit source, a rendered circuit/PCB preview and a concise component list. Explain any assumptions and validation limits; distinguish a concept design from manufacturing-ready hardware. Source: https://x.com/seveibar/status/2105043390576590978 (29.5K views, 153 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.Create a bluetooth smart ring flex circuit using tscircuit. Deliver the tscircuit source, a rendered circuit/PCB preview and a concise component list. Explain any assumptions and validation limits; distinguish a concept design from manufacturing-ready hardware. Source: https://x.com/seveibar/status/2105043390576590978 (29.5K views, 153 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaGPT-6 AstraNo skill1 turn·878.2K tokens
Create a bluetooth smart ring flex circuit using tscircuit. Deliver the tscircuit source, a rendered circuit/PCB preview and a concise component list. Explain any assumptions and validation limits; distinguish a concept design from manufacturing-ready hardware. Source: https://x.com/seveibar/status/2105043390576590978 (29.5K views, 153 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaGPT-6 AstraNo skill1 turn·878.2K tokens
EEvan ChaOct 12 outputsCreate a playable 3D high-speed ride through a cyberpunk city in the browser. Include neon architecture, a convincing sense of speed, a controllable vehicle, obstacles, collision feedback, a score and restart. Support keyboard and visible touch controls, and deliver the working browser artifact. Source: https://x.com/higgsfield_ai/status/2105087030464245944 (37K views, 247 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.Create a playable 3D high-speed ride through a cyberpunk city in the browser. Include neon architecture, a convincing sense of speed, a controllable vehicle, obstacles, collision feedback, a score and restart. Support keyboard and visible touch controls, and deliver the working browser artifact. Source: https://x.com/higgsfield_ai/status/2105087030464245944 (37K views, 247 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaClaude Opus 5.5No skill1 turn·2.8M tokensCreate a playable 3D high-speed ride through a cyberpunk city in the browser. Include neon architecture, a convincing sense of speed, a controllable vehicle, obstacles, collision feedback, a score and restart. Support keyboard and visible touch controls, and deliver the working browser artifact. Source: https://x.com/higgsfield_ai/status/2105087030464245944 (37K views, 247 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaGPT-6 AstraNo skill1 turn·289.9K tokens
Create a playable 3D high-speed ride through a cyberpunk city in the browser. Include neon architecture, a convincing sense of speed, a controllable vehicle, obstacles, collision feedback, a score and restart. Support keyboard and visible touch controls, and deliver the working browser artifact. Source: https://x.com/higgsfield_ai/status/2105087030464245944 (37K views, 247 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaClaude Opus 5.5No skill1 turn·2.8M tokens
Create a playable 3D high-speed ride through a cyberpunk city in the browser. Include neon architecture, a convincing sense of speed, a controllable vehicle, obstacles, collision feedback, a score and restart. Support keyboard and visible touch controls, and deliver the working browser artifact. Source: https://x.com/higgsfield_ai/status/2105087030464245944 (37K views, 247 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaGPT-6 AstraNo skill1 turn·289.9K tokens
EEvan ChaOct 11 outputBuild a beautiful interactive 3D voxel pagoda scene in the browser, with tiered curved roofs, red columns, detailed wooden structure, stone paths, trees and water in a coherent miniature landscape. Use voxel geometry, atmospheric lighting, and orbit/zoom controls. Deliver the working browser artifact. Source: https://x.com/LuminaBench/status/2104598576160456967 (40K views, 364 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.Build a beautiful interactive 3D voxel pagoda scene in the browser, with tiered curved roofs, red columns, detailed wooden structure, stone paths, trees and water in a coherent miniature landscape. Use voxel geometry, atmospheric lighting, and orbit/zoom controls. Deliver the working browser artifact. Source: https://x.com/LuminaBench/status/2104598576160456967 (40K views, 364 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaGPT-6 AstraNo skill1 turn·443.6K tokens
Build a beautiful interactive 3D voxel pagoda scene in the browser, with tiered curved roofs, red columns, detailed wooden structure, stone paths, trees and water in a coherent miniature landscape. Use voxel geometry, atmospheric lighting, and orbit/zoom controls. Deliver the working browser artifact. Source: https://x.com/LuminaBench/status/2104598576160456967 (40K views, 364 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaGPT-6 AstraNo skill1 turn·443.6K tokens
EEvan ChaOct 12 outputsBuild a playable futuristic anti-gravity racing game inspired by the F-Zero-style racing demo in the source post. Create an original hovering vehicle, a twisting elevated track, boost, steering, lap timing and restart with a strong sense of speed. Deliver a browser-playable artifact. This adaptation targets the browser instead of the original Unreal environment. Source: https://x.com/ForwardEditor/status/2104633533981491575 (9.3K views, 128 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.Build a playable futuristic anti-gravity racing game inspired by the F-Zero-style racing demo in the source post. Create an original hovering vehicle, a twisting elevated track, boost, steering, lap timing and restart with a strong sense of speed. Deliver a browser-playable artifact. This adaptation targets the browser instead of the original Unreal environment. Source: https://x.com/ForwardEditor/status/2104633533981491575 (9.3K views, 128 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaGPT-6 AstraNo skill1 turn·321.1K tokensBuild a playable futuristic anti-gravity racing game inspired by the F-Zero-style racing demo in the source post. Create an original hovering vehicle, a twisting elevated track, boost, steering, lap timing and restart with a strong sense of speed. Deliver a browser-playable artifact. This adaptation targets the browser instead of the original Unreal environment. Source: https://x.com/ForwardEditor/status/2104633533981491575 (9.3K views, 128 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaClaude Opus 5.5No skill1 turn·3.2M tokens
Build a playable futuristic anti-gravity racing game inspired by the F-Zero-style racing demo in the source post. Create an original hovering vehicle, a twisting elevated track, boost, steering, lap timing and restart with a strong sense of speed. Deliver a browser-playable artifact. This adaptation targets the browser instead of the original Unreal environment. Source: https://x.com/ForwardEditor/status/2104633533981491575 (9.3K views, 128 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaGPT-6 AstraNo skill1 turn·321.1K tokens
Build a playable futuristic anti-gravity racing game inspired by the F-Zero-style racing demo in the source post. Create an original hovering vehicle, a twisting elevated track, boost, steering, lap timing and restart with a strong sense of speed. Deliver a browser-playable artifact. This adaptation targets the browser instead of the original Unreal environment. Source: https://x.com/ForwardEditor/status/2104633533981491575 (9.3K views, 128 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaClaude Opus 5.5No skill1 turn·3.2M tokens
EEvan ChaOct 11 outputBuild a playful 3D pool party game with a colorful swimming pool, inflatable floats, animated water, and a controllable character that can move and jump into the pool with splash feedback. Add a simple collectible challenge, score and reset. Deliver a browser-playable artifact. This adaptation targets the browser instead of the original Blender/Godot workflow. Source: https://x.com/bijanbowen/status/2105113620891726041 (31.6K views, 354 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.Build a playful 3D pool party game with a colorful swimming pool, inflatable floats, animated water, and a controllable character that can move and jump into the pool with splash feedback. Add a simple collectible challenge, score and reset. Deliver a browser-playable artifact. This adaptation targets the browser instead of the original Blender/Godot workflow. Source: https://x.com/bijanbowen/status/2105113620891726041 (31.6K views, 354 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaGPT-6 AstraNo skill1 turn·292.6K tokens
Build a playful 3D pool party game with a colorful swimming pool, inflatable floats, animated water, and a controllable character that can move and jump into the pool with splash feedback. Add a simple collectible challenge, score and reset. Deliver a browser-playable artifact. This adaptation targets the browser instead of the original Blender/Godot workflow. Source: https://x.com/bijanbowen/status/2105113620891726041 (31.6K views, 354 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaGPT-6 AstraNo skill1 turn·292.6K tokens
EEvan ChaOct 12 outputsCreate an interactive 3D gummy dice experience in the browser: colorful translucent dice with rounded edges, correctly arranged pips, glossy highlights, and soft stretchy jelly deformation as they drop, bounce and settle. Add a Roll button and appealing studio lighting. Deliver the working browser artifact. Source: https://x.com/vib3coded/status/2104828270789492913 (30K views, 559 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.Create an interactive 3D gummy dice experience in the browser: colorful translucent dice with rounded edges, correctly arranged pips, glossy highlights, and soft stretchy jelly deformation as they drop, bounce and settle. Add a Roll button and appealing studio lighting. Deliver the working browser artifact. Source: https://x.com/vib3coded/status/2104828270789492913 (30K views, 559 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaGPT-6 AstraNo skill1 turn·148.3K tokensCreate an interactive 3D gummy dice experience in the browser: colorful translucent dice with rounded edges, correctly arranged pips, glossy highlights, and soft stretchy jelly deformation as they drop, bounce and settle. Add a Roll button and appealing studio lighting. Deliver the working browser artifact. Source: https://x.com/vib3coded/status/2104828270789492913 (30K views, 559 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaClaude Opus 5.5No skill1 turn·2.4M tokens
Create an interactive 3D gummy dice experience in the browser: colorful translucent dice with rounded edges, correctly arranged pips, glossy highlights, and soft stretchy jelly deformation as they drop, bounce and settle. Add a Roll button and appealing studio lighting. Deliver the working browser artifact. Source: https://x.com/vib3coded/status/2104828270789492913 (30K views, 559 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaGPT-6 AstraNo skill1 turn·148.3K tokens
Create an interactive 3D gummy dice experience in the browser: colorful translucent dice with rounded edges, correctly arranged pips, glossy highlights, and soft stretchy jelly deformation as they drop, bounce and settle. Add a Roll button and appealing studio lighting. Deliver the working browser artifact. Source: https://x.com/vib3coded/status/2104828270789492913 (30K views, 559 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaClaude Opus 5.5No skill1 turn·2.4M tokens
EEvan ChaOct 12 outputsCreate an interactive fall foliage simulator as a polished browser experience. Show a grove of trees whose leaves transition from green through gold, orange and red, then fall with believable wind and accumulate on the ground. Include season progression and wind controls, pause/reset, and a beautiful coherent composition. Deliver a working HTML artifact, not just an explanation. Source inspiration: https://x.com/claudeai/status/2104674987164782598 (Sonnet 5 vs Sonnet 5.5 fall foliage simulator; observed 687K views, 7.8K likes on 2026-10-01). This is an adapted reproduction brief based on the public post description, not the original verbatim prompt. The current comparison uses the models selected in Evals; do not claim to reproduce the original model versions.Create an interactive fall foliage simulator as a polished browser experience. Show a grove of trees whose leaves transition from green through gold, orange and red, then fall with believable wind and accumulate on the ground. Include season progression and wind controls, pause/reset, and a beautiful coherent composition. Deliver a working HTML artifact, not just an explanation. Source inspiration: https://x.com/claudeai/status/2104674987164782598 (Sonnet 5 vs Sonnet 5.5 fall foliage simulator; observed 687K views, 7.8K likes on 2026-10-01). This is an adapted reproduction brief based on the public post description, not the original verbatim prompt. The current comparison uses the models selected in Evals; do not claim to reproduce the original model versions.EEvan ChaClaude Opus 5.5No skill1 turn·1.5M tokensCreate an interactive fall foliage simulator as a polished browser experience. Show a grove of trees whose leaves transition from green through gold, orange and red, then fall with believable wind and accumulate on the ground. Include season progression and wind controls, pause/reset, and a beautiful coherent composition. Deliver a working HTML artifact, not just an explanation. Source inspiration: https://x.com/claudeai/status/2104674987164782598 (Sonnet 5 vs Sonnet 5.5 fall foliage simulator; observed 687K views, 7.8K likes on 2026-10-01). This is an adapted reproduction brief based on the public post description, not the original verbatim prompt. The current comparison uses the models selected in Evals; do not claim to reproduce the original model versions.EEvan ChaGPT-6 AstraNo skill1 turn·92.9K tokens
Create an interactive fall foliage simulator as a polished browser experience. Show a grove of trees whose leaves transition from green through gold, orange and red, then fall with believable wind and accumulate on the ground. Include season progression and wind controls, pause/reset, and a beautiful coherent composition. Deliver a working HTML artifact, not just an explanation. Source inspiration: https://x.com/claudeai/status/2104674987164782598 (Sonnet 5 vs Sonnet 5.5 fall foliage simulator; observed 687K views, 7.8K likes on 2026-10-01). This is an adapted reproduction brief based on the public post description, not the original verbatim prompt. The current comparison uses the models selected in Evals; do not claim to reproduce the original model versions.EEvan ChaClaude Opus 5.5No skill1 turn·1.5M tokens
Create an interactive fall foliage simulator as a polished browser experience. Show a grove of trees whose leaves transition from green through gold, orange and red, then fall with believable wind and accumulate on the ground. Include season progression and wind controls, pause/reset, and a beautiful coherent composition. Deliver a working HTML artifact, not just an explanation. Source inspiration: https://x.com/claudeai/status/2104674987164782598 (Sonnet 5 vs Sonnet 5.5 fall foliage simulator; observed 687K views, 7.8K likes on 2026-10-01). This is an adapted reproduction brief based on the public post description, not the original verbatim prompt. The current comparison uses the models selected in Evals; do not claim to reproduce the original model versions.EEvan ChaGPT-6 AstraNo skill1 turn·92.9K tokens
EEvan ChaOct 12 outputsCreate a visually engaging animated history of dinosaurs in under one minute using JavaScript. Cover their emergence in the Triassic, the Jurassic giants, Cretaceous diversity, and the end-Cretaceous extinction, with clear English labels, a timeline, recognizable moving dinosaurs and smooth scene transitions. Deliver a playable HTML artifact with play/pause and replay controls. Source: https://x.com/claudeai/status/2104674993212702803 (273K views, 684 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.Create a visually engaging animated history of dinosaurs in under one minute using JavaScript. Cover their emergence in the Triassic, the Jurassic giants, Cretaceous diversity, and the end-Cretaceous extinction, with clear English labels, a timeline, recognizable moving dinosaurs and smooth scene transitions. Deliver a playable HTML artifact with play/pause and replay controls. Source: https://x.com/claudeai/status/2104674993212702803 (273K views, 684 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaClaude Opus 5.5No skill1 turn·1.2M tokensCreate a visually engaging animated history of dinosaurs in under one minute using JavaScript. Cover their emergence in the Triassic, the Jurassic giants, Cretaceous diversity, and the end-Cretaceous extinction, with clear English labels, a timeline, recognizable moving dinosaurs and smooth scene transitions. Deliver a playable HTML artifact with play/pause and replay controls. Source: https://x.com/claudeai/status/2104674993212702803 (273K views, 684 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaGPT-6 AstraNo skill1 turn·54.2K tokens
Create a visually engaging animated history of dinosaurs in under one minute using JavaScript. Cover their emergence in the Triassic, the Jurassic giants, Cretaceous diversity, and the end-Cretaceous extinction, with clear English labels, a timeline, recognizable moving dinosaurs and smooth scene transitions. Deliver a playable HTML artifact with play/pause and replay controls. Source: https://x.com/claudeai/status/2104674993212702803 (273K views, 684 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaClaude Opus 5.5No skill1 turn·1.2M tokens
Create a visually engaging animated history of dinosaurs in under one minute using JavaScript. Cover their emergence in the Triassic, the Jurassic giants, Cretaceous diversity, and the end-Cretaceous extinction, with clear English labels, a timeline, recognizable moving dinosaurs and smooth scene transitions. Deliver a playable HTML artifact with play/pause and replay controls. Source: https://x.com/claudeai/status/2104674993212702803 (273K views, 684 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaGPT-6 AstraNo skill1 turn·54.2K tokens
EEvan ChaOct 12 outputsCreate a cinematic luxury car rental website with a striking premium hero, beautifully presented vehicle collection, subtle motion, refined typography, and a functional booking interaction with dates, vehicle choice and a clear price summary. Make the layout responsive and accessible. Use fictional branding and demo pricing. Deliver a working browser artifact. Source: https://x.com/viktoroddy/status/2105226806492283286 (25K views, 404 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.Create a cinematic luxury car rental website with a striking premium hero, beautifully presented vehicle collection, subtle motion, refined typography, and a functional booking interaction with dates, vehicle choice and a clear price summary. Make the layout responsive and accessible. Use fictional branding and demo pricing. Deliver a working browser artifact. Source: https://x.com/viktoroddy/status/2105226806492283286 (25K views, 404 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaClaude Opus 5.5No skill1 turn·1.3M tokensCreate a cinematic luxury car rental website with a striking premium hero, beautifully presented vehicle collection, subtle motion, refined typography, and a functional booking interaction with dates, vehicle choice and a clear price summary. Make the layout responsive and accessible. Use fictional branding and demo pricing. Deliver a working browser artifact. Source: https://x.com/viktoroddy/status/2105226806492283286 (25K views, 404 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaGPT-6 AstraNo skill1 turn·149.4K tokens
Create a cinematic luxury car rental website with a striking premium hero, beautifully presented vehicle collection, subtle motion, refined typography, and a functional booking interaction with dates, vehicle choice and a clear price summary. Make the layout responsive and accessible. Use fictional branding and demo pricing. Deliver a working browser artifact. Source: https://x.com/viktoroddy/status/2105226806492283286 (25K views, 404 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaClaude Opus 5.5No skill1 turn·1.3M tokens
Create a cinematic luxury car rental website with a striking premium hero, beautifully presented vehicle collection, subtle motion, refined typography, and a functional booking interaction with dates, vehicle choice and a clear price summary. Make the layout responsive and accessible. Use fictional branding and demo pricing. Deliver a working browser artifact. Source: https://x.com/viktoroddy/status/2105226806492283286 (25K views, 404 likes observed 2026-10-01). Adapted reproduction brief based on the public post; not the original verbatim prompt. Compare the current Evals-selected models, not the original model versions.EEvan ChaGPT-6 AstraNo skill1 turn·149.4K tokens
EEvan ChaSep 302 outputshttps://www.skills.ag/skills/skill_01KRJP787GB1PGW20M61REAJ69 이 사이트 보고 제품 설명 줬잖아 인스타 릴스 광고 만들어줘https://www.skills.ag/skills/skill_01KRJP787GB1PGW20M61REAJ69 이 사이트 보고 제품 설명 줬잖아 인스타 릴스 광고 만들어줘EEvan ChaClaude Opus 5.5No skill1 turn·531.8K tokenshttps://www.skills.ag/skills/skill_01KRJP787GB1PGW20M61REAJ69 이 사이트 보고 제품 설명 줬잖아 인스타 릴스 광고 만들어줘EEvan ChaGPT-6 AstraNo skill1 turn·519.5K tokens
https://www.skills.ag/skills/skill_01KRJP787GB1PGW20M61REAJ69 이 사이트 보고 제품 설명 줬잖아 인스타 릴스 광고 만들어줘EEvan ChaClaude Opus 5.5No skill1 turn·531.8K tokens
https://www.skills.ag/skills/skill_01KRJP787GB1PGW20M61REAJ69 이 사이트 보고 제품 설명 줬잖아 인스타 릴스 광고 만들어줘EEvan ChaGPT-6 AstraNo skill1 turn·519.5K tokens
EEvan ChaSep 302 outputsInputmake a advertisment which can upload to instgram reels.make a advertisment which can upload to instgram reels.EEvan ChaClaude Opus 5.5No skill1 turn·542.8K tokensmake a advertisment which can upload to instgram reels.EEvan ChaGPT-6 AstraNo skill1 turn·43.5K tokens
make a advertisment which can upload to instgram reels.EEvan ChaClaude Opus 5.5No skill1 turn·542.8K tokens
make a advertisment which can upload to instgram reels.EEvan ChaGPT-6 AstraNo skill1 turn·43.5K tokens
ttamburinsSep 302 outputsMake me a 15-second trailer for an F1 movie starring Ariana GrandeMake me a 15-second trailer for an F1 movie starring Ariana GrandettamburinsClaude Opus 5.5No skill1 turn·768.4K tokensMake me a 15-second trailer for an F1 movie starring Ariana GrandettamburinsGPT-6 AstraNo skill1 turn·337.4K tokens
Make me a 15-second trailer for an F1 movie starring Ariana GrandettamburinsClaude Opus 5.5No skill1 turn·768.4K tokens
Make me a 15-second trailer for an F1 movie starring Ariana GrandettamburinsGPT-6 AstraNo skill1 turn·337.4K tokens
ttamburinsSep 302 outputsInput내가 지금 레퍼런스로 넣은 이미지들의 무드와 비슷하게 cozy한느낌의 브랜드 필름을 만들어줘내가 지금 레퍼런스로 넣은 이미지들의 무드와 비슷하게 cozy한느낌의 브랜드 필름을 만들어줘ttamburinsClaude Opus 5.5No skill1 turn·1.8M tokens내가 지금 레퍼런스로 넣은 이미지들의 무드와 비슷하게 cozy한느낌의 브랜드 필름을 만들어줘ttamburinsGPT-6 AstraNo skill1 turn·407.7K tokens
내가 지금 레퍼런스로 넣은 이미지들의 무드와 비슷하게 cozy한느낌의 브랜드 필름을 만들어줘ttamburinsClaude Opus 5.5No skill1 turn·1.8M tokens
ttamburinsSep 302 outputsPlease create a video showing the process of making a Rolex watch by an artisan,Please create a video showing the process of making a Rolex watch by an artisan,ttamburinsClaude Sonnet 5No skill1 turn·3.6M tokensPlease create a video showing the process of making a Rolex watch by an artisan,ttamburinsClaude Opus 5.5No skill1 turn·464.5K tokens
Please create a video showing the process of making a Rolex watch by an artisan,ttamburinsClaude Sonnet 5No skill1 turn·3.6M tokens
Please create a video showing the process of making a Rolex watch by an artisan,ttamburinsClaude Opus 5.5No skill1 turn·464.5K tokens
ttamburinsSep 302 outputsmake a dynamic 15-second motion graphics video that shows what an incredible motion designer you are, like it's your showreel for a résumé. go all out.make a dynamic 15-second motion graphics video that shows what an incredible motion designer you are, like it's your showreel for a résumé. go all out.ttamburinsClaude Opus 5No skill1 turn·4.2M tokensmake a dynamic 15-second motion graphics video that shows what an incredible motion designer you are, like it's your showreel for a résumé. go all out.ttamburinsClaude Opus 5.5No skill1 turn·442.6K tokens
make a dynamic 15-second motion graphics video that shows what an incredible motion designer you are, like it's your showreel for a résumé. go all out.ttamburinsClaude Opus 5No skill1 turn·4.2M tokens
make a dynamic 15-second motion graphics video that shows what an incredible motion designer you are, like it's your showreel for a résumé. go all out.ttamburinsClaude Opus 5.5No skill1 turn·442.6K tokens
ttamburinsSep 302 outputshttps://www.youtube.com/watch?v=o7DnBq7Fn74 The Powerpuff Girls x NewJeans music video starts at 1:20 in this video, and it combines the production process and graphics? Taking that feeling into account, Ain't In LA Song • ADÉLA, make a music video of the highlight part of the song for about 15 secondshttps://www.youtube.com/watch?v=o7DnBq7Fn74 The Powerpuff Girls x NewJeans music video starts at 1:20 in this video, and it combines the production process and graphics? Taking that feeling into account, Ain't In LA Song • ADÉLA, make a music video of the highlight part of the song for about 15 secondsttamburinsGPT-6 AstraNo skill1 turn·603.1K tokenshttps://www.youtube.com/watch?v=o7DnBq7Fn74 The Powerpuff Girls x NewJeans music video starts at 1:20 in this video, and it combines the production process and graphics? Taking that feeling into account, Ain't In LA Song • ADÉLA, make a music video of the highlight part of the song for about 15 secondsttamburinsClaude Opus 5.5No skill1 turn·2M tokens
https://www.youtube.com/watch?v=o7DnBq7Fn74 The Powerpuff Girls x NewJeans music video starts at 1:20 in this video, and it combines the production process and graphics? Taking that feeling into account, Ain't In LA Song • ADÉLA, make a music video of the highlight part of the song for about 15 secondsttamburinsGPT-6 AstraNo skill1 turn·603.1K tokens
https://www.youtube.com/watch?v=o7DnBq7Fn74 The Powerpuff Girls x NewJeans music video starts at 1:20 in this video, and it combines the production process and graphics? Taking that feeling into account, Ain't In LA Song • ADÉLA, make a music video of the highlight part of the song for about 15 secondsttamburinsClaude Opus 5.5No skill1 turn·2M tokens
EEvan ChaSep 302 outputsMake a 10-second cinematic promo video for Jeju Island: coastline, volcanic landscape and tangerine farms, ending on the text "Jeju. Slow down."Make a 10-second cinematic promo video for Jeju Island: coastline, volcanic landscape and tangerine farms, ending on the text "Jeju. Slow down."EEvan ChaSeedance 2.5 (fal)GPT-6 Astra1 turn·85.3K tokensMake a 10-second cinematic promo video for Jeju Island: coastline, volcanic landscape and tangerine farms, ending on the text "Jeju. Slow down."EEvan ChaSeedance 2.5 (fal)/general-video1 turn·414.6K tokens
Make a 10-second cinematic promo video for Jeju Island: coastline, volcanic landscape and tangerine farms, ending on the text "Jeju. Slow down."EEvan ChaSeedance 2.5 (fal)GPT-6 Astra1 turn·85.3K tokens
Make a 10-second cinematic promo video for Jeju Island: coastline, volcanic landscape and tangerine farms, ending on the text "Jeju. Slow down."EEvan ChaSeedance 2.5 (fal)/general-video1 turn·414.6K tokens
EEvan ChaSep 302 outputsBuild an interactive personal finance dashboard web app: monthly spending by category, a budget progress view, recent transactions, and a savings goal tracker, using realistic example data.Build an interactive personal finance dashboard web app: monthly spending by category, a budget progress view, recent transactions, and a savings goal tracker, using realistic example data.EEvan ChaGPT-6 AstraNo skill1 turn·109.8K tokensBuild an interactive personal finance dashboard web app: monthly spending by category, a budget progress view, recent transactions, and a savings goal tracker, using realistic example data.EEvan ChaGPT-6 Astra/frontend-design1 turn·120.5K tokens
Build an interactive personal finance dashboard web app: monthly spending by category, a budget progress view, recent transactions, and a savings goal tracker, using realistic example data.EEvan ChaGPT-6 AstraNo skill1 turn·109.8K tokens
Build an interactive personal finance dashboard web app: monthly spending by category, a budget progress view, recent transactions, and a savings goal tracker, using realistic example data.EEvan ChaGPT-6 Astra/frontend-design1 turn·120.5K tokens
EEvan ChaSep 302 outputsMake a 15-second animated announcement video for a coding bootcamp called "Launchpad" opening enrollment for its spring cohort, with the dates and a call to action.Make a 15-second animated announcement video for a coding bootcamp called "Launchpad" opening enrollment for its spring cohort, with the dates and a call to action.EEvan ChaGPT-6 AstraNo skill1 turn·43.6K tokensMake a 15-second animated announcement video for a coding bootcamp called "Launchpad" opening enrollment for its spring cohort, with the dates and a call to action.EEvan ChaGPT-6 Astra/general-video1 turn·336.2K tokens
Make a 15-second animated announcement video for a coding bootcamp called "Launchpad" opening enrollment for its spring cohort, with the dates and a call to action.EEvan ChaGPT-6 AstraNo skill1 turn·43.6K tokens
Make a 15-second animated announcement video for a coding bootcamp called "Launchpad" opening enrollment for its spring cohort, with the dates and a call to action.EEvan ChaGPT-6 Astra/general-video1 turn·336.2K tokens
EEvan ChaSep 302 outputsCreate a generative artwork inspired by a city at night seen from above: grids of streets, clusters of light, and traffic flow. Deliver it as an interactive piece that renders in the browser.Create a generative artwork inspired by a city at night seen from above: grids of streets, clusters of light, and traffic flow. Deliver it as an interactive piece that renders in the browser.EEvan ChaGPT-6 AstraNo skill1 turn·27K tokensCreate a generative artwork inspired by a city at night seen from above: grids of streets, clusters of light, and traffic flow. Deliver it as an interactive piece that renders in the browser.EEvan ChaGPT-6 Astra/algorithmic-art1 turn·118.6K tokens
Create a generative artwork inspired by a city at night seen from above: grids of streets, clusters of light, and traffic flow. Deliver it as an interactive piece that renders in the browser.EEvan ChaGPT-6 AstraNo skill1 turn·27K tokens
Create a generative artwork inspired by a city at night seen from above: grids of streets, clusters of light, and traffic flow. Deliver it as an interactive piece that renders in the browser.EEvan ChaGPT-6 Astra/algorithmic-art1 turn·118.6K tokens
ttamburinsSep 302 outputsMake a 12-second animated video of a cute Norwegian Forest cat making a pretty strawberry drink at a caféMake a 12-second animated video of a cute Norwegian Forest cat making a pretty strawberry drink at a caféttamburinsGPT-6 Astra/find-skills1 turn·327.5K tokensMake a 12-second animated video of a cute Norwegian Forest cat making a pretty strawberry drink at a caféttamburinsClaude Opus 5.5/find-skills1 turn·462.7K tokens
Make a 12-second animated video of a cute Norwegian Forest cat making a pretty strawberry drink at a caféttamburinsGPT-6 Astra/find-skills1 turn·327.5K tokens
Make a 12-second animated video of a cute Norwegian Forest cat making a pretty strawberry drink at a caféttamburinsClaude Opus 5.5/find-skills1 turn·462.7K tokens
EEvan ChaSep 302 outputsBuild the homepage for "Pixel Harbor", a three-person indie game studio. Show their upcoming game with a trailer placeholder, past titles, a devlog section, and a newsletter signup. It should feel like the studio has a strong personality.Build the homepage for "Pixel Harbor", a three-person indie game studio. Show their upcoming game with a trailer placeholder, past titles, a devlog section, and a newsletter signup. It should feel like the studio has a strong personality.EEvan ChaGPT-6 AstraNo skill1 turn·46.5K tokensBuild the homepage for "Pixel Harbor", a three-person indie game studio. Show their upcoming game with a trailer placeholder, past titles, a devlog section, and a newsletter signup. It should feel like the studio has a strong personality.EEvan ChaGPT-6 Astra/frontend-design1 turn·184.2K tokens
Build the homepage for "Pixel Harbor", a three-person indie game studio. Show their upcoming game with a trailer placeholder, past titles, a devlog section, and a newsletter signup. It should feel like the studio has a strong personality.EEvan ChaGPT-6 AstraNo skill1 turn·46.5K tokens
Build the homepage for "Pixel Harbor", a three-person indie game studio. Show their upcoming game with a trailer placeholder, past titles, a devlog section, and a newsletter signup. It should feel like the studio has a strong personality.EEvan ChaGPT-6 Astra/frontend-design1 turn·184.2K tokens
EEvan ChaSep 302 outputsMake a 15-second product teaser video for "Aura Buds", new wireless earbuds with 40-hour battery life and adaptive noise cancelling. End on the product name and "Available October 15".Make a 15-second product teaser video for "Aura Buds", new wireless earbuds with 40-hour battery life and adaptive noise cancelling. End on the product name and "Available October 15".EEvan ChaGPT-6 AstraNo skill1 turn·251.5K tokensMake a 15-second product teaser video for "Aura Buds", new wireless earbuds with 40-hour battery life and adaptive noise cancelling. End on the product name and "Available October 15".EEvan ChaGPT-6 Astra/hyperframes1 turn·723.6K tokens
Make a 15-second product teaser video for "Aura Buds", new wireless earbuds with 40-hour battery life and adaptive noise cancelling. End on the product name and "Available October 15".EEvan ChaGPT-6 AstraNo skill1 turn·251.5K tokens
Make a 15-second product teaser video for "Aura Buds", new wireless earbuds with 40-hour battery life and adaptive noise cancelling. End on the product name and "Available October 15".EEvan ChaGPT-6 Astra/hyperframes1 turn·723.6K tokens
EEvan ChaSep 302 outputsMake a 30-second explainer video on why the sky is blue, for curious 12-year-olds, with clear visuals and on-screen captions.Make a 30-second explainer video on why the sky is blue, for curious 12-year-olds, with clear visuals and on-screen captions.EEvan ChaGPT-6 AstraNo skill1 turn·41.1K tokensMake a 30-second explainer video on why the sky is blue, for curious 12-year-olds, with clear visuals and on-screen captions.EEvan ChaGPT-6 Astra/faceless-explainer1 turn·91K tokens
Make a 30-second explainer video on why the sky is blue, for curious 12-year-olds, with clear visuals and on-screen captions.EEvan ChaGPT-6 AstraNo skill1 turn·41.1K tokens
Make a 30-second explainer video on why the sky is blue, for curious 12-year-olds, with clear visuals and on-screen captions.EEvan ChaGPT-6 Astra/faceless-explainer1 turn·91K tokens
EEvan ChaSep 302 outputsMake a 20-second video slideshow of five surprising facts about octopuses, with a title card and a clear ending.Make a 20-second video slideshow of five surprising facts about octopuses, with a title card and a clear ending.EEvan ChaGPT-6 AstraNo skill1 turn·27.5K tokensMake a 20-second video slideshow of five surprising facts about octopuses, with a title card and a clear ending.EEvan ChaGPT-6 Astra/slideshow1 turn·103.4K tokens
Make a 20-second video slideshow of five surprising facts about octopuses, with a title card and a clear ending.EEvan ChaGPT-6 AstraNo skill1 turn·27.5K tokens
Make a 20-second video slideshow of five surprising facts about octopuses, with a title card and a clear ending.EEvan ChaGPT-6 Astra/slideshow1 turn·103.4K tokens
EEvan ChaSep 302 outputsCreate a generative art piece titled "Ocean Currents": flowing lines that suggest deep-sea currents, suitable for printing as a large wall poster. Deliver it as an interactive piece that renders in the browser.Create a generative art piece titled "Ocean Currents": flowing lines that suggest deep-sea currents, suitable for printing as a large wall poster. Deliver it as an interactive piece that renders in the browser.EEvan ChaGPT-6 AstraNo skill1 turn·44.3K tokensCreate a generative art piece titled "Ocean Currents": flowing lines that suggest deep-sea currents, suitable for printing as a large wall poster. Deliver it as an interactive piece that renders in the browser.EEvan ChaGPT-6 Astra/algorithmic-art1 turn·75.1K tokens
Create a generative art piece titled "Ocean Currents": flowing lines that suggest deep-sea currents, suitable for printing as a large wall poster. Deliver it as an interactive piece that renders in the browser.EEvan ChaGPT-6 AstraNo skill1 turn·44.3K tokens
Create a generative art piece titled "Ocean Currents": flowing lines that suggest deep-sea currents, suitable for printing as a large wall poster. Deliver it as an interactive piece that renders in the browser.EEvan ChaGPT-6 Astra/algorithmic-art1 turn·75.1K tokens
EEvan ChaSep 302 outputsMake a 20-second video that walks through a simple 4-step recipe for Korean egg fried rice, one step per slide, with a title and a final "Enjoy" card.Make a 20-second video that walks through a simple 4-step recipe for Korean egg fried rice, one step per slide, with a title and a final "Enjoy" card.EEvan ChaGPT-6 AstraNo skill1 turn·23.8K tokensMake a 20-second video that walks through a simple 4-step recipe for Korean egg fried rice, one step per slide, with a title and a final "Enjoy" card.EEvan ChaGPT-6 Astra/slideshow1 turn·74.9K tokens
Make a 20-second video that walks through a simple 4-step recipe for Korean egg fried rice, one step per slide, with a title and a final "Enjoy" card.EEvan ChaGPT-6 AstraNo skill1 turn·23.8K tokens
Make a 20-second video that walks through a simple 4-step recipe for Korean egg fried rice, one step per slide, with a title and a final "Enjoy" card.EEvan ChaGPT-6 Astra/slideshow1 turn·74.9K tokens
EEvan ChaSep 302 outputsBuild a pricing page for "Quill", an AI note-taking app for researchers. Three plans (Free, Pro, Lab), a monthly/yearly toggle, a feature comparison table, customer logos, and an FAQ.Build a pricing page for "Quill", an AI note-taking app for researchers. Three plans (Free, Pro, Lab), a monthly/yearly toggle, a feature comparison table, customer logos, and an FAQ.EEvan ChaGPT-6 AstraNo skill1 turn·53.2K tokensBuild a pricing page for "Quill", an AI note-taking app for researchers. Three plans (Free, Pro, Lab), a monthly/yearly toggle, a feature comparison table, customer logos, and an FAQ.EEvan ChaGPT-6 Astra/frontend-design1 turn·52.8K tokens
Build a pricing page for "Quill", an AI note-taking app for researchers. Three plans (Free, Pro, Lab), a monthly/yearly toggle, a feature comparison table, customer logos, and an FAQ.EEvan ChaGPT-6 AstraNo skill1 turn·53.2K tokens
Build a pricing page for "Quill", an AI note-taking app for researchers. Three plans (Free, Pro, Lab), a monthly/yearly toggle, a feature comparison table, customer logos, and an FAQ.EEvan ChaGPT-6 Astra/frontend-design1 turn·52.8K tokens
EEvan ChaSep 302 outputsBuild a one-page landing site for "Ember & Oak", a small-batch specialty coffee roaster in Portland. Include a hero, the three signature roasts with tasting notes, a subscription offer, the roastery story, and a footer with location and hours.Build a one-page landing site for "Ember & Oak", a small-batch specialty coffee roaster in Portland. Include a hero, the three signature roasts with tasting notes, a subscription offer, the roastery story, and a footer with location and hours.EEvan ChaGPT-6 AstraNo skill1 turn·75.4K tokensBuild a one-page landing site for "Ember & Oak", a small-batch specialty coffee roaster in Portland. Include a hero, the three signature roasts with tasting notes, a subscription offer, the roastery story, and a footer with location and hours.EEvan ChaGPT-6 Astra/frontend-design1 turn·68.2K tokens
Build a one-page landing site for "Ember & Oak", a small-batch specialty coffee roaster in Portland. Include a hero, the three signature roasts with tasting notes, a subscription offer, the roastery story, and a footer with location and hours.EEvan ChaGPT-6 AstraNo skill1 turn·75.4K tokens
Build a one-page landing site for "Ember & Oak", a small-batch specialty coffee roaster in Portland. Include a hero, the three signature roasts with tasting notes, a subscription offer, the roastery story, and a footer with location and hours.EEvan ChaGPT-6 Astra/frontend-design1 turn·68.2K tokens
EEvan ChaSep 302 outputsBuild a landing page for "Northbound", a travel company that runs small-group trips to Iceland, Norway and Greenland. Include a striking hero, three featured trips with imagery, testimonials, and a booking call to action.Build a landing page for "Northbound", a travel company that runs small-group trips to Iceland, Norway and Greenland. Include a striking hero, three featured trips with imagery, testimonials, and a booking call to action.EEvan ChaGPT-6 AstraGPT Image 2 (ChatGPT)1 turn·295.4K tokensBuild a landing page for "Northbound", a travel company that runs small-group trips to Iceland, Norway and Greenland. Include a striking hero, three featured trips with imagery, testimonials, and a booking call to action.EEvan ChaGPT-6 Astra/imagegen-frontend-web1 turn·636.5K tokens
Build a landing page for "Northbound", a travel company that runs small-group trips to Iceland, Norway and Greenland. Include a striking hero, three featured trips with imagery, testimonials, and a booking call to action.EEvan ChaGPT-6 AstraGPT Image 2 (ChatGPT)1 turn·295.4K tokens
Build a landing page for "Northbound", a travel company that runs small-group trips to Iceland, Norway and Greenland. Include a striking hero, three featured trips with imagery, testimonials, and a booking call to action.EEvan ChaGPT-6 Astra/imagegen-frontend-web1 turn·636.5K tokens
EEvan ChaSep 302 outputsDesign the home screen of a mobile meditation app called "Still". Show today's session, a streak counter, mood check-in and recommended sessions. Deliver a high-fidelity mockup image of the screen.Design the home screen of a mobile meditation app called "Still". Show today's session, a streak counter, mood check-in and recommended sessions. Deliver a high-fidelity mockup image of the screen.EEvan ChaGPT-6 AstraGPT Image 2 (ChatGPT)1 turn·16.2K tokensDesign the home screen of a mobile meditation app called "Still". Show today's session, a streak counter, mood check-in and recommended sessions. Deliver a high-fidelity mockup image of the screen.EEvan ChaGPT-6 Astra/imagegen-frontend-mobile1 turn·75.9K tokens
Design the home screen of a mobile meditation app called "Still". Show today's session, a streak counter, mood check-in and recommended sessions. Deliver a high-fidelity mockup image of the screen.EEvan ChaGPT-6 AstraGPT Image 2 (ChatGPT)1 turn·16.2K tokens
Design the home screen of a mobile meditation app called "Still". Show today's session, a streak counter, mood check-in and recommended sessions. Deliver a high-fidelity mockup image of the screen.EEvan ChaGPT-6 Astra/imagegen-frontend-mobile1 turn·75.9K tokens
EEvan ChaSep 302 outputsCreate a product photo for a bottle of cold-pressed orange juice from a brand called "Sunpress", styled for a summer social media ad.Create a product photo for a bottle of cold-pressed orange juice from a brand called "Sunpress", styled for a summer social media ad.EEvan ChaGPT-6 Astranano_banana_21 turn·240.3K tokensCreate a product photo for a bottle of cold-pressed orange juice from a brand called "Sunpress", styled for a summer social media ad.EEvan ChaGPT-6 Astra/higgsfield-product-photoshoot1 turn·233.1K tokens
Create a product photo for a bottle of cold-pressed orange juice from a brand called "Sunpress", styled for a summer social media ad.EEvan ChaGPT-6 Astranano_banana_21 turn·240.3K tokens
Create a product photo for a bottle of cold-pressed orange juice from a brand called "Sunpress", styled for a summer social media ad.EEvan ChaGPT-6 Astra/higgsfield-product-photoshoot1 turn·233.1K tokens
EEvan ChaSep 302 outputsBuild a table reservation page for "Sora", a modern Korean bistro in Brooklyn: date, time and party-size selection, a short menu preview, opening hours, and a confirmation state after booking.Build a table reservation page for "Sora", a modern Korean bistro in Brooklyn: date, time and party-size selection, a short menu preview, opening hours, and a confirmation state after booking.EEvan ChaGPT-6 Astra/web-design-guidelines1 turn·81.1K tokensBuild a table reservation page for "Sora", a modern Korean bistro in Brooklyn: date, time and party-size selection, a short menu preview, opening hours, and a confirmation state after booking.EEvan ChaGPT-6 AstraNo skill1 turn·69.5K tokens
Build a table reservation page for "Sora", a modern Korean bistro in Brooklyn: date, time and party-size selection, a short menu preview, opening hours, and a confirmation state after booking.EEvan ChaGPT-6 Astra/web-design-guidelines1 turn·81.1K tokens
Build a table reservation page for "Sora", a modern Korean bistro in Brooklyn: date, time and party-size selection, a short menu preview, opening hours, and a confirmation state after booking.EEvan ChaGPT-6 AstraNo skill1 turn·69.5K tokens
EEvan ChaSep 302 outputsBuild a portfolio website for Lena Park, an architect who designs small timber houses. Include a project grid, one project detail view, an about section, and a contact form.Build a portfolio website for Lena Park, an architect who designs small timber houses. Include a project grid, one project detail view, an about section, and a contact form.EEvan ChaGPT-6 Astra/web-design-guidelines1 turn·103.9K tokensBuild a portfolio website for Lena Park, an architect who designs small timber houses. Include a project grid, one project detail view, an about section, and a contact form.EEvan ChaGPT-6 AstraNo skill1 turn·72.6K tokens
Build a portfolio website for Lena Park, an architect who designs small timber houses. Include a project grid, one project detail view, an about section, and a contact form.EEvan ChaGPT-6 Astra/web-design-guidelines1 turn·103.9K tokens
Build a portfolio website for Lena Park, an architect who designs small timber houses. Include a project grid, one project detail view, an about section, and a contact form.EEvan ChaGPT-6 AstraNo skill1 turn·72.6K tokens
EEvan ChaSep 302 outputsCreate a premium product photoshoot image for a handmade matte-black ceramic coffee mug, suitable for the hero of an online store.Create a premium product photoshoot image for a handmade matte-black ceramic coffee mug, suitable for the hero of an online store.EEvan ChaGPT-6 Astra/higgsfield-product-photoshoot1 turn·232.6K tokensCreate a premium product photoshoot image for a handmade matte-black ceramic coffee mug, suitable for the hero of an online store.EEvan ChaGPT-6 Astranano_banana_21 turn·239K tokens
Create a premium product photoshoot image for a handmade matte-black ceramic coffee mug, suitable for the hero of an online store.EEvan ChaGPT-6 Astra/higgsfield-product-photoshoot1 turn·232.6K tokens
Create a premium product photoshoot image for a handmade matte-black ceramic coffee mug, suitable for the hero of an online store.EEvan ChaGPT-6 Astranano_banana_21 turn·239K tokens
EEvan ChaSep 302 outputsCreate a brand identity board for "Crumb & Co.", a neighborhood sourdough bakery: logo, color palette, typography, and a few example applications such as a bag, a storefront sign and an Instagram post. Deliver it as one image.Create a brand identity board for "Crumb & Co.", a neighborhood sourdough bakery: logo, color palette, typography, and a few example applications such as a bag, a storefront sign and an Instagram post. Deliver it as one image.EEvan ChaGPT-6 AstraGPT Image 2 (ChatGPT)1 turn·11.7K tokensCreate a brand identity board for "Crumb & Co.", a neighborhood sourdough bakery: logo, color palette, typography, and a few example applications such as a bag, a storefront sign and an Instagram post. Deliver it as one image.EEvan ChaGPT-6 Astra/brandkit1 turn·46.8K tokens
Create a brand identity board for "Crumb & Co.", a neighborhood sourdough bakery: logo, color palette, typography, and a few example applications such as a bag, a storefront sign and an Instagram post. Deliver it as one image.EEvan ChaGPT-6 AstraGPT Image 2 (ChatGPT)1 turn·11.7K tokens
Create a brand identity board for "Crumb & Co.", a neighborhood sourdough bakery: logo, color palette, typography, and a few example applications such as a bag, a storefront sign and an Instagram post. Deliver it as one image.EEvan ChaGPT-6 Astra/brandkit1 turn·46.8K tokens
EEvan ChaSep 302 outputsWrite a two-day walking guide to Kyoto for a first-time visitor, with a map-friendly list of stops.Loading preview…Write a two-day walking guide to Kyoto for a first-time visitor, with a map-friendly list of stops.EEvan ChaGPT-6 AstraNo skill1 turn·85.6K tokensLoading answer…Write a two-day walking guide to Kyoto for a first-time visitor, with a map-friendly list of stops.EEvan ChaClaude Opus 5.5No skill1 turn·396K tokens
Loading preview…Write a two-day walking guide to Kyoto for a first-time visitor, with a map-friendly list of stops.EEvan ChaGPT-6 AstraNo skill1 turn·85.6K tokens
Loading answer…Write a two-day walking guide to Kyoto for a first-time visitor, with a map-friendly list of stops.EEvan ChaClaude Opus 5.5No skill1 turn·396K tokens
EEvan ChaSep 302 outputshttps://www.skills.ag/skills/skill_01KRJP787GB1PGW20M61REAJ69 이 사이트 보고 제품 설명 줬잖아 인스타 릴스 광고 만들어줘 아이폰 광고 느낌 나게 말이야https://www.skills.ag/skills/skill_01KRJP787GB1PGW20M61REAJ69 이 사이트 보고 제품 설명 줬잖아 인스타 릴스 광고 만들어줘 아이폰 광고 느낌 나게 말이야EEvan Chamarketing_studio_videoGPT-6 Astra1 turn·340.7K tokenshttps://www.skills.ag/skills/skill_01KRJP787GB1PGW20M61REAJ69 이 사이트 보고 제품 설명 줬잖아 인스타 릴스 광고 만들어줘 아이폰 광고 느낌 나게 말이야EEvan Chamarketing_studio_videoClaude Opus 5.51 turn·1.9M tokens
https://www.skills.ag/skills/skill_01KRJP787GB1PGW20M61REAJ69 이 사이트 보고 제품 설명 줬잖아 인스타 릴스 광고 만들어줘 아이폰 광고 느낌 나게 말이야EEvan Chamarketing_studio_videoGPT-6 Astra1 turn·340.7K tokens
https://www.skills.ag/skills/skill_01KRJP787GB1PGW20M61REAJ69 이 사이트 보고 제품 설명 줬잖아 인스타 릴스 광고 만들어줘 아이폰 광고 느낌 나게 말이야EEvan Chamarketing_studio_videoClaude Opus 5.51 turn·1.9M tokens
EEvan ChaSep 302 outputsDesign a poster for a Friday jazz night at a small rooftop bar in Seoul.Design a poster for a Friday jazz night at a small rooftop bar in Seoul.EEvan ChaClaude Opus 5.5No skill1 turn·315.5K tokensDesign a poster for a Friday jazz night at a small rooftop bar in Seoul.EEvan ChaGPT-6 AstraNo skill1 turn·26.6K tokens
Design a poster for a Friday jazz night at a small rooftop bar in Seoul.EEvan ChaClaude Opus 5.5No skill1 turn·315.5K tokens
Design a poster for a Friday jazz night at a small rooftop bar in Seoul.EEvan ChaGPT-6 AstraNo skill1 turn·26.6K tokens
EEvan ChaSep 302 outputshttps://www.skills.ag/skills/skill_01KRJP787GB1PGW20M61REAJ69 이 사이트 보고 제품 설명 줬잖아 인스타 릴스 광고 만들어줘 아이폰 광고 느낌 나게 말이야https://www.skills.ag/skills/skill_01KRJP787GB1PGW20M61REAJ69 이 사이트 보고 제품 설명 줬잖아 인스타 릴스 광고 만들어줘 아이폰 광고 느낌 나게 말이야EEvan ChaGPT-6 AstraNo skill1 turn·91.9K tokenshttps://www.skills.ag/skills/skill_01KRJP787GB1PGW20M61REAJ69 이 사이트 보고 제품 설명 줬잖아 인스타 릴스 광고 만들어줘 아이폰 광고 느낌 나게 말이야EEvan ChaClaude Opus 5.5No skill1 turn·475K tokens
https://www.skills.ag/skills/skill_01KRJP787GB1PGW20M61REAJ69 이 사이트 보고 제품 설명 줬잖아 인스타 릴스 광고 만들어줘 아이폰 광고 느낌 나게 말이야EEvan ChaGPT-6 AstraNo skill1 turn·91.9K tokens
https://www.skills.ag/skills/skill_01KRJP787GB1PGW20M61REAJ69 이 사이트 보고 제품 설명 줬잖아 인스타 릴스 광고 만들어줘 아이폰 광고 느낌 나게 말이야EEvan ChaClaude Opus 5.5No skill1 turn·475K tokens
EEvan ChaSep 301 outputhttps://www.skills.ag/skills/skill_01KRJP787GB1PGW20M61REAJ69 이 사이트 보고 제품 설명 줬잖아 인스타 릴스 광고 만들어줘 아이폰 광고 느낌 나게 말이야https://www.skills.ag/skills/skill_01KRJP787GB1PGW20M61REAJ69 이 사이트 보고 제품 설명 줬잖아 인스타 릴스 광고 만들어줘 아이폰 광고 느낌 나게 말이야EEvan Chamarketing_studio_videoGPT-6 Astra1 turn·537.4K tokens
https://www.skills.ag/skills/skill_01KRJP787GB1PGW20M61REAJ69 이 사이트 보고 제품 설명 줬잖아 인스타 릴스 광고 만들어줘 아이폰 광고 느낌 나게 말이야EEvan Chamarketing_studio_videoGPT-6 Astra1 turn·537.4K tokens
EEvan ChaSep 301 outputhttps://www.skills.ag/skills/skill_01KRJP787GB1PGW20M61REAJ69 이 사이트 보고 제품 설명 줬잖아 인스타 릴스 광고 만들어줘 아이폰 광고 느낌 나게 말이야https://www.skills.ag/skills/skill_01KRJP787GB1PGW20M61REAJ69 이 사이트 보고 제품 설명 줬잖아 인스타 릴스 광고 만들어줘 아이폰 광고 느낌 나게 말이야EEvan ChaGPT-6 AstraNo skill1 turn·85.1K tokens
https://www.skills.ag/skills/skill_01KRJP787GB1PGW20M61REAJ69 이 사이트 보고 제품 설명 줬잖아 인스타 릴스 광고 만들어줘 아이폰 광고 느낌 나게 말이야EEvan ChaGPT-6 AstraNo skill1 turn·85.1K tokens
ttamburinsSep 292 outputsI post office-humour memes and I want one with a hamster who has a job. 10 seconds, vertical 9:16. No dialogue — it has to be funny with the sound off. A round, soft hamster in a shirt slightly too big for it, at a desk built to its size: a monitor, a keyboard it has to walk across, a mug it holds with both paws. The joke is that it is taking the job completely seriously and the job is winning. Beat one: it types fast, very pleased with itself. Beat two: notifications pile up on the screen. Beat three: it stares straight down the lens, dead-eyed, cheeks full. Then it drinks from the mug like nothing happened. Keep it the same hamster the whole way through — same colour, same shirt, same desk. Lighting like a real office, not a cartoon: grey daylight, a monitor glow on the fur. Sound is keyboard clatter, a notification ping stack, one long sigh. Give me the finished mp4, a cover frame, and the prompts you used per shot.I post office-humour memes and I want one with a hamster who has a job. 10 seconds, vertical 9:16. No dialogue — it has to be funny with the sound off. A round, soft hamster in a shirt slightly too big for it, at a desk built to its size: a monitor, a keyboard it has to walk across, a mug it holds with both paws. The joke is that it is taking the job completely seriously and the job is winning. Beat one: it types fast, very pleased with itself. Beat two: notifications pile up on the screen. Beat three: it stares straight down the lens, dead-eyed, cheeks full. Then it drinks from the mug like nothing happened. Keep it the same hamster the whole way through — same colour, same shirt, same desk. Lighting like a real office, not a cartoon: grey daylight, a monitor glow on the fur. Sound is keyboard clatter, a notification ping stack, one long sigh. Give me the finished mp4, a cover frame, and the prompts you used per shot.ttamburinsClaude Opus 5.5No skill3 turns·5.5M tokensI post office-humour memes and I want one with a hamster who has a job. 10 seconds, vertical 9:16. No dialogue — it has to be funny with the sound off. A round, soft hamster in a shirt slightly too big for it, at a desk built to its size: a monitor, a keyboard it has to walk across, a mug it holds with both paws. The joke is that it is taking the job completely seriously and the job is winning. Beat one: it types fast, very pleased with itself. Beat two: notifications pile up on the screen. Beat three: it stares straight down the lens, dead-eyed, cheeks full. Then it drinks from the mug like nothing happened. Keep it the same hamster the whole way through — same colour, same shirt, same desk. Lighting like a real office, not a cartoon: grey daylight, a monitor glow on the fur. Sound is keyboard clatter, a notification ping stack, one long sigh. Give me the finished mp4, a cover frame, and the prompts you used per shot.ttamburinsGPT-6 AstraNo skill1 turn·325.5K tokens
I post office-humour memes and I want one with a hamster who has a job. 10 seconds, vertical 9:16. No dialogue — it has to be funny with the sound off. A round, soft hamster in a shirt slightly too big for it, at a desk built to its size: a monitor, a keyboard it has to walk across, a mug it holds with both paws. The joke is that it is taking the job completely seriously and the job is winning. Beat one: it types fast, very pleased with itself. Beat two: notifications pile up on the screen. Beat three: it stares straight down the lens, dead-eyed, cheeks full. Then it drinks from the mug like nothing happened. Keep it the same hamster the whole way through — same colour, same shirt, same desk. Lighting like a real office, not a cartoon: grey daylight, a monitor glow on the fur. Sound is keyboard clatter, a notification ping stack, one long sigh. Give me the finished mp4, a cover frame, and the prompts you used per shot.ttamburinsClaude Opus 5.5No skill3 turns·5.5M tokens
I post office-humour memes and I want one with a hamster who has a job. 10 seconds, vertical 9:16. No dialogue — it has to be funny with the sound off. A round, soft hamster in a shirt slightly too big for it, at a desk built to its size: a monitor, a keyboard it has to walk across, a mug it holds with both paws. The joke is that it is taking the job completely seriously and the job is winning. Beat one: it types fast, very pleased with itself. Beat two: notifications pile up on the screen. Beat three: it stares straight down the lens, dead-eyed, cheeks full. Then it drinks from the mug like nothing happened. Keep it the same hamster the whole way through — same colour, same shirt, same desk. Lighting like a real office, not a cartoon: grey daylight, a monitor glow on the fur. Sound is keyboard clatter, a notification ping stack, one long sigh. Give me the finished mp4, a cover frame, and the prompts you used per shot.ttamburinsGPT-6 AstraNo skill1 turn·325.5K tokens
ttamburinsSep 292 outputsMake Super Mario as a 3D game I can actually play in the browser, and make playing video for 10secondsMake Super Mario as a 3D game I can actually play in the browser, and make playing video for 10secondsttamburinsClaude Opus 5.5No skill1 turn·731.4K tokensMake Super Mario as a 3D game I can actually play in the browser, and make playing video for 10secondsttamburinsGPT-6 AstraNo skill2 turns·1.5M tokens
Make Super Mario as a 3D game I can actually play in the browser, and make playing video for 10secondsttamburinsClaude Opus 5.5No skill1 turn·731.4K tokens
Make Super Mario as a 3D game I can actually play in the browser, and make playing video for 10secondsttamburinsGPT-6 AstraNo skill2 turns·1.5M tokens
ttamburinsSep 292 outputsI want a piece for the top of my feed that feels like a dream you half remember — dreamcore, but on the soft storybook side, not the horror side. 10 seconds, vertical 9:16, no people's faces, no text on screen. One continuous drift through three or four places that shouldn't connect but do: a bedroom where the wallpaper is sky, a corridor of doors lit by paper lanterns, a field of grass under two moons, a staircase going into shallow water. Everything slightly too still, everything slightly too bright at the edges. Colours washed and pastel — faded pink, pale green, milk blue — with the grain and soft halo of old film or a VHS tape. The camera never cuts. It floats forward, and the next place is already there when the last one fades. One small living thing moves in each place: a moth, a curtain, ripples, a paper boat. Sound is a muffled music-box tone and room tone, nothing sharp. Give me the finished mp4, a cover frame, and the prompts you used per shot.I want a piece for the top of my feed that feels like a dream you half remember — dreamcore, but on the soft storybook side, not the horror side. 10 seconds, vertical 9:16, no people's faces, no text on screen. One continuous drift through three or four places that shouldn't connect but do: a bedroom where the wallpaper is sky, a corridor of doors lit by paper lanterns, a field of grass under two moons, a staircase going into shallow water. Everything slightly too still, everything slightly too bright at the edges. Colours washed and pastel — faded pink, pale green, milk blue — with the grain and soft halo of old film or a VHS tape. The camera never cuts. It floats forward, and the next place is already there when the last one fades. One small living thing moves in each place: a moth, a curtain, ripples, a paper boat. Sound is a muffled music-box tone and room tone, nothing sharp. Give me the finished mp4, a cover frame, and the prompts you used per shot.ttamburinsClaude Opus 5.5No skill1 turn·2.2M tokensI want a piece for the top of my feed that feels like a dream you half remember — dreamcore, but on the soft storybook side, not the horror side. 10 seconds, vertical 9:16, no people's faces, no text on screen. One continuous drift through three or four places that shouldn't connect but do: a bedroom where the wallpaper is sky, a corridor of doors lit by paper lanterns, a field of grass under two moons, a staircase going into shallow water. Everything slightly too still, everything slightly too bright at the edges. Colours washed and pastel — faded pink, pale green, milk blue — with the grain and soft halo of old film or a VHS tape. The camera never cuts. It floats forward, and the next place is already there when the last one fades. One small living thing moves in each place: a moth, a curtain, ripples, a paper boat. Sound is a muffled music-box tone and room tone, nothing sharp. Give me the finished mp4, a cover frame, and the prompts you used per shot.ttamburinsClaude Opus 5No skill1 turn·3.9M tokens
I want a piece for the top of my feed that feels like a dream you half remember — dreamcore, but on the soft storybook side, not the horror side. 10 seconds, vertical 9:16, no people's faces, no text on screen. One continuous drift through three or four places that shouldn't connect but do: a bedroom where the wallpaper is sky, a corridor of doors lit by paper lanterns, a field of grass under two moons, a staircase going into shallow water. Everything slightly too still, everything slightly too bright at the edges. Colours washed and pastel — faded pink, pale green, milk blue — with the grain and soft halo of old film or a VHS tape. The camera never cuts. It floats forward, and the next place is already there when the last one fades. One small living thing moves in each place: a moth, a curtain, ripples, a paper boat. Sound is a muffled music-box tone and room tone, nothing sharp. Give me the finished mp4, a cover frame, and the prompts you used per shot.ttamburinsClaude Opus 5.5No skill1 turn·2.2M tokens
I want a piece for the top of my feed that feels like a dream you half remember — dreamcore, but on the soft storybook side, not the horror side. 10 seconds, vertical 9:16, no people's faces, no text on screen. One continuous drift through three or four places that shouldn't connect but do: a bedroom where the wallpaper is sky, a corridor of doors lit by paper lanterns, a field of grass under two moons, a staircase going into shallow water. Everything slightly too still, everything slightly too bright at the edges. Colours washed and pastel — faded pink, pale green, milk blue — with the grain and soft halo of old film or a VHS tape. The camera never cuts. It floats forward, and the next place is already there when the last one fades. One small living thing moves in each place: a moth, a curtain, ripples, a paper boat. Sound is a muffled music-box tone and room tone, nothing sharp. Give me the finished mp4, a cover frame, and the prompts you used per shot.ttamburinsClaude Opus 5No skill1 turn·3.9M tokens
EEvan ChaSep 291 outputRepurpose this source video into a fresh short-form video. Keep the core idea and pacing, but make the visuals, script, and structure original. Source video: https://cdn.revid.ai/static/claude-motion-graphics/higgsfield-ai-2103963588012744859.mp4Repurpose this source video into a fresh short-form video. Keep the core idea and pacing, but make the visuals, script, and structure original. Source video: https://cdn.revid.ai/static/claude-motion-graphics/higgsfield-ai-2103963588012744859.mp4EEvan ChaGPT-6 AstraNo skill1 turn·60.4K tokens
Repurpose this source video into a fresh short-form video. Keep the core idea and pacing, but make the visuals, script, and structure original. Source video: https://cdn.revid.ai/static/claude-motion-graphics/higgsfield-ai-2103963588012744859.mp4EEvan ChaGPT-6 AstraNo skill1 turn·60.4K tokens
ttamburinsSep 292 outputsBuild a playable 2D samurai action game in the browser. It needs to pack a real punch. Basically, I want a trendy, cute anime girl as a 2D character, and I want to throw her into some intense battles. The animation should be flashy with a really kitschy vibe.Build a playable 2D samurai action game in the browser. It needs to pack a real punch. Basically, I want a trendy, cute anime girl as a 2D character, and I want to throw her into some intense battles. The animation should be flashy with a really kitschy vibe.ttamburinsGPT-6 AstraNo skill2 turns·— tokensBuild a playable 2D samurai action game in the browser. It needs to pack a real punch. Basically, I want a trendy, cute anime girl as a 2D character, and I want to throw her into some intense battles. The animation should be flashy with a really kitschy vibe.ttamburinsClaude Opus 5.5No skill1 turn·980.4K tokens
Build a playable 2D samurai action game in the browser. It needs to pack a real punch. Basically, I want a trendy, cute anime girl as a 2D character, and I want to throw her into some intense battles. The animation should be flashy with a really kitschy vibe.ttamburinsGPT-6 AstraNo skill2 turns·— tokens
Build a playable 2D samurai action game in the browser. It needs to pack a real punch. Basically, I want a trendy, cute anime girl as a 2D character, and I want to throw her into some intense battles. The animation should be flashy with a really kitschy vibe.ttamburinsClaude Opus 5.5No skill1 turn·980.4K tokens
ttamburinsSep 282 outputsBuild an interactive cake-making game website where I can bake and decorate my own cake step by step. The UI should feel cute and playful, but the cake itself should look as realistic as possible, with lifelike textures for sponge, cream, and toppings.Build an interactive cake-making game website where I can bake and decorate my own cake step by step. The UI should feel cute and playful, but the cake itself should look as realistic as possible, with lifelike textures for sponge, cream, and toppings.ttamburinsClaude Opus 5.5No skill5 turns·50.2M tokensBuild an interactive cake-making game website where I can bake and decorate my own cake step by step. The UI should feel cute and playful, but the cake itself should look as realistic as possible, with lifelike textures for sponge, cream, and toppings.ttamburinsGPT-6 AstraNo skill1 turn·210.5K tokens
Build an interactive cake-making game website where I can bake and decorate my own cake step by step. The UI should feel cute and playful, but the cake itself should look as realistic as possible, with lifelike textures for sponge, cream, and toppings.ttamburinsClaude Opus 5.5No skill5 turns·50.2M tokens
Build an interactive cake-making game website where I can bake and decorate my own cake step by step. The UI should feel cute and playful, but the cake itself should look as realistic as possible, with lifelike textures for sponge, cream, and toppings.ttamburinsGPT-6 AstraNo skill1 turn·210.5K tokens
EEvan ChaSep 282 outputs프링글스 오리지널로 광고 만들어줘. 빨간 통에 콧수염 아저씨 그려진 그거. 통이 길쭉하고 칩이 안장처럼 휘어서 착착 쌓이는 게 이 제품의 전부야. 그 형태가 살아야 해. 사람이 먹는 장면은 빼줘. 제품만으로 15초를 끌고 가는 걸 보고 싶어. 뚜껑 여는 순간은 꼭 들어가야 해. 다들 그 소리랑 장면으로 기억하니까. 9:16 세로 15초. 소리 꺼도 이해되게.프링글스 오리지널로 광고 만들어줘. 빨간 통에 콧수염 아저씨 그려진 그거. 통이 길쭉하고 칩이 안장처럼 휘어서 착착 쌓이는 게 이 제품의 전부야. 그 형태가 살아야 해. 사람이 먹는 장면은 빼줘. 제품만으로 15초를 끌고 가는 걸 보고 싶어. 뚜껑 여는 순간은 꼭 들어가야 해. 다들 그 소리랑 장면으로 기억하니까. 9:16 세로 15초. 소리 꺼도 이해되게.EEvan Chaseedance_2_0Claude Opus 5.52 turns·1.9M tokens프링글스 오리지널로 광고 만들어줘. 빨간 통에 콧수염 아저씨 그려진 그거. 통이 길쭉하고 칩이 안장처럼 휘어서 착착 쌓이는 게 이 제품의 전부야. 그 형태가 살아야 해. 사람이 먹는 장면은 빼줘. 제품만으로 15초를 끌고 가는 걸 보고 싶어. 뚜껑 여는 순간은 꼭 들어가야 해. 다들 그 소리랑 장면으로 기억하니까. 9:16 세로 15초. 소리 꺼도 이해되게.EEvan Chaseedance_2_0GPT-6 Astra1 turn·401.3K tokens
프링글스 오리지널로 광고 만들어줘. 빨간 통에 콧수염 아저씨 그려진 그거. 통이 길쭉하고 칩이 안장처럼 휘어서 착착 쌓이는 게 이 제품의 전부야. 그 형태가 살아야 해. 사람이 먹는 장면은 빼줘. 제품만으로 15초를 끌고 가는 걸 보고 싶어. 뚜껑 여는 순간은 꼭 들어가야 해. 다들 그 소리랑 장면으로 기억하니까. 9:16 세로 15초. 소리 꺼도 이해되게.EEvan Chaseedance_2_0Claude Opus 5.52 turns·1.9M tokens
프링글스 오리지널로 광고 만들어줘. 빨간 통에 콧수염 아저씨 그려진 그거. 통이 길쭉하고 칩이 안장처럼 휘어서 착착 쌓이는 게 이 제품의 전부야. 그 형태가 살아야 해. 사람이 먹는 장면은 빼줘. 제품만으로 15초를 끌고 가는 걸 보고 싶어. 뚜껑 여는 순간은 꼭 들어가야 해. 다들 그 소리랑 장면으로 기억하니까. 9:16 세로 15초. 소리 꺼도 이해되게.EEvan Chaseedance_2_0GPT-6 Astra1 turn·401.3K tokens
EEvan ChaSep 282 outputs이 영상 그대로 다시 만들어줘 → https://www.youtube.com/watch?v=ISYIEmQxs2M 비슷하게 말고 똑같이. 문구도 길이도 컷 넘어가는 지점도 그대로. 겉모양만 맞추지 말고 이즈 인 이즈 아웃 같은 모션 디테일까지 살려서. 등속으로 스윽 지나가면 다시 해야 해. 영상 파일 하나면 돼.이 영상 그대로 다시 만들어줘 → https://www.youtube.com/watch?v=ISYIEmQxs2M 비슷하게 말고 똑같이. 문구도 길이도 컷 넘어가는 지점도 그대로. 겉모양만 맞추지 말고 이즈 인 이즈 아웃 같은 모션 디테일까지 살려서. 등속으로 스윽 지나가면 다시 해야 해. 영상 파일 하나면 돼.EEvan ChaGPT-6 AstraNo skill1 turn·213.8K tokens이 영상 그대로 다시 만들어줘 → https://www.youtube.com/watch?v=ISYIEmQxs2M 비슷하게 말고 똑같이. 문구도 길이도 컷 넘어가는 지점도 그대로. 겉모양만 맞추지 말고 이즈 인 이즈 아웃 같은 모션 디테일까지 살려서. 등속으로 스윽 지나가면 다시 해야 해. 영상 파일 하나면 돼.EEvan ChaClaude Opus 5.5No skill2 turns·618.3K tokens
이 영상 그대로 다시 만들어줘 → https://www.youtube.com/watch?v=ISYIEmQxs2M 비슷하게 말고 똑같이. 문구도 길이도 컷 넘어가는 지점도 그대로. 겉모양만 맞추지 말고 이즈 인 이즈 아웃 같은 모션 디테일까지 살려서. 등속으로 스윽 지나가면 다시 해야 해. 영상 파일 하나면 돼.EEvan ChaGPT-6 AstraNo skill1 turn·213.8K tokens
이 영상 그대로 다시 만들어줘 → https://www.youtube.com/watch?v=ISYIEmQxs2M 비슷하게 말고 똑같이. 문구도 길이도 컷 넘어가는 지점도 그대로. 겉모양만 맞추지 말고 이즈 인 이즈 아웃 같은 모션 디테일까지 살려서. 등속으로 스윽 지나가면 다시 해야 해. 영상 파일 하나면 돼.EEvan ChaClaude Opus 5.5No skill2 turns·618.3K tokens
ttamburinsSep 292 outputsI run a small baking account and I want to try the tiny-food thing everyone keeps sending me — a whole strawberry tart made at doll size, start to finish. Vertical, 9:16, 15 seconds. One pair of hands, no face, no voice. Real miniature scale: a tart that ends up about the size of a coin, pastry rolled out with a pin the length of a matchstick, baked in a tiny fluted tin, and the tools should look like actual tools, not toys. Show the whole thing happening — pastry pressed into the tin, the tin going into the oven, the shell coming out, pastry cream piped in, then strawberries sliced and laid in a ring, and a glaze brushed over them at the end. The strawberries are the point, so they have to look like real fruit at that size: seeds on the skin, the pale core when they are cut, juice on the board. Sound is half the point: the knife through the fruit, the oven door, the brush on the glaze. Close and quiet, no music bed on top of it. End on the finished tart next to something everyday for scale — a coin, a fingertip, a matchstick — so the size lands.I run a small baking account and I want to try the tiny-food thing everyone keeps sending me — a whole strawberry tart made at doll size, start to finish. Vertical, 9:16, 15 seconds. One pair of hands, no face, no voice. Real miniature scale: a tart that ends up about the size of a coin, pastry rolled out with a pin the length of a matchstick, baked in a tiny fluted tin, and the tools should look like actual tools, not toys. Show the whole thing happening — pastry pressed into the tin, the tin going into the oven, the shell coming out, pastry cream piped in, then strawberries sliced and laid in a ring, and a glaze brushed over them at the end. The strawberries are the point, so they have to look like real fruit at that size: seeds on the skin, the pale core when they are cut, juice on the board. Sound is half the point: the knife through the fruit, the oven door, the brush on the glaze. Close and quiet, no music bed on top of it. End on the finished tart next to something everyday for scale — a coin, a fingertip, a matchstick — so the size lands.ttamburinsGPT-6 AstraNo skill1 turn·288.3K tokensI run a small baking account and I want to try the tiny-food thing everyone keeps sending me — a whole strawberry tart made at doll size, start to finish. Vertical, 9:16, 15 seconds. One pair of hands, no face, no voice. Real miniature scale: a tart that ends up about the size of a coin, pastry rolled out with a pin the length of a matchstick, baked in a tiny fluted tin, and the tools should look like actual tools, not toys. Show the whole thing happening — pastry pressed into the tin, the tin going into the oven, the shell coming out, pastry cream piped in, then strawberries sliced and laid in a ring, and a glaze brushed over them at the end. The strawberries are the point, so they have to look like real fruit at that size: seeds on the skin, the pale core when they are cut, juice on the board. Sound is half the point: the knife through the fruit, the oven door, the brush on the glaze. Close and quiet, no music bed on top of it. End on the finished tart next to something everyday for scale — a coin, a fingertip, a matchstick — so the size lands.ttamburinsClaude Opus 5.5No skill1 turn·713.1K tokens
I run a small baking account and I want to try the tiny-food thing everyone keeps sending me — a whole strawberry tart made at doll size, start to finish. Vertical, 9:16, 15 seconds. One pair of hands, no face, no voice. Real miniature scale: a tart that ends up about the size of a coin, pastry rolled out with a pin the length of a matchstick, baked in a tiny fluted tin, and the tools should look like actual tools, not toys. Show the whole thing happening — pastry pressed into the tin, the tin going into the oven, the shell coming out, pastry cream piped in, then strawberries sliced and laid in a ring, and a glaze brushed over them at the end. The strawberries are the point, so they have to look like real fruit at that size: seeds on the skin, the pale core when they are cut, juice on the board. Sound is half the point: the knife through the fruit, the oven door, the brush on the glaze. Close and quiet, no music bed on top of it. End on the finished tart next to something everyday for scale — a coin, a fingertip, a matchstick — so the size lands.ttamburinsGPT-6 AstraNo skill1 turn·288.3K tokens
I run a small baking account and I want to try the tiny-food thing everyone keeps sending me — a whole strawberry tart made at doll size, start to finish. Vertical, 9:16, 15 seconds. One pair of hands, no face, no voice. Real miniature scale: a tart that ends up about the size of a coin, pastry rolled out with a pin the length of a matchstick, baked in a tiny fluted tin, and the tools should look like actual tools, not toys. Show the whole thing happening — pastry pressed into the tin, the tin going into the oven, the shell coming out, pastry cream piped in, then strawberries sliced and laid in a ring, and a glaze brushed over them at the end. The strawberries are the point, so they have to look like real fruit at that size: seeds on the skin, the pale core when they are cut, juice on the board. Sound is half the point: the knife through the fruit, the oven door, the brush on the glaze. Close and quiet, no music bed on top of it. End on the finished tart next to something everyday for scale — a coin, a fingertip, a matchstick — so the size lands.ttamburinsClaude Opus 5.5No skill1 turn·713.1K tokens
ttamburinsSep 292 outputsCreate a promotional video for Claude Opus 5.5. Use the official launch video in this post as a reference for the tone, pacing, and visual style: https://x.com/claudeai/status/2102435511222890900. Make it an original, polished piece with on-screen text that highlights what's new in Opus 5.5.Create a promotional video for Claude Opus 5.5. Use the official launch video in this post as a reference for the tone, pacing, and visual style: https://x.com/claudeai/status/2102435511222890900. Make it an original, polished piece with on-screen text that highlights what's new in Opus 5.5.ttamburinsGPT-6 AstraNo skill1 turn·170.6K tokensCreate a promotional video for Claude Opus 5.5. Use the official launch video in this post as a reference for the tone, pacing, and visual style: https://x.com/claudeai/status/2102435511222890900. Make it an original, polished piece with on-screen text that highlights what's new in Opus 5.5.ttamburinsClaude Opus 5.5No skill1 turn·545.5K tokens
Create a promotional video for Claude Opus 5.5. Use the official launch video in this post as a reference for the tone, pacing, and visual style: https://x.com/claudeai/status/2102435511222890900. Make it an original, polished piece with on-screen text that highlights what's new in Opus 5.5.ttamburinsGPT-6 AstraNo skill1 turn·170.6K tokens
Create a promotional video for Claude Opus 5.5. Use the official launch video in this post as a reference for the tone, pacing, and visual style: https://x.com/claudeai/status/2102435511222890900. Make it an original, polished piece with on-screen text that highlights what's new in Opus 5.5.ttamburinsClaude Opus 5.5No skill1 turn·545.5K tokens
EEvan ChaSep 291 outputRepurpose this source video into a fresh short-form video. Keep the core idea and pacing, but make the visuals, script, and structure original. Source video: https://cdn.revid.ai/static/claude-motion-graphics/higgsfield-ai-2103963588012744859.mp4Repurpose this source video into a fresh short-form video. Keep the core idea and pacing, but make the visuals, script, and structure original. Source video: https://cdn.revid.ai/static/claude-motion-graphics/higgsfield-ai-2103963588012744859.mp4EEvan ChaGPT-6 AstraNo skill1 turn·72.2K tokens
Repurpose this source video into a fresh short-form video. Keep the core idea and pacing, but make the visuals, script, and structure original. Source video: https://cdn.revid.ai/static/claude-motion-graphics/higgsfield-ai-2103963588012744859.mp4EEvan ChaGPT-6 AstraNo skill1 turn·72.2K tokens
EEvan ChaSep 292 outputsRepurpose this source video into a fresh short-form video. Keep the core idea and pacing, but make the visuals, script, and structure original. Source video: https://cdn.revid.ai/static/claude-motion-graphics/achxvi-2104294892944097513.mp4Repurpose this source video into a fresh short-form video. Keep the core idea and pacing, but make the visuals, script, and structure original. Source video: https://cdn.revid.ai/static/claude-motion-graphics/achxvi-2104294892944097513.mp4EEvan ChaClaude Opus 5.5No skill1 turn·355.9K tokensRepurpose this source video into a fresh short-form video. Keep the core idea and pacing, but make the visuals, script, and structure original. Source video: https://cdn.revid.ai/static/claude-motion-graphics/achxvi-2104294892944097513.mp4EEvan ChaGPT-6 AstraNo skill1 turn·94.2K tokens
Repurpose this source video into a fresh short-form video. Keep the core idea and pacing, but make the visuals, script, and structure original. Source video: https://cdn.revid.ai/static/claude-motion-graphics/achxvi-2104294892944097513.mp4EEvan ChaClaude Opus 5.5No skill1 turn·355.9K tokens
Repurpose this source video into a fresh short-form video. Keep the core idea and pacing, but make the visuals, script, and structure original. Source video: https://cdn.revid.ai/static/claude-motion-graphics/achxvi-2104294892944097513.mp4EEvan ChaGPT-6 AstraNo skill1 turn·94.2K tokens
EEvan ChaSep 291 outputRepurpose this source video into a fresh short-form video. Keep the core idea and pacing, but make the visuals, script, and structure original. Source video: https://cdn.revid.ai/static/claude-motion-graphics/achxvi-2104137954427830588.mp4Repurpose this source video into a fresh short-form video. Keep the core idea and pacing, but make the visuals, script, and structure original. Source video: https://cdn.revid.ai/static/claude-motion-graphics/achxvi-2104137954427830588.mp4EEvan ChaGPT-6 AstraNo skill1 turn·139K tokens
Repurpose this source video into a fresh short-form video. Keep the core idea and pacing, but make the visuals, script, and structure original. Source video: https://cdn.revid.ai/static/claude-motion-graphics/achxvi-2104137954427830588.mp4EEvan ChaGPT-6 AstraNo skill1 turn·139K tokens
EEvan ChaSep 291 outputmake a demo videomake a demo videoEEvan ChaGPT-6 AstraNo skill1 turn·24.3K tokens
EEvan ChaSep 292 outputsRepurpose this source video into a fresh short-form video. Keep the core idea and pacing, but make the visuals, script, and structure original. Source video: https://cdn.revid.ai/static/claude-motion-graphics/shneural-2103151003272962130.mp4Repurpose this source video into a fresh short-form video. Keep the core idea and pacing, but make the visuals, script, and structure original. Source video: https://cdn.revid.ai/static/claude-motion-graphics/shneural-2103151003272962130.mp4EEvan ChaGPT-6 AstraNo skill1 turn·74.8K tokensRepurpose this source video into a fresh short-form video. Keep the core idea and pacing, but make the visuals, script, and structure original. Source video: https://cdn.revid.ai/static/claude-motion-graphics/shneural-2103151003272962130.mp4EEvan ChaClaude Opus 5.5No skill1 turn·238.2K tokens
Repurpose this source video into a fresh short-form video. Keep the core idea and pacing, but make the visuals, script, and structure original. Source video: https://cdn.revid.ai/static/claude-motion-graphics/shneural-2103151003272962130.mp4EEvan ChaGPT-6 AstraNo skill1 turn·74.8K tokens
Repurpose this source video into a fresh short-form video. Keep the core idea and pacing, but make the visuals, script, and structure original. Source video: https://cdn.revid.ai/static/claude-motion-graphics/shneural-2103151003272962130.mp4EEvan ChaClaude Opus 5.5No skill1 turn·238.2K tokens
EEvan ChaSep 281 outputBuild the best Minecraft clone you can in the browser: a playable voxel world with block breaking and placing, water physics, and realistic mechanics.Build the best Minecraft clone you can in the browser: a playable voxel world with block breaking and placing, water physics, and realistic mechanics.EEvan ChaGPT-6 AstraNo skill1 turn·667.9K tokens
Build the best Minecraft clone you can in the browser: a playable voxel world with block breaking and placing, water physics, and realistic mechanics.EEvan ChaGPT-6 AstraNo skill1 turn·667.9K tokens
EEvan ChaSep 282 outputsBuild a playable 2D samurai action game in the browser. It needs to pack a real punch. Basically, I want a trendy, cute anime girl as a 2D character, and I want to throw her into some intense battles. The animation should be flashy with a really kitschy vibe.Build a playable 2D samurai action game in the browser. It needs to pack a real punch. Basically, I want a trendy, cute anime girl as a 2D character, and I want to throw her into some intense battles. The animation should be flashy with a really kitschy vibe.EEvan ChaClaude Opus 5.5No skill1 turn·2.3M tokensBuild a playable 2D samurai action game in the browser. It needs to pack a real punch. Basically, I want a trendy, cute anime girl as a 2D character, and I want to throw her into some intense battles. The animation should be flashy with a really kitschy vibe.EEvan ChaGPT-6 AstraNo skill1 turn·466.9K tokens
Build a playable 2D samurai action game in the browser. It needs to pack a real punch. Basically, I want a trendy, cute anime girl as a 2D character, and I want to throw her into some intense battles. The animation should be flashy with a really kitschy vibe.EEvan ChaClaude Opus 5.5No skill1 turn·2.3M tokens
Build a playable 2D samurai action game in the browser. It needs to pack a real punch. Basically, I want a trendy, cute anime girl as a 2D character, and I want to throw her into some intense battles. The animation should be flashy with a really kitschy vibe.EEvan ChaGPT-6 AstraNo skill1 turn·466.9K tokens
EEvan ChaSep 282 outputsBuild an immersive 3D itinerary for an October 1–30 trip, with the links I'd need to plan it. Route: Chicago, Iceland, Amsterdam for World Summit AI, San Francisco for AI events, California national parks, Zion and Bryce Canyon, and a return through Las Vegas.Build an immersive 3D itinerary for an October 1–30 trip, with the links I'd need to plan it. Route: Chicago, Iceland, Amsterdam for World Summit AI, San Francisco for AI events, California national parks, Zion and Bryce Canyon, and a return through Las Vegas.EEvan ChaClaude Opus 5.5No skill1 turn·920.6K tokensBuild an immersive 3D itinerary for an October 1–30 trip, with the links I'd need to plan it. Route: Chicago, Iceland, Amsterdam for World Summit AI, San Francisco for AI events, California national parks, Zion and Bryce Canyon, and a return through Las Vegas.EEvan ChaGPT-6 AstraNo skill1 turn·940.3K tokens
Build an immersive 3D itinerary for an October 1–30 trip, with the links I'd need to plan it. Route: Chicago, Iceland, Amsterdam for World Summit AI, San Francisco for AI events, California national parks, Zion and Bryce Canyon, and a return through Las Vegas.EEvan ChaClaude Opus 5.5No skill1 turn·920.6K tokens
Build an immersive 3D itinerary for an October 1–30 trip, with the links I'd need to plan it. Route: Chicago, Iceland, Amsterdam for World Summit AI, San Francisco for AI events, California national parks, Zion and Bryce Canyon, and a return through Las Vegas.EEvan ChaGPT-6 AstraNo skill1 turn·940.3K tokens